OK, some feedback from me (seasoned player) after playing the new update:I love the winter theme, the danger and difficulty it provides, the threat of freezing and starving due to lack of resources. It's just brilliant! (I also love Game of Thrones, go figure).I like changes to Sanity, feels more fluid now, I agree with those changes completely.Pigs became formidable opponents and valuable allies. I love playing with and around them.No more Crockpot Twigs abuse! I'm not sure about new worlds generated after the update - I like Ponds showing in more places, Mosquitos are fun, spreading out Teleportato parts around the map is a great idea and new landmarks are always nice, but it seems to be much harder to find rocky biomes. Also Tallbirds and Beefallos are almost extinct, which I don't really like. And the lack of roads...I used to play some RTS games and it usually was a bad idea to double-nerf something. I think you should either nerf the armor values or damage done to monsters by the player and see if this is enough. It would also let players get used to using new tactics easier. Nerfing both those values seems harsh - if I was not an experienced player I'm sure I would struggle a lot more. I have nothing against those changes, but maybe implementing them in a more gradual process would be more appropriate, just for the sake of new players. What I really don't like is what happened Spider dens. I understand they are much harder now with Spider Warriors defending level one Nests, but why they also level up faster? I would maybe agree with those changes if you hadn't double-nerfed player's combat capabilities.Overall, I like the new update. I dig the increased difficulty level - it was much needed. Still I'd encourage you to look close at the changes you did and maybe fine-tune them here and there. Also take a closer look at world generator - the lack of roads and some resources (in Sandbox mode I mean, I'm more than fine with it in Adventure) is something I'm a little concerned about.