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If you want players to go in caves, do this...


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Yes, it's this argument again "Oh there shouldn't be freezing or overheating in caves blah blah". But on the last "Rhymes With Play" they mentioned that most players don't go into the caves, so it's worth bringing back up.

The reason that I personally don't go into the caves, is because it's so annoying to handle the caves with season effects. If you really want to explore the caves and have fun, you can only do it by wasting the good season of Autumn to do so (and nobody wants to do that). It's really annoying. If you want to explore them in Winter and Summer, you'll end up having to fill your inventory up with gear to survive caves AND gear to survive the temperatures of the seasons. Having to deal with constant sanity drop and lack of light, plus season effects is annoying. It's not challenging, it's just annoying.  

There's this argument that players will just hide out in the caves through the entirety of the difficult season. First off, I don't think that's true. If a player has a base and decent gear, they will stay in the surface because sanity is a lot easier to handle. Second, I don't really see the big problem with players hiding in caves during the seasons anyway. Isn't that natural? Humans taking shelter from weather. Plus, I hate summer, I hate it because it's sooo boring. There's nothing to do and it's not really enjoyable to explore because a) random fires. b) constant overheating. I'd love it if you could go into the caves and just forget about all that.

Plus, I think its a great a solution for the problem of players joining a server in a middle of a season and not having any kit to survive. They can jump in the caves and done, problem solved. That's much preferable than having someone running around with a torch in Winter, burning everything in sight for warmth. And it will certainly get people going into the caves.

It just seems like such an obvious solution to me. 

 

 

 

3 minutes ago, TheKingofSquirrels said:

Plus, I hate summer, I hate it because it's sooo boring. There's nothing to do and it's not really enjoyable to explore because a) random fires. b) constant overheating. I'd love it if you could go into the caves and just forget about all that.

But you can do that. In DST you don't overheat in caves because of summer, making it a great season to waste time in the caves. I still think things like freezing or rain in caves should stay though, they are supposed to be hard.

The only reason one would make a base on caves would be for being close to light bulbs,ruins,slurpers,The infinite source of minerals that the earthquakes are,etc.but most importantly...summer.

Not only you don't overheat like its been sayd already but also nothing will start smouldering,and plant don't wither unless they have been planted away from light.

This stuff made me do a base on the caves and make it my day 1000 world's main base,but not everything is perfect.

Not only the visibility which is only fixed by using moogles,but also the rain on the caves is horrible because you need to chose between your miner hat + cane or your eyebrella + lantern,and thats a tough choice

Also the depth worms,but with bunnymen they are glow berries at home.

Caves actually have all the resources you need to survive in them. I never fear joining a server in the summer as long as there are caves.

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Not only the visibility which is only fixed by using moogles,but also the rain on the caves is horrible because you need to chose between your miner hat + cane or your eyebrella + lantern,and thats a tough choice

Did you mean miner's hat and umbrella? There is actually another choice once you visit the ruins. You can keep a walking cane / eyebrella / magiluminescence. The light is low like a torch but its basically the same as a second walking cane.

I suppose it depends on your gear, which is not so much as gear, but experience with knowing how to cope with the different weather effects. Character choice also makes a big difference in the department of sanity management. Not really an issue with all the green caps down in the caves, and things to kill as Wigfrid. I find all seasons with the exception of autumn (I use this season for overworld tasks) to be a wonderful time to get some exploring done.

I say bring both a lantern and a miner's hat in all cases and switch between them as you need. For spring, a miner's hat gives you slight resistance to wetness, along with an umbrella, wetness shouldn't be an issue. I like to keep both endothermic and normal campfires prototyped for emergency use at all times, and caves provide you in abundance with all the grass, logs and nitre you could need... A thermal might be all you need for winter and summer, and perhaps a lower tier clothing item for each corresponding season, and use melonsicles and spicy chilli to your advantage in a pinch! Remember, in ANR, there is packages now.

Hope this helped!

16 hours ago, Hobgoblino said:

But you can do that. In DST you don't overheat in caves because of summer, making it a great season to waste time in the caves. I still think things like freezing or rain in caves should stay though, they are supposed to be hard.

Right...

So I don't know if they've changed that, but if that's true, then I think that's really cool. To be honest, I've had to many times now people saying you don't overheat in the caves and than I go down there and I overheat. But maybe they've changed it, which I appreciate a lot.

I would prefer if they got rid of freezing in caves, but that's just my personal opinion. Rain is ok, it's necessary for mushrooms to grow back, so I get it. And I like the fact that you can disable rain in caves, which is very much appreciated. 

8 minutes ago, TheKingofSquirrels said:

I've had to many times now people saying you don't overheat in the caves and than I go down there and I overheat.

You won't get overheat just from the background temperature alone. However you can still get overheat if you stand near fire and etc.

If you can practice inventory control -- that is, manage without a backpack-- then the best solution for rain in the caves is a raincoat. It's a sadly under appreciated item, but once you get the hang of using it, you will treasure it, since you can then use the cane and the miners hat and it gives you 100% wetness protection. I spend the whole summer in the caves to avoid overheating and smoldering and the only times I ever overheat is when I'm wearing a tam and standing right next to/on top of a fire. If that's been a problem for you, perhaps you overfeed your fires? DST differs from single player DS in that your proximity to a fire and the fire's size seem to have a much more pronounced effect on your character's body temperature.

You can definitely overheat just walking around in the caves during summer in single player, which means that I usually wear a floral shirt when doing so. It has the added benefit of a sanity boost, and if you lose track of the days, it can also give you a sense of how much time has passed via its spoiling. It's very easy to manage sanity in the caves by wearing one and only occasionally using your tam, but again, you can't use a backpack at the same time. In winter, the hibearnation vest is the same, keeping you warm and sane and even reducing your hunger drain.

Not all the challenges in this game involve fighting bosses. Thinking and planning in advance for what you will and won't need, learning when to stay focused and when to improvise if an unexpected opportunity arises: those are the challenges that make the game the most interesting to me, not agility in smacking and dodging. Inventory discipline is a big part of that. I've never had a Krampus sack and never especially wanted one because unless you're moving a lot of stuff from one base to another, it's just not necessary if you know what you're doing. The one exception to this is public servers, where you can't store anything in a chest without worrying someone will take it.

1 thing I think there should be is more areas with grass and twigs. Usually I start dying once I run out of grass to make some sort of fire to heat me up.

I also feel that depths worm deal too much damage for the amount of health they have, or at least a different version of them should spawn when the event like hound attacking happens but with worms.. Multiple worms at the same time can be hard to deal with.

So far in servers, everytime I do cave exploring, I die pretty much every time I am stumbling on ruins. I either die from cold, rain or depth worms/clockwork mage guys

Depth worms, unlike hounds, will not follow you indefinitely. If you run far enough from them, they'll go to sleep in their glowberry plant form.  You can re-trigger them just by walking past, but if you're careful you can wake up one at a time and pick them off one by one.  When in the ruins, I highly recommend kiting the depth worms into areas where you want to clear out some of the mobs, like monkeys in particular, but also clockworks.  Depth of worms are your best friends when you want to kill a lot of monkeys.  They are easily distracted from chasing you, and can clear out a huge amount of monkeys at a go. Then, if you wish, you can hammer down the monkey huts without being attacked by their residents.  The worms will also be easier to kill once the monkeys have softened them up a bit. 

20 hours ago, Wexton said:

The only reason one would make a base on caves would be for being close to light bulbs,ruins,slurpers,The infinite source of minerals that the earthquakes are,etc.but most importantly...summer.

I can't really agree. There's much to do in the caves, so the more experienced, challenge-seeking players go there. Having a base in the caves secures a steady surplus of minerals (so magical gear is plentiful), rockies AKA the best bodyguards (as long as they don't sleep, but hey, anyone is useless when asleep!), if you go to the ruins and make night lights as Willow, basically free sanity (you gain more than you lose), snazzy thulecite stuff... mostly to show off, but still a good reason :twisted:, NO PENGULLS! This only reason is rather misleading, especially since you correctly listed some of the MANY reasons to go there.

One cannot underestimate the challenge. When you nuke the surface bosses, it gets somewhat too easy. Without adding challenge-providing mods, you have to use the caves. Or roll a new map to start anew.

...all of this is making me feel very, very wimpy as a player.  I don't consider myself a newbie at all (I've made it well past Day 400 on a DST server where more than half the time I was by myself) but...I don't cave.

I don't know what it is, but I can't get how people love it, get totally used to it and just live there all the time!  For me, it's a place of constant opressive dread, where things could kill you from the floor OR the ceiling at any time (on the surface, you can just...camp away from the meteor fields), never being _quite_ able to truly see what's around you without the more expensive light/night vision sources, and traipsing through dangerous biomes such as swamps without being able to _truly_ see where the tentacles might be--and swamps are icky to begin with. 

Add to that the NEW dangers which include jumping, electrical spiders that are out _all the time_ because it's always dark down there, the weird, kinda annoying way the land branches out into lots of thin little dead-end spits of land, thieving monkeys (MONKEYS!!!! (shakes fist))--which I absolutely loathe in Shipwrecked and the ones in the caves are even WORSE--the fact that you have to constantly keep in mind what food you have in your inventory to keep potentially-neutral things from attacking you on sight, and last but not least, the fact that I tend to start _starving_ the second I start living down there in earnest (mushrooms aren't really filling.  They're medicine), and you can see why I don't cave. 

Also it's ALWAYS DARK.  It's depressing and creepy.  Sure, that's Don't Starve, but it's not Don't Starve _all the time_.  On the surface, during the daytime, you can walk around freely like a normal person, and have a full field of vision around you without needing any depletable equipment!  It's awesome! And speaking of daylight...the way the days start blurring together in the caves can mess with your, the player's, mind.  Again, you have escape from this on the surface--you're not insane _all_ the time...

All in all...HOW DO YOU GUYS _DO_ IT?!!  Everybody says it's really awesome, Oh, yeah, live in the caves, there's all this cool stuff, cave bases are the best but _how do you do it without going insane_?  Both your character and in real life.  I've tried, I have, and it was nothing but constant paranoid claustrophobic misery.  :(

The caves might be interesting to visit, but damned if I'm gonna live there. Even once I get a handle on how to deal with all the cave-only challenges I'll never stop finding the overall atmosphere depressing.  And get this:  Until this thread, I _didn't even know that depths worms HAVE a glowberry form_! That's how clueless I am about our great underground world.

Oh, give me a home, where the beefalo roam...

...Notorious

41 minutes ago, CaptainChaotica said:

...all of this is making me feel very, very wimpy as a player.  I don't consider myself a newbie at all (I've made it well past Day 400 on a DST server where more than half the time I was by myself) but...I don't cave.

I don't know what it is, but I can't get how people love it, get totally used to it and just live there all the time!  For me, it's a place of constant opressive dread, where things could kill you from the floor OR the ceiling at any time (on the surface, you can just...camp away from the meteor fields), never being _quite_ able to truly see what's around you without the more expensive light/night vision sources, and traipsing through dangerous biomes such as swamps without being able to _truly_ see where the tentacles might be--and swamps are icky to begin with. 

Add to that the NEW dangers which include jumping, electrical spiders that are out _all the time_ because it's always dark down there, the weird, kinda annoying way the land branches out into lots of thin little dead-end spits of land, thieving monkeys (MONKEYS!!!! (shakes fist))--which I absolutely loathe in Shipwrecked and the ones in the caves are even WORSE--the fact that you have to constantly keep in mind what food you have in your inventory to keep potentially-neutral things from attacking you on sight, and last but not least, the fact that I tend to start _starving_ the second I start living down there in earnest (mushrooms aren't really filling.  They're medicine), and you can see why I don't cave. 

Also it's ALWAYS DARK.  It's depressing and creepy.  Sure, that's Don't Starve, but it's not Don't Starve _all the time_.  On the surface, during the daytime, you can walk around freely like a normal person, and have a full field of vision around you without needing any depletable equipment!  It's awesome! And speaking of daylight...the way the days start blurring together in the caves can mess with your, the player's, mind.  Again, you have escape from this on the surface--you're not insane _all_ the time...

All in all...HOW DO YOU GUYS _DO_ IT?!!  Everybody says it's really awesome, Oh, yeah, live in the caves, there's all this cool stuff, cave bases are the best but _how do you do it without going insane_?  Both your character and in real life.  I've tried, I have, and it was nothing but constant paranoid claustrophobic misery.  :(

The caves might be interesting to visit, but damned if I'm gonna live there. Even once I get a handle on how to deal with all the cave-only challenges I'll never stop finding the overall atmosphere depressing.  And get this:  Until this thread, I _didn't even know that depths worms HAVE a glowberry form_! That's how clueless I am about our great underground world.

Oh, give me a home, where the beefalo roam...

...Notorious

Start simple. Head out for small gaps. Moggles are godly for night and for caves(Hell, they're half the reason I got used to the Ruins so quickly, getting to see all of your surroundings is huge). Once you go in a few times and familiarize yourself, you take it in piece by piece and then jump to the big things. Also sanity ain't that bad with the abundancy of Green Caps, and at worst you can just cuddle a bunnyman to suck in all of it's juicy sanity aura.

Hell, I could help you a bit, Caves are one of the most fun parts about the game to me at least. 

41 minutes ago, AnonymousKoala said:

Moggles are godly for night and for caves(Hell, they're half the reason I got used to the Ruins so quickly

I do believe Moggles are best for mapping out the maze of the ancient guardian and clearing out the thulecite section of the ruins then after all the clockworks are dead you can use them for whatever you wish.

1 hour ago, AnonymousKoala said:

Also sanity ain't that bad with the abundancy of Green Caps, and at worst you can just cuddle a bunnyman to suck in all of it's juicy sanity aura.

Or make a music hutch. It gives a lot of sanity and has an aeo-effect, so it's especially good for teams. Another reason for it is that his "components" don't spoil (unlike green caps or any other food), so once you found the fishbowl (star-sky) just need to have a one man band to activate it. (Hm, just remember that it also needs a light bulb, wich does spoil... however, there are everywhere light flowers in the caves.)

On 12/7/2016 at 10:19 AM, Hobgoblino said:

But you can do that. In DST you don't overheat in caves because of summer, making it a great season to waste time in the caves. I still think things like freezing or rain in caves should stay though, they are supposed to be hard.

Not relevant to post but somehow you still overheat in DS. ¯\_(ツ)_/¯ 

i tend to live in the caves exclusively once i get my base established, usually by the end of the first winter. i have my bee boxes & flowers set up, have grabbed a tam o' shanter, walking stick & eyebrella, and can live in the underdark forever. the surface dwellers can deal with the trivialities of seasons while i explore the forbidden mysteries of thulecite. though, i admit, every once in a long while i will neglect my poor pet bird and will come back to find an empty cage so i need to brave the overworld for a few minutes to capture a new friend.

my favorite part is when people ask me to get them stuff from the caves so i pop above ground, craft a chest, and leave whatever they wanted there in the dead of night for them to find. i like to barter with the surface dwellers for hound's teeth for my precious sewing kits.

(i have a rich inner life.)

Thanks, guys!  I wish I could be the mysterious underground dweller like you, hkhm, but to me the caves are a place you venture into to get something and then leave once you have it, or have partly cleared the way to it, whatever.  Man, I've never gotten any farther than a firepit, alchemy engine, crockpot..._maybe_ some dug up and replanted saplings or something, in my vague attempts at a cave base.  Certainly never anywhere near bee boxes or birdcages, and in fact, I would've assumed the flowers would die.  Also I always base in the spot of sunlight directly under an entrance, 'cos, free light (sometimes).

And I do see the advantages of being there in the summer.  Believe me. There's my own tale of the Summer Joiner, who made it to our very makeshift, emergency cave-base before dying only because the entrance was quite close to the portal..then almost insta-died when we realised we needed food really badly and needed to go back to the surface to pick the berry field. I had summer supplies; he didn't, being new--but volunteered to help out anyway, and after only a short time out of the cave's protective shade--BAM!

Also, I'm wondering...how frequent are the cave-ins _supposed_ to be?  I ask because I've turned mine down to "less" and it's still like EVERY FREAKING MINUTE if that!  Geez, how do you cave-basers _stand_ it?  It's not just me, too--other players were going "AGAIN?!" before I even had a chance to type anything.  I know the cave-ins are useful for replenishing minerals but _good god_!  Do I have a glitch or are you actually _supposed_ to run around like a ninny and interrupt whatever you were doing that frequently?

See, this is why I live on the surface.  It's still really dangerous--of course, because Don't Starve--but you do get SOME moments of respite.  There are times when you _know_ the hounds aren't coming and meteors aren't about to bonk you on the head--and during most of the day, light enough to see by is free.  Mind you, this peace comes with the price of bad weather and giants, but...

Yeah, I dunno...I still see the caves as a place to get in, get your stuff, and get out, rather than live in.  Shameful secret:  I've never been to the Ruins.  Not once.  Never ever.  Not in normal DS, and not in Together.  I FOUND the ruins entrance _once_ in regular Don't Starve, but it was in the middle of a Gauntlet O' Death that ended my run. And it had been a good run, too.

 I do very much appreciate the offer of help, AnonymousKoala.  A lot of this I do think would be easier if I had some backup/advice. I would like to see and partake of all this cool stuff, I would...!  There's still a good chunk of the game's content I've never seen.  (I mean, for myself.  Screenshots yes.)

And the REALLY ironic thing?  In real life I'm a total night-owl and stay indoors/in the shade as much as possible!  (I don't tan. I burn.)  If I _was_ a Don't Starve character, I would live in the caves instantly 'cos it's the only thing resembling _shelter_ in the game.

...'course, my house's ceiling doesn't drop rocks on my head and the floor doesn't explode into giant worms. 

...well, not yet anyway.

...Notorious

The caves always seem daunting before you get used to them, and then once you're used to them, it's the ruins that seem nearly impossible. That goes for both DS and DST. The single most difficult aspect is learning to be patient, particularly when dealing with the nightmare cycle. Heck,  once upon a time, in single player, I was even intimidated by McTusk. Once you get used to handling one  level of challenge, you start to feel more bold about graduating to the next.  So You might find yourself changing  your mind in a little while!

3 hours ago, Rellimarual said:

The caves always seem daunting before you get used to them, and then once you're used to them, it's the ruins that seem nearly impossible. That goes for both DS and DST. The single most difficult aspect is learning to be patient, particularly when dealing with the nightmare cycle. Heck,  once upon a time, in single player, I was even intimidated by McTusk. Once you get used to handling one  level of challenge, you start to feel more bold about graduating to the next.  So You might find yourself changing  your mind in a little while!

so true. i remember the very first time i found the ruins in ds and it was at the height of the nightmare cycle. i ran around freaking out being chased by terrorbeaks and bishops until fleeing to safety and wondering how i was every going to explore that dreadful place. now i build bases in the ruins. i remember being scared of mactusk too! i used to avoid the walrus camps until i realized if i wanted a tam or a walking cane, i was gonna have to face him.

plus, there is much you can bring into the caves. i plant lots of birch trees so i have a pretty good idea what season it is above ground. the bees help too. i plant my bee boxes & flowers all over under skylights and drop fireflies on each and every improved farm. find those touchstones, hammer the pig heads and craft some pig houses so you have a bunnyman village and a pig village to help with cave worms if you need. or just sanity boosting. i even have a crew of rock lobsters that never wandered off after i fed them. they just hang around my base and will destroy waves of caves worms in short order.

Haha!  I do the birch-trees-to-tell-the-seasons thing, too. :)  A real conversation (paraphrased) I've had on my server sometimes:

ME:  Guess what I just saw...!

OTHER PLAYER:  (desperately putting out a smouldering drying rack)  What?

ME:  A tree with orange leaves!  EEE!

Although in my case it's because I've randomised the seasons and the lengths could be all wacky.  (It's crazy, but it's _my_ kinda crazy.)

As for MacTusk, I _still_ find him kind of intimidating!  You're exploring around in the winter for food, concentrating on the day clock in the corner to get as much out of the dusk as possible, already have lowered HP because you froze a bit earlier, and--

--ZOT!--from _across the freaking screen_ and bang!  Dead. 

That's happened to me way more times than it should, especially back in singleplayer.

Well, I guess that's one thing we can say for caves--no stupid walruses!  Nope--instead, you get electrical jumping spiders.  Win some, lose some...

...Notorious

3 hours ago, CaptainChaotica said:

Haha!  I do the birch-trees-to-tell-the-seasons thing, too. :)  A real conversation (paraphrased) I've had on my server sometimes:

ME:  Guess what I just saw...!

OTHER PLAYER:  (desperately putting out a smouldering drying rack)  What?

ME:  A tree with orange leaves!  EEE!

Although in my case it's because I've randomised the seasons and the lengths could be all wacky.  (It's crazy, but it's _my_ kinda crazy.)

As for MacTusk, I _still_ find him kind of intimidating!  You're exploring around in the winter for food, concentrating on the day clock in the corner to get as much out of the dusk as possible, already have lowered HP because you froze a bit earlier, and--

--ZOT!--from _across the freaking screen_ and bang!  Dead. 

That's happened to me way more times than it should, especially back in singleplayer.

Well, I guess that's one thing we can say for caves--no stupid walruses!  Nope--instead, you get electrical jumping spiders.  Win some, lose some...

...Notorious

MFW I forgot Tusk hunts you because at first oppurtunity I always just kill him whenever I can.

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