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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

15 Screenshots

About This File

FINAL UPDATE:

Merms now wear hats. They can also chop and mine if following.

Now compatible with the original Don't Starve and Reign of Giants!

If you've had any issue previously this should hopefully fix them. Fingers crossed.

!!! IMPORTANT !!! - Do not have the original Wicked mod active with Wicked and the Merms as will give you errors.

I have really tested the basics on this one and rarely play the original oppose to ROG so please let me know if you have any issue. I will try my best to assist. Thank you for your patience.

If you are interested in what was required to get it working:

• Firstly remove the giver element for the ShouldAcceptItem on the Merm PostPrefab. In the original giver returns nil in ShouldAcceptItem but if you move all the logic into the OnGetItemFromPlayer that function will accept the giver. Might have been me being a bit naughty and I might of added it in there in the first place but worked with ROG so thought it was okay. I was wrong.

• Then it's removing anything referencing a season which is on the Merm, Spider, Spider Warrior PostPrefab Targeting and also on the custom Merm Brain.

• Lastly was the light. It needed to be initialised which in ROG it didn't need to be.

UPDATE END...

Ever think to yourself? "What's up with that guy following me?!!"

Is he a funny pink colour? Making ridiculous noises? Living in a totally stupid looking house?

If so then Wicked is the character for you. This loveable lizard was raised by Merms; until one day he was kidnapped by an associate of the pigmen!

Thankfully like said pigmen, the associate was stupid. He left some raw meat in arms reach of Wicked's cage and in moments the cage and associate were no more...

After his devastating rampage. Wicked vowed to take the fight to the pigmen with bunny and fish in hand!!

Wicked's Main Features:

• Obviously number one he is a lizard along with all the pro's and con's that en-tails.

• Merms are not only friendly but can follow you. Give them pigskin to prove your cause is gonna be a fun one!

• Why build a stupid straight looking house when you can build a bendy one!! It's 4 times the fun. : )

• Unlike Wicked's Merm cousins he likes meat. He REALLY likes meat!! In moderation meat likes him too. However too much meat and his ancestors ways will get the better of him...

Compatibility:

• will not work with Merm House by Graumaflux as already incorporated into the game.

Yeah that sounds fun but what do you actually mean by...

• Wicked has events based on hunger and temperature. It's harder for him to freeze but it also slows him down. He takes more damage from overheating but is also faster from high temperatures.

• Wicked has a leveling system similar to WX-78. (but much slower) Rather than based on gears, it's meat and meat dishes. Only the standard game foods. Any extra's from mods you'll have to add yourself in the prefab lua.

• As his level increases he can unlock a bigger stomach and health. With a bigger stomach he can unlock a mightier version of himself with stat bonuses. These stack with the temperature stat changes.

• Wicked can't build pig houses or Rabbit Hutches. He can build a Merm house. (Rundown house) Merm houses have 4 merms rather than one pig by default. Merms spawn ever 4 days if killed. The houses are 4 times more resources to build and use boards, cut stone, fish and frogs legs.

• Other minor changes have been made for Wicked siding with Merms but these are not gameplay related so will be a surprise.

• When Wicked eats too much meat he will transform into Wickzilla!! He is twice as strong as the Werebeaver and needs meat to keep going. However when he changes back into Wicked he loses all levels and experience! The effects of eating meat do decrease over time and he will tell you when he's eating too much meat.

• Merm's will not attack you but pigmen and bunny men will. If you give a Merm pigskin they will follow you forever. They will attack any enemy on sight when it gets in there range and will keep attacking until they kill it or are killed. In groups they will share targets if close enough. They have a new wander when they are followers so don't just wander home everytime in the same directions. It's designed for about 3 or 4 to run smoothly but you can have as many as you like following but this has not been tested.

Recent Updates:

• v1.05 Your Lizard Your Rules

Wicked now has a custom mod menu in the main mods menu!

• v1.06 Custom Intro

A continuation of Usez awesome comic.

Authors:

The graphics in this mod are all the wonderful artwork of Usez who is a profession artist. I (Bones) have just done the coding part of the project. I am not a profession like Usez but try my best. The mod has been thoroughly tested. That's said if there are any problems please let me (Bones) know and I will try my best to fix them. Hope you enjoy the mode as much as we have putting it all together. : )

Thanks:

Lastly massive thank you to all the Klei modding community as I have looked at many of the forums and other mods to work out how to do stuff. The merm house icon was created by Graumaflux, hope that is okay to use it but if not please contact me and I'll take out and we will create a new one. Have tried to contact you on Klei forum and will keep trying.


What's New in Version   See changelog

Released

No changelog available for this version.




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Hi all thanks for the comments and downloads. There was a little problem with the chopping though!! I know very basic but it's fixed now. It was in the stategraphs where I'd replaced woodie's name for wicked. The file's updated but if you've already downloaded that version won't work. Very sorry. Hope that doesn't put you off and if you find anything please let me know.

 

Wow that is impressive 10 downloads and 0 Views!! : )

 

He was originally released over a year ago and a very cool character so we've had a play around with code to hopefully make him even more lizardy.

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It's kinda odd that mod meats don't do anything. Maybe you could do an elseif food.components.food.foodtype == "MEAT" or HasTag("meat") to have at least a little effect? (balancing not considered, what mod meats are there anyways? There's crockpot foods from camp cruisine, waiter 101, etc., but I think that's about it.)

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The main reason is if I'm gonna do it I like to do it all the way.

 

All the vanilla other meats and dishes are weighted based on their effect and it would be nice to add all the mod dishes too at some point in the future in the same fashion.

 

We do have a couple of things in line first though and need to and need to get ready for DST but will pick it up after that.

 

Hope that's cool.

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Hi All, made a bit of a mistake today. Anyone starting a new game will start at level 48 which I was using for testing this morning. I'll reset it when I get back from work. Shouldn't effect existing saves though. Normal starting level is 6. My bad and sorry for the mistake.

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If you're confused about the levels there is now a manual (image) in the Screenshots which explains it all much better than I could in words. 

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All - New update adds a custom intro. Can be switched off in the Configure Mod options. Can't be skipped in game though.

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All - New update adds a custom intro. Can be switched off in the Configure Mod options. Can't be skipped in game though.

 

Dude I prefer you should add 0.1 or versions or something so people can notice that this mod has a new update

 

eg.

 

 Wicked in the Merms 0.3

 

in the next update then ...

 

Wicked in the Merms 0.4

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