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Showing results for tags 'ranching'.
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So! I'm working on making (and constantly updating) the critter + morphs image sheet. [DEPRECATED] Now I've found some updated assets in the files, but I'm pretty sure they haven't been implemented into the game yet...so I'm kinda shooting in the dark with them. So it's as the title says, do you think I got them right? I'm pretty sure I've nailed the second Pacu morph, but I'm also pretty sure I've completely screwed up on the first Pacu morph. How do you think it's supposed to look? Edit: Never mind, I've got everything wrong. I suppose I'll just make this a compilation thingy and ship it over to the art thread. EDIT [07/31/2019]: HERE IS THE MOST UP TO DATE VERSION WITH ALL OF THE CRITTERS. APPRECIATE MY HARD WORK BECAUSE THIS TOOK ME WAY TOO LONG TO DO. If you want the wrangled sprites, it'll be $5. Also assemble it yourself, because I simply cannot find a way to put them all together in an aesthetically appealing way.
A set and forget build that saves algaeand uses a few doors, a critter sensor and some sweepers to manage population. You can plop it anywhere there is a body of water that's at least 5x7 tiles wide. The breeding room where a few Pacu are fed and kept in a cage. The breeder Pacu drops eggs that passes through the pneumatic doors preventing it from being cramped. Sweepers pick up any debris and sends them outside. You can use a Not Gate too but idk how it changes things. Just set the critter sensor to above or below a certain number depending on how many Pacus you want to feed inside. When the Pacu dies the cage opens and lets a new one(s) in and closes again to. Mine is set to open the cage when there is 0 Pacus. Shipping A few cycles later