Search the Community

Showing results for tags 'character mod'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands] - General Discussion
    • [Griftlands] - Suggestions and Feedback
    • [Griftlands] - Mods and Tools
    • [Griftlands] - Localization
    • [Griftlands] - Bug Tracker
    • [Griftlands] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included: Spaced Out!] - Bug Tracker
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
    • Oxygen Not Included DLC Alpha
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Beta Branch
    • [Don't Starve Together] PlayStation
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Nintendo Switch
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [DS + DST] Art, Music and Lore
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
  • Klei Entertainment Games
  • Other Stuff

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out!
  • Griftlands
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Beta Branch
  • [Don't Starve Together] Nintendo Switch
  • [Don't Starve Together] PlayStation
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out!
  • Griftlands
  • Hot Lava
  • Don't Starve Together
  • [Nintendo Switch] Don't Starve Together
  • [PlayStation] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Categories

  • Hot Lava - Bug Reports

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End



Biography


Location


Interests


Occupation


Favorite Game


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together

Found 23 results

  1. Hey, I'm trying to make a character mod for DST Every time I choose my character this shows up: Can anyone please help me solve this?
  2. Hello there! I'm trying to learn how to create a character mod, but I don't really know where to get started. I've got the concepts designed and all of the dialogue prepared (aside from gorge/forge content) I know that I need to make the character designs and sprites, but I plan on doing those later. I plan on creating Joker, from Persona 5. My main features are: Can craft Gold Nuggets into Bonus Sanity Gains Sanity in Darkness instead of losing it Can Dash forward, similarly to the Lazy Explorer, while holding a custom weapon (his Knife) Enters the Constant with a Knife that does about the same damage as a spear, attacking faster if possible Can craft Masks for Personas, each with different abilities. (I'll be explaining these later, but the personas will behave similarly to Abigail.) Has a unique meter, like Beaverness or Might, called SP. SP is used to Dash, as well as being drained when a persona uses certain skill. Max is 50, and it's recharged at a rate of 1 SP every 5 seconds. I would also like to add a few items: Coffee Beans - Some sort of new food. Functions like in SW? (Can I add base game DLC content if it's not in DST yet?) Coffee - Increases your movement speed. (It was in SW, so I'm not sure if I can do that.) LeBlanc Curry - Crock Pot Recipe that requires a Meat, 2 Veggies, and a Coffee Beans Rebel Knife - Same damage as a spear, slightly faster. (Crafted with 1 Gold, 1 Charcoal, 2 Flint, and 1 Rope by hand) Persona Masks - Each mask can be crafted in a special tab called "Fusion," and usually requires 2 nightmare fuel and one additional item. When equipped in the head slot, it summons a follower, similar to Abigail, with different skills. Arsene - Requires 3 NMF - Deals AoE, but only attacks when you do. Can use 25 SP to do an AoE attack with x2 the strength of the Rebel's Knife. Jack Frost - Requires 2 NMF and 1 Blue Gem - Provides ~120 (Cold) Insulation and immunity to being frozen. (Uses 15 SP each time you're not frozen.) Pyro Jack - Requires 2 NMF and 1 Red Gem - Provides ~120 (Heat) Insulation and makes you take longer to catch fire. (Uses 15 SP each time you're not set on fire.) Alice - Requires 2 NMF and 1 Purple Gem - Shadow Creatures ignore you until attacked, no matter the Sanity level. Can use 40 SP to revive ghosts. Mothman - Requires 2 NMF and 1 Moonrock - All forms of Gestalts ignore you until attacked, no matter the Enlightenment level. Can use 40 SP to revive ghosts. Daisoujou - Requires 2 NMF and 1 Thulucite - Whenever Joker's HP is restored, Daisoujou will release a small area that heals nearby players for 50% of the health factor. (Can restore a small amount of sanity for 35 SP?) Raoul - Requires all other Person Masks and 1 NMF - Deals AoE damage when you attack, provides 80 Cold and Heat resistance, prevents Shadow Creatures and Gestalts from attacking you until attacked, and provides AoE healing when Joker is healed, for 30%. Can boost Damage, Defense and Speed of all nearby players for 50 SP I've also got several samples for his voice, but don't know how to implement them. I plan on implementing things in waves, of sort. Starting with the stats, then basic items, before moving to the phantom dash and SP, and then the Personas and all their skills. After that, I'll add the LeBlanc Curry and Coffee/beans, since I'm not sure if I can add coffee. TL;DR, I have no idea how to use the .lua format and need help getting things figured out. I'd like to mod this my self, but if you're willing to do some of the heavy lifting (including implementation and art assets) I would LOVE to have your help.
  3. Hey DST modding community! It's been a while, but I'm working on a slightly simpler mod as a refresher for my bigger Wanon mod. What I'm looking for is how to stop the 'flinch'/'hit' animation that plays when a character is attacked. I don't want to stop the damage from being taken, and I have a balance in place for the ability to avoid stun if I can't keep the slight pause from being hit, but the idea is this character (at least lore wise) actually can't feel pain. He wouldn't know when he's hurt, so he wouldn't realize he needs to back away from danger... thus the reaction to being hit wouldn't be to flinch. I'm basically trying to stop the actual animation, but not the slight pause that the animation causes from being hit. Any idea where I can find and stop it, or even how I could edit it to be less of a reaction? Thanks!
  4. Version 1.0.0

    148 downloads

    I saw the old mod from https://forums.kleientertainment.com/files/file/1343-the-lamb-ds-and-rog/ and I was kinda bummed it wasn't finished. I play League of Legends so I kinda loved the idea. I don't really mod though, but I can draw! So I decided to improve on the assets the prev. Lamb mod did and made Wolf, too! All in one day! I can't get it to work though, I tried sticking to tutorials but I kinda ended up botching the scripts I think? idk I thought of stats for this character, but I wanted MORE! I wanted this mod to be like: - Lamb starts with unlimited bow-and-arrow uses (from the archery mod https://forums.kleientertainment.com/files/file/1302-archery-mod-ds/ ) but can only deal enough damage to kill prey creatures (a.k.a. the swift death in her lore) - Wolf, I wanted him to be like Wendy's Abigail, doing most of the damage in the kit and being just a floaty boi. Summoned using the Mark of the Kindred item or whatever at any time of the day. This is all just concepts though, I have no modding skills whatsoever to make a working follower with Ghost animations (cause wolf is kinda built like that) and I'm satisfied with just doing the art. It was fun lol. To whomever can see this and knows how to mod, be my guest please if you want to see what's wrong with this mod haha. I'd love it if anyone of y'all can make it work! I'd love to play them. :3
  5. I mean adding new parts to custom character sprite like ears or something other, it looks ok in spriter but doesnt changing after export.
  6. So! I've been working on this for a while, but since this doesn't pertain to my other thread about this mod (it's far more specific), I'll make a separate thread for it. I'm trying to add some code to the Modmain.lua in order to have the existing characters in the game react in unique ways to my character (Different from the Player string in the speech_[character].lua file) and I pulled the code from an existing mod that had it. In my testing, it seemed characters like Wilson and Webber still used their default descriptors instead of the ones I modded in. Here's what the code looks like (Only posting a few as not to clutter this thread): My first thought was in the line "...DESCRIBE.warlock", warlock needed to be capitalized. I tried that, and it still didn't work properly. If anybody has any info I'd appreciate it! ---------------------- I tossed out using this code entirely, as nothing I tried worked and nobody seemed to have a fix for it. Instead, I ended up using a different code to use a custom speech file I made and added my character's prefab to the character interaction list. In case anybody else is looking for it, the code I used is this: GLOBAL.STRINGS.CHARACTERS.GENERIC = GLOBAL.require "speech_wils" This is for Wilson, because he uses the generic string. I took his speech file, renamed it to speech_wils so it wouldn't conflict with his existing speech file, and it worked like a dream. Hope this helps someone else!
  7. Is it possible to assign the mine action to empty hands? Looking at the Zinnia mod I know you can move it to a new tool. But what about no tool? local function DoToolWork(act, workaction) if act.target.components.workable ~= nil and act.target.components.workable:CanBeWorked() and act.target.components.workable:GetWorkAction() == workaction then act.target.components.workable:WorkedBy( act.doer, ( ( act.invobject ~= nil and act.invobject.components.tool ~= nil and act.invobject.components.tool:GetEffectiveness(workaction) ) or ( act.doer ~= nil and act.doer.components.worker ~= nil and act.doer.components.worker:GetEffectiveness(workaction) ) or 1 ) * ( act.doer.components.workmultiplier ~= nil and act.doer.components.workmultiplier:GetMultiplier(workaction) or 1 ) ) return true end return false This seems to be the check for the right tool in your hand, I'm just not sure how to bypass it.
  8. I'm making a character who has a phobia of lightning. I'd like to make it so every time there's a lightning strike, there's a sanity penalty. I have no idea where to start, though. I know that I need to write in some code in the character's main script page, but that's about it. Can I get some help? (If there's already a topic covering this, just link me to that. I find navigating forums to be incredibly difficult...)
  9. Version 1.2.1

    1611 downloads

    Helloooooooooooooooooooooooooooooooooo *shot* Hey there everyone at Klei Forums, let me present myself and my most fabulous friend, @Mobbstar Together, we went through countless hours of frustration to finally resolve this mod that in the beginning I started as something silly and that I thought would never see the light, but then again this wonderful person right here -> @Mobbstar <- offered his assistance with many, many coding THINGS. Oh by the way I helped as well with few codings and the art, but he also helped me compile the animation files and whatnot and ugh, I don't know where I would be without him. ANYWAY here you go, months of work (because basically procrastination, guys) have resulted in this character mod in which you can basically play as the character that is me, yes? Yes, that's basically it. Note: There might be a couple of bugs we have not seen so please do offer us with some feedback! So, less talking and more explaining what's this mod about, yes? Ysulyan (E-Zoo-Leahn) is a nature dragon from a world I have created a long time ago, he's also basically my persona in the internet, so I am basically doing something weird here by making him a character or something, I don't know. The thing is that we managed to CREATE this piece of work that might be-- okay I am rambling again-- ONWARD TO THE STATS. Basic Stats. Health(175) Hunger(160) Sanity(125) Perks and Traits. Ysulyan STRUGGLES with sanity in this sick little world he has been sucked into. Being so disconnected with what he loves and what he is used to seeing gives him a low pool of sanity which he must also regulate very meticulously. Keeping Sanity in check and trying to get enough wood will be your most important issue with this character, unless you know how to do your thing! 1. Being a nature dragon, he respects nature, he cherishes it beyond anything else, and thus: Chopping any kind of tree (but not mushtrees) drains his sanity by a ratio of .75 per single chop action, so you should either hire some pigs to do the job or find other means! To compensate all of this, he will recover sanity every time he plants any seed related to trees. He gets no sanity gain when picking flowers, and the Garland has no effects on him. Tree logs have a insanity aura. You should pick them up and put them away! But this does not mean he can't feel them there, like the husk of a once beautiful being that is now rotting in his backpack. The same happens with Planks and Charcoal! Standing close to burning trees will severely reduce his sanity, stay away from the yelling, dying poor things. Growth Spell: Kneel, gather your own fortitude and use it to help nature! He can use Health to perform magicks! By sacrificing his own health, he can bring back to life nature around him! This means that he can instantly make trees, plants, bushes, crops, anything grow! (Check the Magic Tab!). Performing this action drains health from him and he can't do this while having low sanity. 2. His world has little to no ships built, and whenever he sees one he does not trust them. He also hates sailing, and this is enhanced by the fact that he has no wings to fly away in case of danger. While on the seas, his sanity drains at a fast rate. So make sure you are carrying some sanity buffs while doing so and try to do your waterborne chores as fast as possible! 3. He's a dragon, so dragoons see him as some sort of distant cousin: they are neutral unless provoked. 4. Being a nature dragon, this means he is resistant to overheating but weak to cold. 5. Praise the Sun! Energies are abundant during the day! +sanity gain during the day. He will hit harder and will be harder to hit during daytime and he will be weaker at dawn (mod compatibility thanks to @Mobbstar) and dusk, even more so at night. 6. He's allergic to gunpowder and thus he does not even know how to make it because he hates it. 7. Neither does he know how to make the armoured boat, because seriously he barely knows how a ship works. 8. Scales! He has natural armor, meaning even without any crafted gear, he can resist some damage. Now go on and let me see those bug reports. *u* ........... srsly though share the feedbacks
  10. Version 1.0.0

    194 downloads

    Hi I am trying to write a character mod Youmu from Touhou *Youmu is cute, but speeches are not completed (original from Wilson) *Youmu has a sword (the sword has light at night, I really need some advice on how to turn the light off unintentionalsly) --- the sword hits spawn butterflies or anything you can changes in the prefab roukanken.lua --- the damage is 5*axe damage --- I don't know if this is balance or not :)), some additional feature ideas for the sword should be great ! *she has a recipe for making dumplings Health 200 Hunger 150 Sanity 200 Walkspeed 5 Runspeed 7 The mod still have some perks and Ideas that are not completed, the big potrait artwork was from the Internet, also the dumpling I need some advice and comments on my first mod *The light on the sword : I still don't know how to fix or if it create a feature instead of the a bug Youmu is base on the character mod esctemplate from Dleowolf, tks also to Cherrios for his tutorial
  11. (reposted due to originally misplacing this thread in the singleplayer forum; sorry about that!) Original: --- Hello! I'm currently working on a custom DST character mod, and I have everything working except for the perk(s), which I have... next to no idea how to code. Basically, I was hoping to have my character gain sanity from being near catcoons, similarly to how most monsters' auras drain sanity, but with a positive effect. I've tried looking in various .lua files to study the other characters' perks, but I'm not finding much of use, and I'm afraid to fiddle with any code when I have literally no idea what works and what doesn't. My first thought was to look in Wolfgang's .lua because of the drain he gets at night and around monsters, but... "inst.components.sanity.night_drain_mult = 1.1" I don't know if this is what I'm looking for, nor do I know how I would change this to fit what I need. "inst.components.sanity.catcoon_gain_mult = 1.3" ? I feel like that wouldn't work, but if it does, can someone please let me know? Any and all help is appreciated, thank you! --- I've since been told that the sanity aura is from the mobs themselves, not in the character files, but I still don't know where to go from there. I've also been told that coding this might be a bit complex, but I'm willing to put the time and effort in if I can get a little more help. Does anyone have a clue as to how to approach this? Thank you.
  12. my previous issue was solved, but now I'm having another issue with the autocompiler. i wanted to remove a few body parts of the sprite, so I replaced them with the cleared versions, opened up spriter, and the changes were made. I used the autocompiler, but when I went back into the game, the sprite didn't change. anyone know what went wrong?
  13. helloo, I'm looking for a fully modded playable character! I'd be able to commission someone in funds up to 50 USD and can also pay in art what I require : 8-month due date WIP pictures/videos every month High quality character, crisp lines and color; communication to fix any issues or bugs that may arise Free access to dialogue files, etc. SEEKING: Fully colored and rendered character model with animations One custom ‘attack’/technique Custom sanity, hunger and health levels; custom attack damage; custom movement speed Custom dialogue A piece of custom clothing One custom item Mod quality similar to that of this mod - https://steamcommunity.com/sharedfiles/filedetails/?id=687719731&searchtext=off Comment below or message me on my dA (lollipoplobsterlips) if you are interested! If I like your art and previous DST mods done by YOU, I’ll show you the character I’m looking to use for this mod, and we can talk specifics, price, etc. thanks!!
  14. I have been making a character mod and my character is a type of fire elemental. I have been looking in all the fire type prefabs for don't starve together but I cannot find a code to make my character have the effect of fire. The effect I am looking for is my character to give off a heat that can set trees on fire like a level 4 campfire. Thank you.
  15. One of the last few things I need fixed for my character mods are the perks. For one of the characters, I'd like her to be able to get just a bit closer to mobs before they aggro/run away. For the other, I need it to where she regains extra sanity from sleeping. In DST you can kinda choose how long to sleep rather than skipping the whole night in the vanilla game so I figure it's a little more straightforward than DS maybe? I'm not even sure where to start with these perks and any help is appreciated
  16. Hi there! I'm here to gladly announce that there's a new character mod in town! Daniel the Spectromancer™ "Your souls belong to me now..." Health: 130 || Sanity: 180 || Hunger: 150 Tiredness: 150 PERKS: Tier 1 Magic Knowledge - Daniel has spent his whole life in pursuit of dark and otherworldly knowledge to save someone he loves... being a Spectromancer, he has gained knowledge of ways of reviving the dead and manipulating dark energies. He is able to research tier 1 magic items from a simple Science Machine and tier 2 magic items from a Prestihatitator. Tiredness (Fatigue) - Having a great connection with the after-life comes with a cost... Daniel's energy is spent in exchange of his abilities. He periodically gains tiredness/fatigue points all day and night, gaining more during dusk and more at night... Claimed Souls - Being a "Spectromancer™", Daniel has the ability to control spirits that he himself rips from mobs he kill... Claimed souls act as less powerful versions of Wendy's Abigail. Owning a Claimed Soul will raise Daniel's minimum tiredness/fatigue by 20% -- the more ghosts Daniel has claimed, the more tired he is. Sleeping or eating red caps will not reduce tiredness caused by Claimed Souls. CUSTOM ITEMS: Jerry The Cane - Daniel brings along a cane possessed inhabited by the spirit of his best friend Jerry. Much like Lucy, Jerry can talk and has his own unique sets of quotes for different scenarios (from combat, Daniel's tiredness state, how much hunger points he has, and his own state whether he's on the ground, in storage, being in the same inventory as another Jerry, etc). Picking up another Jerry will make Daniel drop it and prompt Jerry to say something. Jerry is important to Daniel's first days as his grogginess will hinder travel and movement for a while so the trick is to get stocked up on supplies on the first day... Breezy Roll Any self-respecting sleepy Spectromancer should save resources when savoring the sweet swoon of slumber! Daniel can craft specialized sleeping bags made from the versatile clothing materials this side of the void! Introducing the Koalefant Sleeping Bags! The Breezy Roll is a bed roll that is comfortable enough to even trump a tent with its hunger-sanity-health stats. Sleeping on a Breezy Roll effectively reduces tiredness and regenerates sanity for very little hunger! It has 8 uses and can be repaired with a Sewing Kit which effectively repairs 2 uses! All you need to do now is learn to hunt Koalefants and you're set. Puffy Roll - This thermal titan famously known to make excellent thermal clothes for winter can now turn tiredness into trifle things! Much like it's brother the Breezy Roll, the Puffy Roll is an effective means of making sleepy time into a pleasurable past time. Most suited for those long winter nights, it has 12 uses and adds a bonus of warming up Daniel even more! Disclaimer: These specialized sleeping bags may contain both night and creepy crawlers, some residual dried nasal residue (makes it bouncier if you ask me), and may, or may not be haunted by the spirits of the slain Koalefant... Survivor usage caution is advised... (basically, other survivors may not use them; this may or may not be subject to change, depending on how well they perform). CRAFTING: Daniel starts with the Straw Roll and Fur Roll recipes already learned. (rope not included). The Spectromancer also has an advancement in magical recipes. (Prestihatitator recipes at Science Machines and Shadow Manipulator recipes at Prestihatitators) . Breezy Roll: (Prototyped at a Science Machine) Costs x1 Summer Koalefant Trunk, x8 x6 Spider Silk, and x2 Rope in the Survival tab. (v1.1.0) Puffy Roll: (Prototyped at an Alchemy Engine) Costs x1 Winter Koalefant Trunk, x12 x10 Spider Silk, and x2 Rope in the Survival tab. (v1.1.0) Jerry the Cane: (No prototyping necessary) Costs x2 Nightmare Fuel, x2 Bone Shards, and x4 Twigs in the Magic tab. -------------------------------------------------------------------------------------------------------------------------------------------------- UPDATES: MOD CHANGE LOGS -------------------------------------------------------------------------------------------------------------------------------------------------- Big thanks to @Fidooop for making this character come to life! *insert Skype hug emote here* and to @ImDaMisterL and @NootNoot for helping take care of both Jerry's quotes and for character inspections for Daniel *insert skype hugS emote here*. I did Daniel's quotes btw and are mostly based on my personality... these guys have emulated that in Jerry quite well in fact and may have a few daring quotes in him... don't be surprised if you suddenly read something... racy XD. And let's not forget to give a loud shout-out to( @SageOfLegend ) Sage of Legend for his wonderful art! Check his other stuff by clicking on the link on his name. -------------------------------------------------------------------------------------------------------------------------------------------------- Author-Contributor Summary: @Fidooop - Lead Programmer, Character Concept and Concept Design, Sounds @Asparagus - Character Concept and Concept Design, Character Quote (Daniel) @ImDaMisterL - Character Inspections of Daniel. @NootNoot - Jerry's Quotes. @SageOfLegend - Concept Design, Artist, Sounds. More details to come about The Spectromancer in the future. Check out the Mod Page Here and Subscribe!
  17. Hello! I was wondering if I could get some assistance on a few perks. * How can you consume a normally non-consumable item and get your character to gain health from it such as Dark Petals? * Make it so your character has more/less natural protection due to the more or less hunger they have. i.e if a character was at 130/150 hunger they'd get a 25% buff from damage, but if they were at 15/150 hunger they'd take 30% more damage. * Can you inversely insulate a beard? i.e cools you in summer and winter instead of providing cold protection in winter * Instantly die at 0 hunger. Also I was working on making it so the character has increased damage at night, normal damage at dusk, and less damage in the day but the code I was using doesn't seem to work for DST. It gives me the following error: I've uploaded a copy of the mod down below. Any help at all would be very appreciated! shadowwilson.zip
  18. So i had an idea of a character mod. its a plague and rot creature stats: hp:175 sanity:120 hunger:200 pros:f -can attak without weapons -gets hunger and sanity from kills -deals a powerful DoT(damage over time) -cant freeze to death -he will gain damage when he is hungry cons: -cant eat any food but of green freshness -pigs hate him -gets sanity drain at day -recieves more damage from overheat i had this idea just now and i figure i could hope for a co-founder for this mod please answer , please
  19. Hey Guys! The Ice King from „Adventure Time“ for DST. 1.01.7 This is a mod to cosplay the Ice King from „Adventure Time“. I try to make him close to the original. That could make him that he is not easy to play or overpowered in some areas. He loves Pengulls and (to kidnapped) princesses and he is very hungry. He needs the "One Man Band" to infatuate the ladys. He need the crown to survive. Has a fragile mind. Stats: Health: 160Sanity: 100Hunger: 200 Start Item: Ice FingersStart Item: One Man BandStart Item: Crown Can't freezeFast overheatingHas magical ice powers gain sanity near pengullsfast gain sanity near femalesgain health near females females fast drain sanity near ice kingThe idea is that he is doing well so it near penguins and women must be. Invisible clothes, why? Look: The Crown He looks so cool and sexy with the crown. Perk: Demage reduction 60%Sanity drain -2/10 sec.Health gain +4/10 sec.Unbreakable (only for Ice King)Without the crown, he can not survive for long, so he needs them. However, it also makes for what he is, the crazy Ice King. "...This magic keeps me alive, but it's making me crazy..." "...I swear it wasn't me, it was the crown..." Ice Finger's 1 damage pointHis magical ice powers to freeze princesses and other stuff. To Do List Fix arm animationGunter (like chester) update paused because I haven't enough time and ideas.Ice King Character mod for DST at steam: http://steamcommunity.com/sharedfiles/filedetails/?id=495317636
  20. Hello fellow DST modders, I am in the progress of making a character mod and need some help with the scripting. My problem: One of the character perks is that items have a small chance to instantly break on use (regardless of remaining item durability). I just need a pointer on how to get the and item that the player is currently using and on how to change the durability of the item on use. Thanks a bunch in advance!
  21. I've been incessantly updating my character Pith the Pyromancer and ran into a few problems. My character mod, Pith the Pyromancer, was created just a few weeks before DST ROG came out. Later I updated him so he can be played in Reign of Giants. A few errors have occurred which I have been eagerly trying to fix. But this one leaves me stumped. In the normal DST Pith takes rain damage similar to WX-78, however I realized WX-78's coding is different in ROG compared to the original. I tried to look in the forums to see if the same problem occurred for someone else and found nothing. So, I'm looking for a code that I can simply paste in. I need to know which file, and which section inside the file. Thanks for your help.
  22. hello. i am new to DST modding and tried to make a character but got a vast majority of errors, after looking in log.txt 9000( or over ) times i got an error i could not fix, any help appreciated. pleeeeease don't use the art, i do not see why you would want to as it is bucket tool on paint.net over wilsons art but whatever. log.txt Michaelh.zip
  23. I've been sprucing up a character mod I've been working on for quite some time now, and been fixing a number of bugs I've come across when trying to enable the mod to work in game. Most of the problems I was able to fix by checking the log.txt in the Klei folder, nothing unusual, really basic trial and error stuff. However, I have come across one error I can't seem to wrap my head around. The end part here has been troubling me for the past two hours, or so. I'm not too sure what the problem is, nor have any of my attempts to gut/clean up my character's prefab files have seemed to work. If anyone can point out what the issue is that I'm not seeing/understanding, it would be greatly appreciated.