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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

9 Screenshots

About This File

Have you ever been playing and have no idea how long it is until the next season? How many days into the current season you are? Or what season was up next? Never fear, this mod should help.

Features:

  • Adds a clock that indicate the progression through the seasons.
  • Indicates the current season.
  • Hovering over the clock indicates the days into the current season and days until the next season.
  • Compatible with the "Always On Status" mod.
  • Compatible with Reign of Giants and all season duration combinations.
  • Convenient options for:
  • Autumn, Winter, Spring, and Summer Clock Segment Color
  • Hover Text Format
  • Hover Text Font Size
  • Season Text Font Size
  • Enabling Clock in Caves (toggle)
  • Default Text to Display
  • Clock Positioning Options


What's New in Version 1.2.0   See changelog

Released

  • - Added Clock Positioning Options.
  • - Above, below, right of, and left of Day Clock.
  • - Compatibility fixes for RPG HUD Mods.
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It looks like when equipping a backpack it will be hard to see the stats of the character. Especially the Wetness in RoG.

Nice work with the options. I'm using the Red, Yellow, Blue and Light Green combo currently and it works perfectly. An option to make the hover text as the default text would be nice as I can tell by the color what season it currently is. Or you know, not show text at all like the clock of "Neat" version of RPG HUD. :)

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It looks like when equipping a backpack it will be hard to see the stats of the character. Especially the Wetness in RoG.

Nice work with the options. I'm using the Red, Yellow, Blue and Light Green combo currently and it works perfectly. An option to make the hover text as the default text would be nice as I can tell by the color what season it currently is. Or you know, not show text at all like the clock of "Neat" version of RPG HUD. :-)

  I really like that idea of choosing the default text to show. I'll try to get that added today. Thanks for the awesome suggestions, really helping out the mod!

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Are you using the game's formula to calculate season length or did you just set the segmensts to be 20 and 15? Because in practice Winter and Summer last for 16 days instead of 15 and then this happens.

 

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@TeoSS69: I am using the game's internal calculations. The game's calculation of time into the season and time left sometimes does some some strange things. I'm looking into getting those adjusted for those cases.

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The current version, when set to "left of clock" brakes compatibility with the "Better Moon" mod, but it works in the other instances. So just  FYI for those using both the mods. Still waiting for a simplified version myself.

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Unfortunately, it doesn't works with RPG HUD modification. Tried with different settings of both mods. Without RPG HUD works perfectly

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Yea, i just wanted to know if you could help me.. or anyone for that matter. my season clock mod caused a crash and i dont know how to fix it. here's the crash report for anyone that knows what's wrong.

the following mod(s) have caused a failure:SeasonClock

...on't Starve DLC/data/../mods/seasonclock/modmain.lua:35:attempt to call global 'GetModConfigData' (a nil value)

LUA ERROR stack traceback:

C:Users/Alex/Desktop/DontStarve/Don't Starve DLC/data/../mods/seasonclock/modmain.lua(35,1)

=(tail call) ?

=[c] in function 'xpcall'

C:Users/Alex/Desktop/DontStarve/Don't Starve DLC/data/scripts/mods.lua(15,1)

C:Users/Alex/Desktop/DontStarve/Don't Starve DLC/data/scripts/mods.lua(414,1) in function 'SimPostInit'

C:Users/Alex/Desktop/DontStarve/Don't Starve DLC/data/scripts/gamelogic.lua (827,1) in function 'DoInitGame'

C:Users/Alex/Desktop/DontStarve/Don't Starve DLC/data/scripts/gamelogic.lua (927,1) in function 'cb'

anyone who can help, i appreciate it

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There seems to be a problem:

Generated a world with Random Autumn and Random Summer- which the clock said was 50 days for Autumn and a short summer.

Started in Autumn.

After 12 days, I saved and quit. Upon reloading, the clock tells me I am 4 days into Autumn, with 16 left until winter, and it is showing Summer as being very long (a huge chunk of the pie).

ETA: I died (lol) at day 38, which was still Autumn, so it was picking up the Season length correctly initially, just having some issues on loading a saved game.

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not Compatible RPG HUD Neat(version)

 

Just to add that this mod looks really awesome and I wish I could use it, but I really don't want to go without RPG HUD.  I'm using the latest RPG Neat All-In-One, and I don't get any Season Clock displayed at all, so I disabled it for now.

 

Thanks in advance if you do manage to get a version released that supports RPG HUD!

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