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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

spiderdian

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About spiderdian

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Don't Starve Together
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Oxygen Not Included
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  1. These are really things that should have been carried to the original game. I cant think of a single reason why that hasn't been done before
  2. You know exactly what I want to do with this waiting time
  3. @Raspberry Milk lmao Where did you get clairvoyance and can I get it too
  4. Don’t Starve in Predator

    I do wonder if it was intentional. you know....surviving......against many odds....ye
  5. Hamlet

    Well, everything inside a steam bundle gets cheaper when you buy it whole when all other items have been owned already. say..The megapack cuts 20% off the total price of the individual items, thats basically a sale if you owned all other games in the bundle BUT that one you want I got DS+its DLCs cheaper by buying the DS Megapack but already onwing DST. Its probably gonna be a sweet deal regardless
  6. Unused textures/Unimplemented things

    Most of these were can be found here with a little of info http://dontstarve.wikia.com/wiki/Unimplemented_Features The rest does raise some of my curiosity. death_fx seems to be what they used when mobs died. If I recall the Early Access progression for DS, Mobs used to die and their corpse would stay in the local for a while, then were changed to disappear in a smoke cloud, then changed to the current fade into nothing...thing that they do now. I came in expecting the beta wall files in the levels/tiles folder its noce to see what the ruins were supposed to look at
  7. Lol, yeah. What if the player didn't even started all together, and the progression was backwards. They would start as far as possible from each other and have to meet and share their goods to progress. Not sure if that'd fit in the same event tho
  8. Like Remps said. With Forge centering around Combat, and the Gorge on Cooking, the logical direction for it to go would be Exploration/Crafting. I had this idea where you would have a large world with a portal zone located at the very center of it. It would then branch into multiple paths. The goal would be to go into these paths, and gather enough materials to start off a crafting chain that would lead to you getting your ticket out of there. At first I thought maybe each branch would lead to a special gear, and the final contraption that would release a key needing 3-6 of them. You'd have every player going to an area of their own and getting to craft their gear in order to progress the game. Not sure what would classify as a fail, it already kinda sounds like an overcomplicated version of the gorge, a timer would be much of an formulaic repeat, also there would be no guarantee all the players would keep track of the end goal and be objective all the time in order to win.
  9. I talk about development in Unnatural Dev Log!. Fid is getting things done on CoC while I finish all asset. You can say we're back om track
  10. We have a secret spreadsheet with everything but lore in. Not that we'll share that though....plenty of stuff to come yet
  11. Yeeeeee. Not sure if I'd ask for the rest of the concept arts, that'd break the page(seriously, there are A LOT)
  12. unknown.png

    I couldn't miss this opportunity

  13. Just some fine(really, REALLY fine) recorders and a pitching tool and bam, sound design. PS: I know this isn't that simple