Developer Ipsquiggle Posted December 11, 2018 Developer Share Posted December 11, 2018 Fix a crash when uprooting from planterboxes and farm Corner Moulding decor item added Jet Suit recipe is available whenever the Jet Suit tech is researched Fix crash when Dupes try talking about master artists Hooked up many new sculpture variations Fixed Sculptures from showing as uncarved. Sculptures and Canvases can now be flipped Fix Vole Pups failing to dig Rottable foods in cooker storage will no longer rot Fix a crash if a building which had previously been built off the map finishes construction Buildings in invalid locations can no longer be constructed Decorative plants count towards a Room's decor requirements Rottable foods inside buildings no longer have a blank bullet under them Voles sitting still on solids now properly render as "buried" Fix text input crash on Battery screen in Korean Temperature slider now has a curved input, allowing the whole range to more easily be scrubbed Baby Shove Vole sound effects added Mini songs are correctly muted when opening the Duplicant Selection window Carpet Tile footsteps Materials list correctly lists both Breathable and Unbreathable gasses View full update 12 5 Link to comment Share on other sites More sharing options...
Neotuck Posted December 11, 2018 Share Posted December 11, 2018 2 minutes ago, Ipsquiggle said: Rottable foods in cooker storage will no longer rot Rottable foods inside buildings no longer have a blank bullet under them Thanks 2 Link to comment Share on other sites More sharing options...
SackMaggie Posted December 11, 2018 Share Posted December 11, 2018 2 minutes ago, Ipsquiggle said: Buildings in invalid locations can no longer be constructed But what is invalid locations ? Link to comment Share on other sites More sharing options...
Nativel Posted December 11, 2018 Share Posted December 11, 2018 7 minutes ago, Ipsquiggle said: Rottable foods inside buildings no longer have a blank bullet under them So before that food was with bullets? So dupes are bulletproof? 2 Link to comment Share on other sites More sharing options...
Grimgaw Posted December 11, 2018 Share Posted December 11, 2018 10 minutes ago, Ipsquiggle said: Decorative plants count towards a Room's decor requirements Can you make Great Hall with just a simple plant now? Link to comment Share on other sites More sharing options...
Cairath Posted December 11, 2018 Share Posted December 11, 2018 Majestic <3333 Best update ever 13 1 Link to comment Share on other sites More sharing options...
jfc Posted December 11, 2018 Share Posted December 11, 2018 33 minutes ago, Ipsquiggle said: Fix a crash when uprooting from planterboxes and farm Corner Moulding decor item added Jet Suit recipe is available whenever the Jet Suit tech is researched Fix crash when Dupes try talking about master artists Hooked up many new sculpture variations Fixed Sculptures from showing as uncarved. Sculptures and Canvases can now be flipped Fix Vole Pups failing to dig Rottable foods in cooker storage will no longer rot Fix a crash if a building which had previously been built off the map finishes construction Buildings in invalid locations can no longer be constructed Decorative plants count towards a Room's decor requirements Rottable foods inside buildings no longer have a blank bullet under them Voles sitting still on solids now properly render as "buried" Fix text input crash on Battery screen in Korean Temperature slider now has a curved input, allowing the whole range to more easily be scrubbed Baby Shove Vole sound effects added Mini songs are correctly muted when opening the Duplicant Selection window Carpet Tile footsteps Materials list correctly lists both Breathable and Unbreathable gasses View full update still can't rotate wall pot Link to comment Share on other sites More sharing options...
Grimgaw Posted December 11, 2018 Share Posted December 11, 2018 (edited) Just now, jfc said: still can't rotate wall pot It still auto rotates. Edited December 11, 2018 by Grimgaw 3 1 Link to comment Share on other sites More sharing options...
jfc Posted December 11, 2018 Share Posted December 11, 2018 5 minutes ago, Grimgaw said: It still auto rotates. oh never noticed this 1 Link to comment Share on other sites More sharing options...
pinecone_kun Posted December 11, 2018 Share Posted December 11, 2018 37 minutes ago, SackMaggie said: But what is invalid locations ? I think it means like how when you try to build a building in the middle of the air that is an "invalid location" 1 Link to comment Share on other sites More sharing options...
LeifErikson Posted December 11, 2018 Share Posted December 11, 2018 52 minutes ago, Grimgaw said: Can you make Great Hall with just a simple plant now? No, you need a recreational item like a water cooler. Unless a single plant creates a rec room now. Link to comment Share on other sites More sharing options...
Nativel Posted December 11, 2018 Share Posted December 11, 2018 58 minutes ago, SackMaggie said: But what is invalid locations ? med bay Link to comment Share on other sites More sharing options...
rafker Posted December 11, 2018 Share Posted December 11, 2018 (edited) Fix crash when Dupes try talking about master artists Gotta check if it fixes my crash in game upd. no it doesn't( Edited December 11, 2018 by rafker 1 Link to comment Share on other sites More sharing options...
kurgut Posted December 11, 2018 Share Posted December 11, 2018 What about metal refinery, it again produces lots of heat when processing steel (as in space industry upgrade), is that intended, or 'll be reworked? Link to comment Share on other sites More sharing options...
Neotuck Posted December 11, 2018 Share Posted December 11, 2018 14 minutes ago, kurgut said: What about metal refinery, it again produces lots of heat when processing steel (as in space industry upgrade), is that intended, or 'll be reworked? Pretty sure that's intended Link to comment Share on other sites More sharing options...
Lutzkhie Posted December 11, 2018 Share Posted December 11, 2018 (edited) I got a lot a catch up but first, mind if I ask when is the official release? Edited December 11, 2018 by Lutzkhie Link to comment Share on other sites More sharing options...
Neotuck Posted December 11, 2018 Share Posted December 11, 2018 4 minutes ago, Lutzkhie said: mind if I as when is the official release? Grammer aside, an official release date hasn't been given yet. But we have been told it's soon 1 Link to comment Share on other sites More sharing options...
tzionut Posted December 11, 2018 Share Posted December 11, 2018 Thank you @Ipsquiggle chlorine gas problem solved The missing rocket parts problem persist. I will put this savegame in a bug report for tracking the problem 1 1 Link to comment Share on other sites More sharing options...
RonEmpire Posted December 11, 2018 Share Posted December 11, 2018 2 hours ago, Ipsquiggle said: Rottable foods in cooker storage will no longer rot Rottable foods inside buildings no longer have a blank bullet under them View full update All we need now is a fix to Rottable food on conveyer rails to not rot. Genetic ooze anybody? Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted December 11, 2018 Share Posted December 11, 2018 (edited) When we are talking about QoL: I got 3 electrical engineers and I want my dupes to prioritize tunning up my generators => All 3 will prefer to run the manual generator instead of applying the tune up buff And having ("manual generator count" + 1) duplicants prioritizing operate seems silly. Edited December 12, 2018 by Lilalaunekuh 2 Link to comment Share on other sites More sharing options...
Saturnus Posted December 11, 2018 Share Posted December 11, 2018 @Ipsquiggle Any word on when we can deconstruct the remaining ruin parts? 2 Link to comment Share on other sites More sharing options...
Lepeightl Posted December 11, 2018 Share Posted December 11, 2018 3 hours ago, Cairath said: Majestic <3333 Best update ever Ellie should get an additional buff from this. Link to comment Share on other sites More sharing options...
Lurve Posted December 11, 2018 Share Posted December 11, 2018 MORBO IS ABOVE AVERABE! 3 Link to comment Share on other sites More sharing options...
LeftyRighty Posted December 11, 2018 Share Posted December 11, 2018 (edited) 3 hours ago, kurgut said: What about metal refinery, it again produces lots of heat when processing steel (as in space industry upgrade), is that intended, or 'll be reworked? if you mean this then yes.. if it's not that that you're seeing... then it's a bug. Whilst I'm on the subject (because I was trying to figure out the new thermo value I need for my refinery coolant return valve) the units here are inconsistent with the information for the liquids (all in DTU/g/C no kj) and I'm using petroleum so I need to do the math. Am I right in thinking 1 DTU is 1 kj? haven't been able to find a definitive answer in my looking so far... EDIT: NOOOOOOOOO.... they only extended the atmosphere thermo sensor to full range, pipe sensor is still capped at 300c... so never mind Edited December 12, 2018 by LeftyRighty 1 1 Link to comment Share on other sites More sharing options...
Hellshound38 Posted December 12, 2018 Share Posted December 12, 2018 I am still upset I can't build plastic ladders over regular ones. 3 1 Link to comment Share on other sites More sharing options...
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