MarcinW

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About MarcinW

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  1. I hope there will be single hardcore mode with highest difficulty, so we hardcore player will also get some love
  2. Yeah. I like this, because steel is precious at start and it force you to make automation for open/close bunker doors and sync with meteor shower detection You just have to pay attention if you operate them by hand.
  3. Yupi! Best birthday present I got today Love your work team!
  4. Yeah! We all are waiting to give you some money, while we still have them :P Some streams with dlc would be nice Even if it would be from home I dont mind if you will be in pajamas, just swith to desktop view and voice only Oh, and think about it that you are saving lives here! Giving us more oxygen, we #stayhome and dont die! (of boredom).
  5. Could you make an option for more precise temperature heat transfer calculation (under difference single degree by tile)? I guess it would take a lot more of computing power, so it would be optional, but that would make more fun in actually cooling my base. Currently before my base gets really hot I notice that every tile stops getting more heat when they reach a difference of single degree and several dozens tile away temp is much higher and never gets near my base. Really cold Ice map with note warm geysers would be also nice Anyway good job guys! I love you work!
  6. I also was wondering about 4kW transformers but it made sense in late game, when I didn't had enough refined metal for 50kW Heavi-Watt Conductive Wire to join them directly to 1kW transformers as I had with 20kW Heavi-Watt wires. Upgrading power grid after my main power plant output was over 20kW was challenge and real fun I Love it! Giving direct transformers to cables wouldn't be so challenging.
  7. Max seed number is: 2147483647 (max int number). They just forgot to add validation for that
  8. Yeah, but you are getting into tech stuff. But looking into .sav file I dont see any xml, just some json and .net serialization. But that is not a point here, which is that save files are relatively small (in MB) compared to memory usage (in GB) after game load. I only wonder what is causing save lag. Maps size is 256x384, so 98 304 tiles of data with multiple debris and building which is already in memory. Still it doesn't seems to be so much to cause that kind of lag, there must be something else happening. What a fun challenges Klei programers face every day! Not just a boring 500 Internal Server Error like most of .net programmers
  9. That is not true. Stats are just numbers, so if we got 16 stats (each 4 bytes of memory), then 1000 cycles of stats takes only 64kB of memory My ~2000cycle save is only ~13MB of data big. As you play you discover more map, more items are going to save file and more calculations need to be performed. So it may decrease performance on slower machines. In oni to reduce save file size not everything is saved, this is why we see everything a little bit off after save load. No errands are saved or internal statuses of plenty items. They are calculated after load. On my machine it takes 4,5GB of RAM - not so much I guess. Loading seems to be on single thread - this is why it loads so long, but it could be hard to change it at current stage. Going to menu and resuming game may increase memory use, but this is not something user should worry about. Game is written with unity .net. In "garbage collector" programming languages if memory is not needed for anything else it is not released. It will be release only if system runs of memory or is idle. But even in garbage collector word you can make memory leaks which are so hard to trace and it may happen that best solution is simply to reset game after longer gameplay. Combine that with multithreading and we get worst kind of bugs to fix. They can take days of weeks to trace and if they dont happen frequently then it is better to leave them alone. Simply... "it works on my machine" To summarize: get a machine as dev's have. On my i7-8700K, 16GB RAM & ssd drive game works perfect. Only midnight save is a little bit annoying, but changing it in options to 5 cycles helps On my nephew i5-4500 it works so bad that playing more than 100 cycles would be real pain. You just can't do anything about it other than upgrade your machine. Just a senior programmer, speaking. Unfortunately not at Klei
  10. Abigail just killed my Gloomer Bad Abigail, bad...
  11. Cooling Metal Refinery with +90°C water is easy exploit to use. You only need disable auto repair on the output pipe, which breaks right away cooland goes out and you can use Metal Refinery as long as you like without flushing out coolant at all. It just stores more and more of 140°C water inside it. My current one has tons of it. Expected Result: - If metal refinery contains water >100°C it should break and release steam into air (just drop that 140°C bottle on floor). - You should not be able to operate Metal Refinery with broken output pipe
  12. This bug still exists. Cooling Metal Refinery with +90°C water is easy exploit to use. You only need disable auto repair on the output pipe and you can use Metal Refinery as long as you like without empty coolant at all. It just stores more and more of 140°C water inside it. My current one has hundreds of tons of it. Expected Result: - If it contains water +100°C Metal Refinery breaks and Steam is released into air. or - You should not be able to operate Metal Refinery with broken output pipe. I guess second option is easier to implement and more challenging, because you wont be able to use metal refinery with hot water at all.
  13. Ok, so I can confirm that this soundtrack doesn't adds any new music to game, but have a additional music which not in game in it. Currently I play it in background with "music option muted in game.
  14. To be honest I had my doubts about this "new soundtrack" but thanks that they also put it live stream so I had a chance to listen and actually hear new arrangements of songs I actually know, I just bought this soundtrack Specially because that they will add new tracks to it and because I had a chance to listen to them first ("we likes songs which we already heard" - quote from the classic polish comedy)