watermelen671 Posted November 15, 2019 Author Share Posted November 15, 2019 On 11/13/2019 at 12:48 PM, minespatch said: The sticker bomber animation is missing that "ta-da" expression that Ari made in Space Industry. Not your fault, the animation is just missing that little thing. Minespatch I swear if the updated sticker animation includes that I'm going to yeet myself out the nearest window. 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 15, 2019 Author Share Posted November 15, 2019 Well I and my windows are spared from yeeting today. Spoiler Spoiler Yes I'm well aware it looks like Devie Mae is airbending. ^^; Wind tunnel anims were in fact updated, but still quite choppy and disjointed. Spoiler And I swear if they change the beach chair anim one more time... Spoiler 1343 frames, a good chunk of which I had to fix. And I realized that I dun goofed with the hot tub animation. Spoiler 4 1 2 Link to comment Share on other sites More sharing options...
MF99K Posted November 15, 2019 Share Posted November 15, 2019 first eating cups, now smearing sunscreen on clothing 1 9 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 15, 2019 Author Share Posted November 15, 2019 2 minutes ago, MF99K said: first eating cups, now smearing sunscreen on clothing They shower with it on...at this point I'm not entirely convinced that it's not their skin. 5 Link to comment Share on other sites More sharing options...
Xenologist Posted November 16, 2019 Share Posted November 16, 2019 3 hours ago, watermelen671 said: They shower with it on...at this point I'm not entirely convinced that it's not their skin. Not not logic? Link to comment Share on other sites More sharing options...
watermelen671 Posted November 16, 2019 Author Share Posted November 16, 2019 7 minutes ago, Xenologist said: Not not logic? No... just the English language being weird. What I'm saying is, I'm not 100% sure it's just a jumper, in addition to the fact that I'm also not 100% sure it's not just their skin and all dupes are technically naked. 4 Link to comment Share on other sites More sharing options...
Xenologist Posted November 16, 2019 Share Posted November 16, 2019 2 hours ago, watermelen671 said: in addition to the fact that I'm also not 100% sure it's not just their skin and all dupes are technically naked. Welcome to the group of crazy people. Here I deduced that and more by ingame observations and cosmic* sense. *a fancy way of saying not so common but still common 2 Link to comment Share on other sites More sharing options...
minespatch Posted November 16, 2019 Share Posted November 16, 2019 (edited) @watermelen671 Mind posting the suntan chair by itself? with the word Temp? Edited November 16, 2019 by minespatch Link to comment Share on other sites More sharing options...
MF99K Posted November 16, 2019 Share Posted November 16, 2019 10 hours ago, watermelen671 said: not 100% sure it's not just their skin and all dupes are technically naked. does this help 3 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 16, 2019 Author Share Posted November 16, 2019 5 hours ago, MF99K said: does this help Old, not implemented, therefore not canon. 9 hours ago, minespatch said: @watermelen671 Mind posting the suntan chair by itself? with the word Temp? TEMP CHAIR Spoiler 1 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 16, 2019 Author Share Posted November 16, 2019 Hey I actually made the balloon anim look good and hopefully smooth! Spoiler ...I want to make Devie Mae look unique, like a unique hairstyle. But being the completely inept person I am, I have no idea what I want it to look like, or how I'd go about implementing it. Spoiler It's still going to be the same magneta though. 1 Link to comment Share on other sites More sharing options...
minespatch Posted November 16, 2019 Share Posted November 16, 2019 Just now, watermelen671 said: I want to make Devie Mae look unique, like a unique hairstyle. Maybe a pink afro and a unibrow? Link to comment Share on other sites More sharing options...
watermelen671 Posted November 16, 2019 Author Share Posted November 16, 2019 50 minutes ago, minespatch said: Maybe a pink afro and a unibrow? So like Otto and Stinky combined eh? Naturally you'd suggest that... 3 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 20, 2019 Author Share Posted November 20, 2019 Mmm...yes... Spoiler Spoiler Thanks I hate it. Where are these from? What are they for? Can they stop looking at me like that?! Spoiler Yes...perfect... Spoiler Oh snap they're coming after me. O_o Y'know that feel when you sometimes just need to whip out a clone of yourself from hammerspace for a nice hug? And they go right back into the void afterwards. 4 2 2 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 20, 2019 Author Share Posted November 20, 2019 More strings! Let's go! Spoiler public class DELIVERFOOD { public static LocString NAME = "Deliver Food"; public static LocString STATUS = "Delivering food"; public static LocString TOOLTIP = "Under thirty minutes or it's free"; } public class THINKING { public static LocString NAME = "Ponder"; public static LocString STATUS = "Pondering"; public static LocString TOOLTIP = "This Duplicant is mulling over what they should do next"; } Eh? Spoiler public class RECHARGE { public static LocString NAME = "Recharge Equipment"; public static LocString STATUS = "Recharging equipment"; public static LocString TOOLTIP = "This Duplicant is recharging their equipment"; } public class RELOCATE { public static LocString NAME = "Relocate"; public static LocString STATUS = "Going to relocate"; public static LocString TOOLTIP = "This Duplicant is moving a building to a new location"; } public class TRAIN { public static LocString NAME = "Train"; public static LocString STATUS = "Training"; public static LocString TOOLTIP = "This Duplicant is busy training"; } public class PRECONDITIONS { public static LocString HEADER = "The selected {Selected} could:"; public static LocString SUCCESS_ROW = "{Duplicant} -- {Rank}"; public static LocString CURRENT_ERRAND = "Current Errand"; public static LocString RANK_FORMAT = "#{0}"; public static LocString FAILURE_ROW = "{Duplicant} -- {Reason}"; public static LocString CONTAINS_OXYGEN = "Not enough Oxygen"; public static LocString IS_PREEMPTABLE = "Already assigned to {Assignee}"; public static LocString HAS_URGE = "No current need"; public static LocString IS_VALID = "Invalid"; public static LocString IS_PERMITTED = "Not permitted"; public static LocString IS_ASSIGNED_TO_ME = "Not assigned to {Selected}"; public static LocString IS_IN_MY_ROOM = "Outside {Selected}'s room"; public static LocString IS_PREFERRED_ASSIGNABLE = "Not preferred assignment"; public static LocString IS_PREFERRED_ASSIGNABLE_OR_URGENT_BLADDER = "Not preferred assignment"; public static LocString HAS_SKILL_PERK = "Requires learned skill"; public static LocString IS_MORE_SATISFYING = "Low priority"; public static LocString CAN_CHAT = "Unreachable"; public static LocString IS_NOT_RED_ALERT = "Unavailable in Red Alert"; public static LocString NO_DEAD_BODIES = "Unburied Duplicant"; public static LocString VALID_MOURNING_SITE = "Nowhere to mourn"; public static LocString HAS_PLACE_TO_STAND = "Nowhere to stand"; public static LocString IS_SCHEDULED_TIME = "Not allowed by schedule"; public static LocString CAN_MOVE_TO = "Unreachable"; public static LocString CAN_PICKUP = "Cannot pickup"; public static LocString IS_AWAKE = "{Selected} is sleeping"; public static LocString IS_STANDING = "{Selected} must stand"; public static LocString IS_MOVING = "{Selected} is not moving"; public static LocString IS_OFF_LADDER = "{Selected} is busy climbing"; public static LocString NOT_IN_TUBE = "{Selected} is busy in transit"; public static LocString HAS_TRAIT = "Missing required trait"; public static LocString IS_OPERATIONAL = "Not operational"; public static LocString IS_MARKED_FOR_DECONSTRUCTION = "Being deconstructed"; public static LocString IS_NOT_BURROWED = "Is not burrowed"; public static LocString IS_CREATURE_AVAILABLE_FOR_RANCHING = "No Critters Available"; public static LocString IS_CREATURE_AVAILABLE_FOR_FIXED_CAPTURE = "Pen Status OK"; public static LocString IS_MARKED_FOR_DISABLE = "Building Disabled"; public static LocString IS_FUNCTIONAL = "Not functioning"; public static LocString IS_OVERRIDE_TARGET_NULL_OR_ME = "DebugIsOverrideTargetNullOrMe"; public static LocString NOT_CHORE_CREATOR = "DebugNotChoreCreator"; public static LocString IS_GETTING_MORE_STRESSED = "{Selected}'s stress is decreasing"; public static LocString IS_ALLOWED_BY_AUTOMATION = "Automated"; public static LocString CAN_DO_RECREATION = "Not Interested"; public static LocString DOES_SUIT_NEED_RECHARGING_IDLE = "Suit is currently charged"; public static LocString DOES_SUIT_NEED_RECHARGING_URGENT = "Suit is currently charged"; public static LocString HAS_SUIT_MARKER = "No Suit Checkpoint"; public static LocString ALLOWED_TO_DEPRESSURIZE = "Not currently overpressure"; public static LocString IS_STRESS_ABOVE_ACTIVATION_RANGE = "{Selected} is not stressed right now"; public static LocString IS_NOT_ANGRY = "{Selected} is too angry"; public static LocString IS_NOT_BEING_ATTACKED = "{Selected} is in combat"; public static LocString IS_CONSUMPTION_PERMITTED = "Disallowed by consumable permissions"; public static LocString CAN_CURE = "No applicable illness"; public static LocString TREATMENT_AVAILABLE = "No treatable illness"; public static LocString DOCTOR_AVAILABLE = "No doctors available\n(Duplicants cannot treat themselves)"; public static LocString IS_OKAY_TIME_TO_SLEEP = "No current need"; public static LocString IS_NARCOLEPSING = "{Selected} is currently napping"; public static LocString IS_FETCH_TARGET_AVAILABLE = "No pending deliveries"; public static LocString EDIBLE_IS_NOT_NULL = "Consumable Permission not allowed"; public static LocString HAS_MINGLE_CELL = "Nowhere to Mingle"; public static LocString EXCLUSIVELY_AVAILABLE = "Building Already Busy"; public static LocString BLADDER_FULL = "Bladder isn't full"; public static LocString BLADDER_NOT_FULL = "Bladder too full"; public static LocString CURRENTLY_PEEING = "Currently Peeing"; public static LocString HAS_BALLOON_STALL_CELL = "Has a location for a Balloon Stall"; } EH?!?! public static LocString NOT_EXISTING_TASK = "Not Existing"; And more stuff about the new stuff: Spoiler public class JUICER { public static LocString NAME = "Drank Juice"; public static LocString TOOLTIP = "This Duplicant had delicious fruity drink!\n\nLeisure activities increase Duplicants' Morale"; } public class SAUNA { public static LocString NAME = "Steam Powered"; public static LocString TOOLTIP = "This Duplicant just had a relaxing time in a sauna\n\nLeisure activities increase Duplicants' Morale"; } public class SAUNARELAXING { public static LocString NAME = "Relaxing"; public static LocString TOOLTIP = "This Duplicant is relaxing in a sauna"; } public class HOTTUB { public static LocString NAME = "Hot Tubbed"; public static LocString TOOLTIP = "This Duplicant recently unwound in a Hot Tub\n\nLeisure activities increase Duplicants' Morale"; } public class HOTTUBRELAXING { public static LocString NAME = "Relaxing"; public static LocString TOOLTIP = "This Duplicant is unwinding in a hot tub. They sure look relaxed"; } public class SODAFOUNTAIN { public static LocString NAME = "Soda Filled"; public static LocString TOOLTIP = "This Duplicant just enjoyed a bubbly beverage. Leisure activities increase Duplicants' Morale"; } public class VERTICALWINDTUNNELFLYING { public static LocString NAME = "Airborne"; public static LocString TOOLTIP = "This Duplicant is having an exhilarating time in the wind tunnel. Whoosh!"; } public class VERTICALWINDTUNNEL { public static LocString NAME = "Wind Swept"; public static LocString TOOLTIP = "This Duplicant recently had an exhilarating wind tunnel experience. Leisure activities increase Duplicants' Morale"; } public class BEACHCHAIRRELAXING { public static LocString NAME = "Totally Chill"; public static LocString TOOLTIP = "This Duplicant is totally chillin' in a beach chair"; } public class BEACHCHAIRLIT { public static LocString NAME = "Sun Kissed"; public static LocString TOOLTIP = "This Duplicant had an amazing experience at the Beach. Leisure activities increase Duplicants' Morale"; } public class BEACHCHAIRUNLIT { public static LocString NAME = "Passably Relaxed"; public static LocString TOOLTIP = "This Duplicant just had a mediocre beach experience. Leisure activities increase Duplicants' Morale" } public class ISSPARKLESTREAKER { public static LocString NAME = "Sparkle Streaking"; public static LocString TOOLTIP = "This Duplicant is currently Sparkle Streaking! Zoom zoom!"; } public class SAWSPARKLESTREAKER { public static LocString NAME = "Sparkle Flattered"; public static LocString TOOLTIP = "A Sparkle Streaker's sparkles dazzled this Duplicant This Duplicant has a spring in their step now!"; } public class HASBALLOON { public static LocString NAME = "Balloon Buddy"; public static LocString TOOLTIP = "A Balloon Artist gave this Duplicant a balloon! This Duplicant feels super crafty now!"; } My brain is a pile of gelatinous mush, cut me some slack. I can't always word good. 4 Link to comment Share on other sites More sharing options...
minespatch Posted November 20, 2019 Share Posted November 20, 2019 2 minutes ago, watermelen671 said: public class RELOCATE { public static LocString NAME = "Relocate"; public static LocString STATUS = "Going to relocate"; public static LocString TOOLTIP = "This Duplicant is moving a building to a new location"; Is this guy getting a canonized job now? 2 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 20, 2019 Author Share Posted November 20, 2019 Just now, minespatch said: Is this guy getting a canonized job now? Well that guy looks to be just hauling some stuff. I'm not sure if it's still a thing, but back in my day dupes used to carry the stuff they were holding on their back. 2 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 21, 2019 Author Share Posted November 21, 2019 @minespatch please accept this offering while I watch the stream. 1 1 Link to comment Share on other sites More sharing options...
Dovahkick Posted November 22, 2019 Share Posted November 22, 2019 I got some dupes being overjoyed from a morale being the double of their expectation, one was with "Sparkle Streaker" which gave him a whooping +8 athletics and the dupes he crosses path with gets +5 athletics. But his face...just look at it! He looks so ultra happy, I can't prevent myself from laughing. Link to comment Share on other sites More sharing options...
goboking Posted November 22, 2019 Share Posted November 22, 2019 2 hours ago, watermelen671 said: @minespatch please accept this offering while I watch the stream. I feel like my dupes are about to shoot a Corona commercial. Link to comment Share on other sites More sharing options...
minespatch Posted November 22, 2019 Share Posted November 22, 2019 Took the devs forever to make the dupe to sit in one. Link to comment Share on other sites More sharing options...
watermelen671 Posted November 25, 2019 Author Share Posted November 25, 2019 So uh...fun fact: carpeted tiles tickle duplicants feet. Spoiler It's the little things in life that make all the difference. Also I'm contemplating undergoing the impossible task of putting the animations and sounds together and posting them onto my YouTube channel...should I? 2 1 Link to comment Share on other sites More sharing options...
Xenologist Posted November 25, 2019 Share Posted November 25, 2019 How hard couldn't it be? Link to comment Share on other sites More sharing options...
watermelen671 Posted November 25, 2019 Author Share Posted November 25, 2019 3 minutes ago, Xenologist said: How hard couldn't it be? "How hard could not it be?"??? Also, I hate just how much this cursed animation is! Spoiler ONE THOUSAND ONE HUNDRED AND THIRTY FOUR FRAMES OF INSANITY. AND DON'T EVEN GET ME STARTED ON THE 1430 FRAMES THAT IS THE ANIM_INTERACTS_BEACH_CHAIR!! Spoiler You're all lucky that not much changed so I was able to basically just reuse most of the frames. Spoiler However I didn't do the best job with that...so here's just the new stuff without all the bells and whistles! Spoiler Appreciate my hard work...these two animations alone took like 5 hours to make. 1 2 2 Link to comment Share on other sites More sharing options...
minespatch Posted November 26, 2019 Share Posted November 26, 2019 13 hours ago, watermelen671 said: Also I'm contemplating undergoing the impossible task of putting the animations and sounds together and posting them onto my YouTube channel...should I? 1 1 Link to comment Share on other sites More sharing options...
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