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Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)


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On 2/21/2021 at 9:35 PM, goboking said:

It's been a month since someone posted in my favorite thread.  :sad:

Yeah that's uh...that's on me. ^^;

ANIM_REACT_RADIATION

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GLARE:

l9vg9v7.png

ITCH:

xTA9vaV.png

COLDBREATHER_CLUSTER

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WQvv4dN.png

GRAVITAS_SAP_TREE

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0_gravitas_sap_tree_withered.thumb.png.54f8b7ee0744c323a0b260d3c98d53fc.pngojdcDbZ.pngidDYEJM.png

ANIM_IDLE_RADIATION

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PKdbKMl.png

GENERATOR_NUCLEAR

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Km7rYIZ.pngEbZwC64.png

ANIM_IMPACT

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Iq00S2U.png

ANIM_LOCO_RADIATION

Spoiler

uqpyW25.png

 

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1 hour ago, Notecja said:

Radiation dupes are almost as unholy as scrapped dead-corpse anim. 

It reminds me of chloracne, which makes me wonder if the devs actually looked into that for references.

Spoiler

Side note: don't look into chloracne if you're squeamish...it's rough. :wilson_worried:

 

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BEEHIVE

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YfDtB9L.png0_beeHive_1_grow_000.png.711737783abae1948fbc6cd56f336534.png0_beeHive_1_grow_001.png.8814e230df6ae4e18f8d3b2b22744b08.png0_beeHive_1_grow_002.png.403131ba75fd6f480d3c8633fc9ddcba.png

...just thought it was interesting to show. :wilson_curious:

ANIM_INTERACTS_BEEHIVE

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6tDwQXr.png

ANIM_INTERACTS_ORBITAL_RESEARCH_STATION

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ke7wgOn.png

I love the sheer amount of everything going wrong. :wilson_laugh:

There also appears to be a new engine...but right now it uh...

Spoiler

image.png.8a49d784327a3d0693bde2ce3f555a1d.png

it's a bit rough :wilson_curious:

 

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5 hours ago, watermelen671 said:

ANIM_INTERACTS_ORBITAL_RESEARCH_STATION

I was about to post some screencaps as "orbital acrobatics" :lol: for that

 

5 hours ago, watermelen671 said:

There also appears to be a new engine...but right now it uh...

  Reveal hidden contents

image.png.8a49d784327a3d0693bde2ce3f555a1d.png

it's a bit rough :wilson_curious:

 

That seems nuclear :love-struck: . Radbolt powered..?

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Ive done a bit of data mining in the expansion1_bundle using assetstudioGUI and ive found a bunch of cool stuff

Ive put them into their own respective categories based on what they are and weather we have seen them in previous posts

previously seen items from other posts and/or the game:

Spoiler

temporal_tear_analyser_0

can bee seen in debug mode

temporal_tear_analyzer_0.thumb.png.76b8fcb9608d3eee56734469288e907d.png

rail_gun_0

interplanetary payload launcher, can be seen under rocketry in the indexrail_gun_0.thumb.png.000e8fe233174b532cb9684861c9d142.png

temporal_tear_opener_0

can be seen in debug mode

temporal_tear_opener_0.thumb.png.766f87d3212d42858680a5dce00b6545.png

genetic_analysisstation_0

seen in previous posts with a fully functional animation

genetic_analysisstation_0.thumb.png.7f19973cbb8c5cc4bffab9484db9c5ac.png

event_alert_fx_0

probably will be found in the party, alerting its presence

event_alert_fx_0.thumb.png.c40700cda6ea101f58950824ba322fd0.png

cake_0

probably found in a party

cake_0.thumb.png.e58aa8a79142eb8b7a6b6c0438594aea.png

event_pop_up_assets_0

another thing that will probably be found in a party

event_pop_up_assets_0.thumb.png.ba9515266fb0ae303c38f6c05dd1c291.png

I might have forgot a thing or two, and I might have forgot to put other things that have been previously seen in this category from other ones, but thats up to you to figure out

rocketry based items:

Spoiler

rocket_autopilot_small_0

what appears to be a autopilot module

rocket_autopilot_small_0.thumb.png.fd4d250eb921833e648fae49f911c0c6.png

rocket_empty_module_0

looks like a placeholder for developing modules

rocket_empty_module_0.thumb.png.79b58ce32e9307644567c48265bd4bfe.png

rocket_fridge_module_0

a fridge module, probably for carrying around foods and other things that need chilling

rocket_fridge_module_small_0.thumb.png.2fb15aa1a62410471d2707f2a101aa03.png

rocket_fuel_tank_small_0

a small fuel tank, that will presumably carry 450kg of fuel

rocket_fuel_tank_small_0.thumb.png.f2837703383f9c419d62fb2a516ab2fc.png

rocket_habitat_module_0

no idea what this does, and where it will be in/on a rocket

805179565_rocket_habitat_module.thumb.png.abd766f63c36975d9a0606ef5fe66bb2.png

rocket_puft_pod

yet again, no idea what or how it will work/do

rocket_puft_pod_0.thumb.png.80048034ecb4903cb5cfb857813f2e65.png

 

 

 

gravitas based things, which look mostly in progress

Spoiler

gravitas_celeing_robot_0

some robot thats on the roof of a gravitas structure

gravitas_celing_robot_0.thumb.png.79bdbcd65a5726c5594c6694f4e4624f.png

gravitas_display4_0

display with the robot on it

gravitas_display4_0.thumb.png.103aa5b8b4804393da2acd211dd3f189.png

gravitas_floor_robot_0

a floor robot

gravitas_floor_robot_0.thumb.png.17c2f27093b5766ccb8af6d625c9f271.png

gravitas_hand_scanner_0

hand scanner, like the one on doors

gravitas_hand_scanner_0.thumb.png.e3e197f4c1b499f5630d90fce32bc5de.png

gravitas_jar1_0

jar with a brain in it, like the vaccilator

gravitas_jar1_0.thumb.png.2be437cf472e469f4c63d7249faef8ad.png

gravitas_jar2_0

another jar with a hatchling inside

gravitas_jar2_0.thumb.png.e35c61d5798f064f829b6c0a68466c78.png

gravitas_lab_table_0

another gravitas prop, might have a use

gravitas_lab_table_0.thumb.png.8668b15eacd51caec57577267057daf9.png

gravitas_lab_wall_0

a wall, probably found in a gravitas building, might have drywall properties

gravitas_lab_wall_0.thumb.png.5d8a121d85951984b908f51fe2d116dc.png

gravitas_lab_window_0

like the wall, but a window. might have drywall properties

gravitas_lab_window_0.thumb.png.ff30cacc0941660dc06daeccc9077d8a.png

gravitas_robotic_table_0

another prop, which might have a use

gravitas_robotic_table.thumb.png.2e9c82e55b1921c1d320658993cbd78a.png

gravitas_shelf_0

a shelf of all things, with what look like cooking ingredients on it

gravitas_shelf_0.thumb.png.e4ed93df40bc9a054607e8bd48b4959c.png

medicine based stuff:

Spoiler

medicine_nuclear_0

a atomic medicine station, probably for curing radiation based illnesses

medicine_nuclear_0.thumb.png.646d74a0430d74bb3d349330257bb3a0.png

vial_iodine_0

looks like something you'd put into the new water sieve

vial_iodine_0.thumb.png.1e31c3259a7f28b7450207c213670a80.png

 rover bot stuff:

Spoiler

scout_bot_0

what appear to be both old and new rover textures

scout_bot_0.thumb.png.dbdbd76bc88e2a0b3fd6e99fddb11606.png

scout_rocket_0

a flying rover, using some of the textures from before

scout_rocket_0.thumb.png.6083d1c21cccca295bd2d6d8e596c573.png

natural stuff:

Spoiler

bladdertree_0

this could have been the predecessor to the sap tree, or it could still have a purpose

bladdertree_0.thumb.png.f126c1d568fd653c4a7f3b817579d5a6.png

geyser_molten_co2_0

a molten co2 geyser? no idea what or how it will work, since the name it self is confusing

geyser_molten_co2_0.thumb.png.97fcbc165b9af9084184ed2a7ce503bb.png

asteroid01_0

a collection of asteroids, with some like the neutronium one, standing out more than others

asteroid01_0.thumb.png.e13a52c5eb3181d52582bdd002066b33.png

miscellaneous stuff:

Spoiler

landing_beacon_0

a landing beacon of some sorts, not idea what for tho

landing_beacon_0.thumb.png.17001e35e831d5ccbc8651f66b8a4281.png

water_sieve_0

what looks like a pitcher pump, but with what i presume disinfecting properties, paired with the iodine vial

water_sieve_0.thumb.png.c9d78ddc5728840467226944fa4bd961.png

teleporter_0

possibly a buildable teleporter, or the precursor to the current one

teleporter_0.thumb.png.fae0eb83ca4810f316f847afe78e7613.png

 Thats about it from what i found, i may have missed something out, so i might end up adding it later

Edited by suggestedone9
accidently hit post instead of insert media, somehow :P
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The iodine vial looks the same as the medical vial used in the advanced medical station to cure zombie spores. I`m pretty sure this thing is a medical item used in a similar manner to cure radiation sickness. Especially that iodine is used to prevent radiation sicknes irl.

The landing beacon might be an automation item to signal the rocket is present. We need something like that.

That rover has some assets similar to meteors. Maybe it was originally planned for it to land in a different way.

We were lacking a rocket module for transporting critters, maybe the habitat is for that. That puft pod looks like a complete spaceship without extra modules. It might be a dupe taxi of sorts, maybe a gravitas machine you could find. Looks kinda alien though.

It looks like we are getting more large scale Gravitas ruins like the ones in the base game. Maybe some of it is usable, kinda like the ruins in DS. O maybe you need to go there to open the temporal tear, using one of those weird structures. We need to wait and see.

Also cake!

 

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14 hours ago, suggestedone9 said:

bladdertree_0

this could have been the predecessor to the sap tree, or it could still have a purpose

bladdertree_0.thumb.png.f126c1d568fd653c4a7f3b817579d5a6.png

If this was the original art for the resin tree then I would have much preferred this to what we got.

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On 3/28/2021 at 4:21 AM, suggestedone9 said:

looking at the bladder tree textures, it looks like it may have had a steam trading card for it, from that little image in the bottom left

The little thing on the bottom is a template ref for the small item picture. :wilson_curious:

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On 3/26/2021 at 5:23 AM, suggestedone9 said:

looks like something you'd put into the new water sieve

IIRC it's actually used for the advanced treatment chamber. (I can't remember the name of the building right now >.<)

anim_interacts_medical_bed_doctor.png.66cfa6d58a415f61652718d44d091d29.png

On 3/26/2021 at 5:23 AM, suggestedone9 said:

a atomic medicine station, probably for curing radiation based illnesses

I believe it's used to create basic and advanced rad medicine. (which is used to improve radiation immunity)

On 3/26/2021 at 5:23 AM, suggestedone9 said:

temporal_tear_analyser_0

can bee seen in debug mode

rail_gun_0

interplanetary payload launcher, can be seen under rocketry in the index

temporal_tear_opener_0

can be seen in debug mode

I think...I might be sitting on the animations for those. :wilson_curious:

Edit:

ifCrvXV.pnglarkSNU.pngJRu3UjD.png

Edited by watermelen671
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ive found a few new images, some have slightly dated textures but still have the same idea

Spoiler

radiation_lamp_0

radiation_lamp_0.thumb.png.6907156f7b170366b7a0c7b2f7b943ed.png

as the name states, its a lamp that will give of radiation, useful for the new plant system

gravitas_space_poi_0

gravitas_space_poi_0.thumb.png.c6b2056a0c47ca02565b65d4c1281d4d.png

looks like a collection of old space junk. some might be in space, others on planets

harvestable_space_poi_0
harvestable_space_poi_0.thumb.png.60bd28509991f5e619419c89da36ecec.png

what looks like a asteroid field that can vary from what it is. possible renewable item source, with several having new things from what i know, like the helium could, satellite field and that climmering field

rocket_nosecone_gathering_0

rocket_nosecone_gathering_0.thumb.png.b60911c0b8dc8203d8e737e6ba210bfa.png

looks like a big new nosecone, which as the name states will probably be used to collect things from those new fields. it also has a door on it, so could it be the big nosecone? guess we'll find out

thats all for now, i might send the updated textures for some old things like the robots and furniture 

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