I am working in a oni (oxygen not included) character for dst and i need your opinion abot it a little concept of the dupe and some perks
dupe concept (ugly Ren draw)
Dupe Perks! Perk #1 Multi tool
Dupes depend of their Multi tool to survive, build and gather.
- The sweeping tool to gather things from afar and avoid some dangers - The building multi tool to build things using a similar mechanic to that of the merm king (delivery of the materials, and then construct)
This Same mechanic will work to REPAIR burned buildings by delivering 1 board or 1 cutstone (depending of the building) to repair it
They will have their own stress meter on the hud. Stress will constantly go up, and it will raise faster when experiencing stressful situations like eating stale food, eating the same foods over and over, or getting wet, and it will decrease when eating unique foods or sleeping.
It will start at 50/100, when this meter reaches 100 they will have a stress reaction: either eating all the food in their inventory, or crying incontrolably disabling movement for a few seconds.
When they drop their stress closer to 0/100 they gain the overjoyed perk, which brings faster crafting speed and a little sanity buff
Disease and random perks: the dupes can get diseased if they remain overheating, wet or freezing for too long. They can get heat strokes or hypothermia effects, changing their stats for a few minutes.
The dupes will not have any quotes. Instead, I want to them to display "emojis", like when examining a crock pot they will display a tiny crock pot emoji, or when hounds are about to attack they will display a tiny hound emoji.