Victorzhov Posted February 5, 2021 Share Posted February 5, 2021 (edited) When was graphite added to the game?? Or has it been there for a long time and I just haven't noticed before? Maybe we'll see some renewable diamonds in the future . (Obs: I used the sandbox mode, I haven't found it in my world) Edited February 5, 2021 by Victorzhov 2 Link to comment Share on other sites More sharing options...
RomainL Posted February 5, 2021 Share Posted February 5, 2021 15 minutes ago, Victorzhov said: When was graphite added to the game?? Or has it been there for a long time and I just haven't noticed before? Maybe we'll see some renewable diamonds in the future . (Obs: I used the sandbox mode, I haven't found it in my world) I think it is totally new... It may be useful to control the nuclear reaction in the reactor to avoid any badaboom ( @babba ) 2 1 Link to comment Share on other sites More sharing options...
syrae Posted February 5, 2021 Share Posted February 5, 2021 5 minutes ago, RomainL said: I think it is totally new... It may be useful to control the nuclear reaction in the reactor to avoid any badaboom ( @babba ) so a babbaboom then? 2 Link to comment Share on other sites More sharing options...
Hechicera Posted February 5, 2021 Share Posted February 5, 2021 17 hours ago, Ipsquiggle said: Rocket engines now generate some power while in flight Whooo. Solved a problem that has been an issue for a while. How to slap an alternator on a rocket engine! 1 Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 5, 2021 Share Posted February 5, 2021 Carbon/graphite is what caused chernobyl reactor to go boom...among other things. 1 Link to comment Share on other sites More sharing options...
rage4198 Posted February 5, 2021 Share Posted February 5, 2021 i can hear brothgar laughing from here 3 Link to comment Share on other sites More sharing options...
babba Posted February 5, 2021 Share Posted February 5, 2021 (edited) 3 hours ago, RomainL said: I think it is totally new... It may be useful to control the nuclear reaction in the reactor to avoid any badaboom ( @babba ) Ohhhhhhhhhhhhhhhhh graphite Oooooooohhhhhhhhhhhhhhhhhhhhhhh nice Need fire, need fire in the game ! "When exposed to air, graphite burns at a temperature of 400°C, and the reaction can become self-sustaining at 550°C—well below the typical operating temperature of the PBMR. Graphite also burns in the presence of water." If early humans controlled it, how did they start a fire? We do not have firm answers, but they may have used pieces of flint stones banged together to create sparks. They may have rubbed two sticks together generating enough heat to start a blaze. Conditions of these sticks had to be ideal for a fire. @minespatch Like your lovely family photo scene Banging them together to get fire Edited February 5, 2021 by babba 2 Link to comment Share on other sites More sharing options...
JRup Posted February 5, 2021 Share Posted February 5, 2021 6 minutes ago, babba said: Need fire, need fire ! There's the babba we all know and love. I know you want to watch this: The video is properly protected by a lot of beeps so it's PG13, I guess. As usual, don't try this at home. 3 Link to comment Share on other sites More sharing options...
Sebastiangperez Posted February 5, 2021 Share Posted February 5, 2021 22 hours ago, Ipsquiggle said: Added a new Battery Module to rockets which stores excess power generated by a rocket engine or ground facilities. Provides stored power to Interior Rocket Outlets There is a new building in rockets ?? i dont see it. 6 hours ago, RomainL said: I think it is totally new... It may be useful to control the nuclear reaction in the reactor to avoid any badaboom ( @babba ) Link to comment Share on other sites More sharing options...
Eldenissio Posted February 6, 2021 Share Posted February 6, 2021 On 2/4/2021 at 11:13 PM, RageLeague said: Oh nice! Now rockets actually makes a bit more sense! We don't need to put hamster wheels in rockets for some reason and we can simply vent out excess carbon dioxide instead of figuring a way to delete them. Also now we can very easily abuse the system and use the nosecone as unlimited storage for any material and have a good way to automate it. I'm sure it will be fine. Yep, already doing the unlimited storage thing Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 6, 2021 Share Posted February 6, 2021 LoL. Well, they do refer to the automated storage container with the byline that it dumps small amounts of materials via automation. Small here being 20T, so there's that. - Maybe we can get area specific auto germ cleaning mechanic now? Is this already a thing? Link to comment Share on other sites More sharing options...
Tytan Posted February 6, 2021 Share Posted February 6, 2021 now we need to create a mini filter for the rocket 1 Link to comment Share on other sites More sharing options...
minespatch Posted February 6, 2021 Share Posted February 6, 2021 12 hours ago, babba said: Banging them together to get fire Alright Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 6, 2021 Share Posted February 6, 2021 Had some weirdness with the crown molding corners, but it seems to be fixed now?, took some reconstruction. Seems like they don't like airflow tiles or something in righthand corner orientation. Can't seem to replicate reliably. Also, mixed liquids are acting strangely when in in a stair step orientation, great masses of the brine were forming at the base of the stair step configuration - as if all the brine decided to migrate to the lowest tile. This is perhaps simply the product of an unnoticed melt, but strange all the same. Link to comment Share on other sites More sharing options...
vonVile Posted February 6, 2021 Share Posted February 6, 2021 On 2/4/2021 at 8:31 PM, The Plum Gate said: This also, for windowed or borderless mode " -popupwindow <- you want this in steam "set launch options", you may have to "alt + enter" when the game opens. " also this from an old thread: Because ONI uses Unity, there isn't really any way to add borderless window to the graphics options. However you can add "-popupwindow" to your command line(or set it in your steam launch options) and the game will run borderless. This requires you to set the in game graphics to windowed mode. Launch options can be entered in the game properties, some options are listed above, can be entered in this box below the launch options heading. The Avast solutions don't work either. I just don't know what the solution is to get the DLC to load. 1 Link to comment Share on other sites More sharing options...
Sasza22 Posted February 6, 2021 Share Posted February 6, 2021 11 hours ago, Tytan said: now we need to create a mini filter for the rocket I wish filters could be placed behind tiles, like bridges. That would work great for the rocket and for my cramped bases as well. 3 Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 6, 2021 Share Posted February 6, 2021 5 hours ago, vonVile said: The Avast solutions don't work either. I just don't know what the solution is to get the DLC to load. Just reinstall windows. ...otherwise your igpu isn't supported and the devs need to take a look at whatever part that is. Making sure your firmware and gpu drivers are up to date may help as well. Link to comment Share on other sites More sharing options...
MrGuga Posted February 7, 2021 Share Posted February 7, 2021 Well, now that we have a good use for the rocket cargo modules (solid, liquid, gas), the small engines became too small to be able to hold any of these, since you need power to make the new fittings work, a battery is a must add, but then you don't have room for anything else in the rocket. And also, the cargo modules being small sized just "feels" like they would be better used in the small engines. A balance change in the max modules is needed... Also, buried deep inside I kind of expect some kind of rocket walls alignment. Mixing big modules with small ones just feels... wrong. P.S.: the tooltip for the "Conveyor Loader Fitting" mentions gas instead of solids. Link to comment Share on other sites More sharing options...
gabberworld Posted February 7, 2021 Share Posted February 7, 2021 (edited) On 2/5/2021 at 6:31 AM, The Plum Gate said: Because ONI uses Unity, there isn't really any way to add borderless window to the graphics options. https://assetstore.unity.com/packages/tools/integration/borderless-standalone-window-advanced-windows-api-30563 Edited February 7, 2021 by gabberworld Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 7, 2021 Share Posted February 7, 2021 Something is off about electricity, it seems like consumption has gone up but I don't have a big enough base to diagnose this and the energy tab is blank. Just now, gabberworld said: ... That quote you quoted me on was a quote from some other out of website forum post or an archived excerpt and not my own words, per se. So bear this in mind. Someone is having a hard time getting the dlc to launch on a surface pro 6 with an i7. Link to comment Share on other sites More sharing options...
Steve8 Posted February 7, 2021 Share Posted February 7, 2021 (edited) 1 hour ago, MrGuga said: since you need power to make the new fittings work, a battery is a must add You can still use internal power and batteries, right? The battery module can be more about freeing up internal space for things. And using external modules for supply makes things more hands off and convenient. But for your first rockets you can still micro manage things like you do now. Moreover, giving an incentive to use steam, sugar and petroleum rockets is good design. Right now all you need is the CO2 rocket and everything else just increases speed. If they increase the burden then it becomes the go to rocket again. But it's supposed to be starter tech to get your rocket program going (though it does have the advantage of being able to produce fuel on any planet). Edited February 7, 2021 by Steve8 Link to comment Share on other sites More sharing options...
sakura_sk Posted February 7, 2021 Share Posted February 7, 2021 Sneaky worldgen-abyssalite crust changes that weren't mentioned... (unless I missed some lines in a previous update somewhere..?) Spoiler Terra start starting planetoid space biome Swamp start starting planetoid space biome niobium planetoid Also... is this below a bug? or just really really bad luck..? (starting biome bottom layer, magma above abyssalite, seed: SWMP-C-288397971-0 ) Spoiler 1 Link to comment Share on other sites More sharing options...
Steve8 Posted February 7, 2021 Share Posted February 7, 2021 47 minutes ago, sakura_sk said: Also... is this below a bug? or just really really bad luck..? That's a lot of magma, but much smaller pockets like that on the wrong side of the abyssalite are relatively common. 1 1 Link to comment Share on other sites More sharing options...
sakura_sk Posted February 7, 2021 Share Posted February 7, 2021 6 minutes ago, Steve8 said: That's a lot of magma That's a "biome don't touch" in 20-30 cycles (maybe less..?) and it's also swamp... (no atmosuits until cycle 50-100) . Oh well... it is just one of my testing maps. I'm not too thrilled to play that seed.. Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 7, 2021 Share Posted February 7, 2021 the lower biome always has a tendency to heat up quite a bit from it's original temperature even without touching it. The magma would obviously increase this dramatically. It will eventually turn to igneous rock. Link to comment Share on other sites More sharing options...
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