Single LINK (DS)
Together LINK (DST)
Wilson 2.0 is a character for personal use. Feel free to use this character and give feedback.
- More Health
- More damage
- Maxwell powers (Soon)
By AmaLeeHowdy! AmaLee here to present to you a playable character mod for Don't Starve and Don't Starve Together; Maxwell's assistant, Charlie!
(If you're not sure who Charlie is, may I perhaps persuade you to take a look at the William Carter Puzzles?)
This description is for all the basic stuff. I'll provide a few more tidbits on the forum thread you can find here.
Currently, I have her uploaded to Steam Workshop here:
How this mod was possible:
Charlie was made with the Extended Sample Character Mod provided by Dleowolf!
TheDanaAddams' tutorial was also a big help in some of the scripting processes that need to be done to get her perks to work.
The text for her name in her big portrait for DST was graciously given by Jeff Agala over on tumblr, which may be found here!
Thanks to The Noon Fish and Dryicefox for helping me out with her ghost and sounds!
Basic information on the mod:
Charlie's character design was based on the designs seen in 8th William Carter Puzzle. Currently, she has two different "perks": her sanity is drained at a higher rate (x1.25) and her damage updates depending on the time of day. Currently, the rates are as follows:
This should apply to all equippable weapons, as well as disarmed damage.
Charlie has custom sounds available (meaning she gets her own voice!) in Don't Starve AND Don't Starve Together! Unfortunately, there is a problem with Steam Workshop where custom character mods with custom sound won't get added into the mod lists of players who are subscribed to said mod. So! Charlie with custom sound will only be available here. Please make sure when playing DST that all of your party has the same version of the mod! Sorry for the inconvenience!
(Note: This character will be differentiated from the custom-soundless one as "Charlie (Sound)")
Thank you for checking out my mod! May all of your adventures be gruesome, and if you have any suggestions, please visit the thread linked above!
By DanielanceThe fluffy prince from Deltarune in Don't Starve Together.
This mod has many config options, you can use them to adjust the mod your liking.
A skin has been added, it's in bottom the dress tab
Toby Fox for Deltarune and Ralsei
Dragon Wolf Leo for Extended Sample Character
FuzzyIggyPoyo for mod testing
Leonardo Coxington for nightvision code from Playable Pets mod
Waloogi686869 for ideas and general assistance
ZupaleX for initial damage modifier creation
IronHunter for the modification of the damage modifier
DudeDude for the Starver's Carol midi used as a base to make Ralsei's carol
"Determination" Font used in description created by Haley Wakamatsu
The people in the steam discussions for pointing out issues and suggesting changes
By K1NGT1GER609Warning this mod uses some language and graphic quotes, if you do not approve then don't download.
You play as the whaler from dishonored (after the events anyway) who's taking a chance to make as much gold as he can before his powers fade away forever. More lore here that's being overlooked and you really just want to just jump to his stats and abilities (jeeze I spent over a month working on this man).
+You have access to 8 different powers that give you the edge over your enemies and frankly your fellow players.
~Many powers require the Prestihatitator for the first tier of upgrades and the shadow manipulator for the second tier
-Your powers run off of sanity, so once you reach below 100 sanity you can't use them anymore
-You start off with 100 hitpoints and won't last long in combat
-HUGE DISADVANTAGE: You prefer to be lightweight and fast, thus you reject many armors, weapons, headwear, and statue parts to carry or wield. Limiting your choices severely! (Its recommended to be experienced in order to survive)
-You didn't get here by normal means, and the (dst) world knows that. Once you die the world will get rid of you and return you the character select screen without the whaler being an option. Your mission is a high reward and high risk afterall, you could restart the server and rollback but if you die a lot this disadvantage will get to you. (This disadvantage also makes death meaningful again).
Health: 100 -> max 140
Sanity: 300 -> max 360
Notes: The mod will conflict with anything trying to tell health of mobs as the summoned assassin's aren't in their recorded lists. Strangely the game crashes upon closing it down but there's no error in the report, whether this is concerning is unknown as the game has no problems starting up and loading the character.
it is recommended to add this mod for maximum use of all items:
Updates: Unknown at this time.
Refer to the discussions links below for more info:
Will this mod be on don...*covers your mouth* Let me make it clear that I'm not going to waste my time on the single player due to the pushback on the stalker mod and quite frankly that game's player base is dwindling more and more. I could say more negative reasons but I'll hold back.
Also checkout Mindmaster's mod:
My other work:
Special thanks once more to mr Saval for the artwork, mindmaster for ai experimentation, Arkane Studios for the character and music, and thanks from the musha mod that inspired some of the code.
By DanielanceThe personified Vocaloid software in Don't Starve Together.
The creators of this character
Dragon Wolf Leo for Extended Sample Character
Stat change concepts by Mistor Love and Lolabuns
By bruteforceA morbid and neurotic axe swinger who refuses to take off her coat.
Skilled with axes. Enjoys fishing. Loves violence. Has trouble digesting meat. Abhors caves and open sea. Only wants to wear her parka, falls apart without it. Spawns with a fishing rod and an axe, with the parka nearby.
Requires Shipwrecked. Can be used in RoG worlds when SW compatibility is chosen at world generation.
AXES ---- Does more damage with axes, luxury axes, and obsidian axes.
MURDER ---- Tiny sanity gain on successful strike, scaling sanity gain when mob is killed.
ENVIRONMENT ---- Aggressive sanity drain when at sea or in caves.
VULNERABLE ---- Without parka, character is more fragile physically and mentally.
FISHING ---- Fishing rods have more durability, successful casts result in small sanity gain.
HUNGER ---- Hunger drains faster than average.
MEAT ---- All hunger and health gains from meat and meat dishes are halved.
WEATHER ---- Small sanity gain during rain/snow.
KRAMPUS ---- Higher naughtiness threshold.
TRAVEL ---- Wormholes and electric isosceles don't drain sanity on use.
GATHERING ---- Certain items can be picked quickly.
RECIPES ---- Starts with some recipes known, like fishing rod, luxury axe, and shovel.
CHEST SLOT ---- Only parka can be equipped.
INVENTORY -- 14 slots.
ARMOR -- Provides some defense with no durability concerns.
ELEMENTS -- Some protection against cold, moisture, burning, and wind.
AURAS -- Dulls sanity loss around disturbing things and darkness.
EFFICIENT -- Slows hunger drain, though rate will still be faster than average.
STRESS -- Immediate sanity loss upon unequip, in addition to losing the above features.
BIG & HEAVY -- Can't be carried in inventory.
MENTAL NOTE -- Mini-map icon in case you misplace it.
____SEAM RIPPER (item)
SALVAGE -- Convert useless chest slot items into useful materials.
CRAFTY -- Also works on head slot items.
RECIPE -- Requires 1 red gem, 1 hammer, and 1 sewing kit to make. Recipe found in Dress tab, available at start.
CHOP -- Cuts down trees faster than a traditional axe.
CUT -- Also functions as a machete.
TOOL -- Can't be used for combat.
RECIPE -- Requires 2 twigs, 4 flint, and 1 swordfish to make. Recipe found at the bottom of Tools tab, available at start.
____HUNGER HAT (item)
SLURPER PELT -- Adds a use for the pelts since the character can't equip the Hunger Belt.
HUNGER AND HAPPY -- Functions identically to the Hunger Belt.
LIGHT -- Gives off the equivalent of a light bulb when worn, keeping Charlie away.
FURRY -- Provides a tiny amount of insulation.
RECIPE -- Requires 3 slurper pelts, 2 light bulbs, and 2 nightmare fuel to make. Recipe found at the bottom of the Magic tab when using the Shadow Manipulator.
____SCALE HELM (item)
SCALES -- Adds a use for dragonfly scales since the character can't equip Scalemail.
ON FIRE AND HAPPY -- Functions identically to Scalemail.
RECIPE -- Requires 1 scale, 1 football helmet, and 2 pigskins. Recipe found at the bottom of the combat tab when using the Alchemy Engine.
Meat penalty -- Adjust up/down or turn off.
Terrain sanity loss -- Adjust up/down or turn off.
Kill sanity gain -- Adjust up/down.
Axe damage boost -- Adjust up/down.
Movement speed -- Adjust up.
Lock chest slot to parka -- Turn on/off.
Sanity loss on unequip -- Turn on/off.
Parka combat defense -- Adjust up/down or turn off.
Parka against sanity drain -- Adjust up/down or turn off.
Parka weatherproofness -- Adjust down or turn off.
Abyssal toggle -- turns on abyssal skin. Cosmetic only.
BACKPACKS -- Attempting to pick up any sort of backpack will cause the character to unequip and drop her parka. I don't know how to fix this but believe it has something to do with them both being containers. It doesn't affect playability, it's just sort of annoying to take the sanity hit on unequip and pick up the parka off the ground. I have added a configuration toggle to turn off sanity loss on unequip if you can't remember to not pick up backpacks.
SEAM RIPPER -- Doesn't work on thatchpack and sea sack. I'm okay with this since they're flammable and thus easy to get rid of.
ADVENTURE MODE -- During the final world in Adventure Mode, you will be locked out of the resources contained in the backpack at spawn since backpacks can only be opened when equipped. You can get around this by simply toggling off the chest lock in the config options if you feel you really need what the backpack contains.
TO DO LIST
-- Substantial playtest.
-- Editing pass over speech file to unify tone and narrative, check for describe discrepancies.
-- Compile a list of crafting materials whose main use is for chest slot items. Create alternate uses for these, likely specialised axes and hats to fill weapon and amulet/armor progression gaps.
-- Redo character select portrait.
-- Second pass on maxechete texture, need to adjust handle width.
-- Configuration for starting inventory.
-- True abyssal character variant.
-- Lackey or talking item.
-- Remove sanity loss from using Telelocator Staff.
How much sanity is gained on kill is dependent more on the monster than the modifier, so even when tweaked high, the difference won't be particularly evident for weak monsters
If the character is too difficult/not difficult enough, remember there are config options. You can render meat and meat dishes practically worthless with the highest setting. Want to be a glass cannon berserker on the edge? Tune down parka comfort and defense, ramp up terrain penalty, axe skill and sanity gain on kill. Live as an ocean nomad? Turn off terrain penalty and tune down meat penalty. Don't suffer unless you want to.
This mod is compatible with extra slots for backpacks and amulets. I've not tested extensively since it defeats the spirit of the character but found only a minor issue with inventory overflow. Items will not automatically insert themselves into the backpack on pick up, the backpack must manually be opened and items inserted by hand. I feel this is more a realistic feature than a bug if you do intend to go this route.
This mod is also compatible with display food values. When you hover over meat items, they will show the correct character-specific food value.
By BraveChickenBack to nature
A pack of 3 characters.
Compatible with [DS] and [RoG]
Steam Download link
I still can't believe that I finally finished my first mod ever! In just few days, after researching and studding the game's files, I managed to learn enough of the basics to be able to achieve most of the things I needed for my mod. And for the other ones, I tried giving all of the credits of the mods that I found helpful in the script of my mod. (I was too shy to ever ask for help, so it was a long few hours/days of headache and studding of the game files, to try and understand how things work to be able to alter them in my mod X___X; )
My project was quite ambitious as for someone that literally knew one big 0 about how to code this game, but I never gave up on it. I have worked with complicated coding before on advanced custom stories for Amnesia the dark descent, so I thought "Pfft. Don't starve? How hard can it be? It's probably gonna be a breeze!" ...umm... Yea... Nope. XD That actually was a lot harder that I expected. But then again... Most things are hard before they become easy XD
So 4 months and about 300 hours of testing later, this mod was born! XD
The artwork and characters are made by me. And of course... (I don't think I need to mention it but I will anyways) Feel free to use the coding I made for my mod if you'll find it helpful, or even change it to use it in your own mod if you wish.
However, please DO NOT reuse any of the art that I made for this.
Thank you, and I hope you'll enjoy my mod! ^-^
(Also, sorry if there are any typos anywhere. They tend to escape me. XD Evil typos! :U )
About the mod
The mod contains 3 different characters. (Wool, Weem, and Waan)
Each character has different perks, custom speech, and special items.
All of the characters are taller than the normal Don't starve characters and have different analogies/anatomy.
They all also have their own custom character selection frame.
(You can check for them in the description below or in the pictures attached to this mod.)
Keep in mind that this mod resizes the headwear of the characters. So if you'll be playing with a normal Don't starve Character while having this mod on, then the headwear will look small on them.
Do not use this mod along with any other mods which transfer anything from SW to DS/RoG.
It might crash your game or kill your character. (If you're playing with Wool, Weem or Waan.)
Please do not attempt on making this mod compatible with SW or DST on your own.
Thank you for reading and for understanding.
I hope you'll still enjoy the mod the way it is.
Wool is a peaceful, sweet, deer-like creature which loves nature and gets heartbroken when he sees plants suffering or getting hurt. He sees the life of plants on an equal level as the life of any other living creature, making him sad that he needs to hurt them in order to survive.
Wool isn't the easiest character to play as. He loses sanity pretty quickly while gathering resources, and he gets hungry fast. Wool also has a very useful fried, a wisp. She can glow in the dark, heal his HP and recover his sanity. The wisp wakes up from a pearl which is Wool's special item that he starts with. The pearl can also be upgraded into a blue pearl, fire pearl, silver pearl, or golden pearl. Each pearl wakes a different wisp with different helpful perks.
HP - 200 | Sanity - 120 | Hunger - 90
- He is not scary to "prey", so animals like rabbits and gobblers won't run away from him.
- He loses no sanity during nigh.
- Standing near dark flowers, wearing the fashion melon, and digging up graves does not decrease his sanity.
- He can regain sanity by standing near trees, rabbits, beefalos, flowers, and by planting trees.
- He has increases defense.
- Starts with the recipe for healing salve unlocked.
- He will spawn a butterfly from time to time. (That's just to make sure that he will always have some way to restore sanity while the Wisp is resting)
- He can pick up the spiky bush without getting hurt.
- He gets less hungry from eating flower petals. (+3) (dark petals give him no penalty)
- Beefalos see him as one of their own and will not attack him even during mating season. They will also dash to protect Wool upon witnessing him being attacked.
(They will still attack if attacked)
- He can warm himself up by standing near beefalos.
- He can see beefalos on the map.
- His fur keeps him warmer during winter. He also takes less damage while freezing.
- His Wisp can heal his sanity and health, and she glows in the dark.
- He won't be attacked by killer bees if he won't bother them. (Killer bee hives are still a danger though)
- He loses sanity while chopping down trees, picking flowers, grass, or any other plant. (except cactus)
- Loses sanity while standing near tree stumps, burned trees, drying racks, and while wearing moggles, garland, or holding grass umbrella, or ham bat.
- Loses A LOT of sanity from burning plants and trees, and from heads on a pole.
- Loses large amount of sanity from eating mandrakes.
- Killing any living creatures (animals and monsters) decreases his sanity. (The amount of sanity loss varies depending on the killed creature)
- He does not regain any sanity from scalemail.
- He is a herbivore and can't eat any meat nor any crock pot food that can be made with meat.
- He gets hungry fast.
- Wisp needs few days to recharge, and is not fast enough to catch up with Wool while he runs. (on a road or with a walking cane)
(Some foods also work differently on Wool.)
- Durian - HP.0 Sanity.0
- Cooked durian - Sanity.0
- Red cap - HP.5 Hunger.12 Sanity.0
- Red cap cooked - Hunger.12 Sanity.0
- Green cap - HP.0 Hunger.12 Sanity.5
- Green cap cooked - HP.0 Hunger.12 Sanity.15
- Blue cap - HP.20 Hunger.12 Sanity.0
- Blue cap cooked - HP.20 Hunger.12 Sanity.10
- Dragonpie - Sanity.10
- Powcake - Can't eat.
- Taffy - HP.0
- Stuffed eggplant - Can't eat.
- Wet goop - Can't eat
- Goat milk - Sanity.20
- Watermelon - Hunger.60
- Cactus flesh - HP.0
- Lichen - Sanity.0
Wisp is Wool's little companion, which when awoken will follow Wool and assist him with her light and heals.
Wisp awakes from the pearl which Wool carries. It takes 1-3 days for each pearl to fully charge.
When a pearl is charged, place it on the ground and wait 10 seconds for the wisp to wake up.
Every wisp will stay with Wool for 1 full day. (Starting from the moment it was awoken)
Only the silver and golden wisp will stay for longer time.
After the wisp's time will be up, it'll turn back into the original Sleeping pearl (White pearl).
Wool will now announce when Wisp will be about to go to sleep.
The 1st cue "Wisp seems tired" will be given by Wool when there will be about 2 minutes left on Wisp's timer.
The last warning "Wisp is really tired" will be given by Wool when there will be about 1 minute left on Wisp's timer.
Wool will also say "Rest well, my little friend" once Wisp falls asleep, helping players notice that Wisp is no longer following them.
To avoid ending up in the dark when the wisp will suddenly fall back asleep, awake your wisp during the day or dusk.
Weem is a highly educated and intelligent water creature of the night. She loves solitude and spending time learning new things or crafting magical items. She is not too interested in technology related objects.
Weem can be a pretty difficult character to play as, as her sanity and health keeps on decreasing during the day, and can easily kill her if she won't be properly taken care of.
She, however, has all of the magical/ancient necklaces and staff (along with few other magical/ancient recipes) already unlocked from the start, and along with her ability to craft gems and use magic without sanity loss, can make her a powerful character when using magic.
HP - 160 | Sanity - 150 | Hunger - 150
- Planting butterflies will make a dark flower appear instead of a normal one.
- Her speech can provide the player with few information about the inspected objects. (But they tend to be long)
- Regains sanity during night and in caves.
- Rain heals her sanity and health.
- Spiders and merm don't mind her but will still attack her if attacked.
- Ghosts won't case her even if attacked. (She will still get damaged on contact)
- She can craft gems, thulecite, living log, spiderhat, and walrus tusk.
- She has most of the magical/ancient recipes unlocked from the start.
- She can use the magic/ancient staff without any sanity loss.
- She can craft from the unlocked ancient recipes without being near the altar.
- She can craft a stuffed spider which will make spiders protect her upon witnessing her being attacked.
- Can craft a rainshell which will call rain when played.
- She glows in the dark. (Her glow increases during rain and in caves/underground)
- She runs faster during rain and in caves/underground.
- She can grow and cut her hair to receive silk.
- She doesn't lose sanity from moisture. (But still dislikes wet clothes)
- She can always see the closes sinhole (cave entrance) to her always uncovered on the map when loading/starting the game.
- Bug net last for much longer when she is using it. (-1% per use) (Just because she needs a lot of butterflies to create more dark flowers for her crafts.)
- Loses A LOT of health during day.
- Loses sanity during day and dusk.
- Overheats fast.
- Pigman and bunnyman hate her and will attack her on sight.
- Catcoons dislike her and will attack her if approached too close.
- She can only eat meat and drink blood. (She prefers her meat RAW)
- Most crock pot foods which can be made with veggies or fruits will damage her health.
- Fishsticks - HP.-10
- Fishtacos - HP.-5
- Kabobs - HP.-20
- Meatballs - HP.-20
- Perogies - HP.-20
- Unagi - HP.-20
- Guacamole - HP.-20
- HotChili - HP.-20
- Mosquito's blood sack - HP.10 Hunger.8 Sanity.30
- Meaty stew - HP.-2
- Cup of blood - HP.30 Hunger.5 Sanity.3
- Monster blood - HP.3 Hunger.5 Sanity.30
Waan is a cheerful adventurer, filled with love towards technology, lots of excitement, and bad puns. He is always ready to explore, and when he doesn't talk about food or adventure, he loves making fun of everything around him. He in reality is a young prince who always tries to escape his kingdom as he loves the though of adventure a lot more than the though of becoming a king.
Waan is not too difficult character to play as. He is a very good character for players which love exploring the map and rarely stay in one place or around the camp area. He still might cause troubles during winter as he freezes fast.
HP - 120 | Sanity - 200 | Hunger - 150
- Starts with a backpack, food, a compass, his boomerang Boomy, his royal scarf, and a thermal stone.
- Loses no sanity during night.
- Can't lose any sanity due to food.
- Loses no HP from any kind of meat nor crock pot food.
- Loses no sanity when using the orange teleport staff.
- Is not a fuzzy eater and hardly gets any negative effects from food.
- Can see in the dark.
- Can craft gears.
- Walks and runs faster than the normal characters.
- He knows how to craft a shovel, a thermal stone, a backpack, a walking cane, a compass, a rope, a crock pot, a spear, a cut stone, and a tent from the start.
- He is a desert cat and will never overheat.
- His special weapon Boomy is unbreakable and has high range and damage.
- He has a collection of maps which let's him see all of the maps fully uncovered.
- His royal scarf has a high sanity heal.
- Can't gain any sanity from food.
- Doesn't have much HP.
- His special weapon Boomy can easily kill or severely damage him if not caught.
- He is a desert cat and freezes fast.
- His royal scarf is not too easy to make.
- He needs to keep the maps with him to see them fully uncovered. (As he tends to forget and the maps get covered up again)
Few animations might seem wonky.
Due to the fact that I tried giving to the character different analogies/anatomy, some of the animations might seem weird. (Even though few of them are caused due to the game's texture selection)
Wisp gets in the way of planting. -- Fixed in 1.3.7
Wisp might often get in the way when Wool is trying to plant something. (If that happens, simply make a small step forward and retry doing what you wanted to do.)
Wisp's timer changes. -- Fixed in 1.3.8
After entering a cave/going underground with an active wisp, it's time will reset (But only for the cave).
Entering/exiting caves, or saving and exiting the game while the wisp is active, it might cause it to change it's timer (sometimes staying a bit longer/shorter)
Wisps's animation freezes.
Wisp sometimes right after waking up might look like she is frozen in the air. But that's just the animation waiting for wool to move in order to begin.
Waan's night vision & Weem's night glow doesn't activate. -- Fixed in 1.3.7
Sometimes when the night starts, the character's night vision/glow won't get activated while the character stands near a light source. If that happens, don't worry and simply enter the darkness or turn off the light source, that will activate the night vision/glow immediately.
Waan's maps don't show in the animation.
Waan's book does not appear in the reading animation in DS (But it works in RoG)
Weem's HP decrease is missing the arrow.
The arrow which indicates a health decrease does not show during the day when Weem is losing HP.
The character's have their shadow in the wrong place.
That's actually not a bug. This is caused by me trying to push the character's textures almost to their limits in an attempt to make the characters taller than the normal ones.
(If you'll encounter any other bugs or issues which are not listed here, then feel free to let me know about them)
A character mod based on Satori Komeiji from Touhou Project.
Satori is a mind reading youkai. Her ability made her hated by humans and other youkai who fear their secrets being exposed, but made her loved by the animals who normally can't be understood. After knowing that her little sister is lost somewhere in the island she decided to look for her to bring her back home.
-Wendy's attack modifier
-Can read the thoughts of the creatures around her.
-Can tame pets by giving them food. Every pet has their specific taming item(s).
-The animals don't fear her but she is not liked by humanoid creatures such as pigmen.
-Has a high base sanity but loses it for hurting the animals who trust her.
-Has a sanity bonus while she is in caves.
-Rabbit: Gives a sanity boost. Can be picked up.
-Beefalo: Assists Satori in combat and protects her from any danger. Drops manure from time to time.
-Koalefant: Defensive pet. Prevents freezing in winter. Drops manure from time to time.
-Tallbird: Attack pet. Can be fed monster meat but doesn't like new pets.
-Custom art, portraits and icons (including minimap and morgue ones).
-Custom character strings.
-Modified behaviour on several npcs.
-Custom strings on several npcs (thoughts).
-Custom battle AI for pets. They stop attacking their target if Satori runs away.
-Hunger system for pets. You need to feed them or they'll leave her.
-Custom sanity penalties.
Satori's strings: Wally
-Compatible with RoG but she doesn't have any special feature from the DLC yet.
-The mod is tested without any other mod activated. If you have a mod that changes behaviours/creatures prefabs it might not work well.
-Add more "thoughts" to npcs.
-Add more tameable pets.
-Add Koishi (Satori's little sister) as an unlockable character.
-Rewrite/modify the game's ending.
By TonFreezer"Hey! everyone"
Spiderpool for DS all DLC.
For the DST version here
He uses strength and speed in combat.He can move and react several times faster than an OC.
Spiderpool's stats can be configured in the mod's configuration options. For these who think it's OP.
*Fast (move, harvest)
*Can see in the dark
- Start with Spider egg.
"Captain Amarica's sheild" - (boomerang and armour.)
"Spiderking hat" - (Control Spiders, increase movement speed, Restores sanity but drains health while equipped.)
"Spider-Bots" - (can be issued commands in battle and stores item. (It's not creature))
"Spider's Mask" - (Use nightvision in cave.)
"Spider-mine" - (Only monster activate it.)
1.Wili has 5% chance to kill the enemy when she attack.
2.Wili can blink to the target when she use close-in weapons attack.
3.Wili has 35% chance to dodge the attack.
5.Wili's sanity reduce slow, but she can't recovery when she pick up flowers;
6.Wili's temperature change rate is two times more than others, but she can bear more damage when it's cold or hot.
7.Wili can't make friends with pig-man, bunny-man and rocky.
Exclusive Weapon:Silver Moon Scimitar
1.The scimitar has 1% chance produce a gem when use it attack.
2.It will never be damaged.
English is not my first language, so if you can not understand Wili's features, just point it out.
Code part made by Nanaya Master. Email:firstname.lastname@example.org
Art part made by INN. Email:email@example.com
If you are a Chinese, you can use Chinese version.
By FireKestrelI'm so sorry.
This mod gives Wilson and the meat effigy a Sanic T-shirt.
This mod adds Bigby Wolf to the game, from the comic series fables and the game The Wolf Among Us. He runs a bit faster than others, and gets angry when scummy monsters attack him. He also has bad relations with pigs.
WARNING: This mod contains profane language. Use at your own risk. Copyright Cameran Neumann, 2015.
By Mr. TiddlesRECENTLY: Made it work with Shipwrecked's new update.
A mod I thought would be a good balanced character. Warfarin is a twelve year old orphan of unknown gender, who also holds no value to human life. They kill who they must to survive and without question, they steal what they must. They are also mute.
100 sanity (Drains half as fast in darkness, but twice as fast as default from monsters)
Shows a heart above head when examining animals, and a broken heart at monsters. Anything else will just be '...'
Hitting the designated jump key will make Warfarin jump a considerable distance forwards. Good for evading! Hitting jump again in mid air will make Warfarin roll upon landing, rolling works the same as before. Just jumping costs no hunger, but rolling costs 0.50 hunger. Hitting jump key a second time in mid-air will cancel out the roll command.
Jumping over a wall will make Warfarin climb and vault over it, making the jump go considerably farther.
Can jump over gaps in terrain, up to about 2 tiles of water. Having a wall at the edge makes the jump go EVEN LONGER! Costs 1 hunger to go over water. If you miss and land in water, you'll be teleported in a random location preeeeeeety far away, with 5 health, 25 sanity, and 10 hunger taken away.
Jumping when real close to a tree will make you climb into the tree. In trees, you CAN be attacked, but not seen by unalerted hostiles - even if a lightsource is nearby. When in trees, clicking anywhere on the screen will make Warfarin face where you clicked. And the jump key will make Warfarin jump out of the tree in the direction clicked. When in trees, clicking on another tree will make Warfarin face that specific tree.
Clicking on an enemy and then jumping will make Warfarin leap out of the tree and stealth-attack! No more of that clunky roll stuff!
After jumping out of a tree, hitting the jump key when real close to another tree will make you quickly hop into that new tree.
Wearing the Hidey Hood or Hallowed Mask will augment your jumps!
When jumping with the hidey hood, you will drop a web trap behind you that will greatly slow enemies down or a short duration of time. But, in return, you'll take 60% extra damage for a few seconds.
Jumping with the Hallowed Mask on will envelop you in a brief cloud of 'Black Death' as you move, at the cost of sanity. Think of it as a combat charge, kinda.
Here's a demonstration video! ...I really need to buy Bandicam at some point.
Deals 75% default damage.
Runs slightly faster than default.
Can pickpocket pigmen at dusk.
Picks up everything instantly: Berry bushes, grass, crock pots, drying racks, etc.
Can hide in trees, berry bushes, tall grass, and saplings. Doesn't work if the saplings or tall grass has been picked.
Can hide in neutral treeguards for a mobile cover!
Enemies will see you if they get too close. You're easy to see in the day, hard to see at dusk, and are undetectable at night.
Being near light-sources (Save the moggles) will break stealth. You can be in the light of a fire, just not -too- close.
Can backstab unalerted enemies for 100% weapons damage, an extra 100 directly to their health, and make them bleed for 12 seconds. Must have a dagger equiped.
Get 2 per craft.
The explosive throwing knife explodes for an extra 100 damage and ignites the target.
Attack twice as fast as any other weapon.
Backstabbing deals 450 damage (+weapon) and makes enemies bleed for 6 damage every 2 seconds for 12 seconds.
High Damage- lessens as he durability lowers
Can right-click on enemies when hidden to teleport and backstab them at the cost of durability
Can be maintained with purple gems
Not a dagger
Poisons all nearby enemies upon striking.
Pretty Short Bow:
Opens up the 'arrow tab' above the middle of the inventory bar. Plop an arrow in there and you can fire it by attacking!
If you have a normal arrow in the bow, and 3 hounds teeth in your inventory, you can instantly convert them into a more powerful spikey arrow.
Require the bow to use!
Very long range.
Very high damage
15% for arrow to survive and be retrievable.
Shoot walls to aggro all enemies in the area to the wall. Hay walls have a short aggro range, then wood walls, then stone walls, and ruin walls have the largest range.
No damage, ludicrous damage to the Dragonfly
Makes you cold when you're holding it.
Explodes after 1-2 seconds of impact, dealing Ludicrous damage to everything nearby
Makes you overheat when holding it.
Shooting them occasionally ignites you.
Makes enemies bleed for 6 damage every 2 seconds for 12 seconds.
Killing birds and rabbits gives twice the karma loss.
Shooting even enemies or bosses will give 2 bad karma per shot. It's a pretty nasty weapon!
Throw at your feet to make all enemies stop targetting you! Makes you untargetable for 3 seconds.
Special thanks to Jon from Jardev for the video and providing me with entertainment as I worked!
Can be used to blow a storm of 'Black Death' around you, syphoning health from enemies to heal yourself.
By Mario384Have you ever wanted to really destroy your friends in DST? Are you too new to the game to do so? Now with this mod, you can show them who's boss! March around as an angry Deerclops hellbent on destruction, and do things like-
-Basically freeze and kill every damn thing you walk across.
-Be annoying to other players as The Kiting Deerclops. (Ridley, this a reference to your comment)
-Shake the ground as you walk.
-Generally be a nuisance to every living thing.
Currently none! Please post in the comments if you find one!
By RaulDaJokerIn this character i used as template the mod: "Monty the Hound".
Life ---> 400
Hungry ---> 400
Sanity ---> 450
Thanks for playing.
By FloraniaNote: This is a beta character so it's still in progress.
A custom characters compatible with or without RoG DLC.
These characters for both EXTREME easy mode and drop to hell situation, they gave a satisfying results and the most frustrating problems encounter. Like Traveler is stronger than Wolfgang but she's get hungry very quickly and need to fight or hunt for foods.
Health - 200
Hunger - 400
Sanity - 100
Started with :
-5 Meaty Stew
Don't have a name, just a "Traveler", likes to joke and punning around but really bad about it.
Loves to eat a lot too.
-She have huge stomach but easily getting hungry.
-Smaller sanity but hardly decrease, increase when gets near any negative aura.
-Since she's strong, chopping and mining is easy for her.
-She have a night vision but it will fade away if she's getting hungrier.
-Pack Red (RoG)
Focus - Hunt for buffet.
Health - 40
Hunger - 150
Sanity - 200
Started with :
One of Traveler's friend, bad temper and loves both mining and fighting.
-She have her own armor to craft at war tab, Minermor.
-Her Minermor won't flinch a damages.
-She's too OP that could kill everyone in one hit but better watch out your health when in battles.
-Chopping and Mining is highly easy for her.
Focus - Safety first.
Coming Soon - The Farmer
Not much but at least I shared what I can do though.
Critique is needed so I may trying to improve myself.
If bugs found, quickly mention it to me.
Update: Traveler's new craftable items and voices
Three kitty character pack! RoG compatible! Adorable custom sounds!
WISP: the Stray -
Health - 100
Hunger - 100 (drains somewhat slowly)
Sanity - 150 (drains slow at night)
She's a fighter and has the attack speed and damage to show for it! She's also not too picky about the food she eats and can eat monster meat no prob.
WYNTER: the Longhair -
Health - 250
Hunger - 300
Sanity - 100
Slooow, but strong. Has a super thick coat of hair to keep her extra warm (with three sprites for each level of growth after shaven)
WEI: the Housecat -
Health - 75
Hunger - 150
Sanity - 25
Has 'nightvision', so he's never REALLY in the dark, but is neurotic and paranoid, so he has pitiful sanity, anyway, but comes a little prepared for trouble. Weak but very fast. Can't stand stale food!
- They all have a shavable coat of fur that grows back over time. Winter has loads of fur, Wisp has a good amount, Wei has basically nothing. Winter starts out with a full coat, Wisp and Wei still need to grow theirs out on new game start.
- As cats, they're all supercarnivores, which means they eat almost solely meat. They'll eat cooked meals with meats and non-meats in them, but won't eat just berries or corn or things of the like, so get hunting!
-Each have their own unique sounds and dialogue! Note: there are a couple of lines of dialogue that aren't meows (like when you click on a gravestone) because they simply weren't in the standard speech file and I need to go hunt for them to change them :U
-Future plans will likely add a handful of craft-able items, most of which are to be determined.
-If anyone has any thoughts or ideas on balancing or other additions, feel free to voice them! Irrelevant of whether or not I add any suggestions, I'll still take them into consideration and they may affect changes I add later
-I've been told that eating monster meat without penalty simply doesn't work in the base game, only with RoG, but you can still eat stale food without problem with Wisp.
-Sounds courtesy of www.freesound.org
-Super duper thanks to everyone that helped me find stupid errors and code that I didn't know. <3
Forgot to post this here after months because I forgot I had a klei account linked to my steam. So here it is.
Play as the vengeful Tak from Invader Zim. Compatible with [NEZ] Zim. (Unexpected bugs when paired with these old mods such as the NEZ and DST invader Zim mods may appear however. I am unresponsible for what may happen)
Single player Don't Starve version https://steamcommunity.com/sharedfiles/filedetails/?id=1364019940
-Damage Multiplier 1.25x
-Doesn't go hungry as fast
-50% fire resistance
-Can switch to her disguised form by pressing Z
-Eating meat gives a 50% penalty to all stats. This can be painful.
-Rain damages Tak
-Friendly mobs are aggressive towards Tak unless she is disguised
-Disguise drains sanity when in use and will short circuit if attempting to use over 10% moisture
Note: She has some custom dialogue. She is still slightly unfinished but not by too much. Stats are bound to change.
Special thanks to (Kzisor/Ysovuka) for the key handler, and the tutorial they made for the transformations.
Fixes and changes:
-Fixed disguised Tak's eyes when going insane.
-finished all sprites
-Reduced both hunger and sanity stats by 25 in exchange for 50% fire resistence (not to be mistaken for summer or heat resistence)
-Tak's disguise is now unuseable if she is over 10% moisture. This won't effect her if she is already wearing the disguise. Tak will at random comment differently whenever her disguise shorts when attempting to use disguise in over 10%.
Click here to check out my Gir mod https://steamcommunity.com/sharedfiles/filedetails/?id=1380098537
-Inserts shameless advertising here-
Come join a newly created drama free Invader Zim discord server created to bring fans together.
By ThimblyNailA character for Don't Starve Together!
This is my first character! Hope you like it! This character isn't 100% done, the things I do want to make will be covered on my to-do list in the description.
Hunger - 150
Health - 200
Sanity - 100
*Has stumpy legs (makes him slightly slower)
*Endures cold, hates the heat (he won't freeze to death during the winter but takes considerable damage went burned)
*Not a picky eater (not adversed to spoiled food or monster meat)
*Improve the character art (I think I can make the art a bit cleaner in my opinion
*more dialogue lines (I inserted a few lines for trees and other things but Wilson's dialogue is the basis for most of it.
*Character balancing (I wanted to add a feature to upgrade him with living logs but for now I'm putting that aside for now)
*Port to normal DS
*I am pretty sure this will not conflict with any other mods but if there are I'll try to see what I can do!
Link to the Steam Workshop Version Here:
By CagealicousThis is a character mod my friend, Stormish, and I have created. The character has his own meter called Anger. When the character performs certain action incorrectly, he'll snap.
Credits to: Stormish (He did most of code and some of the art), Me (I did almost all the art, some of the code).
You can find the Steam Workshop version here: https://steamcommunity.com/sharedfiles/filedetails/?id=1414159393
By lexer23Ahora con la opción de descargar la versión en ingles o español. Pocas diferencias aparte de las descripciones de los objetos personalizados y que mientras la versión en ingles ahora usa los diálogos de Wigfrid (que curiosamente serán traducidos si usas un mod de idioma), la versión en español tiene algunos diálogos personalizados que iré actualizando cuando tenga tiempo(de momento he añadido algunos mas), pero advierto que para evitar el problema con las frases por limitaciones de las fuentes del juego, he optado simplemente por no usar caracteres como "¿" , "¡" , "ñ" y letras acentuadas.
Este era un mod incompleto abandonado por sus autores Kanuosi y LongFei y retomado por Aida Enna que tampoco lo termino(a mi parecer solo lo simplifico demasiado). Me he tomado el tiempo de reconfigurarle a mi gusto, y aunque no era mi idea en un principio, creo que ha quedado bastante bien y seria una pena no compartirlo, si es que a alguien le llegase a interesar.
Es Saber de la saga "Fate" uno de los personajes mas versionados de la historia del anime.
Los porcentajes dados son referentes a las estadísticas básicas del juego(las de Wilson).
No le teme a la oscuridad ni al combate:
*decrecimiento de sanidad durante la noche y el combate -50%.
*Resistente al daño por veveno.
"Cualquier cosa comestible es aceptable" suele decir.
*No recibe penalizaciones por comer comida en mal estado.
Tiene 6 diferentes estados o transformaciones con diferentes efectos.Para tener acceso a estas transformaciones, tienes que tener la espada apropiada equipada y presionar la tecla "C".
Hogareña, su estado base:
*Regeneración de vida: 1/30(seg).
Azul, en su vestido real:
*Bono de vida máxima: +30.
*Bono de daño: +10%.
*Regeneración de vida: 1/15(seg).
*Decrecimiento de sanidad: 3/min.
Ligera resistencia a las temperaturas extremas, que se traduce en:
*Bono de aislamiento contra el frió y calor: 60.
Armadura plateada, la poderosa y clásica Saber:
*Bono de vida máxima: +80.
*Bono de daño: +50%.
*Regeneración de vida: 1/5(seg).
*Decrecimiento de sanidad: 10/min.
Su armadura le ofrece una buena protección:
*Adsorción de daño: 35%.
*Daño por fuego: -20%.
Mayor resistencia a las temperaturas extremas, es decir:
*Bono de aislamiento contra el frió y calor: 120.
Red, es Nero! que ardan!:
*Bono de vida máxima: +50.
*Bono de daño: +30%.
*Regeneración de vida: 1/8(seg).
*Decrecimiento de sanidad: 8/min.
No tiene armadura, pero digamos que sus ropas son resistentes, y a demás:
*Adsorción de daño: 15%.
*Inmune al fuego(que ardan!).
Enorme resistencia a las bajas temperaturas:
*Bono de aislamiento contra el frió: 240.
Armadura Blanca, es Lily! y por alguna razón se le han adjudicado propiedades de frió(que curioso no?).
*Bono de vida máxima: +50.
*Bono de daño: +30%.
*Regeneración de vida: 1/8(seg).
*Decrecimiento de sanidad: 6/min.
¿No es preciosa su armadura?:
*Adsorción de daño: 25%.
Enorme resistencia a las altas temperaturas:
*Bono de aislamiento contra el calor: 240.
*Daño por fuego: -40%.
Armadura negra, es Alter... ¿hace falta decir mas?
*Bono de vida máxima: +150.
*Bono de daño: +100%.
*Regeneración de vida: 1/2(seg).
*Decrecimiento de sanidad: 25/min.
Su armadura es muy pesada y resistente:
*Adsorción de daño: 55%.
*Daño por fuego: -50%.
Enorme resistencia a las temperaturas extremas:
*Bono de aislamiento contra el frió y calor: 240.
Saber conoce las recetas de todos los objetos personalizados y solo necesita los materiales para crearlos, a demás, como ayuda empieza con un "Mana Crystal" en su inventario.
Caliburn: La espada de selección, símbolo del rey.
*Daño básico de 40.
*Emite una débil luz blanca mientras esta equipada o en el suelo.
*Al dejarla en el suelo, quedara marcada en el mapa.
*Da acceso a Saber Armadura blanca o Lily.
Aestus Estus: La espada carmesí de Nero.
*Daño básico de 42.
*Tiene 20% de posibilidades de prender en llamas a un objetivo inflamable.
*Al dejarla en el suelo, quedara marcada en el mapa.
*Da acceso a Saber Red o Nero.
Excalibur: La espada sagrada más fuerte y majestuosa.
*Daño básico de 50.
*Emite una fuerte luz dorada mientras esta equipada o en el suelo.
*Al dejarla en el suelo, quedara marcada en el mapa.
*Da acceso a Saber Azul, y Armadura plateada.
Excalibur Morgan: Excalibur, despues de ser corrompida por el mal.
*Daño básico de 60.
*Tiene 30% posibilidades de invocar tentáculos de sombra al atacar.
*Al dejarla en el suelo, quedara marcada en el mapa.
*Da acceso a Saber Armadura Negra o Alter.
Mana Crystal: objetó necesario para la creación de la mayoría de las espadas.
By LuanJazPLEASE DOWNLOAD IT FROM THE STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=303666062 ITS EASIER!!!
This mod adds Mario, from Super Mario Bros. to Dont Starve
Mario is healthy, hungry and has a high sanity, due ti the insane things he saw in his adventures in the mushroom kingdoom
-Hand-made art (was hard to do)
-Re-do art for Mario
-Map icon for Mario
-Custom Strings (WIP)
-Add Luigi (WIP)
-Add Fire Suit