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About renetta96

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  1. does anyone also get this? It was working fine before and now it looks like this. I've tried re-install many times. nvm, I installed the Spriter from BrashMonkey site. It works fine.
  2. I have a mod that has a prefab that can taunt surrounding enemies, using forced components.combat:SetTarget(). It normally works fine. However, I got this crash with bird_mutant_splitter: I'm pretty familiar with this bug, it's often due to some code set directly without using SetTarget, thus combat.losetargetcallback never set, then when my prefab calls forced SetTarget, it crashes from assertion error. I find these code that may have caused the issue: bird_mutant_brain.lua:75 local function AttackTarget(inst) local target = CanBirdAttack(inst) if target then = target inst:PushEvent("doattack") end end and SGbird_mutant.lua:150 timeline= { TimeEvent(8*FRAMES, function(inst) inst.components.combat:DoAttack()"attack")"busy") = nil end ), }, I guess it's more likely the AttackTarget one. Please fix this, thanks.
  3. Ah no I found out. There is a conflict from my custom anim bank/build (really I cant distinguish these) naming. I fixed then it works.
  4. Yeah it has never happened before. And the issue is not consistent. How can I get a Klei developer to help on this?
  5. Hi, I'm having this issue when the circle frame around hunger and health widget disappears: I do have my own mod enabled, this mod adds a custom widget for my character, but it doesn't do anything with hunger or health widget. And the first time launching server, the widgets look OK, but this only happens after I run c_reset(). Does anyone have any idea how this could happen? Thanks a lot.
  6. It's the one used by walrus. I give my mobs ranged attack by the same way as cave spitter: add inventory and create ranged weapon on the fly.
  7. When multiple attackers fire projectiles to an entity at the same time and cause its death, the "killed" event triggers multiple times.
  8. I don't think anyone here knows The only way is you actually try it. I'm looking forward to your experiment result. Also maybe Wormwood code may have some hints ? He does spawn flowers as he walks :v
  9. not sure if this guy even knows what "bug" mean
  10. To decompile, please google ktools. And for the head, just make it bigger can you ? You can try decompile Webber or Wilson and copy the size of the head. Agree that the head of this sample character is a bit small tho.
  11. Hi, Does anyone know how to make save slot portrait for mod character ? I tried but it didn't work, only showed up the default portrait. I tried to change dimension of the image to power of 2 (particularly 128x128), but still no work. Thanks
  12. Just as the title says, when I feed Pig King with Money paw, the Pig throws golds upto the air, then the game crashes.
  13. Version 1.2.0


    OZZY THE BUZZY ------------------------- Link on steam : Stats : - Health : 175 - Sanity : 100 - Hunger : 120 Perks : - Is a bee : Yep, he is considered a bee. Spring bees will ignore him, but killer bee hives are still triggered when he comes nearby. - Has his own beehive : Ozzy starts the game with a unique beehive. This beehive will try to protect players ( unless they try to attack it or its bees ), spawn stronger bees with poison sting, and can be upgraded with honeycombs by Ozzy. - Can produce honey by eating petals : After eating certain number of petals, he will drop 1 honey. Discussion : Ozzy has low hunger and sanity, with higher hunger rate, to balance with the bees army. His beehive will try to protect players ( except Webber, he is a monster and deserves no protection ), spawn stronger bees with some abilities. The bees are kinda useful to defense the base against small and medium monsters, but still very weak against Bosses, so you should not depend on them too much. Also, like any other structures, the beehive will be taken down in 1 hit by The Bearger or Clockwork Rook. The bees are also programmed to not be controlled by The Bee Queen, cuz they are mutant bees anyway. Future works : This is my first mod, and I was inspired by the idea of "befriend with mobs and act like one of them" from Webber. There are many things I want to improve in later versions : - Add more bee-like behaviors to Ozzy, for example prefer honeyed foods, have pollinator ability, become angry like killer bee, weaker in winter, stronger and aggressive in spring, hate darkness and rain, gain bonus with petals or flower hat, etc - Add more ability to bees, for example variant attack effects based on season. Currently poison is the only attack effect. I can also change the AI, make them do more strategy. - Work more on the art. For now I'm to lazy that I borrow Wilson's arms, hands, legs and foots for Ozzy Also, if the bees and beehive have their own animation, that will be good. Currently I only make them bigger than normal and change the color a bit - Add unique speech lines, currently using Wilson's speech. - Add his own sound, such as bee buzzing, currently using Webber's sound. - Maybe a bee weapon for him. For example a blade/spear as of pokemon Beedrill. ---------------------------------------------------------------------- I made this mod based on The Extended Character Sample : Please feel free to feedback and suggest Anything you can think of a bee-like character. Thank you ! ---------------------------------------------------------------------