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watermelen671 posted a topic in [Oxygen Not Included] Art, Music & LoreSo! I'm working on making (and constantly updating) the critter + morphs image sheet. [DEPRECATED] Now I've found some updated assets in the files, but I'm pretty sure they haven't been implemented into the game yet...so I'm kinda shooting in the dark with them. So it's as the title says, do you think I got them right? I'm pretty sure I've nailed the second Pacu morph, but I'm also pretty sure I've completely screwed up on the first Pacu morph. How do you think it's supposed to look? Edit: Never mind, I've got everything wrong. I suppose I'll just make this a compilation thingy and ship it over to the art thread. EDIT [07/31/2019]: HERE IS THE MOST UP TO DATE VERSION WITH ALL OF THE CRITTERS. APPRECIATE MY HARD WORK BECAUSE THIS TOOK ME WAY TOO LONG TO DO. If you want the wrangled sprites, it'll be $5. Also assemble it yourself, because I simply cannot find a way to put them all together in an aesthetically appealing way.
watermelen671 replied to watermelen671's topic in General DiscussionSo just like my ONI thread, And my Hamlet beta thread, I'm doing the same thing yet again! Feel free to join me in my misery, it'll be fun. ANCIENT HERALD Hey, you might've noticed that I edited this page. That's because I've finally gotten around to actually fixing that massive GIF problem. For some reason DS animations are actually quite large in terms of dimensions, and I now know that when exporting them I have to do it at ~40% of their original size otherwise they'll end up being massive and will tank my PC. I have now redone all of this and also with the added benefit of actually making them look good! Also now in APNG format, enjoy.