zzKratoszz

Registered Users
  • Content count

    75
  • Joined

  • Last visited

Community Reputation

32 Excellent

About zzKratoszz

  • Rank
    Junior Member

Recent Profile Visitors

525 profile views
  1. Fire is really powerful. If you are going to cram a lot in small spaces you need to partially overlay flingos so they can help each other out. 1 flingo just can't put a big fire out. Even 2 might not be enough for big fires.
  2. When you put it like that I guess I have more of a suggestion than a bug. I have more food growing than I'll need in the foreseeable future. I wanted the dupes to stop working on half the plants. I would like to see the planters finish growing their current plant, but then stop being worked on. The only solutions I came up with was to use priority 1 and to keep the dupes relatively busy. And or just dig up the plants early which isn't ideal.
  3. My sleet wheat plants slowly return to auto harvest after I mark them for manual harvest only. http://imgur.com/a/Pr3H3 http://imgur.com/xMLq5Nr
  4. I just checked and yes that does appear to be the problem. The few blocks of slime still exposed in the area pushed the gas pressure to over 5k. Once we get more tool tips this should be less confusing.
  5. Edit: This is not a bug. I have 2 steam geysers in my colony. Both of them still animate when emitting water but one of them appears to have stopped spawning in more water. I couldn't find anyone else with this problem so I'm not sure what is actually happening here. Here is a screen shot of the animation but no actual water dripping down. http://imgur.com/a/nQ86L I can try and find a save file before and after the geyser breaks if this turns out to be a bug.
  6. @AnonymousKoala I'd do it. The comms afterwards would be well worth it.
  7. Its not in the patch notes but Webber can craft eggs again. Thanks
  8. In my opinion, this has to be a bug. The idea is you get 50 naughtiness for killing off a species. Then you get 10 or less naughtiness depending on if you have 3 or 20 left. You can test that the doydoy counter is broken in game without even looking at the code. The max doydoy population is 20, we know this simply by waiting and watching. But if you bring some into another world, such as the volcano. The game loses track of how many you have and allows another 20 spawns. This is the same reason you can spawn krampus in a new world when you have more than 2 doydoys somewhere else. The eggs are actually counted as doydoys. Its just not every version of the egg.
  9. Persistent Lightning Flashes

    My guess is, this issue has been fixed in the current dev build. The update that actually fixes this issue hasn't been released to the public yet.
  10. To add to this, the same thing happens when you have 2 doydoys and an egg not in a nest. If you kill 1 doydoy you get a Krampus spawn.
  11. @ImDaMisterL This does appear to be a ROG issue. Would you mind giving a second opinion?
  12. O ok now I see what you are saying. I know op is probably referring to the same thing as my video, but since they left out any details you are right about that specific bug not existing. Since what I am talking about is a separate issue, should I make a new post or is this thread enough already?
  13. Well if you can reproduce it then why is this marked Can't Reproduce? Surely this should be either a bug or intended? Preferably a bug.
  14. I can Reproduce it right here. Wilson will not pick up the sand with space unless the sand is closer than the sandy pile.
  15. Jelly fish hurt the player when using the new spear gun. I assume this is easy enough to reproduce without more input from me.