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[Game Update] - 519448


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Changes

  • Offline skin support on Steam and WeGame platforms has been enabled as an experimental test.
    • Players who fully login to the game after updating will have all of their unlocked characters, skins, cookbook recipes, and plant registry knowledge be able to be used in offline mode and offline worlds.
      • Unlocking things in the cookbook and plant registry will synchronize up all pending new things with your account on your next login.
      • Be advised that if you have multiple computers with each having pending things to synchronize, will in some circumstances result in only the last synchronized computer being saved. If you do not want some cookbook recipes or plant registry knowledge being lost please make sure to sync up with your account by logging in with the game before playing offline on a different computer.
    • Currently this will be limited to the current platforms but we are looking into expanding it to the other platforms in the future, stay tuned!
  • Moleworms will no longer alert spiderwebs on the ground similar to Depths Worms.
  • Added skin tone variations to clothing skins where the underlying character’s skin is exposed.
  • Tempering Temperatures will now also thaw all nearby frozen creatures and players.

Bug Fixes

  • Gameplay
    • Horticulture book spells will now work properly at night if the charge was consumed.
    • Horticulture book spells in progress will be properly saved and loaded.
    • Fixed an issue with the Fiery Pen not saving its uses correctly when at 100% durability.
    • Added missing strings for burnt Bookcases.
    • You can no longer plant Seeds in the Soil while the Garden Digamajig is plowing.
    • Lureplants will no longer spawn at locations where they cannot also be manually planted.
    • Wortox Souls will no longer pop out of the inventory when murdering creatures in a full inventory if the Soul would compete with creature drops.
    • Fixed Polly Rogers not going away when the worn hat loses all durability.
    • Fixed Polly Rogers trying to give items to things that are not players.
    • Fixed Polly Rogers trying to flee from player controlled followers.
    • Fixed bug with Woodie’s movement speed after transforming inside a Sandstorm.
    • Fixed bug causing Cannonballs to appear unexpectedly at the center of the world.
    • Fixed bug where planting a Birchnut Sapling failed to pacify a nearby Poison Birchnut Tree.
    • Fixed an issue with crafting things to avoid drowning.
  • Art
    • Fixed Wickerbottom books reading animations while mounted on a beefalo.
    • Fixed various minor skins related bugs, including missing feet!
    • Fixed Cave Hole textures being low quality.
    • Fixes the facial expression for Webber's Guest of Honor skin icon.
    • Fixed some art issues with Walter and hats.
    • Fixed Ice Flingomatic range indicator art.
    • Fixed missing minimap icon for Monkeytails.
    • Fixed various minor animation bugs.
    • Fixed art alignment for various objects and skins.
    • Fixed wrong player foley sounds for the Ruins Brick turf.
  • Crashes
    • Fixed a crash related to a typo in the inventory component.
    • Fixed a crash related to the Pinchin’ Winch.
    • Fixed a crash related to the Cookie Cutter.

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Just now, Primalflower said:

i'm on the correct build, whats wrong?

We've decided to skip this feature for Wolfgang skins. You can think of Wolfgang skins on other characters like a Halloween muscle suit.

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I am very happy to see you guys move forward with making DLC available offline, especially considering how much this move could potentially improve the experience on the many ports including Switch which currently requires a paid subscription to play online. Thanks for the progress!

Edit: Thinking ahead, there's still gonna be the hurdle of getting DLC to Switch without a Nintendo Online account if an initial login is required. Curious how that can be remedied.

Edited by JazzyGames
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Very glad to see offline mode becoming more on par with online mode and lot of stuff in not being locked behind being online :D!

Now all the game will need is being able to switch your worlds between offline and online when created then you can play in your online worlds while offline or make your offline worlds into online worlds then you can play with other people in it :D!

Edited by . . .
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1 hour ago, PeterA said:

Offline skin support on Steam and WeGame platforms has been enabled as an experimental test.

+rep

1 hour ago, PeterA said:

We've decided to skip this feature for Wolfgang skins. You can think of Wolfgang skins on other characters like a Halloween muscle suit.

-rep

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If these items can be used offline, will I lose all my skin in the online world by going offline because of a transient Internet connection problem? Things like using DLC characters and being asked to re-select characters when entering or exiting caves.

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2 hours ago, PeterA said:

Fixed art alignment for various objects and skins.

 

Out of curiosity, which objects' art alignment was fixed? I was very hopeful when I saw this note as several objects come to mind that look wonky when centered on a tile and in relation to other objects. The one's that jump to mind are the think tank, bird cage, salt box, and mighty gym.

See below for example: the think tank is placed on center of the tile (with geo-placement mod so I know it's accurate) and the chest is on the same plane as the think tank. Despite this, the two objects' art does not touch the ground in line with each other. All I did was rotate camera between the screenshots.

Are these the types of changes you were looking for with this bug fix or am I way off here? And if this was a previously unnoticed bug, would it be too tedious to fix?

Screen Shot 2022-08-18 at 11.27.24 PM.png

Screen Shot 2022-08-18 at 11.27.38 PM.png

Screen Shot 2022-08-18 at 11.40.17 PM.png

Screen Shot 2022-08-18 at 11.40.27 PM.png

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the offline experiment is completely amazing playing offline means there is basically no connection lag and we can still use skins its awesome

im confused about the skin changes this thread is getting excited about though can someone explain what happened

Edited by HellHeater
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5 hours ago, PeterA said:

Changes

  • Offline skin support on Steam and WeGame platforms has been enabled as an experimental test.
    • Players who fully login to the game after updating will have all of their unlocked characters, skins, cookbook recipes, and plant registry knowledge be able to be used in offline mode and offline worlds.

 

Best. change. ever. 

thank you very much. 

this is amazing! 

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