watermelen671

Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)

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watermelen671    19260
On 11/13/2019 at 12:48 PM, minespatch said:

The sticker bomber animation is missing that "ta-da" expression that Ari made in Space Industry. Not your fault, the animation is just missing that little thing.

Minespatch I swear if the updated sticker animation includes that I'm going to yeet myself out the nearest window. :wilson_ecstatic:

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watermelen671    19260
7 minutes ago, Xenologist said:

Not not logic?

nazare.jpg.6b56cca64f7c55f09213d2667cab23f0.jpg

No... just the English language being weird.

What I'm saying is, I'm not 100% sure it's just a jumper, in addition to the fact that I'm also not 100% sure it's not just their skin and all dupes are technically naked. 

5d0982fa55b07_sweatingguy.thumb.png.0209c753c4e1d3595387e1b375da4978.png

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Xenologist    1536
2 hours ago, watermelen671 said:

in addition to the fact that I'm also not 100% sure it's not just their skin and all dupes are technically naked. 

5d0982fa55b07_sweatingguy.thumb.png.0209c753c4e1d3595387e1b375da4978.png

Welcome to the group of crazy people. Here I deduced that and more by ingame observations and cosmic* sense.

*a fancy way of saying not so common but still common

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MF99K    2640
10 hours ago, watermelen671 said:

not 100% sure it's not just their skin and all dupes are technically naked. 

image.png.f03ba7d0dce4ad65b23230b22cf41148.png does this help

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watermelen671    19260
5 hours ago, MF99K said:

image.png.f03ba7d0dce4ad65b23230b22cf41148.png does this help

Old, not implemented, therefore not canon. 

soyousay.png.05776c9f722aafebc2f89783d17baccd.png

9 hours ago, minespatch said:

@watermelen671

 Mind posting the suntan chair by itself? with the word Temp?

TEMP CHAIR:wilson_sneaky:

Spoiler

chair_0.png.634fd7c273a01a341f2fd640b47e71e8.png

 

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watermelen671    19260

Hey I actually made the balloon anim look good and hopefully smooth! :wilson_goodjob:

anim_interacts_balloon.png.6525179368905adbc8228c433fd24b3d.png

Spoiler

...I want to make Devie Mae look unique, like a unique hairstyle.

But being the completely inept person I am, I have no idea what I want it to look like, or how I'd go about implementing it.

Spoiler

It's still going to be the same magneta though. :wilson_smile:

 

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watermelen671    19260

More strings! Let's go!

Spoiler

	public class DELIVERFOOD
	{
		public static LocString NAME = "Deliver Food";

		public static LocString STATUS = "Delivering food";

		public static LocString TOOLTIP = "Under thirty minutes or it's free";
	}

	public class THINKING
	{
		public static LocString NAME = "Ponder";

		public static LocString STATUS = "Pondering";

		public static LocString TOOLTIP = "This Duplicant is mulling over what they should do next";
	}

joshthink.thumb.png.86b57cda4597c69468b91b053a66f236.png

Eh?

Spoiler

	public class RECHARGE
	{
		public static LocString NAME = "Recharge Equipment";

		public static LocString STATUS = "Recharging equipment";

		public static LocString TOOLTIP = "This Duplicant is recharging their equipment";
	}

	public class RELOCATE
	{
		public static LocString NAME = "Relocate";

		public static LocString STATUS = "Going to relocate";

		public static LocString TOOLTIP = "This Duplicant is moving a building to a new location";
	}

	public class TRAIN
	{
		public static LocString NAME = "Train";

		public static LocString STATUS = "Training";

		public static LocString TOOLTIP = "This Duplicant is busy training";
	}

	public class PRECONDITIONS
	{
		public static LocString HEADER = "The selected {Selected} could:";

		public static LocString SUCCESS_ROW = "{Duplicant} -- {Rank}";

		public static LocString CURRENT_ERRAND = "Current Errand";

		public static LocString RANK_FORMAT = "#{0}";

		public static LocString FAILURE_ROW = "{Duplicant} -- {Reason}";

		public static LocString CONTAINS_OXYGEN = "Not enough Oxygen";

		public static LocString IS_PREEMPTABLE = "Already assigned to {Assignee}";

		public static LocString HAS_URGE = "No current need";

		public static LocString IS_VALID = "Invalid";

		public static LocString IS_PERMITTED = "Not permitted";

		public static LocString IS_ASSIGNED_TO_ME = "Not assigned to {Selected}";

		public static LocString IS_IN_MY_ROOM = "Outside {Selected}'s room";

		public static LocString IS_PREFERRED_ASSIGNABLE = "Not preferred assignment";

		public static LocString IS_PREFERRED_ASSIGNABLE_OR_URGENT_BLADDER = "Not preferred assignment";

		public static LocString HAS_SKILL_PERK = "Requires learned skill";

		public static LocString IS_MORE_SATISFYING = "Low priority";

		public static LocString CAN_CHAT = "Unreachable";

		public static LocString IS_NOT_RED_ALERT = "Unavailable in Red Alert";

		public static LocString NO_DEAD_BODIES = "Unburied Duplicant";

		public static LocString VALID_MOURNING_SITE = "Nowhere to mourn";

		public static LocString HAS_PLACE_TO_STAND = "Nowhere to stand";

		public static LocString IS_SCHEDULED_TIME = "Not allowed by schedule";

		public static LocString CAN_MOVE_TO = "Unreachable";

		public static LocString CAN_PICKUP = "Cannot pickup";

		public static LocString IS_AWAKE = "{Selected} is sleeping";

		public static LocString IS_STANDING = "{Selected} must stand";

		public static LocString IS_MOVING = "{Selected} is not moving";

		public static LocString IS_OFF_LADDER = "{Selected} is busy climbing";

		public static LocString NOT_IN_TUBE = "{Selected} is busy in transit";

		public static LocString HAS_TRAIT = "Missing required trait";

		public static LocString IS_OPERATIONAL = "Not operational";

		public static LocString IS_MARKED_FOR_DECONSTRUCTION = "Being deconstructed";

		public static LocString IS_NOT_BURROWED = "Is not burrowed";

		public static LocString IS_CREATURE_AVAILABLE_FOR_RANCHING = "No Critters Available";

		public static LocString IS_CREATURE_AVAILABLE_FOR_FIXED_CAPTURE = "Pen Status OK";

		public static LocString IS_MARKED_FOR_DISABLE = "Building Disabled";

		public static LocString IS_FUNCTIONAL = "Not functioning";

		public static LocString IS_OVERRIDE_TARGET_NULL_OR_ME = "DebugIsOverrideTargetNullOrMe";

		public static LocString NOT_CHORE_CREATOR = "DebugNotChoreCreator";

		public static LocString IS_GETTING_MORE_STRESSED = "{Selected}'s stress is decreasing";

		public static LocString IS_ALLOWED_BY_AUTOMATION = "Automated";

		public static LocString CAN_DO_RECREATION = "Not Interested";

		public static LocString DOES_SUIT_NEED_RECHARGING_IDLE = "Suit is currently charged";

		public static LocString DOES_SUIT_NEED_RECHARGING_URGENT = "Suit is currently charged";

		public static LocString HAS_SUIT_MARKER = "No Suit Checkpoint";

		public static LocString ALLOWED_TO_DEPRESSURIZE = "Not currently overpressure";

		public static LocString IS_STRESS_ABOVE_ACTIVATION_RANGE = "{Selected} is not stressed right now";

		public static LocString IS_NOT_ANGRY = "{Selected} is too angry";

		public static LocString IS_NOT_BEING_ATTACKED = "{Selected} is in combat";

		public static LocString IS_CONSUMPTION_PERMITTED = "Disallowed by consumable permissions";

		public static LocString CAN_CURE = "No applicable illness";

		public static LocString TREATMENT_AVAILABLE = "No treatable illness";

		public static LocString DOCTOR_AVAILABLE = "No doctors available\n(Duplicants cannot treat themselves)";

		public static LocString IS_OKAY_TIME_TO_SLEEP = "No current need";

		public static LocString IS_NARCOLEPSING = "{Selected} is currently napping";

		public static LocString IS_FETCH_TARGET_AVAILABLE = "No pending deliveries";

		public static LocString EDIBLE_IS_NOT_NULL = "Consumable Permission not allowed";

		public static LocString HAS_MINGLE_CELL = "Nowhere to Mingle";

		public static LocString EXCLUSIVELY_AVAILABLE = "Building Already Busy";

		public static LocString BLADDER_FULL = "Bladder isn't full";

		public static LocString BLADDER_NOT_FULL = "Bladder too full";

		public static LocString CURRENTLY_PEEING = "Currently Peeing";

		public static LocString HAS_BALLOON_STALL_CELL = "Has a location for a Balloon Stall";
	}

EH?!?!

	public static LocString NOT_EXISTING_TASK = "Not Existing";

And more stuff about the new stuff:

Spoiler


	public class JUICER
	{
		public static LocString NAME = "Drank Juice";

		public static LocString TOOLTIP = "This Duplicant had delicious fruity drink!\n\nLeisure activities increase Duplicants' Morale";
	}

	public class SAUNA
	{
		public static LocString NAME = "Steam Powered";

		public static LocString TOOLTIP = "This Duplicant just had a relaxing time in a sauna\n\nLeisure activities increase Duplicants' Morale";
	}

	public class SAUNARELAXING
	{
		public static LocString NAME = "Relaxing";

		public static LocString TOOLTIP = "This Duplicant is relaxing in a sauna";
	}

	public class HOTTUB
	{
		public static LocString NAME = "Hot Tubbed";

		public static LocString TOOLTIP = "This Duplicant recently unwound in a Hot Tub\n\nLeisure activities increase Duplicants' Morale";
	}

	public class HOTTUBRELAXING
	{
		public static LocString NAME = "Relaxing";

		public static LocString TOOLTIP = "This Duplicant is unwinding in a hot tub. They sure look relaxed";
	}

	public class SODAFOUNTAIN
	{
		public static LocString NAME = "Soda Filled";

		public static LocString TOOLTIP = "This Duplicant just enjoyed a bubbly beverage. Leisure activities increase Duplicants' Morale";
	}

	public class VERTICALWINDTUNNELFLYING
	{
		public static LocString NAME = "Airborne";

		public static LocString TOOLTIP = "This Duplicant is having an exhilarating time in the wind tunnel. Whoosh!";
	}

	public class VERTICALWINDTUNNEL
	{
		public static LocString NAME = "Wind Swept";

		public static LocString TOOLTIP = "This Duplicant recently had an exhilarating wind tunnel experience. Leisure activities increase Duplicants' Morale";
	}

	public class BEACHCHAIRRELAXING
	{
		public static LocString NAME = "Totally Chill";

		public static LocString TOOLTIP = "This Duplicant is totally chillin' in a beach chair";
	}

	public class BEACHCHAIRLIT
	{
		public static LocString NAME = "Sun Kissed";

		public static LocString TOOLTIP = "This Duplicant had an amazing experience at the Beach. Leisure activities increase Duplicants' Morale";
	}

	public class BEACHCHAIRUNLIT
	{
		public static LocString NAME = "Passably Relaxed";

		public static LocString TOOLTIP = "This Duplicant just had a mediocre beach experience. Leisure activities increase Duplicants' Morale"
	}

	public class ISSPARKLESTREAKER
	{
		public static LocString NAME = "Sparkle Streaking";

		public static LocString TOOLTIP = "This Duplicant is currently Sparkle Streaking! Zoom zoom!";
	}

	public class SAWSPARKLESTREAKER
	{
		public static LocString NAME = "Sparkle Flattered";

		public static LocString TOOLTIP = "A Sparkle Streaker's sparkles dazzled this Duplicant This Duplicant has a spring in their step now!";
	}

	public class HASBALLOON
	{
		public static LocString NAME = "Balloon Buddy";

		public static LocString TOOLTIP = "A Balloon Artist gave this Duplicant a balloon! This Duplicant feels super crafty now!";
	}

 

My brain is a pile of gelatinous mush, cut me some slack. I can't always word good.

crysipp.png.e699bda7c4577429d07e96df3cbac97e.png

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minespatch    77431
2 minutes ago, watermelen671 said:

public class RELOCATE { public static LocString NAME = "Relocate"; public static LocString STATUS = "Going to relocate"; public static LocString TOOLTIP = "This Duplicant is moving a building to a new location";

image.png.50eca51c0f012feaaf1e6390751f560d.pngIs this guy getting a canonized job now?

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watermelen671    19260
Just now, minespatch said:

image.png.50eca51c0f012feaaf1e6390751f560d.pngIs this guy getting a canonized job now?

Well that guy looks to be just hauling some stuff.

I'm not sure if it's still a thing, but back in my day dupes used to carry the stuff they were holding on their back.

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Dovahkick    155

I got some dupes being overjoyed from a morale being the double of their expectation, one was with "Sparkle Streaker" which gave him a whooping +8 athletics and the dupes he crosses path with gets +5 athletics.

But his face...just look at it! He looks so ultra happy, I can't prevent myself from laughing.

Capture d’écran (123).png

Capture d’écran (124).png

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watermelen671    19260

So uh...fun fact: carpeted tiles tickle duplicants feet.

Spoiler

It's the little things in life that make all the difference. :wilson_smile:

Also I'm contemplating undergoing the impossible task of putting the animations and sounds together and posting them onto my YouTube channel...should I? :wilson_curious:

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minespatch    77431
13 hours ago, watermelen671 said:

Also I'm contemplating undergoing the impossible task of putting the animations and sounds together and posting them onto my YouTube channel...should I? :wilson_curious:

57a00bc7508f8_doeet.png.57fe00908f6717fd25978cf2fd241cba.png

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