SadeceAtakan Posted April 14, 2022 Share Posted April 14, 2022 A different art style but really cool nonetheless! 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557775 Share on other sites More sharing options...
Ohan Posted April 14, 2022 Share Posted April 14, 2022 (edited) Wurt tweaks sound awesome! any chance the merm king’s stomach could be made bigger? With how small his stomach currently is its more practical to let it starve to death and just appoint a new one instead of trying to keep it fed. This feels wrong. Also could his buff transcend shards? So wurt wont need to make a second king in the caves in order to enjoy the buff. Could fresh water fish perhaps be made stackable again? If im not mistaken freshwater fish all have the same weight anyway right? Trying to build a bunch of merm huts with each fresh water fish occupying a slot in ur inventory is really annoying. 26 minutes ago, StevenM said: Frogs are no longer aggressive towards Merms. Merms that are followers will defend other nearby Merms when they are attacked. Hopefully this applies to Wurt too! Edited April 14, 2022 by Ohan 19 1 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557777 Share on other sites More sharing options...
Brubs Posted April 14, 2022 Share Posted April 14, 2022 25 minutes ago, StevenM said: Wurt and Merm Changes Bravo for all these changes! Im very happy! 1 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557778 Share on other sites More sharing options...
MondayNight Posted April 14, 2022 Share Posted April 14, 2022 (edited) The Merms & Wurt changes are very welcomed. Bug fixes too, more-so if the aggro&attack issue is finally and completely solved. As for WX, will wait to find what others test and post; modular upgrades sounds promising, yet remains to be seen what exactly got nerfed from its kit - since am sure nerfs will be heavily at play. Edited April 14, 2022 by x0-VERSUS-1y *typo* 3 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557779 Share on other sites More sharing options...
Brubs Posted April 14, 2022 Share Posted April 14, 2022 Just now, Ohan said: Wurt tweaks sound awesome! any chance the merm king’s stomach could be made bigger? With how small his stomach currently is its more practical to let it starve to death and just appoint a new one instead of trying to keep it fed. This feels wrong. Also could his buff transcend shards? So wurt wont need to make a second king in the caves in order to enjoy the buff. Could fresh water fish perhaps be made stackable again? If im not mistaken freshwater fish all have the same weight anyway right? Trying to build a bunch of merm huts with each fresh water fish occupying a slot in ur inventory is really annoying. Hopefully this applies to Wurt too! Wurt is a merm right? 2 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557780 Share on other sites More sharing options...
loopuleasa Posted April 14, 2022 Share Posted April 14, 2022 (edited) Ok, Here are results from my testing: - I did a stop watch and to get 1/6 charge you need 2 minutes. so each 8 minute in-game day, you get 4 charges. - once you have a circuit equiped you lose NO charge, basically meaning it is infinite as you keep it equipped - you can see how many slot a circuit will use based on the pins - moggles circuit is OP, it is literally moggles infinite (and the filter is turned off during the day, so you can see normally) - with 3x speed V2 for 6/6 speed it is speed similar to old overcharge (but without the light or heat) - the electrification circuit basically makes you deal electric damage back to attackers passively (at full 6/6 electric circuits, you kill terrorbeak in 5-6 hits on you) - wetness icon has damage threshold visual for when you are about to start losing charge - the health circuit v2 gives +150 health each (2 slots), up to 600 health - health cirtcuit v1 gives +50 health, for 1 slot - fully nitre charged winona generators restore 1/6 charge, at the cost of -10 sanity and 2 nitre - gastro circuit gives max hunger, but I think it also reduces hunger rate (need verification) - illumination circuit is 5/6 slots, but it gives you light in an area bigger than winona spotlights - circuits have durability, up to 100% at craft, so unplugging them gives -25% durabgility (or dying with a circuit on it auto unplugs) - the v1 speed 6/6 circuit is basically a walking cane at the cost of a rabbit, while speed v2 costs 1 gear - you can bio scan creatures again after 1 day - to bio scan you have to take the bot in hand, and click on ground "Deploy" - one refrigeration circuit makes you immune to burning (but not to lava pond damage) - from jazzy stream: you can research illumination circuit by bioscanning depth worms - from jazzy stream: you can research hunger circuit by bioscanning slurpers - from uncompromising discord: from code wx rain damage is now checking for wetness instead of isRaining - WX can still chug spoiled food - bee queen circuit gives healing over time - unlocking a new circuit gives you prototyping sanity - when increasing max health and max sanity and max hunger, you keep the percentage the same (like if you are 50 health and equip +150 health module, you are now at 100 health) - gears dont increase max stats now - each electric damage circuit does 30 electric damage back to attackers (90 damage if you go full 6/6 electric) - the electric damage does not seem to be electric type (it deals no extra damage to wet mobs) - Mb A BUG? - here are mobs you need to scan for circuit unlocks (from Tarunio's testing): butterfly, mole, nm creature, bee queen, nurse spider (specifically), rook ruins/rook overworld/AG, rabbit, deerclops, dfly, bearger, crab king - the music circuits gives sanity to other players, so you can cosplay as glommer - if you equip TWO music circuits, it also adds a percussion bit (any other extra effect?) https://clips.twitch.tv/WittySavageTrollSpicyBoy-pXA5jvHVJ6MeNSNj - with one single thermal circuit, you remain at 0 degrees and dont freeze in winter - here is the speed of WX with cane + magi + 3 speed v2 (+95% speed), it is more than coffee speed boost (+83%) dontstarve_steam_x64_rMMwEU74po.mp4 https://www.dropbox.com/s/qx1t474nf8modje/dontstarve_steam_x64_rMMwEU74po.mp4?dl=0 - first speed is +25%, second speed is +15% more, and third is +10% speed (for a total of +50% like old overcharge) - speed v1 is confirmed walking cane speed +25% (and also single speed v2 is the same) dontstarve_steam_x64_jHRYitBv7U.mp4 https://www.dropbox.com/s/ag1yhkmiudkoob0/dontstarve_steam_x64_jHRYitBv7U.mp4?dl=0 will edit this post more as I find more things Edited April 15, 2022 by loopuleasa 16 4 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557782 Share on other sites More sharing options...
Purple Squirtle Posted April 14, 2022 Share Posted April 14, 2022 WX-78 can create circuits that can be installed to unlock special abilities. WX-78 can unplug their circuits by utilizing a Circuit Extractor. Unfortunately, this means losing any charge that the circuits were taking up! Interesting. I wonder if because WX can unplug himself and lose his charge, that creating circuits means he can self charge? Hmmm. Very excited Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557784 Share on other sites More sharing options...
Mike23Ua Posted April 14, 2022 Share Posted April 14, 2022 Wait Wurt actually got fixed? Omg.. who do I got to kiss to thank for this? Florp! 5 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557786 Share on other sites More sharing options...
Cloakingsumo198 Posted April 14, 2022 Share Posted April 14, 2022 So when is Winona getting "fixed"? 1 1 6 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557788 Share on other sites More sharing options...
Booper420 Posted April 14, 2022 Share Posted April 14, 2022 Does this mean Wurt is neutral to frogs? 4 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557789 Share on other sites More sharing options...
GelatinousCube Posted April 14, 2022 Share Posted April 14, 2022 Holy **** it's happening!!! Time to main WX again! Can someone please spoil the circuits and details asap for us console plebs 1 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557794 Share on other sites More sharing options...
DVGMedia Posted April 14, 2022 Share Posted April 14, 2022 Merms will stop mining and chopping if their leader gets too far away. I am so sad This was such a great thing Because it also affected pigs too. Rip fast early game wood farming. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557795 Share on other sites More sharing options...
loopuleasa Posted April 14, 2022 Share Posted April 14, 2022 first feedback: It took me a MILLION years to figure out how to deploy the guy. Right click option should be deploy instead of examine. I kept dropping him on ground with Shift-Right-Click lmao also, clockworks are not friendly to wx as per patch notes Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557796 Share on other sites More sharing options...
SomebodyRandom Posted April 14, 2022 Share Posted April 14, 2022 3 minutes ago, loopuleasa said: also, clockworks are not friendly to wx as per patch notes They take longer to attack them. The patch notes state that they are less aggressive, as opposed to in Merm changes stating that frogs are no longer aggressive towards Merms. 3 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557800 Share on other sites More sharing options...
silvone Posted April 14, 2022 Share Posted April 14, 2022 49 minutos atrás, StevenM disse: Não há necessidade de moer seus equipamentos esperando mais, a atualização do WX-78 está agora no ramo beta! Vamos dar uma olhada no que há de novo. Alterações WX-78 WX-78 pode criar circuitos que podem ser instalados para desbloquear habilidades especiais. O WX-78 pode desconectar seus circuitos utilizando um extrator de circuito. Infelizmente, isso significa perder qualquer carga que os circuitos estavam ocupando! O WX-78 aprende a construir circuitos escaneando orgânicos com seu Bio Scanalyzer. O Bio Scanalyzer também produz Bio Data, que é usado para criar circuitos, juntamente com material do orgânico digitalizado. Os circuitos do WX-78 são alimentados por seu medidor de carga elétrica. O medidor se restaura com o tempo e também pode ser restaurado por outros meios. Se o WX-78 ficar muito molhado, eles começam a perder eletricidade. Se eles ficarem sem eletricidade, eles começam a perder a saúde. O WX-78 também perde eletricidade quando está morrendo de fome, pois não tem mais energia para manter seu nível de carga. WX-78 pode comer engrenagens para recuperar saúde, sanidade e fome. Se o WX-78 morrer, eles derrubarão algumas das engrenagens que comeram. Os mecanismos de relógio são menos agressivos em relação ao WX-78. Outras alterações Revelar conteúdos ocultos Novos efeitos de HUD foram adicionados ao aprender receitas. IA de criatura aprimorada quando um grupo de criaturas está correndo juntos. Os juncos agora crescerão novamente durante a primavera depois de serem queimados. Mudanças de Wurt e Merm Revelar conteúdos ocultos Quando Wurt usa Seawreath ou Garland, os efeitos de sanidade são invertidos. Melhorado a aparência dos chapéus em Wurt Moose/Goose e Bearger não derrubam mais itens das mãos de Wurt, por causa de seu forte aperto. O Disfarce Inteligente agora dura 15 dias. Seguidores de Merm abandonados agora voltarão para casa depois de algum tempo. Merms agora tocam uma animação faminta quando sua lealdade é baixa. Alimentar Merms agora também melhorará a lealdade de alguns Merms próximos. Merms não toleram mais seu líder assassinando um peixe. Merms que são seguidores defenderão outros Merms próximos quando forem atacados. Merms vão parar de minerar e cortar se seu líder ficar muito longe. Merms não se machucam mais por comer algas ou durians. Os sapos não são mais agressivos com os Merms. A duração da animação de comer do Merm King agora é baseada na qualidade da comida. O Rei Merm agora dá Pepitas de Ouro de bônus quando recebe um peixe do oceano. O Rei Merm agora dá Cut Reeds em vez de Rot quando recebe um peixe. Correções de bugs Revelar conteúdos ocultos Corrigido o dano de ataque de Deerclops ao atingir vários alvos. Notas para Modders Revelar conteúdos ocultos ID da versão do mod: R21_REFRESH_WX78 Rastreador de bugs do Ramo Beta Ver atualização completa Clockworks are less aggressive towards WX-78. Oh nice!!! Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557802 Share on other sites More sharing options...
minespatch Posted April 14, 2022 Share Posted April 14, 2022 50 minutes ago, StevenM said: No need to grind your gears I see what ya did there. 27 minutes ago, SadeceAtakan said: A different art style but really cool nonetheless! Looking forward to a clean rip of that image. 53 minutes ago, StevenM said: The Merm King’s eating animation duration is now based on the quality of the food. Doing all this recent merm king art coloring of art I did back in 2019 really makes me do a double take... 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557804 Share on other sites More sharing options...
silvone Posted April 14, 2022 Share Posted April 14, 2022 55 minutos atrás, StevenM disse: Não há necessidade de moer seus equipamentos esperando mais, a atualização do WX-78 está agora no ramo beta! Vamos dar uma olhada no que há de novo. Alterações WX-78 WX-78 pode criar circuitos que podem ser instalados para desbloquear habilidades especiais. O WX-78 pode desconectar seus circuitos utilizando um extrator de circuito. Infelizmente, isso significa perder qualquer carga que os circuitos estavam ocupando! O WX-78 aprende a construir circuitos escaneando orgânicos com seu Bio Scanalyzer. O Bio Scanalyzer também produz Bio Data, que é usado para criar circuitos, juntamente com material do orgânico digitalizado. Os circuitos do WX-78 são alimentados por seu medidor de carga elétrica. O medidor se restaura com o tempo e também pode ser restaurado por outros meios. Se o WX-78 ficar muito molhado, eles começam a perder eletricidade. Se eles ficarem sem eletricidade, eles começam a perder a saúde. O WX-78 também perde eletricidade quando está morrendo de fome, pois não tem mais energia para manter seu nível de carga. WX-78 pode comer engrenagens para recuperar saúde, sanidade e fome. Se o WX-78 morrer, eles derrubarão algumas das engrenagens que comeram. Os mecanismos de relógio são menos agressivos em relação ao WX-78. Outras alterações Revelar conteúdos ocultos Novos efeitos de HUD foram adicionados ao aprender receitas. IA de criatura aprimorada quando um grupo de criaturas está correndo juntos. Os juncos agora crescerão novamente durante a primavera depois de serem queimados. Mudanças de Wurt e Merm Revelar conteúdos ocultos Quando Wurt usa Seawreath ou Garland, os efeitos de sanidade são invertidos. Melhorado a aparência dos chapéus em Wurt Moose/Goose e Bearger não derrubam mais itens das mãos de Wurt, por causa de seu forte aperto. O Disfarce Inteligente agora dura 15 dias. Seguidores de Merm abandonados agora voltarão para casa depois de algum tempo. Merms agora tocam uma animação faminta quando sua lealdade é baixa. Alimentar Merms agora também melhorará a lealdade de alguns Merms próximos. Merms não toleram mais seu líder assassinando um peixe. Merms que são seguidores defenderão outros Merms próximos quando forem atacados. Merms vão parar de minerar e cortar se seu líder ficar muito longe. Merms não se machucam mais por comer algas ou durians. Os sapos não são mais agressivos com os Merms. A duração da animação de comer do Merm King agora é baseada na qualidade da comida. O Rei Merm agora dá Pepitas de Ouro de bônus quando recebe um peixe do oceano. O Rei Merm agora dá Cut Reeds em vez de Rot quando recebe um peixe. Correções de bugs Revelar conteúdos ocultos Corrigido o dano de ataque de Deerclops ao atingir vários alvos. Notas para Modders Revelar conteúdos ocultos ID da versão do mod: R21_REFRESH_WX78 Rastreador de bugs do Ramo Beta Ver atualização completa WX-78 pode criar circuitos que podem ser instalados para desbloquear habilidades especiais. Isso e muito fodaaaa. 1 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557809 Share on other sites More sharing options...
Man in the Mist Posted April 14, 2022 Share Posted April 14, 2022 Hmm, would WX-78 get any extra charge from eating a Volt Goat Chaud-Froid? 1 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557810 Share on other sites More sharing options...
loopuleasa Posted April 14, 2022 Share Posted April 14, 2022 (edited) bug found: fully charge gemerator says "insuficient charge" Edited April 15, 2022 by loopuleasa 7 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557811 Share on other sites More sharing options...
pogget Posted April 14, 2022 Share Posted April 14, 2022 i mean, if there already isnt you should have a max cap on gears, as some trolls can just dupe a ton of gears and eat a ton (talking 10's of thousands) and then just crash the game 1 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557815 Share on other sites More sharing options...
Cap0319 Posted April 14, 2022 Share Posted April 14, 2022 1 hour ago, StevenM said: Frogs are no longer aggressive towards Merms. Would this also apply to Wurt, or just regular Merms and Merm Guards? 2 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557816 Share on other sites More sharing options...
Cheggf Posted April 14, 2022 Share Posted April 14, 2022 1 hour ago, StevenM said: Reeds will now regrow during Spring after having been burnt. :bigups: Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557817 Share on other sites More sharing options...
HowlVoid Posted April 14, 2022 Share Posted April 14, 2022 (edited) Wtf Klei acknowledged Wurts existence. Edited April 15, 2022 by HowlVoid 6 5 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557818 Share on other sites More sharing options...
loopuleasa Posted April 14, 2022 Share Posted April 14, 2022 (edited) suggestion: charge right now goes slowly up naturally (1/6 charge every 2 minutes) I propose it to be based on food, like wolfgang mightiness food 70-100% double charge rate from now food 40-70% normal charge rate food 0-40% no charge rate Edited April 14, 2022 by loopuleasa 5 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557820 Share on other sites More sharing options...
Just-guy Posted April 14, 2022 Share Posted April 14, 2022 4 minutes ago, Cap0319 said: Would this also apply to Wurt, or just regular Merms and Merm Guards? It's to all merms, including Wurt. 5 2 Link to comment https://forums.kleientertainment.com/forums/topic/139116-wx-78-refresh-beta-open/page/2/#findComment-1557821 Share on other sites More sharing options...
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