Nikovic Posted January 16, 2013 Share Posted January 16, 2013 This is all really awesome, especially the changes made to beefalos. And rotting food will probably be anoying, however, it really adds to the "realism" and is, at least in my opinion, a necessary gameplay mechanic Link to comment Share on other sites More sharing options...
Mr. Higgsbury II Posted January 16, 2013 Share Posted January 16, 2013 Honey lasts longer than seeds, nonsense! Link to comment Share on other sites More sharing options...
w00tyd00d Posted January 16, 2013 Share Posted January 16, 2013 This is all really awesome, especially the changes made to beefalos. And rotting food will probably be anoying, however, it really adds to the "realism" and is, at least in my opinion, a necessary gameplay mechanic Welcome to the forum! And that's great attitude to have towards it all, go make Maxwell proud! Link to comment Share on other sites More sharing options...
Shin Posted January 16, 2013 Share Posted January 16, 2013 I really like the update, except the hunger capacity. Please reduce it back to 100. Even with spoiling food ...200 hunger makes the game too easy... Link to comment Share on other sites More sharing options...
Torasko Posted January 16, 2013 Share Posted January 16, 2013 Honey lasts longer than seeds, nonsense!The amount of sugar in honey kills almost every bacteria, so honey has a hart time rotting. The only food sources I would add to the list of non-rotting are seeds and honey, as these can be preserved for years. Link to comment Share on other sites More sharing options...
ArcticFox789 Posted January 16, 2013 Share Posted January 16, 2013 But imagine an army of Teenbirds... Link to comment Share on other sites More sharing options...
osadat Posted January 16, 2013 Share Posted January 16, 2013 No bug/Hot Fixes? Link to comment Share on other sites More sharing options...
hatecreeper Posted January 16, 2013 Share Posted January 16, 2013 Disabling steam cloud:Some people have reported problems with steam cloud. We have added a workaround that will cause the game to save its files in your documents directory instead. To activate this mode,add the following two lines to your C:\Program Files (x86)\Steam\steamapps\common\dont_starve\settings. ini file:[sTEAM]DISABLECLOUD = true This makes me so happy. Thanks!!I found Chester straight away on the second island but i am atm playing Wolfgang and it is so hard to feed him now :CI'm on day 26 and still havent found 4 bees to make a beebox.. I only found 2 Angrybee nests so far. Can they turn normal or something? I havent played in a while cause of the damn Steam Cloud which did not work for me. Link to comment Share on other sites More sharing options...
ArcticFox789 Posted January 16, 2013 Share Posted January 16, 2013 (edited) Well good news everyone, FLOWER PETALS NEVER SPOIL! WE WILL SURVIVE THE WINTER!But Flower Petals only heal Health, not Hunger... Edited January 16, 2013 by JoeW a double-double post? Quadpost? Link to comment Share on other sites More sharing options...
501105 Posted January 16, 2013 Share Posted January 16, 2013 (edited) What I would suggest is to make the special seeds have no rotting (the vegetable specific seeds the bird drops), it kind of takes a bit of use out of the special seeds. To balance it out, you could make the specific vegetable seeds not consumable. Edited January 16, 2013 by 501105 Link to comment Share on other sites More sharing options...
BeholderX Posted January 16, 2013 Share Posted January 16, 2013 I am stil waithing and hoping that they will ad multiplayer mode (it would be to awensome).I am happy they made it more dificult it gets me excited ! And all the new items well done Link to comment Share on other sites More sharing options...
ybnrmalatall Posted January 16, 2013 Share Posted January 16, 2013 Guys, Don't go cooking your seeds they do not heal health anymore from what I seeBut uncooked seeds do and they heal a fair bit- - - Updated - - -What I would suggest is to make the special seeds have no rotting (the vegetable specific seeds the bird drops), it kind of takes a bit of use out of the special seeds. To balance it out, you could make the specific vegetable seeds not consumable.Yes, It would be awesome Link to comment Share on other sites More sharing options...
Ricey Posted January 16, 2013 Share Posted January 16, 2013 (edited) I don't suppose you guys would consider having a teenbird's lifespan be longer than 10 days?, It really sucks to have them leave you after all that hard work taking care of them. It would be really neat if the teenbird stage lasted longer, or the time to grow a smallbird into a smallish tallbird was shortened. Besides, if this were to be considered unbalanced, once they're smallish tallbirds, they're now carnivorous, which means they'd eat basically anything, making them hungry more often!P.S I didn't know Smallish tallbirds were cannibalistic until they started eating the eggs I laid down to hatch. Edited January 16, 2013 by Ricey Link to comment Share on other sites More sharing options...
w00tyd00d Posted January 16, 2013 Share Posted January 16, 2013 I am stil waithing and hoping that they will ad multiplayer mode (it would be to awensome).I am happy they made it more dificult it gets me excited ! And all the new items well doneFirstly, welcome to the forums! Secondly, they've already stated it's never going to happen. Ever. lol So I wouldn't get your hopes up or wait too long...Also any word on when the hotfix is being released? Do they need to push it off until tomorrow? Link to comment Share on other sites More sharing options...
Moonkis Posted January 16, 2013 Share Posted January 16, 2013 Firstly, welcome to the forums! Secondly, they've already stated it's never going to happen. Ever. lol So I wouldn't get your hopes up or wait too long...Also any word on when the hotfix is being released? Do they need to push it off until tomorrow?W00tyd00d That is not correct at all! They never said that!They only said that they currently weren't planning on adding it, they want to "perfect" the single-player experience since that's the main focus of the game.After that, who knows they might add it, they might not, there is obviously a high demand for a co-op play ( 2-4~ ) so I wouldn't go on about spreading misleading rumors like that. Link to comment Share on other sites More sharing options...
Ricey Posted January 16, 2013 Share Posted January 16, 2013 There's some things that need to be put into question if co-op would be considered, like "How would co-op players use a straw roll?, would both have to be using it for it to become daytime?", or "What would happen if another player died without a meat effigy?, would they respawn or leave the game?" Link to comment Share on other sites More sharing options...
w00tyd00d Posted January 16, 2013 Share Posted January 16, 2013 (edited) W00tyd00d That is not correct at all! They never said that!They only said that they currently weren't planning on adding it, they want to "perfect" the single-player experience since that's the main focus of the game.After that, who knows they might add it, they might not, there is obviously a high demand for a co-op play ( 2-4~ ) so I wouldn't go on about spreading misleading rumors like that.Kevin's own words:There has been a lot of talk about adding a multiplayer or co-op mode. I’d like to give our official response to this suggestion, and clear up any confusion that people might have.As you can see from the game’s roadmap, our vision for the game does not include network play. We have promised our players an awesome single player experience, and we are devoting all of our time and resources towards fulfilling this promise. We are even committing to six months of continued support after launch, so that we can make the game even better.Don’t Starve was designed and implemented as a single-player game. At the code level, you have to do things a lot differently if you want to play over a network. If we were to implement multiplayer now, we would have to re-architect all of this code, which would have unavoidable spill-over effects for the single player experience. This would make it harder for us to fulfil the promises that we’ve made, and compromise the overall quality of the game.This is an amazing community, and we really value your feedback, as you can see from our constant updates and hotfixes. We have discussed and debated multiplayer A LOT within the studio. In the end, we have concluded that we can make a better game, and better support the community, if it remains single player. This is why we are not planning on adding multiplayer or co-op to Don’t Starve.Now let’s get on with making the best single player game we can make!I dunno man, seems he's pretty clear on just going for single player. :\ I mean you could very well be right that after the fact, if they wanted to, they could rework the code for multiplayer, but dont you think he would've mentioned that to give the people who want multiplayer hope? To me this message comes across as "Listen, we're sorry but we already made up our mind, no multiplayer." Edited January 16, 2013 by w00tyd00d Link to comment Share on other sites More sharing options...
_Q_ Posted January 16, 2013 Share Posted January 16, 2013 If anything I would like good modding support than MP game. Link to comment Share on other sites More sharing options...
Ricey Posted January 16, 2013 Share Posted January 16, 2013 (edited) Yeah, mod compatibility sounds a lot better in my opinion. I'd like to see what the community can make. Edited January 16, 2013 by Ricey Link to comment Share on other sites More sharing options...
iwannaplay Posted January 16, 2013 Share Posted January 16, 2013 how do i sustain picking up 1 seed per bird to storing it just to have it spoiled. seeds shouldnt spoil..... honey too.... Link to comment Share on other sites More sharing options...
Developer Kevin Posted January 16, 2013 Author Developer Share Posted January 16, 2013 This is mostly some value tweaking. I think I mentioned yesterday that this would probably be needed...Tuning:Health values for a lot of food items are higher! Rejoice!Default stomach size reduced to 150Spoilage happens *slightly* faster overallThree new crockpot recipes: Honey Nuggets, Meatballs, and Fistfull of JamTeenbirds take longer to grow upcrockpot works a little fasterFixes:Fueled hats shouldn't keep running when you reload. (You'll have to equip and unequip existing hats to reset them)Tooth trap stays set across save/loadCooked mandrake doesn't crash when you eat itAnd some good news: app engine is back to normal, and the new Chrome update is uploading now! Link to comment Share on other sites More sharing options...
Spazmatic Posted January 16, 2013 Share Posted January 16, 2013 (edited) Yay for hunger nerf and healthgain buff Ooo and faster crockpots,excellent.Also kudos for a hotfix once again 1 day after an update!Also,is it rewarding to raise smallbirds?They just leave after they grow up(parenthood yay!) Edited January 16, 2013 by Spazmatic Link to comment Share on other sites More sharing options...
maniaberserk Posted January 16, 2013 Share Posted January 16, 2013 i need something stronger faster as enemy. Health values are fine for me, maybe we need different levels of the game Link to comment Share on other sites More sharing options...
Moonkis Posted January 16, 2013 Share Posted January 16, 2013 Kevin's own words:There has been a lot of talk about adding a multiplayer or co-op mode. I’d like to give our official response to this suggestion, and clear up any confusion that people might have.As you can see from the game’s roadmap, our vision for the game does not include network play. We have promised our players an awesome single player experience, and we are devoting all of our time and resources towards fulfilling this promise. We are even committing to six months of continued support after launch, so that we can make the game even better.Don’t Starve was designed and implemented as a single-player game. At the code level, you have to do things a lot differently if you want to play over a network. If we were to implement multiplayer now, we would have to re-architect all of this code, which would have unavoidable spill-over effects for the single player experience. This would make it harder for us to fulfil the promises that we’ve made, and compromise the overall quality of the game.This is an amazing community, and we really value your feedback, as you can see from our constant updates and hotfixes. We have discussed and debated multiplayer A LOT within the studio. In the end, we have concluded that we can make a better game, and better support the community, if it remains single player. This is why we are not planning on adding multiplayer or co-op to Don’t Starve.Now let’s get on with making the best single player game we can make!I dunno man, seems he's pretty clear on just going for single player. :\ I mean you could very well be right that after the fact, if they wanted to, they could rework the code for multiplayer, but dont you think he would've mentioned that to give the people who want multiplayer hope? To me this message comes across as "Listen, we're sorry but we already made up our mind, no multiplayer."Easy, either they say they aren't planning it and they don't add it, people won't be disappointing or they say they are considering it for the future and people will get their hopes up high, and get VERY disappointed from the fact that it wasn't added even if it wasn't a certainty.They leave it open with the words: "This is why we are not planning on adding multiplayer or co-op to Don’t Starve.". Key word is planning which is most likely restricted to the current road map, whilst keeping their rights to change it in the future if they decide that the will add it, which will be a happy surprise.If we where to forward this, we should quote that line ("This is why we are not planning on adding multiplayer or co-op to Don’t Starve.") and not tell them there aren't going to be one. Ever! It's not correct, it's not good information, preferably one could just forward them to the topic and have them read it themselves.I'm not saying that it wasn't helpful, I'm just saying that it is not correct, because we don't know if they aren't going to add it in, ever. Link to comment Share on other sites More sharing options...
Spazmatic Posted January 16, 2013 Share Posted January 16, 2013 I await the update that when I stay in my base for too long,I get a visitor that wrecks my base,so I can tell everyone:It was here. ^^ Link to comment Share on other sites More sharing options...
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