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WX-78 Refresh Beta Open!


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No need to grind your gears waiting any longer, the WX-78 refresh is now up on the beta branch! Let's take a look at what's new.

WX-78 Changes

  • WX-78 can create circuits that can be installed to unlock special abilities.
  • WX-78 can unplug their circuits by utilizing a Circuit Extractor. Unfortunately, this means losing any charge that the circuits were taking up!
  • WX-78 learns how to construct circuits by scanning organics with their Bio Scanalyzer.
  • The Bio Scanalyzer also produces Bio Data, which is used to create circuits, alongside material from the scanned organic.
  • WX-78's circuits are powered by their electrical charge meter. The meter restores itself over time, and can also be restored by other means.
  • If WX-78 gets too wet, they begin losing electricity. If they run out of electricity, they begin to lose health.
  • WX-78 also loses electricity when they are starving, as they no longer have the energy to maintain their charge level.
  • WX-78 can eat gears to regain health, sanity, and hunger. If WX-78 dies, they will drop some of the gears that they have eaten.
  • Clockworks are less aggressive towards WX-78.

 

Other Changes

Spoiler
  • New HUD effects have been added for when learning recipes.
  • Improved creature AI when a group of creatures are running together.
  • Reeds will now regrow during Spring after having been burnt.

 

Wurt and Merm Changes

Spoiler
  • When Wurt wears the Seawreath or Garland, the sanity effects are flipped.
  • Improved how hats look on Wurt
  • Moose/Goose and Bearger no longer knock items out of Wurt’s hands, because of her strong grip.
  • The Clever Disguise now lasts for 15 days.
  • Abandoned Merm followers will now return home after some time.
  • Merms now play a hungry animation when their loyalty is low.
  • Feeding Merms will now also improve the loyalty of a few nearby Merms.
  • Merms no longer tolerate their leader murdering a fish.
  • Merms that are followers will defend other nearby Merms when they are attacked.
  • Merms will stop mining and chopping if their leader gets too far away.
  • Merms no longer get hurt from eating kelp or durians.
  • Frogs are no longer aggressive towards Merms.
  • The Merm King’s eating animation duration is now based on the quality of the food.
  • The Merm King now gives bonus Gold Nuggets when given an ocean fish.
  • The Merm King now gives Cut Reeds instead of Rot when given a fish.

 

Bug Fixes

Spoiler
  • Fixed Deerclops’s attack damage when hitting multiple targets.

 

Notes for Modders

Spoiler
  • Mod Release ID: R21_REFRESH_WX78

 

Beta Branch bug tracker

 

View full update

 

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jesse does not lie

17 minutes ago, StevenM said:
  • When Wurt wears the Seawreath or Garland, the sanity effects are flipped.
  • Improved how hats look on Wurt
  • Moose/Goose and Bearger no longer knock items out of Wurt’s hands, because of her strong grip.
  • The Clever Disguise now lasts for 15 days.
  • Abandoned Merm followers will now return home after some time.
  • Merms now play a hungry animation when their loyalty is low.
  • Feeding Merms will now also improve the loyalty of a few nearby Merms.
  • Merms no longer tolerate their leader murding a fish.
  • Merms that are followers will defend other nearby Merms when they are attacked.
  • Merms will stop mining and chopping if their leader gets too far away.
  • Merms no longer get hurt from eating kelp or durians.
  • Frogs are no longer aggressive towards Merms.
  • The Merm King’s eating animation duration is now based on the quality of the food.
  • The Merm King now gives bonus Gold Nuggets when given an ocean fish.
  • The Merm King now gives Cut Reeds instead of Rot when given a fish.

 

  • Like 3
  • Ninja 1
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