Jump to content

Recommended Posts

On 3/27/2023 at 6:19 PM, MadMatt said:

Does anyone know why befriended Pigmen won't chop down trees when you gnaw them as the Werebeaver? I assume it's because you aren't considered chopping since you aren't holding a tool, but I want to know the real reason of it is for curiosity sake.

My guess is the problem isn't on the tool you're holding, but rather because the action is gnawing and not chopping, since pickaxe/axe works for both chopping and mining (like gnawing), but pigs do help you.

  • Like 1
8 hours ago, Juanasdf said:

My guess is the problem isn't on the tool you're holding, but rather because the action is gnawing and not chopping, since pickaxe/axe works for both chopping and mining (like gnawing), but pigs do help you.

That'd suck if that's the only thing preventing Pigmen from following your example. If that's the case it should be simple to just make the action activate the pigs chopping ability like any other tool that can chop, since the Gnaw being a multitool doesn't affect functionality following the pick/axe's example :( 

8 hours ago, ButterStuffed said:

Do grass geckos, in grass gecko worlds, respawn?

Asking since Tallbirds do not scare grass geckos and they just get annihilated.

I believe they don't respawn unless you make a grass farm, they work the same way as non-grass gekko worlds

  • Like 1

The wiki says the ocean trawler doubles the chance for fish to spawn when it is full.

I checked the code and it appears only sharks, squids and gnarwails have a higher chance.

I am not confident in my code reading. Do regular ocean fish spawn more when a full trawler is nearby?

8 hours ago, ButterStuffed said:

The wiki says the ocean trawler doubles the chance for fish to spawn when it is full.

I checked the code and it appears only sharks, squids and gnarwails have a higher chance.

I am not confident in my code reading. Do regular ocean fish spawn more when a full trawler is nearby?

Your interpretation is correct from what I recall when I last looked at it. 

Why does the Xbox Version of DST still not have any Klei Official or Dedicated Servers to play on even though Klei added more official servers? Is it because of Sony? That’s the only reason I can think of why PC, PlayStation (and maybe even switch too) has them, but Xbox has the OPTION to select to search for them, but they don’t show up. :( 

9 minutes ago, Karitha said:

What's best world gen settings for megabase?

Depends on what you like, I usually turn anenemies to max. Some folks like to add more bee hives. I was tempted to add beached kelp too.

As for things that you can change after world gen: I turn earthquakes off and make salt regeneration faster.

That and some set pieces through mods, like a reed trap, dev graveyard and triple tusk biome.

I also like to scout for worlds with biomes that make like a circle in generation, either to make a boat carousel in the middle or a fig plantation.

Lastly, I disable meteorites after CC, for building in mosaic, and I turn on some events from time to time.

If we were able, I'd disable dangling depth spiders dens too, I liked when we could burn their nests, and I love it if flares worked for that.

  • Like 1

image.png.f4e5d2eecb844b19712e287908de6de3.png
It's been a while for me and coming back this is confusing. Does this seemingly permanently greyed-out option do anything any more? Most settings it would affect like florid postern respawning I see is now in other tabs.

  • Like 1
2 hours ago, user1464576869 said:

image.png.f4e5d2eecb844b19712e287908de6de3.png
It's been a while for me and coming back this is confusing. Does this seemingly permanently greyed-out option do anything any more? Most settings it would affect like florid postern respawning I see is now in other tabs.

it's a remnant of before the world gen settings revamp

you could change it to either default (ghosts + sanity drain and perma-death), endless (ghosts and florid postern respawn) or wilderness (respawn at a random spot when dead), but now all of the options can be tweaked in the world settings

Edited by bloopah
  • Like 1
42 minutes ago, Dextops said:

was something changed because i can't find any of my timeless/loyal skins in the belonging sections of skins but the point website still says i have them redeemed. Did i miss something while i was out of the loop?

Check your filters?

  • Thanks 1
1 minute ago, Dextops said:

now i feel dumb, so many hours in this game and i didn't know a weavable filter existed and that i had at one point clicked it

Hey, all of us had that happen at some point... At least you didn't submit a bug report about it x.x'

I am playing on console and I didn't find setting for decreasing number of hounds during hounds attack.

It's 200 day and there are a lot of hounds during attack. What I do? I lure them to swamp / beefalo biome and then wait for other mobs to do their job. It's not fun, I would rather fight them, but it's not possible to fight 15 hounds. 

It would be fun to just fight them during attack.. is it possible anywhere in settings? 

I don't think you can reduce the amount of hounds that attack you because that's linked to the amount of days that you survived. You can change the amount of blue and red hounds and the frequency of their attacks. After some time, a bunch of hounds can be replaced by a varglet, which should be easier to fight.

However the problem of hound waves resolves itself, you can make a field of tooth traps and they will die in a few seconds. Other, more expensive, methods include bramble traps and winona's catapults.

  • Like 2

Do players have a resistance to other players attacks in PVP? I've noticed that characters seem to be able to survive hits that would kill a mob with the same health, such as Wilson being able to survive a Blowdart from Mighty Wolfgang, which deals 200 damage while Wilson has only 150 HP.

  • Like 1
1 minute ago, Catchee said:

Do players have a resistance to other players attacks in PVP? I've noticed that characters seem to be able to survive hits that would kill a mob with the same health, such as Wilson being able to survive a Blowdart from Mighty Wolfgang, which deals 200 damage while Wilson has only 150 HP.

Yes! There is a difference, exactly about half the damage otherwise taken.

  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...