The new crafting menu, while a noble attempt of improving the UX, in practice feels more like something that belongs to ONI than DST, IMO.
It *feels* super...dry and mechanical? I don't know exactly how to explain. It may aswell be a bit of the fear of new things, but there is something about the OG style that is just works with the series.
It is janky, dirty and (dare I say) jury-rigged, just like we know the game itself to be since nearly a decade now! I'd argue it's inseparable from the games identity and feels really awkward to do away with it this down the line.
While of course, improvement is always welcome, I'd totally wish we have a toggle between the styles. If not, I'm sure someone in the workshop will bruteforce such option anyway :P