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Found 11 results

  1. Youmu

    Version 1.0.0


    Hi I am trying to write a character mod Youmu from Touhou *Youmu is cute, but speeches are not completed (original from Wilson) *Youmu has a sword (the sword has light at night, I really need some advice on how to turn the light off unintentionalsly) --- the sword hits spawn butterflies or anything you can changes in the prefab roukanken.lua --- the damage is 5*axe damage --- I don't know if this is balance or not :)), some additional feature ideas for the sword should be great ! *she has a recipe for making dumplings Health 200 Hunger 150 Sanity 200 Walkspeed 5 Runspeed 7 The mod still have some perks and Ideas that are not completed, the big potrait artwork was from the Internet, also the dumpling I need some advice and comments on my first mod *The light on the sword : I still don't know how to fix or if it create a feature instead of the a bug Youmu is base on the character mod esctemplate from Dleowolf, tks also to Cherrios for his tutorial
  2. I have an issue on my character mod, for some reason the hats are too big for hit and always sit on top of the head, or slightly float above, how can i tweak them so they fit more nicely, ive tried adjust things on spriter but nothing seems to work i used extended sample character template to make it, could that be the issue? id apreciate some help and tips, thank youu
  3. I'm still new to modding in don't starve but one of my character's downfalls are is that he'll get the drowsy status if it rains or it's summer. So how do I do that? I've provided the code so do what you wish. local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset("SCRIPT", "scripts/prefabs/player_common.lua"), } local prefabs = {} -- Custom starting items local start_inv = { "armorwood" , "spear" } -- When the character is revived from human local function onbecamehuman(inst) -- Set speed when reviving from ghost (optional) inst.components.locomotor:SetExternalSpeedMultiplier(inst, "esctemplate_speed_mod", 1.2) end local function onbecameghost(inst) -- Remove speed modifier when becoming a ghost inst.components.locomotor:RemoveExternalSpeedMultiplier(inst, "esctemplate_speed_mod") end -- When loading or spawning the character local function onload(inst) inst:ListenForEvent("ms_respawnedfromghost", onbecamehuman) inst:ListenForEvent("ms_becameghost", onbecameghost) if inst:HasTag("playerghost") then onbecameghost(inst) else onbecamehuman(inst) end end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) -- Minimap icon inst.MiniMapEntity:SetIcon( "esctemplate.tex" ) end -- This initializes for the server only. Components are added here. local master_postinit = function(inst) -- choose which sounds this character will play inst.soundsname = "wilson" -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" -- Stats inst.components.hunger:SetMax(150) inst.components.sanity:SetMax(125) inst.components.temperature.mintemp = 75 -- Damage multiplier (optional) inst.components.combat.damagemultiplier = 1.3 -- Hunger rate (optional) inst.components.hunger.hungerrate = 1.2 * TUNING.WILSON_HUNGER_RATE inst.OnLoad = onload inst.OnNewSpawn = onload end return MakePlayerCharacter("esctemplate", prefabs, assets, common_postinit, master_postinit, start_inv)
  4. Hey everyone, first of all, thank you for taking time to look at this page, I am not really 100% sure if this is where I should be doing this... but I didn't find anything else, so here it goes... I've been working on a custom character mod for a little while now, and I ran into a bit of a block. Turns out that I have a lot of trouble trying to figure out how to code for this game. (I'm not exactly experienced with coding and scripting) I managed to make the base of the character thanks to the Extended Sample Character made by DragonWolfLeo (I think) and I still have some goals I'd like to accomplish. The goals I aimed for while making the plans for this mod were this: -Make a working character. -Add a full custom speech file. -Make the character know tier 1 magic by default. -Make the character capable of reading books though, not making them. -Add head-slot magic items (sort of like an amulet for the head slot.) -Add a new staff with a healing effect (for other players only, preferrably) -Make a clothing item that has an inventory, like the backpacks but much smaller. I'm currently trying to work on the reading properties. But I seem to run into some issues. I added the "reader" tag in the common postinit and in the master postinit (like in Wickerbottom and Waxwell's files) but the character performs the reading animation and then simply says "I can't do that" without the book's effect taking place. I would currently like to know how to fix this issue, but I know that all the other "to-do" items will require help too. I thought I could just copy the "amulet.lua" file's code for most of it, but it turns out ALL the amulets are stored in that one file and I don't really know what to do with this information, same goes for the staves. I know I sound like some sort of idiot who wants other people to do the work for him, but I honestly want to get into making mods for this game. I just don't know how to get there on my own. Thank you for reading this and extra thanks to anyone who can provide any sorts of help.
  5. I'm working on a character mod for Don't Starve Together. The command that I need help with is a code that will allow the character -If they are dead- to respawn at the start of the next day. I think I have the right idea with the code, just not the proper set up. Please assist! (Code highlighted in image)
  6. Hi! So, I'm very, very new to modding don't starve together. I basically can't do anything for myself unless I have a video tutorial (long story short with that one, I get incredibly confused when I read something and don't have any video to go along with it). However, with my new custom character there are some things I want to add to her and I honestly don't know how!! She's based on the snow birds in the game (the ones that spawn in winter) and her perks are centered around her being a snow bird as well. Her three perks consist of: 1. Can only speak in bird (when you click on something to get information, she only says things like "chirp" "squawk" etc. I have this one figured out already!) 2. Immune to the cold (pretty self explanatory: she doesn't get cold/doesn't freeze. i have no idea how to implement this!) 3. Can't eat meat (basically the opposite of Wigfrid. she can't eat meat at all, unless it's fish or frog legs. again, i have no idea how to implement this. this also carries on to crock pot food such as meatballs, spicy chili, etc) I also wish for her to occasionally drop blue feathers, similarly to how if you murder a bird it sometimes drops a feather. I used dleowolf's extended character mod to make her, and I haven't added any code or anything to her besides changing her speech and uploading her custom look. If anyone can help me out that'd be great! I'd be happy to give you my discord/steam if you want to have a live chat with me to coach me through doing this stuff. thanks so much!
  7. So my mod is practically 100% done, but there's this problem. The sprite for the portrait of my character is not working. The one in the selection screen is, but the roundish one is not working. I have the .tex files + right names and I set it up with the tools, but in the game it's just invisible. Any suggestions? The portrait I am trying to fix is below if you are curious.
  8. Hello! I've started work on my second mod, and while it's been going smoothly so far, I do have a question or two. The first one is this: How would I change the rate at which my character dries off? Basically, said character has thick fur, and as a result it holds water longer than short fur would. Is there a way I can make her dry off slower? And in a similar vein, is it possible to make my character more susceptible to cold only when wet? (As it currently stands, she's less likely to freeze and more likely to overheat overall.) Thanks!
  9. Version 1.2.1


    Helloooooooooooooooooooooooooooooooooo *shot* Hey there everyone at Klei Forums, let me present myself and my most fabulous friend, @Mobbstar Together, we went through countless hours of frustration to finally resolve this mod that in the beginning I started as something silly and that I thought would never see the light, but then again this wonderful person right here -> @Mobbstar <- offered his assistance with many, many coding THINGS. Oh by the way I helped as well with few codings and the art, but he also helped me compile the animation files and whatnot and ugh, I don't know where I would be without him. ANYWAY here you go, months of work (because basically procrastination, guys) have resulted in this character mod in which you can basically play as the character that is me, yes? Yes, that's basically it. Note: There might be a couple of bugs we have not seen so please do offer us with some feedback! So, less talking and more explaining what's this mod about, yes? Ysulyan (E-Zoo-Leahn) is a nature dragon from a world I have created a long time ago, he's also basically my persona in the internet, so I am basically doing something weird here by making him a character or something, I don't know. The thing is that we managed to CREATE this piece of work that might be-- okay I am rambling again-- ONWARD TO THE STATS. Basic Stats. Health(175) Hunger(160) Sanity(125) Perks and Traits. Ysulyan STRUGGLES with sanity in this sick little world he has been sucked into. Being so disconnected with what he loves and what he is used to seeing gives him a low pool of sanity which he must also regulate very meticulously. Keeping Sanity in check and trying to get enough wood will be your most important issue with this character, unless you know how to do your thing! 1. Being a nature dragon, he respects nature, he cherishes it beyond anything else, and thus: Chopping any kind of tree (but not mushtrees) drains his sanity by a ratio of .75 per single chop action, so you should either hire some pigs to do the job or find other means! To compensate all of this, he will recover sanity every time he plants any seed related to trees. He gets no sanity gain when picking flowers, and the Garland has no effects on him. Tree logs have a insanity aura. You should pick them up and put them away! But this does not mean he can't feel them there, like the husk of a once beautiful being that is now rotting in his backpack. The same happens with Planks and Charcoal! Standing close to burning trees will severely reduce his sanity, stay away from the yelling, dying poor things. Growth Spell: Kneel, gather your own fortitude and use it to help nature! He can use Health to perform magicks! By sacrificing his own health, he can bring back to life nature around him! This means that he can instantly make trees, plants, bushes, crops, anything grow! (Check the Magic Tab!). Performing this action drains health from him and he can't do this while having low sanity. 2. His world has little to no ships built, and whenever he sees one he does not trust them. He also hates sailing, and this is enhanced by the fact that he has no wings to fly away in case of danger. While on the seas, his sanity drains at a fast rate. So make sure you are carrying some sanity buffs while doing so and try to do your waterborne chores as fast as possible! 3. He's a dragon, so dragoons see him as some sort of distant cousin: they are neutral unless provoked. 4. Being a nature dragon, this means he is resistant to overheating but weak to cold. 5. Praise the Sun! Energies are abundant during the day! +sanity gain during the day. He will hit harder and will be harder to hit during daytime and he will be weaker at dawn (mod compatibility thanks to @Mobbstar) and dusk, even more so at night. 6. He's allergic to gunpowder and thus he does not even know how to make it because he hates it. 7. Neither does he know how to make the armoured boat, because seriously he barely knows how a ship works. 8. Scales! He has natural armor, meaning even without any crafted gear, he can resist some damage. Now go on and let me see those bug reports. *u* ........... srsly though share the feedbacks
  10. Hey Guys! The Ice King from „Adventure Time“ for DST. 1.01.7 This is a mod to cosplay the Ice King from „Adventure Time“. I try to make him close to the original. That could make him that he is not easy to play or overpowered in some areas. He loves Pengulls and (to kidnapped) princesses and he is very hungry. He needs the "One Man Band" to infatuate the ladys. He need the crown to survive. Has a fragile mind. Stats: Health: 160Sanity: 100Hunger: 200 Start Item: Ice FingersStart Item: One Man BandStart Item: Crown Can't freezeFast overheatingHas magical ice powers gain sanity near pengullsfast gain sanity near femalesgain health near females females fast drain sanity near ice kingThe idea is that he is doing well so it near penguins and women must be. Invisible clothes, why? Look: The Crown He looks so cool and sexy with the crown. Perk: Demage reduction 60%Sanity drain -2/10 sec.Health gain +4/10 sec.Unbreakable (only for Ice King)Without the crown, he can not survive for long, so he needs them. However, it also makes for what he is, the crazy Ice King. "...This magic keeps me alive, but it's making me crazy..." "...I swear it wasn't me, it was the crown..." Ice Finger's 1 damage pointHis magical ice powers to freeze princesses and other stuff. To Do List Fix arm animationGunter (like chester) update paused because I haven't enough time and ideas.Ice King Character mod for DST at steam:
  11. hello. i am new to DST modding and tried to make a character but got a vast majority of errors, after looking in log.txt 9000( or over ) times i got an error i could not fix, any help appreciated. pleeeeease don't use the art, i do not see why you would want to as it is bucket tool on over wilsons art but whatever. log.txt