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About hotmatrixx

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  1. " There was another kid, born same name (first and last), same day, same hospital as me. Nurses got us mixed up... until mum was handed a black baby! (apparently) "

    1. Mobbstar


      Ya must've made quite an impression to have ya username recognised years later on an entirely Klei-unrelated discussion.

  2. Oh, this is an interesting idea, thanks for posting it. [suggestion] just an idea, how about the option to get a 'randomized' Metabolisim, so it may be good, or bad, just like an RPG game? And I haven't tried this mod yet, but is it possible to 'see' what your current Mtbm/rate is?
  3. "2 cores I believe" ... it's an i7. They are a 4core with hyperthreading (the 4 cores split into 2 each and act like an 8 core) I'm a comuter tech, and it just bugged me, so I wanted to let you know. I could say more, but I shall refrain from my NerdRage.
  4. Version 1.0


    Puts it back where it came from! +++++++++++++++++++++++ Upon picking up a trap: *If a trap is empty, it will go into inventory. *If a trap has an animal, it retraps the same spot, without going back into your inventory +++++++++++++++++++++++ I fully intend only to release mods that I consider balanced, that don't make game play easier - read 'cheating' , or to fix what I perceive to be as issues or bugs that need addressing. I have a few ideas in mind. This is one of them. I need to give the utmost thanks to my new friend DevilXD who I met on the Klei forums; who created this mod for me to learn from! +++++++++++++++++++++++ If traps are empty when picked up, they act as normal. If traps are full (have a catch) when picked up, they automatically put the object in your inventory and resets the trap to where you had it This idea came from one of my trap farms. I got tired of ending up with traps in my hand inventory and rabbits in my hand that I then had to swap out to deal with. Vanilla / RoG compatible. +++++++++++ Also Download From The Steam Workshop
  5. ^^ @StayUpThere Well, I feel that you should have read the prior posts. It's a polite courtesy to do so. I know that I would feel put out if someone butted into a conversation, without having all the facts, and passed a comment or a judgement based on the subject material without having any foreknowledge of the conversations' context. In this case, what makes it even worse, is that it seems that what you have stated appears to be incorrect. Microsoft Changed their Policy regarding Indie Releases over 12 months ago, meaning that indie's can effectively self-publish on the XBox One, refer to this article for more information. More likely it would have to do with M$'s policy that all games released on the X1 are required to check in online regularly. But that's not really the reason, either.... as has already been stated, the real reason is that Klei has signed an exclusive deal with Sony
  6. Agreed. Necro. BUT SHUT UP ABOUT IT ALREADY Necro'ing old threads is FINE. It's what old threads are FOR. It's so that new people can learn FROM THE PAST SO GET OVER IT. It's a better approach than creating a new thread for an already existing topic. It shows that the 'Necromancer' has used the SEARCH function on the site before they used the "Post New Thread" one. So good on you for that. It's just a pity that @ByzantiumTheInfamous Necro'd a thread to tell us that our code was wrong, when I'm pretty sure it's right. Anyway, there are easier ways to bring up the map. Map Revealer Mini Tools Map revelation seems like cheating yourself of the whole point of this game (Exploration, Discovery, and Survival) to me, unless it is for modding and testing purposes.
  7. I disagree that it's spam... because the OP would have only posted once, and everyone else would have "reposted" it. I'm pretty sure the only way to spam a forum is to write unhelpful/random or useless comments in as many threads as you can, or to post the same thing in a new thread in every Subforum you can find, then repost those links in every subforum on the internet. Or something (yes, I know it was a joke, I was trying to quote it to carry the joke on. unfortunately I said something constructive that actually contained real information that you can learn from (even if it included a hyperbola). I'm just not funny. "But is iz try so very hard")
  8. What do you mean, 'if'? We'll be able to find out in DST - if she talks to others, she's haunted. If not, Woodie is mentally ill.
  9. Hey, I've uploaded all DevilXD Mods (and our collaborative ones) to Steam Workshop now. You should be able to find them all via This Link PLEASE NOTE this was done with the express permission of DevilXD.
  10. So that everyone knows, this was actually 'my' mod, DevilXD has helped me build it and has uploaded it here. He did so much of the work on this, I felt that he deserved the credit for the Mod. Basically, it was just my idea. I have uploaded the same file in the Steam Workshop
  11. Hey, Mouse. I wanted to stop by to let you knjow that I tried it, it wasn't really for me. I think the deal breaker was how much ist shows the Nightmares up even when they are normally un noticable when at 90% sanity. No disrespect to you or your work. Just not for me. Oh, and I think Player Rainbow should be a configurable option I don't know if charlie has a player model, but it would be epic if this lit her up.
  12. Love it. Mod is awesome, too. Clean, simple, balanced. not like 1000 (OK, about 384) other mods designed to make the game easier. Probably works with RPG HUD, because they don't touch the original icons. but they already got lots of cluttered numbers. So now one could Clutter it up even more, with doubleups! aawesome! {was going for funny irony - sounds weird and sarcastic on paper}. I use StatusPlus, I think this might break that one, as Status removes the icons. i might try this one in it's place, as i prefer the idea of "as close to vanilla as possible". I look to mods for more bug-fix type stuff, personally. Well done, @Mouse.
  13. Hey, DevilXD Wilst I was waiting for you to reply to my PM, I saw this, and then realized that it was yours! Too funny. I have another idea for population control for a mod, and it should be easy to implement; make their spawn point a visible/destroyable structure, like the Bone Mounds for Hounds, or Beehives for Bees.