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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

4 Screenshots

About This File

Do you find yourself confused over the many recipes the crock pot offers?

Do you need to check online before cooking?

This mod alters to Crock Pot to show you what you're going to cook,

without cooking it, saving you the time and from unfortunate mistakes.

See upfront even the expected spoilage.

in the game, when multiple recipes are available, the cooking product is chosen at random- now you can see every option before gambling.

--odds display as percentages removed due to critical bugs.

Compatible with DisplayFoodValues, for you to see the values of your cooking.


What's New in Version 1.001   See changelog

Released

  • mod priority fixed mod compatibility.
  • Like 4



User Feedback



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It seems that the mod fails when you disable and reenable it. The crock pot bar is still as height as with the mod enabled but i don't see the additional slot or the preject button.

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Small error, when there are multiple outcomes of food I believe that it doesnt pick it randomly, instead it picks foods by priority, otherwise there'd always be a chance to get wet goop

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Small error, when there are multiple outcomes of food I believe that it doesnt pick it randomly, instead it picks foods by priority, otherwise there'd always be a chance to get wet goop

 

"not an error, a feature"

The game works the same way- it sorts all the valid recipes based on the priority, and the group with highet priority gets selected randomly. I cut/replicate the process in the middle, displaying the top priority group and the odds

( never saw any case of multiples other than baconandeggs+monsterlasagna. did you?)

 

if anyone could assist with sharing mod compatability issues (especially approving everything is ok), that would be great.

 

 

It seems that the mod fails when you disable and reenable it. The crock pot bar is still as height as with the mod enabled but i don't see the additional slot or the preject button.

 

 

are you sure that's how this is caused? an issue like this would have created more complaints by now. do you have any other mods? the part that you say is malfunctioning is the containerwidget.lua, try to see if any other mod overrides its (sadly,I do).

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Smarter Crock Pot is the only mod that has a containerwidget.lua that i am using :)

 

Mods that i am using: architectural geometry, AshFertilizer, AutoCatch, Birdcage, BreakTheIce, DeepFreezer, DemBones, DisplayFoodValues, FarmingForLight, FishFarm, HF_rpgitems, Madman's Fighting Pack, MinimapHUD, modwebber2, NoWarning, RPG HUD, SmartCrockPot, wisteria

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Nevermind i just figured out it's the fault of another mod i installed today. Disabled the other mod and this one is working just fine now. I will tell you if i get to any other problems after some deeper testing.

 

Latst Update: The mod fails to load on my existing game. I am in caves where i have no pot placed but as soon as i try to go to my base i get an error:
 

...rve/data/../mods/tap_mod/scripts/prefabs/cookpot.lua:142: attempt to call method 'OverrideAnimation' (a nil value)
LUA ERROR stack traceback:
        .../DontStarve/data/../mods/tap_mod/scripts/prefabs/cookpot.lua(142,1) in function 'oncontinuedone'
        .../DontStarve/data/scripts/components/stewer.lua(130,1) in function 'OnLoad'
        .../DontStarve/data/scripts/entityscript.lua(1161,1) in function 'SetPersistData'
        .../DontStarve/data/scripts/mainfunctions.lua(185,1) in function 'SpawnSaveRecord'
        .../DontStarve/data/scripts/gamelogic.lua(562,1) in function 'PopulateWorld'
        .../DontStarve/data/scripts/gamelogic.lua(757,1) in function 'DoInitGame'
        .../DontStarve/data/scripts/gamelogic.lua(929,1) in function 'cb'
        .../DontStarve/data/scripts/saveindex.lua(372,1)
        =[C] in function 'GetPersistentString'
        .../DontStarve/data/scripts/saveindex.lua(349,1) in function 'GetSaveData'
        .../DontStarve/data/scripts/gamelogic.lua(931,1) in function 'DoLoadWorld'
...
        =[C] in function 'GetPersistentString'
        .../DontStarve/data/scripts/saveindex.lua(66,1) in function 'Load'
        .../DontStarve/data/scripts/gamelogic.lua(1098,1) in function 'callback'
        .../DontStarve/data/scripts/playerprofile.lua(418,1) in function 'Set'
        .../DontStarve/data/scripts/playerprofile.lua(315,1)
        =[C] in function 'GetPersistentString'
        .../DontStarve/data/scripts/playerprofile.lua(313,1) in function 'Load'
        .../DontStarve/data/scripts/gamelogic.lua(1097,1) in main chunk
        =[C] in function 'require'
        .../DontStarve/data/scripts/mainfunctions.lua(637,1)

 Edit: Worst problem is i cannot use my savefile at all now... >.<

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The mod must not be used because it modifies some values which are going to be saved with the savefile. You will eventually get an error "value is not a number" or something like that in the stackable.lua from the game. Just play long enough and you will encounter this error. Made it to day 143 and then had to throw away my savefile...

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The mod must not be used because it modifies some values which are going to be saved with the savefile. You will eventually get an error "value is not a number" or something like that in the stackable.lua from the game. Just play long enough and you will encounter this error. Made it to day 143 and then had to throw away my savefile...

 

Fixed.

How to salve your save game

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open a chest to get an error and asks me to close the game or disable other mods. So only mod is activated.

 

Thanks at Google Translator.  :happypigs:

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Have you fixed the error in the mod too? I already changed the file where the error occures on the first time i encountered the error. I didn't know what caused the problem at that time but i already added a number check back then. Unfortunately the game kept crashing on a different line then. You should really check which part of the mod is causing the wrong value.

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Have you fixed the error in the mod too? I already changed the file where the error occures on the first time i encountered the error. I didn't know what caused the problem at that time but i already added a number check back then. Unfortunately the game kept crashing on a different line then. You should really check which part of the mod is causing the wrong value.

The error was called because I was saving values like "100%" (string) in the stackable(number) component( which I'd really hate to overwrite). I decided to not take any chances and disable that feature. I would have loved to fix that myself but the problem never occured for me and my info is based on one log. its possible to perhaps use a regular number or a fraction, but as the mod now grown, it scares me to try again.

If interested, the feature is now commented on lined 139,140. any risk takers may uncomment them and delete the "..%".

 

Note you must download the new version, recommended from steam if possible.

I sincerly hope everything is okay now, as I won't have much time to update.

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Random crashes while opening containers from other mods.

 

...rkshop-222342168/scripts/widgets/containerwidget.lua:117: attempt to perform arithmetic on field 'side_align_tip' (a nil value)
LUA ERROR stack traceback:
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-222342168/scripts/widgets/containerwidget.lua(117,1) in function 'oldOpen'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-207427039/modmain.lua(764,1) in function 'Open'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/screens/playerhud.lua(156,1) in function 'OpenContainer'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/container.lua(232,1) in function 'Open'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/actions.lua(188,1) in function 'fn'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/bufferedaction.lua(19,1) in function 'Do'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua(873,1) in function 'PerformBufferedAction'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraphs/SGwilson.lua(1450,1) in function 'ontimeout'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(458,1) in function 'UpdateState'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(515,1) in function 'Update'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(111,1) in function 'Update'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua(121,1)
scripts/frontend.lua(707,1) SCRIPT ERROR! Showing error screen    
 

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It shows the crock pot's slot piece as longer, but doesn't show what I'll cook up when I enter 4 foods. Do you have a list of mods that might bw disturbing it working properly? I installed the 55 slot RPG version one because I have that enabled but it still doesn't work so I'm assuming it's one of the other mods I have. Any idea of which mods this thing doesn't work with?

It seems that the mod fails when you disable and reenable it. The crock pot bar is still as height as with the mod enabled but i don't see the additional slot or the preject button.

/\ this is what I'm talking about.

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Random crashes while opening containers from other mods.

 

...rkshop-222342168/scripts/widgets/containerwidget.lua:117: attempt to perform arithmetic on field 'side_align_tip' (a nil value)

LUA ERROR stack traceback:

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-222342168/scripts/widgets/containerwidget.lua(117,1) in function 'oldOpen'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-207427039/modmain.lua(764,1) in function 'Open'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/screens/playerhud.lua(156,1) in function 'OpenContainer'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/container.lua(232,1) in function 'Open'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/actions.lua(188,1) in function 'fn'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/bufferedaction.lua(19,1) in function 'Do'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua(873,1) in function 'PerformBufferedAction'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraphs/SGwilson.lua(1450,1) in function 'ontimeout'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(458,1) in function 'UpdateState'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(515,1) in function 'Update'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua(111,1) in function 'Update'

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua(121,1)

scripts/frontend.lua(707,1) SCRIPT ERROR! Showing error screen    

 

 

I had similiar crash, probably from another mod activated, so I fixed this one:

 

--- SmartCrockPot/scripts/widgets/containerwidget.lua	2014-01-30 03:51:02.000000000 +0200+++ SmartCrockPot_fixed/scripts/widgets/containerwidget.lua	2014-02-18 00:11:33.076462952 +0200@@ -113,7 +113,7 @@  		slot:SetPosition(v) -		if not container.components.container.side_widget then+		if not container.components.container.side_widget and container.components.container.side_align_tip then 			slot.side_align_tip = container.components.container.side_align_tip - v.x 		end 		@@ -184,7 +184,7 @@ 		--give location 		slot:SetPosition(self.container.components.container.widgetutilslotpos[1]) -		if not self.container.components.container.side_widget then+		if not self.container.components.container.side_widget and self.container.components.container.side_align_tip then 			slot.side_align_tip = self.container.components.container.side_align_tip - self.container.components.container.widgetutilslotpos[1].x 		end 	end

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Whatever... Just make this mod work with the others. It's not like it crashes for me, but it's like it doesn't exist with other mods activated!

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Thanks so much for this mod, I love it - very useful.  I find it very frustrating to accidentally create wet goop, such that I was always checking the Wiki page before making anything.  It's much better being able to check in game, so now that I can I tend to experiment more rather than just browsing the Wiki recipes.

 

Thanks also to unixway, I was able to get the mod to work by applying his patch.  (Great username BTW; I'm a UNIX sysadmin myself :) )

 

If the author is still around it'd be awesome if it could get an update with that patch applied, and the API version updated etc - then everyone could enjoy it without needing to know how to patch files.  But it's working now for me anyhow, so thanks again!

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awesome, this mod is definately really usefull. im gonna try it out when I play this game later today, thanks for the mod keep up the great work.  :)

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I wish someone adapts this for Don't Starve Together.

 

Most of my friends I dragged into this game find these recipes very hard to memorize, and use only 1 or 2 recipes throughout the game.

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