RonEmpire Posted March 28, 2019 Share Posted March 28, 2019 I saw the notes saying "Automated Ore Dropper" ? I don't see that in the game, and what would be different from that compared to the Conveyor Ore Dropper? Link to comment Share on other sites More sharing options...
WanderingKid Posted March 28, 2019 Share Posted March 28, 2019 Can someone help me understand how the automated ore dropper is supposed to work better than a compactor with a lower priority than the Conveyer loader? It doesn't do what I'd expected (a filtered receptacle for the shipping rails) and I'm not sure why you'd really care about this. Link to comment Share on other sites More sharing options...
RonEmpire Posted March 28, 2019 Share Posted March 28, 2019 1 hour ago, Ipsquiggle said: New Automated Ore Dropper Link to comment Share on other sites More sharing options...
WanderingKid Posted March 28, 2019 Share Posted March 28, 2019 Just now, RonEmpire said: I saw the notes saying "Automated Ore Dropper" ? I don't see that in the game, and what would be different from that compared to the Conveyor Ore Dropper? Look in Base, not shipping. 1 hour ago, Ipsquiggle said: Added insulated storage type to allow storing ice without melting it Anyone else able to find this, or is it just building your compactor out of ceramics? Experience Point system for older bases (even just 50 cycles out) are all set to 1 point. It would be nice if older bases uploading a save are able to get their old jobs back. 4 Link to comment Share on other sites More sharing options...
Alpe12 Posted March 28, 2019 Share Posted March 28, 2019 11 Link to comment Share on other sites More sharing options...
yatima2975 Posted March 28, 2019 Share Posted March 28, 2019 20 minutes ago, Lilalaunekuh said: PS: I would like to highlight the same "missing" things I did when MK2 was released: Please add: - Set auto prioritize for mechatronic engineers to build instead of operate With the overhaul of the skills/jobs system you have to set priorities for jobs manually again (unless I'm overlooking something!), so that problem's solved at least... Link to comment Share on other sites More sharing options...
blash365 Posted March 28, 2019 Share Posted March 28, 2019 Doctors!!! 1 hour ago, Ipsquiggle said: We're still getting some of the kinks ironed out with Preview on Epic Games Store, the build will be available there some time later today! All fixed. Enjoy! Is this update compatible with old saves or should we create a new base? e.g. what would happen to pre-qol3 pharma chambers? Link to comment Share on other sites More sharing options...
WanderingKid Posted March 28, 2019 Share Posted March 28, 2019 6 minutes ago, yatima2975 said: With the overhaul of the skills/jobs system you have to set priorities for jobs manually again (unless I'm overlooking something!), so that problem's solved at least... Nope. Build is still build, engineer is still engineer. Mechantronics will still run off to build a wall or never build anything because build priority still builds sweepers. Link to comment Share on other sites More sharing options...
pacovf Posted March 28, 2019 Share Posted March 28, 2019 Maybe it's just me, but a small change that would make my life easier would be if the job priority tab would only apply a +5 to the priority of given jobs, instead of +10. Sometimes I have some jobs that I don't want to fully disable but that share a category with jobs that I absolutely want done by some specialist, and there is no way for me to set the priority of that first non-essential job lower than some important general purpose job that doesn't share the category. ...Does this make sense? 1 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted March 28, 2019 Share Posted March 28, 2019 2 minutes ago, pacovf said: ...Does this make sense? => Yes Something like make an electronic engineer prefer tune up 1 Link to comment Share on other sites More sharing options...
WanderingKid Posted March 28, 2019 Share Posted March 28, 2019 Let's talk IceFan. No, really. My ice is heating to local temperature when the fan is, or is not, running. That seems somewhat odd. Next up, it's a manual wheeze wort. I can accept that, if the ice stays insulated a it actually does it's job. However... upon heating up the ice? This is unacceptable: 1 1 1 1 Link to comment Share on other sites More sharing options...
Gurgel Posted March 28, 2019 Share Posted March 28, 2019 Sounds very interesting! I love how we get a partially new game experience from time to time. Being in this since start of last year or so the experience has been refreshed nicely. 3 Link to comment Share on other sites More sharing options...
watermelen671 Posted March 28, 2019 Share Posted March 28, 2019 ...my work is never done, is it? Link to comment Share on other sites More sharing options...
SamLogan Posted March 28, 2019 Share Posted March 28, 2019 @Ipsquiggle Quote New Conveyor Shutoff Valve I feel it lack rail sensor to work with it no? Cause I don't where I get the logic signal? Link to comment Share on other sites More sharing options...
watermelen671 Posted March 28, 2019 Share Posted March 28, 2019 12 minutes ago, WanderingKid said: Let's talk IceFan. No, really. I find it weird that it looks like that. It should look like this: 1 Link to comment Share on other sites More sharing options...
WanderingKid Posted March 28, 2019 Share Posted March 28, 2019 1 minute ago, watermelen671 said: I find it weird that it looks like that. It should look like this: Not currently. Link to comment Share on other sites More sharing options...
watermelen671 Posted March 28, 2019 Share Posted March 28, 2019 Just now, WanderingKid said: Not currently. Interesting... 1 Link to comment Share on other sites More sharing options...
lunazone Posted March 28, 2019 Share Posted March 28, 2019 We need to remove Biohazardous and Strong Immune, they do absolutely nothing since immune systems no longer exist 2 Link to comment Share on other sites More sharing options...
WanderingKid Posted March 28, 2019 Share Posted March 28, 2019 There is a display issue with windowed mode getting into the dupes on the skills screen. I can't scroll down enough. There are at least two more dupes down there. Game is 1280x720 windowed mode. 1 Link to comment Share on other sites More sharing options...
Oozinator Posted March 28, 2019 Share Posted March 28, 2019 1 minute ago, WanderingKid said: There is a display issue with windowed mode getting into the dupes on the skills screen. I can't scroll down enough. There are at least two more dupes down there. Game is 1280x720 windowed mode. 36 morale and 0 expecting.. Link to comment Share on other sites More sharing options...
WanderingKid Posted March 28, 2019 Share Posted March 28, 2019 Just now, Oozinator said: 36 morale and 0 expecting.. Yeah. Older base. Skill experience doesn't translate from old job assignments. New base if you want things to work right, I'm using it for testing. 1 Link to comment Share on other sites More sharing options...
Mayveena Posted March 28, 2019 Share Posted March 28, 2019 New base. My fourth dupe can't learn any skills. Help appreciated. Link to comment Share on other sites More sharing options...
WanderingKid Posted March 28, 2019 Share Posted March 28, 2019 (edited) @jambell Thank you. My headaches thank you as well. That's exactly what those scanners desperately needed for me. __________________ In other news... I'm relatively sure my power plant doesn't have experience points. When it's not in a room and working right, however, it should probably have the same priority as the Neural Vaccillator. Edited March 28, 2019 by WanderingKid Link to comment Share on other sites More sharing options...
Gravityx Posted March 28, 2019 Share Posted March 28, 2019 53 minutes ago, pacovf said: Maybe it's just me, but a small change that would make my life easier would be if the job priority tab would only apply a +5 to the priority of given jobs, instead of +10. Sometimes I have some jobs that I don't want to fully disable but that share a category with jobs that I absolutely want done by some specialist, and there is no way for me to set the priority of that first non-essential job lower than some important general purpose job that doesn't share the category. ...Does this make sense? I think it would honestly be nice to just have an up/down arrow and a box to input a number 0-99 for each dupe/job. Link to comment Share on other sites More sharing options...
Flydo Posted March 28, 2019 Share Posted March 28, 2019 (edited) 2 hours ago, Sebastiangperez said: Guys , can you bring back the old water reservoir artwork ???? the new one sucks and dont make sense... Have both with different properties could be a good idea 2 hours ago, Zakery said: But new bioms.... new critters..... we want all, and now !!!!! AAAAAAAAAAAA we need BIG botton "make me happy" !!!!!!!! I will restart a game but not before new biomes come in the game Oh boy, i just go to take a look, i love the new material screen, the job seem more easier to manage, some good other thing too But they discretly insert new material, i can't wait for the new radioactive biome As far as i see they add also a look helium, pyrite, mercury and some other material that don't have any proper look yet like bitumen Edited March 28, 2019 by Flydo Link to comment Share on other sites More sharing options...
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