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Character Rebalance Discussion thread


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Sounds great so far! I read through the whole thread, but why does such stuff always happen when Europe is asleep? -.-My thoughts so far.WILLSON: idea of keeping him as he is? I'd enjoy thatWILLOW: I like the idea with the endless light, but I always thought willow is the kid with the matches, a lighter does not fit her. But that's decided already... I also highly doubt that experienced player would take the lighter with them if it has such a small fire radius, I personally would invest twigs and grass to have a torch with an even bigger light radius. But let's wait for the lava caves, she will be use full down there.WOLFGANG: keep him as he is, easymode is fine.WX-87: well Idont know what to think about the upgradeable stats... I have a vision people walking through worlds, gathering gears to even be stronger than Wolfgang. Think about this... Gears could also make him faster...I actually like the idea of rain hurting the player, it sounds sadistic but I think I really enjoy it. For sure the umbrella should negate this damage. There should also be a use for the lightning rod. Temporary increased damage or some kind of ranged attack... Similar to the clockwork bishop, that ca. I lay be charged with a lightning rod...WENDY: Abigail will get more controllable I am sure of that, but I would also like the idea of an upside down sanity system. Not every thing should be mixed up, but at least some things. She sees death every where and I dareasay she enjoys it. A Goth is normally fascinated by death, so this would be very logical. This might also be an explanation for her killed sister: she was so fascinated of death that she killed her? (Could be)E.g.: picking flowers, eating, sleeping will reduce her sanity; fighting monsters and staying in the dark will increase sanity. Sleeping and walearing clothes stays where it is. [This idea has already be mentioned by someone in this thread, just to say it, I don't want to steal someone's ideas!]WICKERBOTTOM: she is probably the most boring character in the game. I don't like her look, I don't like her ability and I don't like her attitude. I played with her once and didn't like it. Therefore I can't judge her.WES: Hard mode even harder, but with a special ability? (Can run away really fast, for 15 seconds at the cost of 30 hunger??)MR. M: is frail but dapper and should stay as he is.

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When insane, Wes should be able to make a certain length invisible wall temporarily :D This could be handy when running away, it could stop the enemy that's chasing him, or have them take some damage. Y'know, imagination and all that.~Vel

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I like the idea of eating gears as WX78 to gain stats ven though i am never lucky enough to find any for AGES (still at day 122 on my Wilson save and have not found 1 single gear :C it would be cool to make a gears recipe which is expensive to balance out WX78 just an idea). Even though it may sound like i am discouraging his downside i actually love it as it will add a use to the umbrella other than just regaining a bit of sanity. I just hope his health loss isn't too much.Maybe he could regain sanity/ health by being near a electrified lightning rodCan't wait for the other ones

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I've got an idea or two for some characters.Wolfgang. Seeing how he is a heavy bloke, perhaps his default walk speed could be decreased just a tad bit? I mean he has a bunch of health, hunger and attack power. I know he's a "Easy-mode character" and all.Wickerbottom. She is a bit OP, seeing how she can make a bunch of good stuff at the very beginning of the game. Just to make a big turn, why not decrease her attack rate (And maybe less damage)?I don't mind what you do to the characters. Just... don't go overboard or anything. xD

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I've got an idea or two for some characters.Wolfgang. Seeing how he is a heavy bloke, perhaps his default walk speed could be decreased just a tad bit? I mean he has a bunch of health, hunger and attack power. I know he's a "Easy-mode character" and all.Wickerbottom. She is a bit OP, seeing how she can make a bunch of good stuff at the very beginning of the game. Just to make a big turn, why not decrease her attack rate (And maybe less damage)?I don't mind what you do to the characters. Just... don't go overboard or anything. xD

Wickerbottom? OP? Not at all, her ability is only useful at the beginning, it is very easily and quickly over shadowed by the other characters' abilities.
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Now that we're talking about the characters, are there any plans to make it so that you can switch characters mid-game, I thought that was a very cool feature that I missed out on when you used to be able to switch characters by sleeping in a tent. And now that characters will have more helpful, substantial abilities that will help in a long-term game, I think being able to switch characters that might be a bit more useful for a certain task could be an interesting feature to bring back.

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Suggestions :- Wolfgang : he can wear any heavy armor or bag without negative effect. He have a extra slot for the backpack.- Wickerbottom : she can create exclusives objects like Slurtle Shell Armour, Gears, etc. She can repair items.- Wes : new active abilities. He can be surround by a temporary invisible wall that protect him for all attack during x sec. - Wendy : reverse the Sanity mechanic.

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Because of Wickerbottom's intelligence; I want her to have an ability that utilises this; not just resource management.To me, she is the sanest of them all, hence I don't think battle, spiders, merms or what ever should cause her to go insane.She should make things with lower resourcesThe con will be, reduced inventory space maybe? Each stack has a 1/4 penalty so 30 grass, 16 logs, 7-8 boards et

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Because of Wickerbottom's intelligence; I want her to have an ability that utilises this; not just resource management.To me, she is the sanest of them all, hence I don't think battle, spiders, merms or what ever should cause her to go insane.She should make things with lower resourcesThe con will be, reduced inventory space maybe? Each stack has a 1/4 penalty so 30 grass, 16 logs, 7-8 boards et

She thinks logical and has much knowledge, which means seeing a giant spider, a fish on two legs or anything else like that would probably cause her to go insane much more than others. Since she has no idea how it is possible and that whole "i never read about THESE things"The smartest on this topic would still be Wilson, he's the philosopher and also believes in magic stuff.Off-topic: now that i think about it: those spiders can't be possible, because - i think - most of them breathe through tracheae, which is one of the reasons why insects and spiders are so small.
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it would also make sense.

No, no it doesn't make sense and here is why:1. From a gaming perspective fully negating an negative effect is outright ridiculous.2. From a realistic perspective ( if that was what you were getting at ) often direct contact with water isn't the cause of rust but the dampness itself, and whether he is shielded or not he will rust - alas take damage. I could see the Umbrella lower the damage drastically but not negate it.
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Why should Wx take damage by puny rusting?

Kevin mentions sparks, so the logical thought would be him not being waterproof.

He would just short circuit all over the place. And i think an umbrella wouldn't be able to block out 100% of the water from a rainy day.

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I'm a fairly new player, and I've never done with Wison. I tried Willow and I'm on day 60+. The changes to her would make her even more my favourite at the moment, the sanity boost from fire is such a good idea since she seems to love it so much. My only little thing about her would be to make sure the fires don't spawn at 80 sanity. Otherwise getting beardlings could be a bit troublesome... And although I would of loved to see her have some matches, a lighter will be fine honestly. :).The changes to WX will be nice as long as the umbrella stops some damage.Wolfgang and Wes being easy and hard mode. Maybe they could have some more interesting changes, but they seem fine as they are. I like Myco's idea about Winkerbottem loosing sanity while around noise like monsters, but gains it while she's alone in the quiet. That sounds really amazing and fitting. Keep her extra tier in science too, since that's what makes the early game character, but adding a few stuff would make her more interesting long term.Honestly though, do whatever. You're the game developers.

Edited by Ghost_Jor
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I think Wolfgang would be fine if he got somewhere between 15-25% less hunger from food items. His size giving the downside of actually needing more food rather than just having a larger storage.I don't like rain dealing damage to WX-78 as I don't know of any robots that aren't water proofed to some degree or why anyone wouldn't water proof one. Although maybe below a certain health, to suggest exposed wiring from damage he's taken or something. Eating gears is interesting although I think instead of a stat boost he should get a damage reduction for being ...made of metal. Maybe he starts @ 10% and can get up to 20 or so.

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(I'm not saying it doesn't make sense as far as what you would expect in real life. I think that's why so many are inclined to latch on to the idea. but that is thrown out the window when it conflicts with gameplay)Filling him up more but making him lose hunger faster does nothing, though. I'm trying to think of an hypothetical example that's just as useless, but exchanging food for food as about is good of an example as you can get.

In short, it sounds like you're saying:"Wolfgang has the perk of a bigger stomach so that it takes longer for him to starve. Increasing the rate at which his hunger decays would be no different from removing this perk entirely."I agree with you on this one -- Why give someone a perk when you give him a drawback that nullifies the perk entirely? Unless there's a good reason for it, there shouldn't be "He gets extra X, but also loses X quicker than other characters" sorts of trade-offs. Now, if one or more other mechanics were to be tied in with Wolfgang's hunger, we might be able to justify both the larger stomach *and* increased growth of hunger.I personally don't see the need -- Wolfgang is "Easy Mode" with high damage, a big stomach that takes longer to start starving, and extra health.What could work? Here are my thoughts on Wolfgang:Pros:+ Wolfgang gets a small damage buff (on top of a base 125%) for every point on his stomach gauge -- at full, he may do even more damage than he currently does.+ Wolfgang can break constructed items for a partial refund of their materials and a boost to his sanity. While breaking items will never allow you to recreate the item (which would create an unbalanced sanity restoration system), damaged items refund less of their materials and provide less sanity restoration.Cons:- Wolfgang's strength is hard to restrain, and tools take more damage when he uses them.- Wolfgang can deal with anything -- as long as he can see it. He loses sanity more quickly in the dark and at night.
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Now that we're talking about the characters, are there any plans to make it so that you can switch characters mid-game, I thought that was a very cool feature that I missed out on when you used to be able to switch characters by sleeping in a tent. And now that characters will have more helpful, substantial abilities that will help in a long-term game, I think being able to switch characters that might be a bit more useful for a certain task could be an interesting feature to bring back.

1.You have a Character #1 in World #A .2.You Create a World #B with a character #2 just to find and beat Adventure Mode.3.After that, You beat Adventure Mode in world #A with character #1 .4.You get character #2 in world #A .(The character that is left at the end of adventure mode can be accessed from any world)http://i.imgur.com/Y1HXrid.jpghttp://i.imgur.com/nwj8xIw.jpghttp://i.imgur.com/tsy7ccW.jpghttp://i.imgur.com/VPhg1cs.jpghttp://i.imgur.com/viu8oz5.jpghttp://i.imgur.com/3kYt1MC.jpghttp://i.imgur.com/I2vfnkH.jpghttp://i.imgur.com/WsZ9EFE.jpgI played in the same world as Wes, Wendy, Wolfgang, Willow, Wx-78, in that order
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1.You have a Character #1 in World #A .2.You Create a World #B with a character #2 just to find and beat Adventure Mode.3.After that, You beat Adventure Mode in world #A with character #1 .4.You get character #2 in world #A .(The character that is left at the end of adventure mode can be accessed from any world)http://i.imgur.com/Y1HXrid.jpghttp://i.imgur.com/nwj8xIw.jpghttp://i.imgur.com/tsy7ccW.jpghttp://i.imgur.com/VPhg1cs.jpghttp://i.imgur.com/viu8oz5.jpghttp://i.imgur.com/3kYt1MC.jpghttp://i.imgur.com/I2vfnkH.jpghttp://i.imgur.com/WsZ9EFE.jpgI played in the same world as Wes, Wendy, Wolfgang, Willow, Wx-78, in that order

That is a really long process! You're saying continuously beat adventure mode to switch characters? I don't think that's very good, it's cool that it's possible but there's no way in hell I'm going through Adventure continuously just to switch characters.
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Willow and infinite lighter, you gotta be kidding me, it will make the hardest adventure mode level "darkness" piss easy to accomplish, Willow should spawn with lighter, and be able to make lighter fluid, otherwise...Well....Willow was already "EasyDarkness" but had very low sanity using her ability, now she will be always used.If you think about it, WX-78 will be even more OP than Wolfgang, imagine, you spawn in the world "The game is afoot", you find Maxwell biome, take EVERY gear, and make yourself god, thank you KLEI, you finally made (well... not yet) my favourite character useful in adventure mod, except Cold Reception, if you spawn in other world than Cold Reception, umbrella is must to make, it will take your damn slot in teleportato, but it will be worth it.Also, how much gear will upgrade WX-78, will upgrades be transported with you to next world, if so...You can get 8 gears every world, you get 40 boost, go to the next world, even more health, WX-78 will be most OP

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