zerat

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About zerat

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  1. Huh, a surprising amount of criticism of the wild farming change. Strange. Wild farming trivialized the game. Wild trees was free infinite power and water for example, and many other wild plants were substantial sources of completely free food both on inputs and labor. It trivialized the whole game and I'm so happy it's been changed. I'd like the game to be at least a slight challenge. There's not really any fun when there's no challenge. Pips keep the door open for the non-exploititive ways that wild plants can be used, while the changes made in this patch to wild planting puts an end to the nonsense that was self sustaining bases by cycle 20. And even still, you can still exploit the game in lots of other ways if you're really into that, just rapidly toggle a tepidizer under a steam turbine, it's not like this is a huge loss to such players. Shrug. This was a very healthy change and I like the direction that this balance goes in, much like I'm a fan of the changes made to fixed-temperature-outputs: it removes a bunch of the black magic vodo nonsense that was meta only because it was overpowered, not because it was healthy balance nor made any sense. To each their own I suppose, but I for one hope klei keeps moving in the direction that they are.
  2. [Game Update] - 349444

    I like this balance change.
  3. [Game Update] - 348553

    The various water types now have different densities so they will sort out when stacked Nice! Also, I'm a fan of the output temperature changes!
  4. Nice fixes! Still hoping the bug where water and salt water have the same density so they repeatedly layer 1g packets on top if other 1g packets over and over
  5. Sometimes if a dupe gets interrupted they won't ever return to the capsule. In this particular example I've provided, Bubbles is assigned to pilot this rocket. If everything worked the way it should, automation would be repeatedly sending missions as soon as it is ready to leave, and sometimes this works flawlessly for hours at a time. However, sometimes the dupe won't return to the capsule, I've noticed this most frequently in the following timeline of events, but there may be other ways in which it can happen, I'm not sure; in any case: Bubbles recently got back from a mission. The gantry was extended and she left to urgently use the bathroom. This task completed and she began to return the capsule. While en route, her downtime window started, and she abandoned that task to go rest. When that window ended she went to sleep. When that window ended she got up and used the shower. When that was completed she started doing random errands instead of going back to the rocket, pictured in this screenshot. She's still listed as assigned in the capsule and the rocket is waiting for her return before it can launch. This will never occur, even dozens of cycles later and even if she goes idle. Clicking on the capsule and deselecting and then reselecting bubbles as the desired pilot immediately prompts her to remember what she's supposed to be doing. D63 Cycle 2146.sav
  6. [Game Update] - 308684

    * Gasses render in front of background buildings like Drywall This is fine in most cases but gas pipes look really strange now
  7. Game crash : Kiln (change value)

    I have this too, it doesn't happen until the game has been running for a while for me, also I can change the settings on the kiln without issue until I change it to 0x, that's what causes the crash.
  8. [Game Update] - 296878

    Duplicants won't get out of a rocket until there is a gantry in place Astronaut Duplicants will really have to pee when they land after a mission I assume this is to have the intended effect of having dupes leave the rocket gracefully (without falling) but also giving them an urgent task so they don't just get right back in the rocket (which used to be the behavior of giving them an exit gantry). It's actually pretty clever. I like it.
  9. seems to me that this is addressed by The production queue spam is annoying but it's good to hear it's known about and being worked on. In the meantime you can mute your UI sounds in the audio menu to get rid of the audible nuisance alarms associated with this bug.
  10. Small but very annoying thing

    I also have this issue. In the meantime you can set the UI sounds to 0% to get rid of the BRBRBRBRBRBRBRBRBRBRBRBRBRBR sound that this causes
  11. Attached is a save of a rocket returning from organic mass with a biological cargo bay. it will return empty. test5.sav
  12. No second planet in 10,000km range on star map

    As per update 289453 (the Friday evening patch): Research Modules generate 10 Data Banks per trip even if the destination has no more research items
  13. I can confirm this is fixed in development build SU-289764
  14. The default auto-save duration is 1 cycle.