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Found 19 results

  1. So! I've been working on this for a while, but since this doesn't pertain to my other thread about this mod (it's far more specific), I'll make a separate thread for it. I'm trying to add some code to the Modmain.lua in order to have the existing characters in the game react in unique ways to my character (Different from the Player string in the speech_[character].lua file) and I pulled the code from an existing mod that had it. In my testing, it seemed characters like Wilson and Webber still used their default descriptors instead of the ones I modded in. Here's what the code looks like (Only posting a few as not to clutter this thread): My first thought was in the line "...DESCRIBE.warlock", warlock needed to be capitalized. I tried that, and it still didn't work properly. If anybody has any info I'd appreciate it! ---------------------- I tossed out using this code entirely, as nothing I tried worked and nobody seemed to have a fix for it. Instead, I ended up using a different code to use a custom speech file I made and added my character's prefab to the character interaction list. In case anybody else is looking for it, the code I used is this: GLOBAL.STRINGS.CHARACTERS.GENERIC = GLOBAL.require "speech_wils" This is for Wilson, because he uses the generic string. I took his speech file, renamed it to speech_wils so it wouldn't conflict with his existing speech file, and it worked like a dream. Hope this helps someone else!
  2. I had the idea for the hound character I am making, that he will have seasonal coats. Like how hounds normally have the ice and fire fur he would just get the ice in winter and the fire in summer, autumn and spring are the times he has the normal fur. This would be a way to get beard hair in game, as when he sheds his fur (most likely only happens when he is switching to a different fur from the black fur? because the beard hair is black and would match.) He would be a good character for getting it too because since it happens only 2 seasons when he loses the black fur, you will most likely get a number from 3 - 5 beard hair. He doesn't shed fur immediately when the season ends, it would most likely change fur after 2 - 4 days once the new season starts. The downside to his fur would be that he loses moisture slowly, so he is more likely to freeze due to rain or getting too wet, he doesn't lose moisture fast because of his fur keeping himself wet and he isn't able to dry off as easily as his fur keeps the moisture in it. Depending on his fur in the season, he is more likely to burn or freeze easier, like for example if he is in his fire fur and is getting cold, he will freeze much faster than if he were actually on his normal fur. ICE FUR PLANS When it comes to the ice fur, he would gain insulation and be less likely to freeze. I think I would need to look into how the beard mechanics work for this part because it would be keeping him warm but it would most likely be a bigger insulation than how the beards work since well.. he has a full coat of fur. With the ice fur as well, it would have a low chance to freeze enemies in battle like how ice hounds do it as well. Of course I don't want to make the thing over powered so he would most likely only be able to do this rarely. FIRE FUR PLANS Fire fur would basically be the opposite of how the ice fur works, he would be less likely to burn in the summer. Just like how the ice fur works, he has a chance to set enemies on fire, and depending on his sanity, he can also set things that can burn aflame if you do not put how the fire. I would need to look into the normal DS willow's code to see how I would need to make that work, of course you would need to be practically insane for it to start happening, so it is best to keep sanity up when you are in the summer unless you want to start accidentally setting fires to things. DO HOUNDS ATTACK HIM? Sadly, Wolfe does get attacked by hounds. Due to his title being ' The Runt ' it is no wonder the other hounds still dislike him, and after he became looking half human the hounds despise him more and will still attack him. Due to him being a monster still catcoons, pigs, and etc will all attack him. In situations where there is a hound attack happening, they are more likely to attack Wolfe than other characters. This would make it much easier when it comes to having a thing of tooth traps on the ground as Wolfe can lure the hounds with him to the traps while other characters don't have to deal with it. Of course its not 100% that they will attack him as of course they will aggro on another person if they decide to attack the hound. That is basically all when it comes to the ideas I have, I would love some criticism on how the ideas could play out because I want the character to be fun and useful to play while still being balanced as possible. ^ Not Wolfe but me as hound ^
  3. Is it possible to assign the mine action to empty hands? Looking at the Zinnia mod I know you can move it to a new tool. But what about no tool? local function DoToolWork(act, workaction) if act.target.components.workable ~= nil and act.target.components.workable:CanBeWorked() and act.target.components.workable:GetWorkAction() == workaction then act.target.components.workable:WorkedBy( act.doer, ( ( act.invobject ~= nil and act.invobject.components.tool ~= nil and act.invobject.components.tool:GetEffectiveness(workaction) ) or ( act.doer ~= nil and act.doer.components.worker ~= nil and act.doer.components.worker:GetEffectiveness(workaction) ) or 1 ) * ( act.doer.components.workmultiplier ~= nil and act.doer.components.workmultiplier:GetMultiplier(workaction) or 1 ) ) return true end return false This seems to be the check for the right tool in your hand, I'm just not sure how to bypass it.
  4. I'm making a character who has a phobia of lightning. I'd like to make it so every time there's a lightning strike, there's a sanity penalty. I have no idea where to start, though. I know that I need to write in some code in the character's main script page, but that's about it. Can I get some help? (If there's already a topic covering this, just link me to that. I find navigating forums to be incredibly difficult...)
  5. Version 1.2.1

    1589 downloads

    Helloooooooooooooooooooooooooooooooooo *shot* Hey there everyone at Klei Forums, let me present myself and my most fabulous friend, @Mobbstar Together, we went through countless hours of frustration to finally resolve this mod that in the beginning I started as something silly and that I thought would never see the light, but then again this wonderful person right here -> @Mobbstar <- offered his assistance with many, many coding THINGS. Oh by the way I helped as well with few codings and the art, but he also helped me compile the animation files and whatnot and ugh, I don't know where I would be without him. ANYWAY here you go, months of work (because basically procrastination, guys) have resulted in this character mod in which you can basically play as the character that is me, yes? Yes, that's basically it. Note: There might be a couple of bugs we have not seen so please do offer us with some feedback! So, less talking and more explaining what's this mod about, yes? Ysulyan (E-Zoo-Leahn) is a nature dragon from a world I have created a long time ago, he's also basically my persona in the internet, so I am basically doing something weird here by making him a character or something, I don't know. The thing is that we managed to CREATE this piece of work that might be-- okay I am rambling again-- ONWARD TO THE STATS. Basic Stats. Health(175) Hunger(160) Sanity(125) Perks and Traits. Ysulyan STRUGGLES with sanity in this sick little world he has been sucked into. Being so disconnected with what he loves and what he is used to seeing gives him a low pool of sanity which he must also regulate very meticulously. Keeping Sanity in check and trying to get enough wood will be your most important issue with this character, unless you know how to do your thing! 1. Being a nature dragon, he respects nature, he cherishes it beyond anything else, and thus: Chopping any kind of tree (but not mushtrees) drains his sanity by a ratio of .75 per single chop action, so you should either hire some pigs to do the job or find other means! To compensate all of this, he will recover sanity every time he plants any seed related to trees. He gets no sanity gain when picking flowers, and the Garland has no effects on him. Tree logs have a insanity aura. You should pick them up and put them away! But this does not mean he can't feel them there, like the husk of a once beautiful being that is now rotting in his backpack. The same happens with Planks and Charcoal! Standing close to burning trees will severely reduce his sanity, stay away from the yelling, dying poor things. Growth Spell: Kneel, gather your own fortitude and use it to help nature! He can use Health to perform magicks! By sacrificing his own health, he can bring back to life nature around him! This means that he can instantly make trees, plants, bushes, crops, anything grow! (Check the Magic Tab!). Performing this action drains health from him and he can't do this while having low sanity. 2. His world has little to no ships built, and whenever he sees one he does not trust them. He also hates sailing, and this is enhanced by the fact that he has no wings to fly away in case of danger. While on the seas, his sanity drains at a fast rate. So make sure you are carrying some sanity buffs while doing so and try to do your waterborne chores as fast as possible! 3. He's a dragon, so dragoons see him as some sort of distant cousin: they are neutral unless provoked. 4. Being a nature dragon, this means he is resistant to overheating but weak to cold. 5. Praise the Sun! Energies are abundant during the day! +sanity gain during the day. He will hit harder and will be harder to hit during daytime and he will be weaker at dawn (mod compatibility thanks to @Mobbstar) and dusk, even more so at night. 6. He's allergic to gunpowder and thus he does not even know how to make it because he hates it. 7. Neither does he know how to make the armoured boat, because seriously he barely knows how a ship works. 8. Scales! He has natural armor, meaning even without any crafted gear, he can resist some damage. Now go on and let me see those bug reports. *u* ........... srsly though share the feedbacks
  6. Version 1.0.0

    177 downloads

    Hi I am trying to write a character mod Youmu from Touhou *Youmu is cute, but speeches are not completed (original from Wilson) *Youmu has a sword (the sword has light at night, I really need some advice on how to turn the light off unintentionalsly) --- the sword hits spawn butterflies or anything you can changes in the prefab roukanken.lua --- the damage is 5*axe damage --- I don't know if this is balance or not :)), some additional feature ideas for the sword should be great ! *she has a recipe for making dumplings Health 200 Hunger 150 Sanity 200 Walkspeed 5 Runspeed 7 The mod still have some perks and Ideas that are not completed, the big potrait artwork was from the Internet, also the dumpling I need some advice and comments on my first mod *The light on the sword : I still don't know how to fix or if it create a feature instead of the a bug Youmu is base on the character mod esctemplate from Dleowolf, tks also to Cherrios for his tutorial
  7. (reposted due to originally misplacing this thread in the singleplayer forum; sorry about that!) Original: --- Hello! I'm currently working on a custom DST character mod, and I have everything working except for the perk(s), which I have... next to no idea how to code. Basically, I was hoping to have my character gain sanity from being near catcoons, similarly to how most monsters' auras drain sanity, but with a positive effect. I've tried looking in various .lua files to study the other characters' perks, but I'm not finding much of use, and I'm afraid to fiddle with any code when I have literally no idea what works and what doesn't. My first thought was to look in Wolfgang's .lua because of the drain he gets at night and around monsters, but... "inst.components.sanity.night_drain_mult = 1.1" I don't know if this is what I'm looking for, nor do I know how I would change this to fit what I need. "inst.components.sanity.catcoon_gain_mult = 1.3" ? I feel like that wouldn't work, but if it does, can someone please let me know? Any and all help is appreciated, thank you! --- I've since been told that the sanity aura is from the mobs themselves, not in the character files, but I still don't know where to go from there. I've also been told that coding this might be a bit complex, but I'm willing to put the time and effort in if I can get a little more help. Does anyone have a clue as to how to approach this? Thank you.
  8. my previous issue was solved, but now I'm having another issue with the autocompiler. i wanted to remove a few body parts of the sprite, so I replaced them with the cleared versions, opened up spriter, and the changes were made. I used the autocompiler, but when I went back into the game, the sprite didn't change. anyone know what went wrong?
  9. helloo, I'm looking for a fully modded playable character! I'd be able to commission someone in funds up to 50 USD and can also pay in art what I require : 8-month due date WIP pictures/videos every month High quality character, crisp lines and color; communication to fix any issues or bugs that may arise Free access to dialogue files, etc. SEEKING: Fully colored and rendered character model with animations One custom ‘attack’/technique Custom sanity, hunger and health levels; custom attack damage; custom movement speed Custom dialogue A piece of custom clothing One custom item Mod quality similar to that of this mod - https://steamcommunity.com/sharedfiles/filedetails/?id=687719731&searchtext=off Comment below or message me on my dA (lollipoplobsterlips) if you are interested! If I like your art and previous DST mods done by YOU, I’ll show you the character I’m looking to use for this mod, and we can talk specifics, price, etc. thanks!!
  10. I have been making a character mod and my character is a type of fire elemental. I have been looking in all the fire type prefabs for don't starve together but I cannot find a code to make my character have the effect of fire. The effect I am looking for is my character to give off a heat that can set trees on fire like a level 4 campfire. Thank you.
  11. One of the last few things I need fixed for my character mods are the perks. For one of the characters, I'd like her to be able to get just a bit closer to mobs before they aggro/run away. For the other, I need it to where she regains extra sanity from sleeping. In DST you can kinda choose how long to sleep rather than skipping the whole night in the vanilla game so I figure it's a little more straightforward than DS maybe? I'm not even sure where to start with these perks and any help is appreciated
  12. Hi there! I'm here to gladly announce that there's a new character mod in town! Daniel the Spectromancer™ "Your souls belong to me now..." Health: 130 || Sanity: 180 || Hunger: 150 Tiredness: 150 PERKS: Tier 1 Magic Knowledge - Daniel has spent his whole life in pursuit of dark and otherworldly knowledge to save someone he loves... being a Spectromancer, he has gained knowledge of ways of reviving the dead and manipulating dark energies. He is able to research tier 1 magic items from a simple Science Machine and tier 2 magic items from a Prestihatitator. Tiredness (Fatigue) - Having a great connection with the after-life comes with a cost... Daniel's energy is spent in exchange of his abilities. He periodically gains tiredness/fatigue points all day and night, gaining more during dusk and more at night... Claimed Souls - Being a "Spectromancer™", Daniel has the ability to control spirits that he himself rips from mobs he kill... Claimed souls act as less powerful versions of Wendy's Abigail. Owning a Claimed Soul will raise Daniel's minimum tiredness/fatigue by 20% -- the more ghosts Daniel has claimed, the more tired he is. Sleeping or eating red caps will not reduce tiredness caused by Claimed Souls. CUSTOM ITEMS: Jerry The Cane - Daniel brings along a cane possessed inhabited by the spirit of his best friend Jerry. Much like Lucy, Jerry can talk and has his own unique sets of quotes for different scenarios (from combat, Daniel's tiredness state, how much hunger points he has, and his own state whether he's on the ground, in storage, being in the same inventory as another Jerry, etc). Picking up another Jerry will make Daniel drop it and prompt Jerry to say something. Jerry is important to Daniel's first days as his grogginess will hinder travel and movement for a while so the trick is to get stocked up on supplies on the first day... Breezy Roll Any self-respecting sleepy Spectromancer should save resources when savoring the sweet swoon of slumber! Daniel can craft specialized sleeping bags made from the versatile clothing materials this side of the void! Introducing the Koalefant Sleeping Bags! The Breezy Roll is a bed roll that is comfortable enough to even trump a tent with its hunger-sanity-health stats. Sleeping on a Breezy Roll effectively reduces tiredness and regenerates sanity for very little hunger! It has 8 uses and can be repaired with a Sewing Kit which effectively repairs 2 uses! All you need to do now is learn to hunt Koalefants and you're set. Puffy Roll - This thermal titan famously known to make excellent thermal clothes for winter can now turn tiredness into trifle things! Much like it's brother the Breezy Roll, the Puffy Roll is an effective means of making sleepy time into a pleasurable past time. Most suited for those long winter nights, it has 12 uses and adds a bonus of warming up Daniel even more! Disclaimer: These specialized sleeping bags may contain both night and creepy crawlers, some residual dried nasal residue (makes it bouncier if you ask me), and may, or may not be haunted by the spirits of the slain Koalefant... Survivor usage caution is advised... (basically, other survivors may not use them; this may or may not be subject to change, depending on how well they perform). CRAFTING: Daniel starts with the Straw Roll and Fur Roll recipes already learned. (rope not included). The Spectromancer also has an advancement in magical recipes. (Prestihatitator recipes at Science Machines and Shadow Manipulator recipes at Prestihatitators) . Breezy Roll: (Prototyped at a Science Machine) Costs x1 Summer Koalefant Trunk, x8 x6 Spider Silk, and x2 Rope in the Survival tab. (v1.1.0) Puffy Roll: (Prototyped at an Alchemy Engine) Costs x1 Winter Koalefant Trunk, x12 x10 Spider Silk, and x2 Rope in the Survival tab. (v1.1.0) Jerry the Cane: (No prototyping necessary) Costs x2 Nightmare Fuel, x2 Bone Shards, and x4 Twigs in the Magic tab. -------------------------------------------------------------------------------------------------------------------------------------------------- UPDATES: MOD CHANGE LOGS -------------------------------------------------------------------------------------------------------------------------------------------------- Big thanks to @Fidooop for making this character come to life! *insert Skype hug emote here* and to @ImDaMisterL and @NootNoot for helping take care of both Jerry's quotes and for character inspections for Daniel *insert skype hugS emote here*. I did Daniel's quotes btw and are mostly based on my personality... these guys have emulated that in Jerry quite well in fact and may have a few daring quotes in him... don't be surprised if you suddenly read something... racy XD. And let's not forget to give a loud shout-out to( @SageOfLegend ) Sage of Legend for his wonderful art! Check his other stuff by clicking on the link on his name. -------------------------------------------------------------------------------------------------------------------------------------------------- Author-Contributor Summary: @Fidooop - Lead Programmer, Character Concept and Concept Design, Sounds @Asparagus - Character Concept and Concept Design, Character Quote (Daniel) @ImDaMisterL - Character Inspections of Daniel. @NootNoot - Jerry's Quotes. @SageOfLegend - Concept Design, Artist, Sounds. More details to come about The Spectromancer in the future. Check out the Mod Page Here and Subscribe!
  13. Hello! I was wondering if I could get some assistance on a few perks. * How can you consume a normally non-consumable item and get your character to gain health from it such as Dark Petals? * Make it so your character has more/less natural protection due to the more or less hunger they have. i.e if a character was at 130/150 hunger they'd get a 25% buff from damage, but if they were at 15/150 hunger they'd take 30% more damage. * Can you inversely insulate a beard? i.e cools you in summer and winter instead of providing cold protection in winter * Instantly die at 0 hunger. Also I was working on making it so the character has increased damage at night, normal damage at dusk, and less damage in the day but the code I was using doesn't seem to work for DST. It gives me the following error: I've uploaded a copy of the mod down below. Any help at all would be very appreciated! shadowwilson.zip
  14. So i had an idea of a character mod. its a plague and rot creature stats: hp:175 sanity:120 hunger:200 pros:f -can attak without weapons -gets hunger and sanity from kills -deals a powerful DoT(damage over time) -cant freeze to death -he will gain damage when he is hungry cons: -cant eat any food but of green freshness -pigs hate him -gets sanity drain at day -recieves more damage from overheat i had this idea just now and i figure i could hope for a co-founder for this mod please answer , please
  15. Hey Guys! The Ice King from „Adventure Time“ for DST. 1.01.7 This is a mod to cosplay the Ice King from „Adventure Time“. I try to make him close to the original. That could make him that he is not easy to play or overpowered in some areas. He loves Pengulls and (to kidnapped) princesses and he is very hungry. He needs the "One Man Band" to infatuate the ladys. He need the crown to survive. Has a fragile mind. Stats: Health: 160Sanity: 100Hunger: 200 Start Item: Ice FingersStart Item: One Man BandStart Item: Crown Can't freezeFast overheatingHas magical ice powers gain sanity near pengullsfast gain sanity near femalesgain health near females females fast drain sanity near ice kingThe idea is that he is doing well so it near penguins and women must be. Invisible clothes, why? Look: The Crown He looks so cool and sexy with the crown. Perk: Demage reduction 60%Sanity drain -2/10 sec.Health gain +4/10 sec.Unbreakable (only for Ice King)Without the crown, he can not survive for long, so he needs them. However, it also makes for what he is, the crazy Ice King. "...This magic keeps me alive, but it's making me crazy..." "...I swear it wasn't me, it was the crown..." Ice Finger's 1 damage pointHis magical ice powers to freeze princesses and other stuff. To Do List Fix arm animationGunter (like chester) update paused because I haven't enough time and ideas.Ice King Character mod for DST at steam: http://steamcommunity.com/sharedfiles/filedetails/?id=495317636
  16. Hello fellow DST modders, I am in the progress of making a character mod and need some help with the scripting. My problem: One of the character perks is that items have a small chance to instantly break on use (regardless of remaining item durability). I just need a pointer on how to get the and item that the player is currently using and on how to change the durability of the item on use. Thanks a bunch in advance!
  17. I've been incessantly updating my character Pith the Pyromancer and ran into a few problems. My character mod, Pith the Pyromancer, was created just a few weeks before DST ROG came out. Later I updated him so he can be played in Reign of Giants. A few errors have occurred which I have been eagerly trying to fix. But this one leaves me stumped. In the normal DST Pith takes rain damage similar to WX-78, however I realized WX-78's coding is different in ROG compared to the original. I tried to look in the forums to see if the same problem occurred for someone else and found nothing. So, I'm looking for a code that I can simply paste in. I need to know which file, and which section inside the file. Thanks for your help.
  18. hello. i am new to DST modding and tried to make a character but got a vast majority of errors, after looking in log.txt 9000( or over ) times i got an error i could not fix, any help appreciated. pleeeeease don't use the art, i do not see why you would want to as it is bucket tool on paint.net over wilsons art but whatever. log.txt Michaelh.zip
  19. I've been sprucing up a character mod I've been working on for quite some time now, and been fixing a number of bugs I've come across when trying to enable the mod to work in game. Most of the problems I was able to fix by checking the log.txt in the Klei folder, nothing unusual, really basic trial and error stuff. However, I have come across one error I can't seem to wrap my head around. The end part here has been troubling me for the past two hours, or so. I'm not too sure what the problem is, nor have any of my attempts to gut/clean up my character's prefab files have seemed to work. If anyone can point out what the issue is that I'm not seeing/understanding, it would be greatly appreciated.