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Game Modifications

725 files

  1. (abandoned) Always On Status

    This mod has been abandoned for a long time but rezecib made an up-to-date version of it, combined with another mod.
     
    Displays health, hunger and sanity values at all times. It's also possible to monitor naughtiness (Krampus) and temperature. There's also a beaver meter for Woodie.
    RoG and SW compatible.
     
    Mechanics   Temperature and naughtiness are hidden automatically when inside the caves since it's always at 20°c and none of the creatures increase your naughtiness. These mechanics exist in the game and weren't created by me. This mod just monitors them.
      Naughtiness :
      The naughtiness threshold for spawning Krampus is set to a random number between 30 and 50 as soon as you kill an innocent creature. Killing certain creatures increases your naughtiness. Once the cap reached, naughtiness is reset to zero and the new threshold is automatically set to a random number between 30 and 50. And Krampus spawns of course. There's a chance to spawn 2 or 3 Krampii after day 50 and 3 or 4 Krampii after day 100.
      Temperature :
      Thresholds and limits are not the same whether you are playing RoG or vanilla DS. RoG introduced overheating, which occurs at 70°C (154°F). That's second degree burn territory. So I halved the displayed temperature (temp°C/2 then converted to °F) so that it feels more natural in RoG. See below for details.
    * Vanilla game : The temperature ranges from -20°C (-4°F) to 40°C (104°F). If it goes under 5°C (41°F) you'll start shivering and under 0°C (32°F) losing health.
    * RoG & SW : The temperature ranges from -10°C (14°F) to 45°C (113°F). Over 35°C (95°F), you'll overheat. If it goes under 3°C (38°F) you'll start shivering and under 0°C (32°F) losing health. So careful !
     
    Compatibilities - Not compatible with RPG HUD Neat unless you deactivate the custom badges (for RPG HUD Neat, not Always on Status).
     
    How to install this mod   It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.     Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.

    355185 downloads

    346 comments

    Updated

  2. (abandoned) RPG HUD

    These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size.   The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too.     RoG and SW compatible.     Customization options   What both mods have in common : - Backpack slot : Yes/No - Amulet slot : Yes/No - Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45 - Piggyback speed penalty : Yes/No - Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20) - Storable backpacks : Yes/No - Containers size (chest and icebox, not chester) : Default/Large (16) - Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds. - Corner shortcuts (pause, map, rotate) : Show/Hide - Further zoom out without the game pushing it back to default.     What's only in the Neat version : - Custom badges : Yes/No - Naughtiness meter : On/Off - Thermometer : On/Off - Celsius/Fahrenheit - Wetness value : Hover/Always show - Clock text : Hover/Always show (for keyboard/mouse only)     Compatibilities - High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests. - Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges. - Compatible with Always on Status but custom badges are turned off automatically to avoid crashes. - If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it.     Playing with a controller   When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options.     Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell.     Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that.     How to install this mod   It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.     Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.     Quickest Q&A ever   Q : Will you port this mod to DS Together ? 
      A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. 
      Q : How can I help you ? 
      A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing.
          Thanks to everyone for your feedback which helps improve the mods tremendously.   If you like the mod, show it some love and rate it.   If you have any issues or suggestions, leave a comment down below.

    297635 downloads

    714 comments

    Updated

  3. Minimap HUD

    Adds a minimap to the HUD.
    On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=188251898
    The minimap is fully functional; it can be zoomed using the zoom map binds (defaulted to the mousewheel) and can be panned by clicking and dragging.
    The minimap can be collapsed by hovering over it and clicking the "Close Minimap" button
    The zoom levels of the minimap and the map screen are both saved and are independent of eachother

    FAQ
    Q: Is it possible to change the shape of the minimap?
    A: As far as I know, no, it is not possible.

    277081 downloads

    133 comments

    Updated

  4. Too Many Items

    Allows you to spawn any item you want. Press (T) to open spawn menu
    Side notes:
    - Might not contain all items (placable items aren't possible yet)
    - If you are missing an item, lets me know!

    232776 downloads

    289 comments

    Updated

  5. Display food/healing items values (hunger,health,sanity)

    Features



    Installation



    29.04.2014 update:
    Now you can minimize the displayed text (see the last screen of mod).
    If you interested, here is the instruction:
    - close the game
    - open mod folder;
    - copy two zip archives from folder new_fonts to folder \Steam\steamapps\common\dont_starve\data\fonts with replace
    - in mod folder open file modmain.lua, find line with text:
    GLOBAL.STRINGS.DFV_MIN = false
    and change it to text:

    GLOBAL.STRINGS.DFV_MIN = true
    - run the game
    After each update of the game you'll need to replace the fonts.
    Changelog:



    Screenshots:



    Forum thread

    197073 downloads

    62 comments

    Updated

  6. Backpack & Amulet Slot Mods

    Versions:
    Backpack Amulet Backpack and Amulet  
    NOTE: This mod does not support the small texture option.
    NOTE 2: I've only updated the BackPack and Amulet mod. No point in doing anything less (IMO).
    BackPad mod and BackPack and Amulet mod available. DO NOT ENABLE MORE THAN ONE!
    These Mods add 1 or two slots in equip slot depending on the download.
    So, now armor and backpack have different slots to equip plus Amulet.
    A big thanks goes out to kiopho for the Amulet code!
    Installation:
    Double-click the downloaded mod. DRAG the enclosed directory into your dontstarve/mods directory and enable on the games Mod screen.
    Again, DO NOT RUN MORE THAN ONE VERSION AT A TIME!
    More info, link below :
    Discuss this Mod

    180260 downloads

    107 comments

    Updated

  7. [MOD] Hero in the Dark


    “Hero in the Dark” – Is a traditional fantasy mod This mod will incorporate traditional fantasy elements and lore while retaining the artistic style and the survive or die elements of Don’t Starve. A large focus of the lore and design of the mod will be from D&D and other games/books within the genre. Barbarians, shadow knights, druids, Necromancers etc etc
    The goals of this mod are to make an alternate form of Don’t Starve, not to add on to its current game. We have added in creatures, events, more lvs, boss mobs, items, dungeons, unique leveling system, 12 playable character(not all characters are in yet)s, 100's of new recipes etc.
    Here is the first version of Beta. We are still looking for more artists coders and people to help with character scripts to join our team. We need things from Characters, items, monsters, terrain etc We are currently looking for 2 to 3 artists/animators and 1 to 2 people to help with character scripting. If you are interested please send me a pm.
    (Note: this is still in Beta, we are still missing some artwork and character scripts, I am not posting this to steam as of yet)
    (Note: if you are using a controller, you must disable spell books. To do this, hit the configure button on the mod page inside the game and turn off spell books)
    Please give feedback within this thread and bug reports here or in a PM to me. Don't forget to follow our mod and rate it!
    We now have our own sub forum here
    http://forums.kleientertainment.com/forum/64-mod-collaboration-hero-in-the-dark/
    http://forums.kleientertainment.com/topic/33476-mod-hero-in-the-dark/
    We now have our own Wiki !
    http://hero-in-the-dark.wikia.com/wiki/Hero_in_the_Dark_Wiki

    144233 downloads

    220 comments

    Updated

  8. Combined Status

    Works with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)
    This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.
    This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.
    Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.
    Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!
    Configuration options:
    Temperature: Whether to show the temperature of the player. Defaults to Show. Show World Temp: Whether to show the temperature of the world. Defaults to Hide. Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show. Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away. Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now. Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always. Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes. Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No. Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely. Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together (unless the Insight mod is installed), as  naughtiness is not available to clients. Defaults to Show. Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always. Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show. Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always. Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show. HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.

    136415 downloads

    104 comments

    Updated

  9. Where's My Beefalo?

    Now compatible with DLC!
    Playing DS for a pretty good amount of time today.I've decided that i need a direct path to my Beefalo.
    Adds minimap icon for the Beefalo.
    Requested and added icons for
    Mandrakes
    Mushrooms
    Chester's Eye_Bone
    Volt Goat
    Rocky the Rock Lobster
    Carrots
    Flint
    Rabbit Holes
    Don't like some icons
    Locate Where's My Beefalo\modmain.lua and open with notepad or what have you, then do this.Place 2 dashes in front of the AddMinimapAtlas you don't want to show.Save and close,thats it DONE!
    Example =
    --AddMinimapAtlas("minimap/babybeefalo.xml")
    AddMinimapAtlas("minimap/beefalo.xml")
    Special thanks to Rupture from klei forums for a cleaner more compatible code!

    110899 downloads

    71 comments

    Updated

  10. Wilson's House & Wilson's House With Light

    (Wilson's House)
    Wilson now has his very own Mud Hut.The hound attacks have slowed
    and Wilson has made the choice to use the resources around him to build himself
    well a Mud Hut. Working just like the Tent, but has many uses (500)
    The Mud Hut is craftable under the (Structures Tab) 10 twigs 10 cutgrass and 5 forest turf.
    (Wilson's House With Light)
    Sometime Wilson doesn't sleep much, and if warm out works at night cooking, crafting and so on.
    The Mud Hut is craftable under the (Structures Tab) 10 twigs 10 cutgrass and 5 forest turf.
    The hut now has a two way fireplace good for cooking and light.Smoke has been added also. The torch has been removed.

    101956 downloads

    109 comments

    Updated

  11. Max Stacks

    Stack all items to 99.
    Make non-stackable items stackable.
    Install:
    Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
    Start game and enable mod on the mods screen.
    Discuss >>
    This is my first attempt at a mod, if you encounter a bug or I missed an item please contact me via the Forums

    101945 downloads

    37 comments

    Updated

  12. Geometric Placement

    This should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).
    Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).
    Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.
    Description of the options:
    CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL. Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too. Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added). Show Build Grid: Determines whether it shows the grid at all. Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry. Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag.  Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked. Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it). Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things). Wall Grid Size: The number of points in each direction that it uses for walls. Sandbag Grid Size: The number of points in each direction that it uses for sandbags. Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork. Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations. Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests. Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off. Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf. Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead. Overlay Grid: Instead of letting points be hidden behind trees, beefalo, or the player, this makes them overlay on top so the full grid is visible.

    77048 downloads

    102 comments

    Updated

  13. Smarter Crock Pot

    Do you find yourself confused over the many recipes the crock pot offers?
    Do you need to check online before cooking?
    This mod alters to Crock Pot to show you what you're going to cook,
    without cooking it, saving you the time and from unfortunate mistakes.
    See upfront even the expected spoilage.
    in the game, when multiple recipes are available, the cooking product is chosen at random- now you can see every option before gambling.
    --odds display as percentages removed due to critical bugs.
    Compatible with DisplayFoodValues, for you to see the values of your cooking.

    68287 downloads

    39 comments

    Updated

  14. Industrial Resolution [discontinued]

    This mod introduces electricity and machinery to Don't Starve
    Do you want to fight Maxwell?
    Do you want to show the shadows who's boss?
    No revolution is complete without Coal and Electricity!
    If you agree with the above point, then this mod is like made for you. It introduces electricity and machinery to Don't Starve, without (wanting to) ignore its amazing feel of uncertainity and artistic developement.
    Modules

     
    Unlike most mods, this one is split up into several modules. As such, you can install the parts you want and don't need the rest! Furthermore, updating is easier. And of course this allows for third-party modules, the Treeslacoil by @Corrosive for instance.
    The following official modules are currently available:
    BASE brings electricity itself. This is the core mod, you need to install it. CRAFTWORKS allows advanced crafting. Being cheaper, but more complicated, this mod is ideal for whoever is concerned about resource management. UTILITY is tool- and survival-orientated. It offers electric alternatives for most basic elements needed to stay alive. MILITARY brings weapons, armour and miscellanious combat entities. This is what you want if you came here thinking of laser guns, power fists and electric fence. Robotics is not functional. Use at your sole discretion. Documentation

    If you install and enable Tomes of Knowledge, you can find or craft an in-game guide. It magically scientifically expands with updates. It should give you the idea, and is highly recommended. For more detailed information, read the changelogs or the source code.
    The old documentation thread is here. You might enjoy reading this story as well.
    Compatibility

    All modules are compatible with DS base and DS RoG. They are also compatible with ShipWrecked, though some things might not work, as this is not a high priority. DST support is possible in future but unlike as it stands.
    Industrial Resolution includes minor World Generation stuff and edits some game objects. In general, it should be 100% compatible with any other mod. If you notice problems in this regard, please do not hesitate to inform me!
    This modpack supports the following mods:
    Hack the Planet (options for electricitiy) Tomes of Knowledge (guide book) Steam Biome Up & Away (Storm Choke and Cloud Centrifuge become available, including ToK pages) If you want to see more cross-mod, tell me please!
    Credits

    I want to thank the following people for helping in the creation of Industrial Resolution:
    @Folthan for drawing the LED and giving me that software
    @NoobModder for drawing several IRM objects
    @Estel for praise and feedback
    @Mikeloeven for telling me to just do it and giving me that other software
    All users who suggested content or changes for their interest
    You for reading all of this and being (presumably) awesome

    60442 downloads

    77 comments

    Updated

  15. Mini Tools

    Shortcut keys from Test Tools. Please report any issues~!
    With the sinking of the titanic Test Tools, I thought I'd salvage the usable parts.
    Working Short Cuts:
    Ctrl + F = Free Crafting
    Ctrl + R = Speed Boost
    Ctrl + G = God Mode
    Ctrl + V = Time Scale
    Ctrl + I = Toggles Rain
    Shift + G = Next Phase
    Shift + F = Next Day
    Ctrl + Z = Next Season
    Shift + P = Delete Under Mouse
    CTRL + SHIFT + Left Mouse Button = Teleport
    CTRL + Right Mouse Button = Make Bookmark
    Shift + Right Mouse Button = Teleport to Bookmark
    Alt + R = Reveal Map
    Alt + T = Hide Map
    Updated Console Commands (hit the ` key): (thanks to chromiumboy)
    Example:
    Spawn ("log", 10) - puts 10 logs on the ground
    Give ("log", 5) - puts 5 logs in your inventory
    Note: Map hiding requires saving to the main menu and reloading the same game.

    39869 downloads

    58 comments

    Updated

  16. Season Clock

    Have you ever been playing and have no idea how long it is until the next season? How many days into the current season you are? Or what season was up next? Never fear, this mod should help.
    Features:
    Adds a clock that indicate the progression through the seasons.
    Indicates the current season.
    Hovering over the clock indicates the days into the current season and days until the next season.
    Compatible with the "Always On Status" mod.
    Compatible with Reign of Giants and all season duration combinations.
    Convenient options for:
    Autumn, Winter, Spring, and Summer Clock Segment Color
    Hover Text Format
    Hover Text Font Size
    Season Text Font Size
    Enabling Clock in Caves (toggle)
    Default Text to Display
    Clock Positioning Options

    38384 downloads

    33 comments

    Updated

  17. Up and Away

    Attention!
    We recommend that you also install the MemSpikeFix mod. This will lower the normally heavy memory load that occurs when you have multiple large mods activated, or many many small mods activated. If you are experiencing crashes or extremely long load times while having multiple mods activated, the MemSpikeFix mod may fix or alleviate these issues.
    The MemSpikeFix is available both as a forum download and as a Steam Workshop subscription.
     
     
    You know, you're a hard worker. Life in this desolate land is tough. You've got to fight to survive, scratching out a living in the dirt, clinging on by whatever means necessary. Just hoping that tomorrow will come.
    What if I told you there was more than this out there? That right above your head, up there in the sky there was a whole new world? A paradise unlike any other.
    Would you like to see it?
    I ask very little of you. For a small sum, a kingdom can be yours. The very land you tread is as soft as any mattress. There's food wherever you look. A veritable buffet of the sweetest treats you'll ever enjoy.
    Doesn't that sound good?
    Animals of all shapes and sizes will flock to you. Weird and wondrous sights a-plenty. What about a giant mushroom? What about a giant mushroom made entirely of jelly? There's all that and more.
    You don't have to stay here, jumping at shadows and living off bark. I shall wait for you on the road as rain falls. Come, come find me and I'll give you your freedom.
    Why not go Up and Away?
     
    Up and Away adds an entirely new world to explore. To get started, you must find the Shopkeeper, a suspicious fellow who will spawn along the brick road during the rain. Among the new content added, there is a new tech branch, new mechanics, and much more. For those in a rush, a preset has been added to simplify the process of gaining access to the land above.
    The mod is currently in alpha, and so there may exist bugs and incompatibilities with other mods. If you find any, do report it, as fixing any possible issues is a priority. Feedback is welcome and encouraged!

    38129 downloads

    228 comments

    Updated

  18. Infinite Tools

    InfiniteTools
    by tehMugwump
    All Staffs! and Sewing Kit fix
    - Let me know of any problem...!
    NOTE: Delete your old InfiniteTools directory.
    What it does (check modmain for more detail):



    Install:
    Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
    Start game and enable mod on the mods screen.
    Talk:
    Discuss this mod here

    35417 downloads

    34 comments

    Updated

  19. Storm Cellar

    -The Storm Cellar is a massive storage hole with 80 slots
    -The Storm Cellar is craftable under the Structures Tab
    -WARNING DO NOT USE SHIFT CLICK you may lost your items.Some people do some don't.Use at your own risk.
    -Recipe = 20 cut stone,20 wood flooring and 1 gold shovel
    -Note: For those that think this is unbalanced
    -9 Chest with 81 slots = 108 logs
    -1 Storm Cellar with 80 slots = 80 logs ,60 rocks ,4 twigs and 1 gold nugget
    -So the verdict is in, for convenience you must pay more
    -Besides all that BS, it's cool!

    33441 downloads

    23 comments

    Updated

  20. Fish Farm

    Base and RoG compatible
    The Fish Farm is a self sustaining food source.
    While exploring one day,Wilson came across what looked to be an old wash tub.Upon closer inspection he discovers that bees had built their hive on it.So Wilson the honey lover that he is,wants to collect the honey. Paying no mind to the water in the tub,starts to collect the honey,and when some droped into the warter he was startled.Wow what a big fish!So he looked into the water and noticed several big fish.At that point he decides to salvege the whole tub hive and all,so he could rebuild it for furture use.
    -The bees collect pollen from flowers,so the more flowers you have the better
    -Bees use pollen to make honey
    -Honey oozing from the holes you made in the box,feeds the fish
    -Fish then grow and multiply
    -There are 3 stages of growth,indicated by the number of fish you can see in the water
    -0 fish = you can harvest 0 fish
    -1 fish = you can harvest 1 fish
    -2 fish = you can harvest 2 fish
    -3 fish = you can harvest 3 fish
    -Growth speed depends on amount of flowers nearby.
    -Tip: With new DLC from Klei comes new seasonal bees, so don't build in your base if RoG is enabled,because bees are very dangerous!
    Otherwise your safe!
    -Recipe = 10 boards,2 fish and 4 bees
    Have fun! As always comments and suggestions are welcome

    30942 downloads

    42 comments

    Updated

  21. Advanced Farming

    The Advanced Farm is an agricultural breakthrough!
    -RoG compatible.
    -Advanced Farm offers wither protection.
    -Advanced Farm offers a faster growth rate.
    -Advanced Farm allows crop growth in cold winter conditions,although slower.
    -Advanced Farm has a cool transparent effect,like a green house.
    -Advanced Farm can be crafted under the FOOD TAB.
    Recipe = Alchemy Engine
    4 boards, 8 poop, 6 silk and 1 rope.
    Have fun, comments and suggestions are welcome.

    30896 downloads

    25 comments

    Updated

  22. Wilson's Cabin

    Wilson has grown tired of his tiny mud hut,and has moved on to bigger and better things.He has been working very hard to collect the proper resources to construct a cabin.At this point he has built and furnished himself with a bed,table ,chair,chest,log suit,football helmet,backpack,spear ,lantern,beefalo horn and fridge.Although these things are none clickable.I thought it would be cool if when close enough, you were able to gaze in to see all the work he's done thus far.
    Very tempting to make "Wilson's House With Light and Wilson's House" mods little more than a tent, I won't. To many people use them as is! So for those of you In need of a more balanced home,I give you the chance to do just that with Wilson's Cabin.
    -Wilson's Cabin uses at the moment =
    -Wilson's Cabin sleep times before perish = 100
    -Wilson's Cabin light = infinite fuel, with auto light switch on near/off far distance to cabin
    -Wilson's Cabin calories/hunger boost on sleep = 37, this is why there is food in the recipe.Besides who comes home after a long day and doesn't eat? How much? "Comments welcome!"
    -Wilson's Cabin sanity gain on sleep = 50
    -Wilson's Cabin healing on sleep = 60
    -Wilson's Cabin TUNING = dont starve\mods\workshop-207754436\modmain.lua
    TUNING.CALORIES_CABIN = 37
    TUNING.SANITY_CABIN = 50
    TUNING.HEALING_CABIN = 60
    TUNING.FINITEUSES_CABIN = 100
    -Recipe = 60 logs, 10 light bulbs and 5 meaty stews "Suggestions welcome!"
    -Meaty Stew Recipe Info = http://dont-starve-game.wikia.com/wiki/Meaty_Stew
    -Note: Light bulbs perish very fast,I suggest you put them in frige,freezer or lunch box along with stews

    28868 downloads

    31 comments

    Updated

  23. Wall Gates

    2.0 Changes:
    - new version of wall gates without recolor, they glow gold when you mouse over them
    - configuration options you can pick normal (default) or recolored version
    - you can pick recipe for wall gates, you can pick gears or electrical doodad (switched for more gold when RoG not enabled) or just gold for very cheap wall gates
    - you can open and close wooden and hay wall gate while holding a torch
    Different kind of walls, you can open and close them so they act like a doors. You can now close your base area and don't have to use hammer to get in/out and rebuild your walls.
    You can build Wall Gates using alchemy engine. To build one you need:
    1 wall segment, 2 gold nuggets and gears
    Wall Gates now drops gears when you hammer them.
    Build one Wall Gate and then repair it with it repair material (wall segments, stone, wood, cut grass) to get it higher.
    Now you can open/close up to 4 segments at once. Just make sure to use middle segments to open/close them.
    If you want multiply entrances/exits from your base make sure they are 2 normal wall segments away from each other so they wont be affected by other wall gates, as shown on screenshots.

    28615 downloads

    73 comments

    Updated

  24. Display Food Values v2.0

    New version of the previous Display Food Values mod, now compatible with Shipwreked.
    Enjoy ^_^

    27631 downloads

    24 comments

    Updated

  25. architectural geometry

    Still in distress for how to make your base beautiful? !
    Headaches for transplant ? !
    Just try this MOD.A little easier..
    7/30:WARNING!The version[no press],usage changed
    AND this part haven't test too much
    How to Use(This work like board game)
    When you build or transplant:
    no need to press any key ! it auto make it snap to grid(size 0.5).


    If hold the key "Ctrl" then the mod Disabled
    When you build(for fine tune):
    hold the key "p" then it will make it snap to grid(size 0.1).How to change key:



    notice:



    Discuss >>

    26859 downloads

    23 comments

    Updated

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