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[Game Update] - Heart of the Ruins (BETA 207966)


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DSTupdate_heartoftheruins.png

 

Changes

  • The Atrium has been added deep within the Ruins.  This zone is still under construction, but feel free to get a head start on discovering the way in!
  • Ornate Chests and the Large Ornate Chest can no longer be destroyed.
  • Odd Skeleton can now be reanimated in the Caves, triggering a fairly basic fight with no special loot.  This will eventually become part of a bigger theme, which involves a couple of other forms that will be added over the next weeks.
  • Antlion now accepts Cut Stones and Thermal Stones as tribute.  Make sure they’re not ice cold or burning hot though, unless of course you’re looking for a fight!


 

Retrofitting

  • To properly add the Atrium zone to an existing world, the world must be saved and reloaded again after retrofitting.  The easiest way to do this is by quitting back to the main menu and then reloading the world one more time.  (For dedicated servers, use c_save() to manually save, and then restart the servers.)
  • If all Ornate Chests have been destroyed, retrofitting will not be able to bring them back.
  • Ruins will eventually be able to regenerate, but for now, we invite admins to test the basic functionality via console commands:
    • Use “c_resetruins()” while in the caves.
    • Damaged Clockwork, Splumonkey Pods, Slurpers, Worms, and the Ancient Guardian will be respawned when the ruins are reset.
    • Ornate Chests will reset their treasure.
    • Large Ornate Chest will despawn and be replaced by a new Ancient Guardian. Make sure you didn’t leave anything valuable in it.

 

Bug Fixes

  • Caves world gen is now guaranteed to add the Ancient Guardian.
  • Forest world gen is now guaranteed to add the Pig King.
  • Ruins music!

 

View full update

 

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Reanimated Skeleton (Attack x2 / Death / Summon / Taunt / Walk)

Spoiler

fossil_attack.gif fossil_attack2.gif fossil_death.gif fossil_summon.gif fossil_taunt.gif fossil_walk.gif

stalker_attack.gif  stalker_attack2.gif stalker_death.gif stalker_summon.gif stalker_taunt.gif stalker_walk.gif

Fossil Cage

Spoiler

fossil_spike.gif 

Ancient Beacon (Idle / Active)

Spoiler

atrium_light.gif atrium_lightactive.gif

Ancient Fence (Idle / Active / Grow / Shrink)

Spoiler

atrium_fenceidle.gif atrium_fenceactive.gif atrium_fencegrow.gif atrium_fenceshrink.gif

Ancient Key

Spoiler

atrium_key.gif

Ancient Gateway (Active / Break / Crackle / Idle)

Spoiler

atrium_gateactive.gif atrium_gatebreak.gif atrium_gatecrackle.gif atrium_gateidle.gif

Ancient Mural

Spoiler

atrium_rubble.gif

Ancient Pillar (Active / Idle)

Spoiler

pillar_atriumactive.gif pillar_atriumidle.gif

Ancient Statue (Normal / Night)

Spoiler

atrium_statuelow.gif atrium_statuelownight.gif atrium_statuemed.gif atrium_statuemednight.gif atrium_statuefull.gif atrium_statuefullnight.gif

EDIT: Whoops, forgot the new Antlion animations...

Antlion (Attack / Block / Cower / Death / Sleep / Spit / Summon)

Spoiler

antlion_attack.gif antlion_block.gif antlion_cower.gif antlion_death.gif antlion_sleep.gif antlion_spit.gif antlion_sandcastle.gif

Sand Castle (Idle / Hit / Break / Transform) Glass Castle (Idle / Hit / Break / Sparkle)

Spoiler

sandcastle_idle.gif sandcastle_hit.gif sandcastle_break.gif sandcastle_transform.gif

glasscastle_idle.gif glasscastle_hit.gif glasscastle_break.gif glasscastle_sparkle.gif

Sand Spike (Hit / Break / Transform) & Glass Spike (Idle / Hit / Break / Sparkle)

Spoiler

sandspike_hit.gif sandspike_break.gif sandspike_transform.gif

glassspike_idle.gif glassspike_hit.gif glassspike_break.gif glassspike_sparkle.gif

 

Edited by Instant-Noodles
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