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Oxygen Not Included

Found 8 results

  1. So! I'm working on making (and constantly updating) the critter + morphs image sheet. Now I've found some updated assets in the files, but I'm pretty sure they haven't been implemented into the game yet...so I'm kinda shooting in the dark with them. So it's as the title says, do you think I got them right? I'm pretty sure I've nailed the second Pacu morph, but I'm also pretty sure I've completely screwed up on the first Pacu morph. How do you think it's supposed to look? Edit: Never mind, I've got everything wrong. I suppose I'll just make this a compilation thingy and ship it over to the art thread.
  2. Hey, I love ranching but "Wrangle" critters like Vole is pretty frustrating. It could be better to stop critter movement when it is wrangling.
  3. Current behavior: when an egg hatches, the new critter remains in the incubator until it becomes an adult or a rancher removes it. This makes ranch automation more painful than it has to be. Suggested change: add an "auto-eject" checkbox to incubators similar to, say, "Allow Manual Use" on conveyor receptacles. If it is unchecked (default), the incubator behaves like it does today. If it is checked, new critters are dropped on the floor the moment they are born, allowing the next egg to be incubated.
  4. ¿What's your opinion about the Critters? Lately, I've been thinking talk about these little creatures, because yes, they're nice, but they don´t have functions. I have 2 types of ideas for Critters, one more big than the other: -Idea A or "Having a pet is always healthy": Critters have Sanity Aura +2 (but you must be very close to benefit from that aura). Basically, like a "mini glommer". -Idea B or "My adventurous companion": Critters gives you a 10% benefit in your activities, depending on the pet´s traits. Scrappy = +10% buff to your attack in fights. Crafty= +10% buff to your movement speed when you cut wood, mining rocks and harvesting of food. Peppy ("Playful")= +10% buff to your walking and runnig speed. Plump ("Well-fed")= +10% buff when your character eats, making a bit more easy to restore Hunger. Both special effects of "Idea A" and "Idea B" last while the pet still being feed, otherwise, your character will lose the effects after some time. Something like this will bring a small help to people who likes Critters and maybe the people who don´t like Critters may see them a bit more usefull.
  5. The eggs should be named with the name of the mature critter instead of the baby form. Instead of a "larva egg" or "fry egg" that don`t tell much about what creature it is they would be called "slickster egg" and pacu egg" respectively. I think the current names might be confusing for new players.
  6. So I noticed that my pufts were not reproducing as they should, and I tracked the problem down to my egg droppers, yet I cannot find any reason why they should not work. The weirdest part is only some of the egg droppers don't work, as my dreko hatcheries are doing just fine, while my puft and hatch ones are empty, eggs dying in the conveyor receptacle. I have tried rebuilding the sweepers receptacles, various storage types to call for the sweeper to pull the eggs, and reloading the game multiple times each, so unless this is some new bug that makes sweeper arms not work in specific locations on the map or something, I don't *think* this is a bug. Can anyone find something I missed? Am I blind? Am I going crazy?(Probably, but that's a separate matter AFAIK) and the save file Q1 Test.sav
  7. Please make possible to import shine bugs, dreckos, slicksters, and pufs from other planets. If you start seed 1308322175 you will see that is not a single shine bugs on the entire asteroid. Without abyss bug i must wait until rocket building and import space material to get rid of some abyssalite i was fond of this little critters. Best regads.
  8. Well, here goes nothing. What do you think of this little guy?