Lurve

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  1. The rocket interiors are a delight. Space constraints haven't been a thing in the game so far except in niche situations, so it's nice to have something new to optimize. Squeezing life support into a single-person capsule *should* feel cramped. That said there are a couple of things it might benefit from: A) "Opening" the capsule door to vent gas and liquids, to space if it's too hard to do it wherever the rocket happens to be. Or possibly dumping it out of the bottom of the rocket platform if it's landed? Whatever's easier to code. Given enough trips rocket interiors get a little swamp-assy, and it'd be nice to vent it all out without having to deconstruct 90% of the stuff in the capsule to put up pumps instead. 2) A feasible source of a little power. Something like a 1x2 or 1x3 combination battery/manual charger that's slower and weaker than a hamster wheel/battery, but takes up less space and lets dupes keep a light on or sporadically run a deoxy. D) A little space decor: A 1x1 lunchbox that can only hold a few kg of food, but can be kept in the CO2 layer and looks neater than a loose pile of grub on the floor. A drinky-bird decor item. This is a spaceship, there needs to be a drinky bird. A hanging puft on a chain that floats up when you're in space.
  2. The entire surface layer is deeply frozen and has tons of ice to melt. You can't possibly thaw the entire thing without deliberately trying. It's easier than a vanilla ice biome, in fact, because you can mine the abyssalite and just let your hydrogen roam free up there to conduct heat from your piping. If even that is insufficient, the teleroid has lots of wheezeworts which would be an embarrassment of riches for cooling a vanilla world, because its surface layer is one giant cold biome. IIRC, three are sufficient to cool an electrolyzer's output. My map is at 15 and counting. There are lots of cooling options other than suckling from a slush vent.
  3. Klei: so here's a start that plays a lot more like the vanilla game Everyone: but it plays a lot more like the vanilla game! I adore this start's teleroid. It's cozy AF.
  4. Could there have been some in the pipes beforehand? The sieve will only sieve polluted water. Clean water and salt water get passed through without energy use or heat generation.
  5. Do not want. There's too much cliquish infighting as it is.
  6. Now they don't need all 7 tiles free to get full production.
  7. NERD MODE ACTIVATED Frankenstein was the surname of the monster, who regarded himself as Victor Frankenstein's son. His first name was Adam.
  8. Your FrozenCore trait file is missing the additionalUnknownCellFilters tag. Compare it with the vanilla one.
  9. It is case sensitive. I would strongly advise using Dev for now, because Local will get caught in infinite restart loops if version information is not available in a mod. Dev (usually) gives you a stern warning and lets you proceed anyway. I'm currently making a topic in the mod forum about this. [ETA] No, it's some kind of hash check that's always returning that content has changed, not a versioning problem.
  10. I just wanted to add a quick note missing in the OP: the non-Steam mod folder for Linux users is ~/.config/unity3d/Klei/Oxygen Not Included/mods/Dev
  11. Volcanea is acceptably painful now: [ETA] Note this is with the new volcano traits. If the magma is spawning far enough from the starting biome to have a full abyssalite layer, it will. It then needs POIs to overlap with the abyssalite.
  12. Wrangling work on fliers now? Not being able to corral the little bastards was my tipping point. I get what Klei was going for with indirect control, but it just made something marginally useful into something not worth the trouble.
  13. The decor plants seem to provide different morale depending on what their surrounding gas is. Buddy bud is +26, radius 5 in polluted oxygen and (+15,2) in CO2. Mirth leaf appears to need < 800g chlorine, and bluff briar is CO2. Was it always like that?