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Klei Bug Tracker

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Everything posted by Aquaterion

  1. Trigger when Crafted/First Loaded

    In your prefab's main function inst.OnBuiltFn = onbuilt and then put whatever you want to perform in that function local function onbuilt(inst, builder) --do more stuff end
  2. From what I understood, Clay Warg can spawn the same as normal warg, but only if a Warg Shrine was activated
  3. I'll give an example of what I'm trying to achieve; There is a weapon that is held differently than normal weapons, so ARM_carry isn't really cutting it. So I tried to create ARM_special, so when this weapon is equipped, I would use Animstate:Show("arm_special") instead of Animstate:Show("arm_carry").
  4. Is it? I tried using this template and changing ARM_carry to something else and I couldn't seem to manage to get it to work.(tested with ThePlayer.AnimState:Show()) Just to be clear, I am trying to add a new "limb state" for all characters. Would I need to make a copy of ARM_carry and modify it, or can i just change ARM_carry since its already in the in game wilson animations? Wouldn't I need to alter the default animations that would use this new "limb state", such as idle and what not?
  5. How does 1 go about adding a different state for a limb? such as ARM_normal or HEAD_hat to be used with :Show()/:Hide()?
  6. Sorry I had a busy day both yesterday and today, I updated them now.
  7. if you mean the christmas or pirate bird cages, they can be found on the wiki, along with the rest of the skins
  8. possible idea, but I think the code would be available for way less time, like 15-60 minutes. Another way which i'm not sure if its possible, is they make a temporary server that you attempt to connect to but you don't actually join it, it just takes note of the poeple that tried to join it, and klei would track those users, and gift the people who did
  9. I don't think we even have any skins for body slot items as of yet, anything worn on the body overwrites you're default clothes, other than backpacks of course
  10. ye his/her questions are weird, its like skins never existed before lol. clothing skins replace clothes, and hat skins replace hats, simple as.
  11. according to the list of new skins posted by someone, I believe its going to be a yule coat, yule dress as well as, a jingly top hat and a plum pudding winter hat. Oh and a gingerbread chest
  12. I don't think it can actually be burnt, but for some reason there are assets for burnt version
  13. lol you took the link of the thumbnail image instead of the actual image
  14. At first I thought they can be refueled, but instead, they are FUEL themselves.. strange
  15. I think technically the attacks done by the deers are AoE maybe?(Lava and Ice floor)
  16. Yeah those are event, kinda shame, the gingerbread chest is so neat and delicious looking
  17. The actual art has some dubloons around the bottom of cage. Which is another reference to DS:SW
  18. the pirate birdcage skin actually looks pretty cool
  19. Maybe its Krampus' big fat edgey brother
  20. I don't know if this is accurate, as he seems to have immunity time, as well as health regeneration. My values were way smaller
  21. Killing the deers: he gets around triple health, and can only do the melee attacks Not Killing the deers: he stays at normal health, and can use the deers to cast lava/ice attacks which can cause you to overheat/freeze. Normal health is about 10k "Triple" health is about 27k i believe Then after you kill him you have to kill him again which always have around 13k health. If you think you're good enough to dodge all attacks and still be able to land a hit, then obviously go for not killing the deers, but killing the deers is safer I think. I'm not sure if his damage is increased when you kill the deers.
  22. yea, it has a 8-slot inventory to put things on. You can put the baubles, lights and 3 of the holiday foods (gingerbread, snowflake and candy cane) You can craft the festive tree pot, I believe its in the farm tab
  23. I think its easier without deers, If you take those out, he'll only have a melee attack which I believe you can dodge, but if you leave the deers, he'll be able to cast spells from them, which freeze or turn the floor into lava and hurt quite a bit.