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Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)


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Just now, watermelen671 said:

Nope, at least...last time I checked they didn't. :wilson_curious:

What animation do they even play after they land from a fall, do they not even react and just snap back into the idle/loco anims?

from what I've seen, yea

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On 10/27/2019 at 11:43 AM, watermelen671 said:

I dunno if I posted this before...but...


	public class MANAGERIALDUTIES
	{
		public static LocString NAME = "Managerial Duties";

		public static LocString TOOLTIP = "Being a manager is stressful";
	}

	public class MANAGEDCOLONY
	{
		public static LocString NAME = "Managed Colony";

		public static LocString TOOLTIP = "A Duplicant is in the colony manager job";
	}

Okay, now I really want a Management job tree, complete with an new Office room and a Desk upon which my "hard working" managers can rest their feet.

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41 minutes ago, watermelen671 said:

anim_interacts_juicer.png.2c504829d2633188d322d0a48f8558a8.pnganim_interacts_sodamaker.png.c752bd0bdc44e5530a802854b78c1b67.png

ah yes, now i can experience a multitude of carbonated drinks both in real life, and in Oxygen Not Included,

also,

45 minutes ago, watermelen671 said:

anim_interacts_beach_chair.png.cf37c4879040c635e1445763fde2d9fd.pnganim_interacts_mechanical_surfboard2.png.bc58d1778897d26586101d1bab533c1d.pnganim_interacts_mechanical_surfboard.png.974418742c9d7bffdd6e5eb180c2578d.png

i'm not sure if this will confirm an Oxygen Not Included version of a shipwrecked-esq dlc/expansion (tropical, water based) but i'm just sayin, it would feel like it.

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Spoiler
7 hours ago, Xenologist said:

Hey, @watermelen671, can you datamine the anim where a dupe awkwardly sits in the beach chair anxiously? 

anim_interacts_beach_chair_unlit.png.a2fa7ed4e908597ba8d25bd6285bc774.png

7 hours ago, Weavilemeinfep said:

i'm not sure if this will confirm an Oxygen Not Included version of a shipwrecked-esq dlc/expansion (tropical, water based) but i'm just sayin, it would feel like it.

Spoiler

5dcbf6234ed3d_OceanBiomeIdeas.thumb.png.fd647a890c12c2f80eaf5dd5a3d0c390.png

7 hours ago, MF99K said:

I'm sorry 

did he just eat the hecking cup

That was my exact reaction. :wilson_ecstatic:

1 hour ago, goboking said:

Indoor skydiving?

Yes, but currently Spriter doesn't like the Wind Tunnel...

Spoiler

image.png.46ba7730575bbc7a7150f8dc266ab032.png

HOT TUB

Spoiler

anim_interacts_hottub.png.4bb018c4eb57e89035f80a567ca460e2.pnghottub_overheated.png.d2e509e2715afd8ae80a8a46a070b76a.png

JUICER

Spoiler

anim_interacts_juicer.png.72aff384b798bcb29d59f0db2027e3ba.png

STICKERS

Spoiler

stickers.png.8b5a405e45978fcbe409223708f953ae.pnganim_stickers_v2.png.a88f830b0177da2c45950899fb977794.pnganim_stickers.png.d6b93fa53c3e12951731b56f603366e8.png

I'm not entirely sure which one is correct. ^^;

BALLOON

Spoiler

anim_balloon.png.c45eb66d2fac3bacdd7d6253428ede12.pngballoon.png.2ccf57e938e300bb8721ee51e70d3471.png

PRODUCTIVE

Spoiler

anim_productive.png.1792372dfc97a2516730ce9e399adcfc.pngproductive_fx.png.7acd350258ed28ea88a94fdb2ce9f649.pnganim_loco_productive.png.7c867ceda1aebdff1da8b572ddc7a61b.png

 

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So it appears there's now a counter balance to stress reactions, being Overjoyed.

	public class JOYREACTION
	{
		public static LocString NAME = "Joy Reaction";

		public static LocString STATUS = "Overjoyed";

		public static LocString TOOLTIP = This Duplicant is doing something because they are Overjoyed.

		public static LocString REPORT_NAME = "Overjoyed Reaction";

...almost exactly like stress reactions. :wilson_curious:

Spoiler

	public class BALLOONARTIST
	{
		public static LocString NAME = "Balloon Artist";

		public static LocString DESC = This Duplicant hands out balloons when they are Overjoyed.

	public class SPARKLESTREAKER
	{
		public static LocString NAME = "Sparkle Streaker";

		public static LocString DESC = This Duplicant leaves a trail of happy sparkles when they are Overjoyed.

	public class STICKERBOMBER
	{
		public static LocString NAME = "Sticker Bomber";

		public static LocString DESC = This Duplicant will spontaneously redecorate a room when they are Overjoyed.

	public class SUPERPRODUCTIVE
	{
		public static LocString NAME = "Super Productive";

		public static LocString DESC = This Duplicant is super productive when they are Overjoyed.

And some  flavor text for those affected by the Overjoyed dupes:

Spoiler

	public class HASBALLOON
	{
		public static LocString NAME = "Balloon Buddy";

		public static LocString TOOLTIP = A Balloon Artist gave this Duplicant a balloon! This Duplicant feels super crafty now!

	public class SAWSPARKLESTREAKER
	{
		public static LocString NAME = "Sparkle Flattered";

		public static LocString TOOLTIP = A Sparkle Streaker's sparkles dazzled this Duplicant. This Duplicant has a spring in their step now!

	public class ISSPARKLESTREAKER
	{
		public static LocString NAME = "Sparkle Streaking";

		public static LocString TOOLTIP = This Duplicant is currently Sparkle Streaking! Zoom zoom!

 

Flavor text about the new buildings' effects:

Spoiler

	public class JUICER
	{
		public static LocString NAME = "Drank Juice";

		public static LocString TOOLTIP = This Duplicant had delicious fruity drink! Leisure activities increase Duplicants' Morale.

	public class SAUNA
	{
		public static LocString NAME = "Steam Powered";

		public static LocString TOOLTIP = This Duplicant just had a relaxing time in a sauna. Leisure activities increase Duplicants' Morale.

	public class HOTTUB
	{
		public static LocString NAME = "Hot Tubbed";

		public static LocString TOOLTIP = This Duplicant recently unwound in a Hot Tub. Leisure activities increase Duplicants' Morale.

	public class SODAFOUNTAIN
	{
		public static LocString NAME = "Soda Filled";

		public static LocString TOOLTIP = This Duplicant just enjoyed a bubbly beverage. Leisure activities increase Duplicants' Morale.

	public class VERTICALWINDTUNNEL
	{
		public static LocString NAME = "Wind Swept";

		public static LocString TOOLTIP = This Duplicant recently had an exhilarating wind tunnel experience. Leisure activities increase Duplicants' Morale.

	public class BEACHCHAIRLIT
	{
		public static LocString NAME = "Sun Kissed";

		public static LocString TOOLTIP = This Duplicant had an amazing experience at the Beach. Leisure activities increase Duplicants' Morale.

	public class BEACHCHAIRUNLIT
	{
		public static LocString NAME = "Passably Relaxed";

		public static LocString TOOLTIP = This Duplicant just had a mediocre beach experience. Leisure activities increase Duplicants' Morale.

 

Building flavor text:

Spoiler

Hot Tub: Warms and relaxes duplicants. Reports of time travel are unconfirmed.

Beach Chair: Soak up some relaxing sun rays.

Juicer: Fruity juice can really brighten a Duplicant's breaktime.

Sauna: A steamy sauna soothes away all the aches and pains.

Soda Fountain: Sparkling water puts a twinkle in a Duplicant's eye.

Sunlamp: An artificial ray of sunshine.

Wind Tunnel: Duplicants love the feeling of high-powered wind through their hair.

Mechanical Surfboard: Mechanical waves make for radical relaxation time.

Sticker Bomb: Surprise decor sneak attacks a Duplicant's gloomy day.

Also, could someone please confirm to me that these are new? :wilson_curious:

Spoiler

meteor_copper.thumb.png.9ef11b62278cfc00cc6df5b73e10e457.pngmeteor_gold.thumb.png.7706fccb919cc8d94d38f2dbad93925a.png

Copper and gold comets.

And time for a run down of the stuff I've learned!

  • Beach chair requires [sun]light in order to get the maximum benefits
    • This is where the new sun lamp comes into play
  • Juicer requires food and water (...obviously)
  • Wind Tunnel requires any gas and power
  • Mechanical Surfboard will occasionally spill water, so best to build it over mesh tiles
  • Hot tub requires bleach stone and water
  • There doesn't seem to be a temperature threshold for the sauna, meaning there's no "too hot" state, so...pipe as hot of steam as you'd like!

Finally here's that sun lamp that I forgot to post earlier... :wilson_facepalm:

Spoiler

sunlamp_000.png.61995c24abdb1b9e7ba9118d3c3ef7be.png

 

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Okay this is bad timing, and I am sorry for that, but is there any animation for the vending machine or is it a still image? Either way, may I have it?

Actually, if someone has a screencap of the applicable POIs, that would be wonderful, thank you.

Edited by ResettePlayer
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2 hours ago, ResettePlayer said:

Okay this is bad timing, and I am sorry for that, but is there any animation for the vending machine or is it a still image? Either way, may I have it?

Actually, if someone has a screencap of the applicable POIs, that would be wonderful, thank you.

vendingmachine.png.cb901c55a34ad99c0b66a0dc57e99eb5.png

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