watermelen671

Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)

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MF99K    2345
31 minutes ago, watermelen671 said:

Appreciate my hard work, it took me TWO days to fix all of the missing pieces here!!

anim_loco_new_fall.png.c74481c210af930811dce4adcfa25dc7.png

do dupes take fall damage now?

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watermelen671    18149
Just now, MF99K said:

do dupes take fall damage now?

Nope, at least...last time I checked they didn't. :wilson_curious:

What animation do they even play after they land from a fall, do they not even react and just snap back into the idle/loco anims?

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MF99K    2345
Just now, watermelen671 said:

Nope, at least...last time I checked they didn't. :wilson_curious:

What animation do they even play after they land from a fall, do they not even react and just snap back into the idle/loco anims?

from what I've seen, yea

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goboking    1566
On 10/27/2019 at 11:43 AM, watermelen671 said:

I dunno if I posted this before...but...


	public class MANAGERIALDUTIES
	{
		public static LocString NAME = "Managerial Duties";

		public static LocString TOOLTIP = "Being a manager is stressful";
	}

	public class MANAGEDCOLONY
	{
		public static LocString NAME = "Managed Colony";

		public static LocString TOOLTIP = "A Duplicant is in the colony manager job";
	}

Okay, now I really want a Management job tree, complete with an new Office room and a Desk upon which my "hard working" managers can rest their feet.

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watermelen671    18149
Just now, goboking said:

Okay, now I really want a Management job tree, complete with an new Office room and a Desk upon which my "hard working" managers can rest their feet.

@jambell tell the ONI team to get to work on that! :wilson_ecstatic:

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41 minutes ago, watermelen671 said:

anim_interacts_juicer.png.2c504829d2633188d322d0a48f8558a8.pnganim_interacts_sodamaker.png.c752bd0bdc44e5530a802854b78c1b67.png

ah yes, now i can experience a multitude of carbonated drinks both in real life, and in Oxygen Not Included,

also,

45 minutes ago, watermelen671 said:

anim_interacts_beach_chair.png.cf37c4879040c635e1445763fde2d9fd.pnganim_interacts_mechanical_surfboard2.png.bc58d1778897d26586101d1bab533c1d.pnganim_interacts_mechanical_surfboard.png.974418742c9d7bffdd6e5eb180c2578d.png

i'm not sure if this will confirm an Oxygen Not Included version of a shipwrecked-esq dlc/expansion (tropical, water based) but i'm just sayin, it would feel like it.

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Canis    11981
3 hours ago, watermelen671 said:

 

  Reveal hidden contents

*Cough* @Canis *Cough* :wilson_sneaky:

 

I dont even play ONI go away

jk I still love you no homo and thanks for potential Walani drawing ideas

Edited by Canis
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minespatch    71232

The sticker bomber animation is missing that "ta-da" expression that Ari made in Space Industry. Not your fault, the animation is just missing that little thing.

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ResettePlayer    4987

Okay this is bad timing, and I am sorry for that, but is there any animation for the vending machine or is it a still image? Either way, may I have it?

Actually, if someone has a screencap of the applicable POIs, that would be wonderful, thank you.

Edited by ResettePlayer

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watermelen671    18149
2 hours ago, ResettePlayer said:

Okay this is bad timing, and I am sorry for that, but is there any animation for the vending machine or is it a still image? Either way, may I have it?

Actually, if someone has a screencap of the applicable POIs, that would be wonderful, thank you.

vendingmachine.png.cb901c55a34ad99c0b66a0dc57e99eb5.png

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goboking    1566
4 hours ago, watermelen671 said:

Sunlamp: An artificial ray of sunshine.

I wonder if this means we'll be able to grow gas grass below the asteroid's surface.

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watermelen671    18149
Just now, goboking said:

I wonder if this means we'll be able to grow gas grass below the asteroid's surface.

Probably, since I'm fairly certain that it's supposed to act as sunlight for tanning dupes.

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