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[Game Update] - 299241


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  • Developer
  • Fix a crash when uprooting from planterboxes and farm
  • Corner Moulding decor item added
  • Jet Suit recipe is available whenever the Jet Suit tech is researched
  • Fix crash when Dupes try talking about master artists
  • Hooked up many new sculpture variations
  • Fixed Sculptures from showing as uncarved.
  • Sculptures and Canvases can now be flipped
  • Fix Vole Pups failing to dig
  • Rottable foods in cooker storage will no longer rot
  • Fix a crash if a building which had previously been built off the map finishes construction
  • Buildings in invalid locations can no longer be constructed
  • Decorative plants count towards a Room's decor requirements
  • Rottable foods inside buildings no longer have a blank bullet under them
  • Voles sitting still on solids now properly render as "buried"
  • Fix text input crash on Battery screen in Korean
  • Temperature slider now has a curved input, allowing the whole range to more easily be scrubbed
  • Baby Shove Vole sound effects added
  • Mini songs are correctly muted when opening the Duplicant Selection window
  • Carpet Tile footsteps
  • Materials list correctly lists both Breathable and Unbreathable gasses

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33 minutes ago, Ipsquiggle said:
  • Fix a crash when uprooting from planterboxes and farm
  • Corner Moulding decor item added
  • Jet Suit recipe is available whenever the Jet Suit tech is researched
  • Fix crash when Dupes try talking about master artists
  • Hooked up many new sculpture variations
  • Fixed Sculptures from showing as uncarved.
  • Sculptures and Canvases can now be flipped
  • Fix Vole Pups failing to dig
  • Rottable foods in cooker storage will no longer rot
  • Fix a crash if a building which had previously been built off the map finishes construction
  • Buildings in invalid locations can no longer be constructed
  • Decorative plants count towards a Room's decor requirements
  • Rottable foods inside buildings no longer have a blank bullet under them
  • Voles sitting still on solids now properly render as "buried"
  • Fix text input crash on Battery screen in Korean
  • Temperature slider now has a curved input, allowing the whole range to more easily be scrubbed
  • Baby Shove Vole sound effects added
  • Mini songs are correctly muted when opening the Duplicant Selection window
  • Carpet Tile footsteps
  • Materials list correctly lists both Breathable and Unbreathable gasses

 

View full update

 

still can't rotate wall pot

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When we are talking about QoL:

dumb.thumb.png.c6c8ed140923bbc8d44eed7a356397fa.png

I got 3 electrical engineers and I want my dupes to prioritize tunning up my generators

=> All 3 will prefer to run the manual generator instead of applying the tune up buff

And having ("manual generator count" + 1) duplicants prioritizing operate seems silly.

Edited by Lilalaunekuh
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3 hours ago, kurgut said:

What about metal refinery, it again produces lots of heat when processing steel (as in space industry upgrade), is that intended, or 'll be reworked?

if you mean this

image.png.8548cc4d3e0ba42ca1dad43b966837cd.png

then yes.. if it's not that that you're seeing... then it's a bug. 

 

Whilst I'm on the subject (because I was trying to figure out the new thermo value I need for my refinery coolant return valve) the units here are inconsistent with the information for the liquids (all in DTU/g/C no kj) and I'm using petroleum so I need to do the math.

Am I right in thinking 1 DTU is 1 kj? haven't been able to find a definitive answer in my looking so far... :( 

 

 

 

EDIT: NOOOOOOOOO.... they only extended the atmosphere thermo sensor to full range, pipe sensor is still capped at 300c... so never mind :(

Edited by LeftyRighty
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