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About avc15

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  1. I actually use lumber to help cool my industry. See, if you grow trees in a 20C environment, the lumber drops at 20C without consuming mass. Convey it through some metal tiles, and viola, that 90C CO2 exhaust is looking a lot more like 35C: (gif was before temp stabilized) Not really making use of temperature resets here.
  2. yeah 13% What's most interesting about the ethanol cycle is what happens if your heat sink is *not* a pumped coolant, and your heat source is *not* an A/T - Like, say, an AETN condensing a cool steam vent. Or a room full of worts cooling the output of your natgas condenser. It can basically amplify the amount of work from within those heat parameters (cold is < condensation temp for ethanol, heat is > boiling point for ethanol) by about 25%..
  3. I see. Used to be that the building would receive the tune-up buff but it wouldn't actually increase power output. That was as of L/U. Hard to stay on top of those patch notes.
  4. But it doesn't benefit from being tinkered. Right? Or did they fix that?
  5. I just deoxidize it. On maps with rust biomes, you get an absurd amount of rust. Smelting it directly with heat seams like a lot of effort when you have vast quantities of rust anyway.
  6. Even if you don't need oxygen,, donruss deoxidizers anyway. Process creates a huge amount of iron ore, very useful.
  7. Getting Thermium?

    It's relevant because 80% less heat sinks into your working fluidt. Yes, you want the lowest shc in this scenario. But yes, rock gas. Very strong reason not to use magma.
  8. Getting Thermium?

    Molten metals have SHC ranging down to 0.2, magma has SHC of 1.0. use a metal, you'll put more heat into the melting process and less into your coolant.
  9. Cool liquid

    Yeah that question. I just don't like it. Your way would be strictly better by a little bit. Also I should have a 2nd, hotter, hot tank for preheating hydrogen, too. And another one for preheating Ethanol. But this is just where I went to for now. I have this idea that my hot tank shouldn't be able to get that hot on this build anyway, but time will tell. Edit: @biopon the ethanol cycle is pretty interesting as a cooling loop. But also very, very inefficient. I wonder what percentage of the total cooling is left over for other loads? I'm curious enough that all crunch the numbers.
  10. Cool liquid

    Here's what I settled on for early game this time, no steam turbine. Oasis, typical start- walled off the whole start biome with insulated tiles. Now here's Engineering. Note that I haven't put together any kind of ethanol production yet, so everything's running off one coal genny and one H2 genny. Need automation to run the A/T in short bursts until it gets up to running temp or I'll have a power shortage. Must put in Ethanol next as I need a water supply other than scrounging standing water out on the map, & I'll need more power. Being able to feed some pokes will be nice, too. Automation lets the A/T run until hot tank temp is above (edit) 100c, or batteries are below 20%, or primary coolant temp goes below -6C. Can't let the A/T break pipes or paralyze my power system. Cold tank seems to sit near -9C. I'm pumping the heat from that hot tank into the electrolyzer: And doing the same thing with H2 on its way to the generator, heating it up: Then in an output-cooling loop that cools O2 coming out of my electrolyzer. So, keeping in mind the audience, here's the point I'm hoping to get across. A/T->steam turbine cooling loops are easy to set up and can be built anywhere without exception using the same basic building blocks. Don't give up on other ways, though, you can simplify your base substantially from there. This build for instance, it only truly dedicates those two 3x3 water tanks to cooling& doesn't require oil as coolant. A turbine + A/T combo takes more work, refined metal, space, a higher temperature coolant. Just keep exploring beyond the standard cooling loop, once you get it working.
  11. No, my setup for surviving Oasis was based on boiling liquids and venting them to space. Might try fuel preheating this time for the early game.
  12. Sorry this is not my setup and I don't know it that well. I am not certain but I don't think the petroleum generator has to run full time, however, your battery shouldn't be running out or you have a power shortage.
  13. If you watch brothgar's video carefully it takes quite a long time the way he's doing it. First it takes a long time to fill the water pipes. Second, heating hydrogen from electrolysis & then consuming that h2 with the generator: you just don't move much heat this way, for a few reasons. The A/T will not run very much. It is a gradual cooling, but efficient, and a feasible way to delete some heat for low power cost, in the early game with only a small amount of refined metal available.
  14. Manage steam the same way you manage liquid oxygen or hydrogen. Heat it to well above 100 degrees, like 200 to 300 is better, and then recirculate your supply pipe until the pipe itself heats above 100c. No break, no fix.
  15. SPOM questions

    fun fact. SPOM was a thought experiment initially, to see if the energy content of hydrogen could sustain electrolysis. The person who came up with it every once in a while surfaces and talks about how there are more efficient designs. It's a good staple though, can drop in anywhere and be on your way. Just don't stop innovating, once you've figured out how to set up a spom.