tHe_silent_H Posted March 29, 2019 Share Posted March 29, 2019 still no plumbed taps for QOL 2 Link to comment Share on other sites More sharing options...
Oozinator Posted March 29, 2019 Share Posted March 29, 2019 The new "slimelung" is different. It hits hard, that's ok for me. Infected by breathing PO - 6 cycles reduce status - no mess table researched at that point - researched mess table for medbay, then sick dupe for 6 cycles in medbay. Recieving care speeds up healing by 30% but lasts 0.3 cycles. A bit different then before, not bad but different. What happens when it's a dupe with high morale needs and it stays in medbay all cycle long, is stress raising, or is it balanced? 1 Link to comment Share on other sites More sharing options...
melquiades Posted March 29, 2019 Share Posted March 29, 2019 @Kley What is the point of the whole new job system (or however you want to call it now)? how will it improve the game or my gaming experience? Did nobody make those questions to themselves in your team? This was just a complete and utter waste of developing time. I bet it was just to make the game more gamey, I am sincerely disappointed in this update, release is just a couple of months away, and you haven't fixed what is broken, and haven't added the stuff that was supposed to be on this particular game that is near release date. Good luck with the DLC. 1 Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted March 29, 2019 Author Developer Share Posted March 29, 2019 3 hours ago, ROlya said: Why... why... why... would you change the automation input by one tile on some machinery? Didn't notice it right away and now the base is nearly ruined. But I guess it's time to start a new one! Love you Klei! This sounds like a bug. If there's any in particular you're aware of, please let us know in this thread or in the Bug Reports! 1 Link to comment Share on other sites More sharing options...
Zakery Posted March 29, 2019 Share Posted March 29, 2019 20 minutes ago, melquiades said: @Kley What is the point of the whole new job system (or however you want to call it now)? how will it improve the game or my gaming experience? Did nobody make those questions to themselves in your team? This was just a complete and utter waste of developing time. I bet it was just to make the game more gamey, I am sincerely disappointed in this update, release is just a couple of months away, and you haven't fixed what is broken, and haven't added the stuff that was supposed to be on this particular game that is near release date. Good luck with the DLC. + 1 for me its looks strange: 1) game mechanics - no change (-) 2) skill - change that not change nothing exept mouse click point ? ok we cant use all skills - but its change only late game and really not change overall strategy (-) 3) new building - nothing special - no new game exp ice maker / hydrofun is very minor impact to game (-) 4) conveior / steam improvments - ok its logical (+) 5) medicine - maybe ok - need to test, in QoL2 its too easy - maybe now it add some challenge (+) 6) new content (biomes / critters / story / ets) - nothing..... (------) I am really disappointed 1 Link to comment Share on other sites More sharing options...
tHe_silent_H Posted March 29, 2019 Share Posted March 29, 2019 3 minutes ago, Zakery said: -snip- 6) new content (biomes / critters / story / ets) - nothing..... (------) They didn't promise any biomes or critters for this QOL, they promised them for RELEASE, so that way there would be content in the release update 2 Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted March 29, 2019 Author Developer Share Posted March 29, 2019 Also, I'd like to clarify: "Insulated storages" isn't a new building, it means that now several of the existing buildings will prevent world temperature transfer with the items they contain. Sorry for the confusion. 1 1 3 Link to comment Share on other sites More sharing options...
chemie Posted March 29, 2019 Share Posted March 29, 2019 1 hour ago, Oozinator said: Recieving care speeds up healing by 30% but lasts 0.3 cycles. A bit different then before, not bad but different. but is 30% worth the dup time of a doctor. I mean 4.8 vs 6 cycles compared to losing likely more than that for your doctor? 14 minutes ago, Ipsquiggle said: Also, I'd like to clarify: "Insulated storages" isn't a new building, it means that now several of the existing buildings will prevent world temperature transfer with the items they contain. Sorry for the confusion. if that includes regular compactors, that would be huge auxiliary impact to game play 1 Link to comment Share on other sites More sharing options...
FiannaTiger Posted March 29, 2019 Share Posted March 29, 2019 So your saying that when Otto drags down 400C iron from space and places it in the container that is in my base at 21c it won't cook my base? Link to comment Share on other sites More sharing options...
goboking Posted March 29, 2019 Share Posted March 29, 2019 22 minutes ago, chemie said: but is 30% worth the dup time of a doctor. I mean 4.8 vs 6 cycles compared to losing likely more than that for your doctor? They'll also be able to make medicine, which will further increase the rate of recovery (presumably). Link to comment Share on other sites More sharing options...
Zakery Posted March 29, 2019 Share Posted March 29, 2019 1 hour ago, tHe_silent_H said: They didn't promise any biomes or critters for this QOL, they promised them for RELEASE, so that way there would be content in the release update ok so we wait for another beta stages before release? Link to comment Share on other sites More sharing options...
Lutzkhie Posted March 29, 2019 Share Posted March 29, 2019 23 hours ago, Ipsquiggle said: New Material overlay screen oh finally 1 Link to comment Share on other sites More sharing options...
pacovf Posted March 29, 2019 Share Posted March 29, 2019 14 minutes ago, Lutzkhie said: oh finally What does the material overlay actually do? Link to comment Share on other sites More sharing options...
goboking Posted March 29, 2019 Share Posted March 29, 2019 Just now, pacovf said: What does the material overlay actually do? It highlights different materials in different colors, and it offers a filter to choose between metals, minerals, gasses, etc. 1 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted March 29, 2019 Share Posted March 29, 2019 2 minutes ago, nakomaru said: She's beautiful. I like the color of mercury, but how is it still solid xD (Mercury should (or maybe will^^) be a liquid at this temperature.) Link to comment Share on other sites More sharing options...
Sienar Posted March 29, 2019 Share Posted March 29, 2019 Getting pretty consistent crash, 3 times now, trying to assign the Plumber hat to a dupe. Link to comment Share on other sites More sharing options...
Siigari Posted March 29, 2019 Share Posted March 29, 2019 Yo. I know the new font came in a few patches ago, but it is very bulky. Link to comment Share on other sites More sharing options...
Sienar Posted March 29, 2019 Share Posted March 29, 2019 Well, I've lost count of crashes now, easily about 2 dozen on a map started with qol2. Gonna start a new I guess and see if there's as much crashing. Link to comment Share on other sites More sharing options...
Gus Smedstad Posted March 29, 2019 Share Posted March 29, 2019 1 hour ago, Sienar said: Getting pretty consistent crash, 3 times now, trying to assign the Plumber hat to a dupe. Reported and fixed in the next patch. Something to do with the art, I gather, since the fix report mentioned adding placeholder art. Link to comment Share on other sites More sharing options...
ROlya Posted March 29, 2019 Share Posted March 29, 2019 5 hours ago, Ipsquiggle said: This sounds like a bug. If there's any in particular you're aware of, please let us know in this thread or in the Bug Reports! Here's what it looked like after the upgrade 1 Link to comment Share on other sites More sharing options...
Denisetwin Posted March 29, 2019 Share Posted March 29, 2019 4 hours ago, Ipsquiggle said: "Insulated storages" isn't a new building, it means that now several of the existing buildings will prevent world temperature transfer with the items they contain. Sorry for the confusion. has anyone figured out which ones? Link to comment Share on other sites More sharing options...
Boxman_90 Posted March 29, 2019 Share Posted March 29, 2019 The new automation-port placement on the Aquatuner (bottom left now vs top-right previously) breaks my existing designs, ones that I can't open up / get into with dupes anymore to adapt without an extreme amount of effort. I'm not sure why this decision was made and if it's an important one, but if at all possible I'd like to see that reverted or at least approached with a compatibility-version like the new steam turbine. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted March 29, 2019 Author Developer Share Posted March 29, 2019 @ROlya @Boxman_90 The port placements have been fixed in the patch that just went out! 2 1 Link to comment Share on other sites More sharing options...
Boxman_90 Posted March 29, 2019 Share Posted March 29, 2019 That was fast, my design works again, thanks! Link to comment Share on other sites More sharing options...
mathmanican Posted March 30, 2019 Share Posted March 30, 2019 @Ipsquiggle Just in case you guys missed these important bug reports, here is the current infinity exploit race. Liquid duplication. Gaseous matter conversion (Bug report was marked as fixed, but bug still exists - and it now appears to have been removed by R9MX4 i.e. FIXBUGFIXBUGFIX. I wonder if he's removing all his posts.... Here is a new post. ) Infinite power loops. Pitcher pump cooling 2 2 Link to comment Share on other sites More sharing options...
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