arvenil Posted April 22, 2021 Share Posted April 22, 2021 4 hours ago, Ipsquiggle said: Added "Classic Style" Terra Cluster Classic style worlds are intended to be evocative of the base game experience. They offer fewer asteroids on the starmap, but each is larger and more resource dense. Looks insanely large. After playing DLC for a while its hard to look at it back. I feel like the there should be simply a slider to pick the size vs number of asteroids. I would definitively prefer something in the middle of those two options 1 hour ago, babba said: Hehe 20 hours of excavation on the new big Terra Classic map Once the geysers are undug, my strategy was to identify possible rocket paths from the map bottom to the top. I put rocket gameplay now on hold and hope Klei re-implements rocket stacking. 1 Link to comment Share on other sites More sharing options...
babba Posted April 22, 2021 Share Posted April 22, 2021 (edited) 2 hours ago, arvenil said: Looks insanely large. After playing DLC for a while its hard to look at it back. I feel like the there should be simply a slider to pick the size vs number of asteroids. I would definitively prefer something in the middle of those two options Yeah, I think the size could be overwhelming for some players - Especially beginners. I spent over 20 hours, often on fast forward at high game speed digging ( currently 40 dupes ). One can easily dig 20-100 hours on this map. I think someone could spend 1000 hours just decorating ( @MooChiChi ) some awesome fully built base in survival mode. For me the map is perfect...enough space for industry, processing and storage + rocket silos and handling.If Klei gives me stacked rockets back...Then the sky is the limit Some medium sized classic maps would be a great option for peoples. Digging, always digging. More digging. GIGATONS OF URANIUM LOTS OF FOSSIL for STEEL Lots of Ice, Dual AETN & Zillions of Wheezies Reed Fiber More digger heat pain quickfix-repair-healing-stations. More, more ! Seed lottery - DLC Classic Terra Edited April 22, 2021 by babba 1 1 Link to comment Share on other sites More sharing options...
AncientGammoner Posted April 23, 2021 Share Posted April 23, 2021 Is it intentional that the top of the map looks like this now? Seems like it's missing some tiles. 1 Link to comment Share on other sites More sharing options...
NewWorldDan Posted April 23, 2021 Share Posted April 23, 2021 Here's what I want next: 1. A renewable source of graphite. Like maybe a plant that very slowly converts refined carbon to graphite. I know Klei has plans for... something on the ice asteroid. I might do that myself anyway. I've got a mod that customizes plants. I'll probably hack the hydrocactus - that's useless anyway. The point being that currently the gigantic supply on the water asteroid is just excessive. What do you do with it 3000 tons of supercoolant? Like, other than turn your volcanoes into giant thermal batteries. 2. Random outer asteroids. Like, maybe instead of an ice asteroid, we have a desert asteroid. I made one like that - temperate sandstone on top of desert on top of oil. Or, whatever. Asteroids that perform similar functions, but are a bit more interesting and what not. Just not the same 5 asteroids every time. But the key thing is diversity. Gilded asteroid! Carbon Asteroid! Diamond planet! Just need a way to use a TrySome in the cluster .yaml file. 5 Link to comment Share on other sites More sharing options...
vg234 Posted April 23, 2021 Share Posted April 23, 2021 Awesome update!!! 1 Link to comment Share on other sites More sharing options...
minespatch Posted April 23, 2021 Share Posted April 23, 2021 Can we just admit the devs and @CoreyMcD really like Meep. 1 Link to comment Share on other sites More sharing options...
CheeseGromit Posted April 23, 2021 Share Posted April 23, 2021 7 hours ago, arvenil said: Looks insanely large. After playing DLC for a while its hard to look at it back. I feel like the there should be simply a slider to pick the size vs number of asteroids. I would definitively prefer something in the middle of those two options That sounds ideal for me. I've gone back to classic style for less focus on space travel but that starting asteroid for the Spaced Out start was a good size for my playstyle. It speed the game up for me. The second asteroid for the DLC I found too small. The ultimate would be full customisation. In theory my ideal would be about three asteroids, DLC starting size. More landscape than portrait in shape. I'd get to choose the biomes, which would be more in layers than blobs. You need to draw the line somewhere though and I certainly appreciate having a couple of options to choose between that provide a slightly different focus. 2 Link to comment Share on other sites More sharing options...
Brian.oni Posted April 23, 2021 Share Posted April 23, 2021 Is there a source for pips or Arbor trees in the classic map? Link to comment Share on other sites More sharing options...
sakura_sk Posted April 23, 2021 Share Posted April 23, 2021 2 hours ago, Brian.oni said: Is there a source for pips or Arbor trees in the classic map? It seems there is not (and I'm not sure if the "vanilla terra" rules for printing pod are present) It usually there is a forest biome in the closest radioactive asteroid (terra or swamp start cluster) and the second closest was a swampy/sandstone one but since there is only one close asteroid it seems there isn't one Closest swamp asteroid biomes for classic terra start: Marsh, Jungle, Tundra, Space, Radioactive, Swampy, Rust 1 1 Link to comment Share on other sites More sharing options...
babba Posted April 23, 2021 Share Posted April 23, 2021 (edited) 1 hour ago, sakura_sk said: It seems there is not (and I'm not sure if the "vanilla terra" rules for printing pod are present) It usually there is a forest biome in the closest radioactive asteroid (terra or swamp start cluster) and the second closest was a swampy/sandstone one but since there is only one close asteroid it seems there isn't one Closest swamp asteroid biomes for classic terra start: Marsh, Jungle, Tundra, Space, Radioactive, Swampy, Rust Some Arbor Tree Seed`s in the Marioland Terra DLC Classic Map would be superb...I really miss the seed as starter, for my envisioned 200x Arbor Tree`s Farm, like in the old days of the beginning. A bit of wood here and there with a few hundred wood burners and still some space left for other projects. Now the cpu has a few things to do and calculate, the game is so much fun now ! Finally there is some space in the game, room to breath and build a few things. The small other dlc maps felt like getting 12 people in to a telephone booth + being thirsty the whole time. Edited April 23, 2021 by babba 2 Link to comment Share on other sites More sharing options...
sakura_sk Posted April 23, 2021 Share Posted April 23, 2021 27 minutes ago, babba said: The small other dlc maps felt like getting 12 people in to a telephone booth + being thirsty the whole time. I can still fit comfortably 10 dupes and water level seem fine. Spoiler Just a tiny bit of water after taming the two cool steam vents (cycle 460) 1 Link to comment Share on other sites More sharing options...
KonfigSys Posted April 23, 2021 Share Posted April 23, 2021 22 hours ago, n_t_p said: Making rockets and solar compete for linear asteroid space is fine imo. Solar OP This needs to get fixed still I am not sure if it is intended by Klei and needs to be fixed. When you run all the rockets, the horizontal space gets quickly filled in especially on the small asteroids. Yes, it is OP in a way but I like it. You still need to make all these glass materials (it requires 6 times more per watt as for solar panels). We need to get a reply from Klei to see. If it is intended then it is fine to use it. if it is not, Klei will likely remove the option and it is better to be aware of it earlier and not to use it. 2 1 Link to comment Share on other sites More sharing options...
babba Posted April 23, 2021 Share Posted April 23, 2021 (edited) 8 hours ago, sakura_sk said: I can still fit comfortably 10 dupes and water level seem fine. Hide contents Just a tiny bit of water after taming the two cool steam vents (cycle 460) I hear the foundations squeaking already my friend Soon it will all collapse and Stinky then has to brush it all together with his broom ! Let me check in ONI Multiplayer how safe your buildings are...Ive got the new ONI Cranes & Machinery DLC, its out now ! Edited April 23, 2021 by babba 1 Link to comment Share on other sites More sharing options...
melquiades Posted April 24, 2021 Share Posted April 24, 2021 On 4/22/2021 at 1:21 PM, Ipsquiggle said: Gassy “Mooteor” showers have begun falling on the Gassy Moo Moonlet, delivering fresh Gassy Moos to the asteroid This was the solution to moo mass extinction instead of making them breed... I like the mod better. Link to comment Share on other sites More sharing options...
tohoheha Posted April 24, 2021 Share Posted April 24, 2021 Absolutely loving the classic big starting asteroid for the DLC. Despite my best efforts I really couldn't get myself to enjoy the previous starting asteroids, maybe I was just too hooked on building a big mega base from the Vanilla version. Now I get the best of both worlds. Thanks guys! 2 Link to comment Share on other sites More sharing options...
babba Posted April 24, 2021 Share Posted April 24, 2021 6 hours ago, tohoheha said: Absolutely loving the classic big starting asteroid for the DLC. Despite my best efforts I really couldn't get myself to enjoy the previous starting asteroids, maybe I was just too hooked on building a big mega base from the Vanilla version. Now I get the best of both worlds. Thanks guys! Welcome to the club Link to comment Share on other sites More sharing options...
zach123b Posted April 24, 2021 Share Posted April 24, 2021 what happened to niobium > thermium? even with debug tools i don't have the recipe this screenshot is after i debug'ed in thermium, niobium, and some tungsten. i seem to be missing the recipe... should i add this as a bug or is it intentional? i can turn thermium into niobium still though Link to comment Share on other sites More sharing options...
n_t_p Posted April 24, 2021 Share Posted April 24, 2021 (edited) On 4/23/2021 at 11:26 AM, KonfigSys said: I am not sure if it is intended by Klei and needs to be fixed. When you run all the rockets, the horizontal space gets quickly filled in especially on the small asteroids. Yes, it is OP in a way but I like it. You still need to make all these glass materials (it requires 6 times more per watt as for solar panels). We need to get a reply from Klei to see. If it is intended then it is fine to use it. if it is not, Klei will likely remove the option and it is better to be aware of it earlier and not to use it. It's janky and broken and unballanced and needs to get patched out. How the hell do you people look at duplication exploits, rocket wall breaks, etc and say "ah yes, this is clearly intentional" ? The perspective is completely disingenuous and self serving. If you want to break the game do it for your own self on your own computer. Stop trying to ruin the challenge for everyone else. At the very least grounded power production needs a check for engines+crew module+nosecone so it at least has to be rocket shaped. These solar panel stacks are ugly and imersion breaking. Appearances matter, and if people start streaming or making videos in the community space with ugly broken builds like this it's going to make the game look bad, because it's bad. 5 minutes ago, zach123b said: what happened to niobium > thermium? even with debug tools i don't have the recipe this screenshot is after i debug'ed in thermium, niobium, and some tungsten. i seem to be missing the recipe... should i add this as a bug or is it intentional? i can turn thermium into niobium still though Why does it say "automatable storage"? Edited April 24, 2021 by n_t_p 2 Link to comment Share on other sites More sharing options...
sakura_sk Posted April 24, 2021 Share Posted April 24, 2021 8 minutes ago, zach123b said: what happened to niobium > thermium? I think that's a molecular forge recipe, not a refinery one. 1 Link to comment Share on other sites More sharing options...
zach123b Posted April 24, 2021 Share Posted April 24, 2021 7 minutes ago, sakura_sk said: I think that's a molecular forge recipe, not a refinery one. ah that makes sense lol 1 Link to comment Share on other sites More sharing options...
zerat Posted April 25, 2021 Share Posted April 25, 2021 Big fan of splitting input and output ports, changing to height instead of module count, and having a solar module. Link to comment Share on other sites More sharing options...
MooChiChi Posted April 25, 2021 Share Posted April 25, 2021 On 4/22/2021 at 11:52 PM, babba said: I think someone could spend 1000 hours just decorating ( @MooChiChi ) Well, everything have to look nice, or not? xD 1 Link to comment Share on other sites More sharing options...
MarcinW Posted April 25, 2021 Share Posted April 25, 2021 Do we already have real frozen starting world? I always hated Rime asteroid, because it always had some hot areas / geysers. I would love to start on real frozen world where we would have couple biomes but all with temperatures below 0°C *still waiting for final DLC to start playing it seems we are getting closer 1 Link to comment Share on other sites More sharing options...
Sasza22 Posted April 25, 2021 Share Posted April 25, 2021 3 hours ago, MarcinW said: Do we already have real frozen starting world? Not yet. As of current we got 3 start types - sandstone start, forest start and a new swamp start all have pretty moderate temperatures with swamp being the coldest. And we got a vanilla terra start with a super large planetoid. No special starts like rime, oasis or volcanea yet. Link to comment Share on other sites More sharing options...
watermelen671 Posted April 25, 2021 Share Posted April 25, 2021 Ayyy the dupe's jumpsuits are all the right color this time! 3 Link to comment Share on other sites More sharing options...
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