DarkVexon Posted July 19, 2013 Share Posted July 19, 2013 I just wasted 10 night mare fuel on trying to put my self to sleep! Link to comment Share on other sites More sharing options...
darknessbased Posted July 26, 2013 Share Posted July 26, 2013 This suggestion was already made and it made a lot of people unhappy, because it shows a fake value on how much time you can stay without food.Okay I apoligize for responding to such an old post but the difference between increased hunger and faster drain, and default hunger is how much food it uses, so it adds a downside of him needing more food but having the same effective amount of hunger. Again I'm sorry about responding to something so old it's just getting extremely annoying having all these people not understand. Link to comment Share on other sites More sharing options...
366107044 Posted July 26, 2013 Share Posted July 26, 2013 Okay I apoligize for responding to such an old post but the difference between increased hunger and faster drain, and default hunger is how much food it uses, so it adds a downside of him needing more food but having the same effective amount of hunger. Again I'm sorry about responding to something so old it's just getting extremely annoying having all these people not understand.This necro is sacred... it was in good reason! Link to comment Share on other sites More sharing options...
ARamblingSpider Posted July 26, 2013 Share Posted July 26, 2013 Shouldn't this thread be closed by now? Link to comment Share on other sites More sharing options...
Dr.Webber Posted February 17 Share Posted February 17 Built in (very important it help bridge the gap between lore(an example of this is shown in the indigestible section of the description depicted in the picture above) and game) : Dear @Kevin ever sense the webber rework came out I’ve noticed that one thing is missing and that thing is a small but noticeable sanity  drain when befriended spiders die it doesn’t even need to increase by the spider like being in range of befriended spiders dying drains not spider by spider and if that’s to much sanity loss then preferred he can gain sanity around decorated dens like how regular characters lose sanity around normal dens , grain sanity around alive befriended spiders like how regular characters lose around normal spiders, or both and you said yourself that the point of the reworks are to make the characters more like themselves so please make this change it would make a world of difference I love your game and this community and thank you(depending on whether or not there just considered recruits/expendable pack cows(in the case of beefalo) or friends this could also extend to all befriended mobs) 1 Link to comment Share on other sites More sharing options...
The Starver Posted February 21 Share Posted February 21 On 6/12/2013 at 3:27 PM, Kevin said: lava caves Why did we never get this? *whines loudly* Link to comment Share on other sites More sharing options...
_zwb Posted February 21 Share Posted February 21 (edited) 4 hours ago, The Starver said: Why did we never get this? *whines loudly* We got ruins though Edited February 21 by _zwb Link to comment Share on other sites More sharing options...
The Starver Posted February 21 Share Posted February 21 13 minutes ago, _zwb said: We got ruins though True... I guess. Link to comment Share on other sites More sharing options...
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