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55 minutes ago, BlueLance said:

I totally agree, I have no way to clear my eggs out of my ranches without worrying they are just gonna crack, and my critters have to sit expecting because of it.

What happened to the patch that fixed that? I distinctly remember a patchnote that said that eggs on the ground would no longer count towards stable population.

Just now, Ambaire said:

What happened to the patch that fixed that? I distinctly remember a patchnote that said that eggs on the ground would no longer count towards stable population.

I remember that as well, but they do not count towards making them overcrowded, instead they count towards it making them expecting.

The problem with the current expecting status is that it affects all critters in the room. In a full room, as soon as one egg gets laid, all egg production completely stops. 

I like the idea and think it makes sense to have the status, but I think the expecting status should only apply to the critter that laid the egg. 

 

32 minutes ago, Soulwind said:

The problem with the current expecting status is that it affects all critters in the room. In a full room, as soon as one egg gets laid, all egg production completely stops. 

I like the idea and think it makes sense to have the status, but I think the expecting status should only apply to the critter that laid the egg. 

 

Expecting is just the fancy name for Overcrowding Soon. It just means that when that egg is laid, if it hatches then all the critters will be overcrowded.

image.png.769e857a4a7a8231d07a288d78ab4107.png

I think they should just remove expecting from the game; it was introduced to fix an overcrowding problem so that you wouldn't have to micro your ranchers. But now, that problem is just gone to begin with, since all you need is one or two settings to manage overcrowding.

 

Just take expecting out.

  • Like 3
15 minutes ago, avc15 said:

I think they should just remove expecting from the game; it was introduced to fix an overcrowding problem so that you wouldn't have to micro your ranchers. But now, that problem is just gone to begin with, since all you need is one or two settings to manage overcrowding.

 

Just take expecting out.

...That literally makes no sense. They added the expecting status because it tells the player that the critters will be overcrowded when the egg hatches. Eggs count as (proto)critters, until they either hatch, are cracked, or relocated.

  • Like 1

Performance took a big hit this update. I'm sure it's because it's not fine tuned yet and potentially buggy, but thought it was worth mentioning.  This is on a 500+ cycle save, with huge amounts of water.  Other than that, I'm excited to see the dupes getting some personalities and interaction.  Hopefully they continue to add interactions between them.  Seeing dupes pair off into couples, for instance, forming relationships where they want to sleep in the same room or bed together would be a fun addition.  Also, some sort of critter that lives in the cold biomes would be interesting to see, as almost every other biome as some critter living in it.

 

This continues to be a fun game to restart (which I'm about to) and see an entirely new set of challenges every time.  Thanks for the hard work, Klei.

16 hours ago, Lilalaunekuh said:

Would love to see the water cooler implemented as some kind of rehydration building

=> Giving the dupes a daily need for fresh water  (Maybe even make dupes water neutral = Let them consume ~6,7l each cycle)

I am against water needs as the balance for water consumption is based around food and oxygen. If you try hard enough, it is possible to love without water, but of course that means lousy food quality and large amounts of algae production. Adding a water need basically gives a need for water consumption for no appearant reason, which in the end, doesn’t even add that much.

1 minute ago, Alfons100 said:

If you try hard enough, it is possible to love without water, but of course that means lousy food quality and large amounts of algae production

The only possible source of oxygen without a need for water would be polluted oxygen.

(If you want to use algae you will need to process some slime => You create more water)

 

7 minutes ago, Alfons100 said:

I am against water needs as the balance for water consumption is based around food and oxygen.

Water consumption should be based around food and oxygen, but why should dupes produce water ?

(Right now we have to build something to process the additional water and we have a water cooler, which uses a specific amount of water to improve the quality of life.

 

So my idea was that you have 2 options:

A) You build no water cooler, reduce the quality of life and each (normal) duplicant produces some extra water each cycle.

B) You build a water cooler, improve the quality of life and each (normal) duplicant is a bit happier/ more productive)

49 minutes ago, mief said:

Also, some sort of critter that lives in the cold biomes would be interesting to see, as almost every other biome as some critter living in it.

Apparently someone hasn't beared witness to the super rare Arctic Drecko:

image.png.30d250f86756e9b4e9f691c40cbb56da.png

  • Haha 6
8 hours ago, Asteru said:

With the critter egg/conveyor rail storage being fixed, there really needs to be a special egg compactor or something that can store a couple eggs each, without them hatching out of it, and without going stale as well.

I've suggested as much for the same reasons you included in your post.

 

4 hours ago, turbonl64 said:

I never had issues with eggs. Usually I run full ranches of a species. Whenever they get to be expecting, I mark one egg with a priority 9 sweep and select it at the egg cracker. The egg will be picked up and no other.

That's a lot of player input just to manage eggs.  Ideally we'd have the tools to automatically sort, store, incubate, and crack all sorts of eggs using nothing more than sub-priorities.

46 minutes ago, malloc said:

It seems odd that the water cooler is three spaces tall preventing a painting above it when visually it's the same height as a planter with a bluff briar.

I just wish it wasn't two tiles wide when it looks like it should only be one! Totally messes up my symmetry!

  • Like 1
2 hours ago, Lilalaunekuh said:

The only possible source of oxygen without a need for water would be polluted oxygen.

(If you want to use algae you will need to process some slime => You create more water)

 

Water consumption should be based around food and oxygen, but why should dupes produce water ?

(Right now we have to build something to process the additional water and we have a water cooler, which uses a specific amount of water to improve the quality of life.

 

So my idea was that you have 2 options:

A) You build no water cooler, reduce the quality of life and each (normal) duplicant produces some extra water each cycle.

B) You build a water cooler, improve the quality of life and each (normal) duplicant is a bit happier/ more productive)

I meant that it is possible to live without consuming any water.. mostly. 

Yes. The previous idea is better, as giving a 'forced' water need isn't neccessary when it already is in place but better, but if you got the luxury to do so, then you can place a Water cooler which uses water.

What would be better in my opinion would be to add 'Drinks', and make the Water cooler simply be the new spot for Hanging out, because if there is none, they will just go to the Printing Pod. The proccess of making drinks could be that you make a 'dissolving pill' out of Bristle berry or some new tasty plant bulb in the musher, and then place it in water to convert a bit of it into Juice. Which can be pumped up, into some Bottler machine which needs Plastic and glass, and viola, a new recreation item.

5 hours ago, watermelen671 said:

...That literally makes no sense. They added the expecting status because it tells the player that the critters will be overcrowded when the egg hatches. Eggs count as (proto)critters, until they either hatch, are cracked, or relocated.

expecting exists to *prevent* overcrowding. Auto-wrangle fulfills this function now.

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