Kevin

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  1. Hey Grifters, Griftlands is now available on macOS! You should be able to download it from the Steam or EGS client if you own the game. If you have any trouble installing or running the game, please check out our support base here. If that doesn't help, or you find any new bugs, please post either here, or press F8 in-game. Happy grifting, everyone! We'll be releasing our Linux port in May, and announcing our launch dates soon!
  2. Hey Grifters, Here a couple of fixes. We're going to hotfix all of the recent experimental fixes over to release tomorrow. OSX build coming next week! (probably) UI Typo fixes Gamepad: Fix incorrect layout for convo option when entering Boss Rush Daily Challenge. The 'scroll_override' being applied in ConversationScreen:OnGainTop was being applied even though new elements were added since OnLoseTop was called, causing the saved scroll point to be invalid. LayoutBubbles itself should not scroll-to-end, only relevant functions which call it LayoutBubbles. added blast anim for Smith Fix for re-using a map plax slot that has been taken by another location since a location was last shown. When upgrading items, the upgraded card should show the same charges as the base card. GAMEPLAY Rare Imports: fix 'mugged_yet' quest parameter not being saved in the right place, allowing the confront to repeat upon saving and returning. Distresser is now a Sal-only graft. CARDS Fix text on Regimented. Fix Shredded not diminishing bleed damage if discarded by an effect.
  3. Hey Grifters, Here a couple of fixes. We're going to hotfix all of the recent experimental fixes over to release tomorrow. OSX build coming next week! (probably) UI Typo fixes Gamepad: Fix incorrect layout for convo option when entering Boss Rush Daily Challenge. The 'scroll_override' being applied in ConversationScreen:OnGainTop was being applied even though new elements were added since OnLoseTop was called, causing the saved scroll point to be invalid. LayoutBubbles itself should not scroll-to-end, only relevant functions which call it LayoutBubbles. added blast anim for Smith Fix for re-using a map plax slot that has been taken by another location since a location was last shown. When upgrading items, the upgraded card should show the same charges as the base card. GAMEPLAY Rare Imports: fix 'mugged_yet' quest parameter not being saved in the right place, allowing the confront to repeat upon saving and returning. Distresser is now a Sal-only graft. CARDS Fix text on Regimented. Fix Shredded not diminishing bleed damage if discarded by an effect. View full update
  4. Hey Grifters, Here are some fixes that we've accumulated over the past week or so. It's mostly controller-UI stuff, for obvious reasons UI Fix negotiation text bubbles from stacking if NegotiationPanel:Dialog was used, as it is with whispered_rumours. Improve controller navigation between new game screens, and improve overall flow Fix focus issue after unlocking a perk and returning to loadscreen. disable Rstick scrolling in compendium Snap focus-scroll in scrollpanels Fix scroll-up animation Fix negotiation quips sometimes scrolling to the middle where they are occluded. Fix Sal brawl unlocked string. Fix missing FadeIn after awarding an unlock in convo. Don't count the initial unlocked Outfit towards total progress% in the NewGameScreen. Prune card tooltip UI from FlourishScreen to reduce occlusion. Fix DayOverScreen navigation and button bindings * (A) now continues after the animation completes, instead of (B) * Scissor the PeopleListBlockAgent widget so that nav focus works (otherwise the widget has a giant bounding box which messes up nav) * Permit right-click on graft and people to open their Inspection screens. * On gamepad, bind inspection to people, cards, and grafts to the standard (RT) * Fix left-clicking anywhere on the screen triggering OnClickContinue. * Restore your last focused widget when returning from an inspection screen * Fix Clickable eating MENU_ACCEPT inputs if a right-click callback was assigned, but not a left-click callback. * Fix card layout not rotating cards if there is just a single card. Clean up focus handling in compendium navigation CARDS Spare Magazine: Fix superfluous text Boulder Stance: don't trigger when playing toolbox cards. On Your Toes: Fix typo Fix card text on Boosted Final Favor GAMEPLAY Suppress all brawl rewards after the final boss. Fix bad credit not applying to Moreef's rare wares. MISC Save profile less often, to reduce redundant saves at startup; Save profile when leaving NewGameScreen to flush in case changes were made. Fixed bug where "shunned" lasted the entire negotiation instead of just the first turn
  5. Hey Grifters, Here are some fixes that we've accumulated over the past week or so. It's mostly controller-UI stuff, for obvious reasons UI Fix negotiation text bubbles from stacking if NegotiationPanel:Dialog was used, as it is with whispered_rumours. Improve controller navigation between new game screens, and improve overall flow Fix focus issue after unlocking a perk and returning to loadscreen. disable Rstick scrolling in compendium Snap focus-scroll in scrollpanels Fix scroll-up animation Fix negotiation quips sometimes scrolling to the middle where they are occluded. Fix Sal brawl unlocked string. Fix missing FadeIn after awarding an unlock in convo. Don't count the initial unlocked Outfit towards total progress% in the NewGameScreen. Prune card tooltip UI from FlourishScreen to reduce occlusion. Fix DayOverScreen navigation and button bindings * (A) now continues after the animation completes, instead of (B) * Scissor the PeopleListBlockAgent widget so that nav focus works (otherwise the widget has a giant bounding box which messes up nav) * Permit right-click on graft and people to open their Inspection screens. * On gamepad, bind inspection to people, cards, and grafts to the standard (RT) * Fix left-clicking anywhere on the screen triggering OnClickContinue. * Restore your last focused widget when returning from an inspection screen * Fix Clickable eating MENU_ACCEPT inputs if a right-click callback was assigned, but not a left-click callback. * Fix card layout not rotating cards if there is just a single card. Clean up focus handling in compendium navigation CARDS Spare Magazine: Fix superfluous text Boulder Stance: don't trigger when playing toolbox cards. On Your Toes: Fix typo Fix card text on Boosted Final Favor GAMEPLAY Suppress all brawl rewards after the final boss. Fix bad credit not applying to Moreef's rare wares. MISC Save profile less often, to reduce redundant saves at startup; Save profile when leaving NewGameScreen to flush in case changes were made. Fixed bug where "shunned" lasted the entire negotiation instead of just the first turn View full update
  6. Hey Grifters, This update has some UI and controller fixes, as well as some general housekeeping as we approach release. UI Preserve sort order when upgrading cards in the DeckScreen. screens can restrict reticule bounds (used by the location and travel screens to keep the reticule out of the menu) Gamepad: Add binding to delete focussed save slot. Hide notification button in gamepad/touch mode. Add fustum culling to speed up some UI screens. Disable MOTD Disable experiments Remove Pre-release message Gamepad: While in Big/Bigger mode, inspecting fighters/arguments will lower the cards in hand for better visibility. Suppress tooltips showing referenced cards while in Big / Bigger UI mode, as they can occlude the UI. Fade transition when continuing a game from the NewGameScreen. Fix sliders in the option screen not sinking left/right inputs. Suppress card tooltips on focus in CardListBlocks (choose flourish, etc.) Fade out when beginning a standard campaign. Load during the blackout. Fade out when beginning a daily. Load during the blackout. Fixed typos GAMEPLAY Beach Party: Stabilize translation ids for assemble team chatter. CARDS Fix description on Boosted Powder Keg Fixed incorrect value in desc of Visionary Rubble Beast of the Bog: use condition name instead of unlocalized text Distresser is now a Sal-only graft. Fix card prepared status being cached in PreReq, which is a no-no because that is called from the UI.
  7. Hey Grifters, This update has some UI and controller fixes, as well as some general housekeeping as we approach release. UI Preserve sort order when upgrading cards in the DeckScreen. screens can restrict reticule bounds (used by the location and travel screens to keep the reticule out of the menu) Gamepad: Add binding to delete focussed save slot. Hide notification button in gamepad/touch mode. Add fustum culling to speed up some UI screens. Disable MOTD Disable experiments Remove Pre-release message Gamepad: While in Big/Bigger mode, inspecting fighters/arguments will lower the cards in hand for better visibility. Suppress tooltips showing referenced cards while in Big / Bigger UI mode, as they can occlude the UI. Fade transition when continuing a game from the NewGameScreen. Fix sliders in the option screen not sinking left/right inputs. Suppress card tooltips on focus in CardListBlocks (choose flourish, etc.) Fade out when beginning a standard campaign. Load during the blackout. Fade out when beginning a daily. Load during the blackout. Fixed typos GAMEPLAY Beach Party: Stabilize translation ids for assemble team chatter. CARDS Fix description on Boosted Powder Keg Fixed incorrect value in desc of Visionary Rubble Beast of the Bog: use condition name instead of unlocalized text Distresser is now a Sal-only graft. Fix card prepared status being cached in PreReq, which is a no-no because that is called from the UI. View full update
  8. I think this is fixed as of yesterday, but I’m not 100% sure because I didn’t have a handy “before” save to test it on.
  9. GAMEPLAY add more location restrictions to smith_story_beach_party.lua to fix travel bug if you click relly fast Added a nil-check in the "Smashing" daily feat Added an IsActive check in disruptor_field to prevent an infinite loop if the automech dies while the buff is active Added death loot for the Deltrean Diplomat Added Shredmaw and Droad to Rook and Sal brawls Added the mutation card to smith_story_take_a_sample.lua Added the Shredmaw and Droad to daily_boss_rush.lua Adjusted the scaling of all flourish related mettle upgrades so they scale to 1x instead of 1.5x Comedy Club: Fix text showing which cards were upgraded Deltrean Dignitary now gains Counter from their taunt Don't give saved life opinion event if your partner is dead on smith day 3. Exclude Luminari from being targets for side quest: Bounty Hunt. fix bad transition out of smith event if you decline to lick any goo Fix followup quest crash if target is dead in side_smith_sponsorship_deal.lua Fix gaining full flourish amount for attack damage that was partially defended. Fix Oolo hating you for killing his brother even if you left Foolo alive. fix timing of fssh askabouts on day 4 Fix tracking of boss defeats on prestige not occurring for certain paired bosses like the Drusk, or the Twins. Fix warning about redundant ambush_Site casting. Fix a random roll that was locked from a previous debug checkin. Fixed bug caused by passing a difficulty level higher than 5 to the MONSTER_MASH combat party Fixed bug where Nadan could summon goons despite being stunned Fixed bug where reloading could change the boss in smith_story_marriage_contract.lua Fixed bug where reloading could change the boss in smith_story_tei_day_3.lua Fixed crash in smith_story_beach_party.lua Fixed incorrect cast member references in smith_story_beach_party.lua when asking Moreef about certain friends Fixed missing battle flags in experiment_smith_final_fight.lua Fixed smith being on the wrong side in side_smith_three_is_a_party.lua give palamborat the plot armour tag, so that he'll only show up at the end Mark the oshnu as wanted_alive in sidejobs/SMITH/side_smith_three_is_a_party minor balance change to the flead queen Muliffee has a better range of opinion events in her final quest Mullifee and theroux will help you against vix if they are at least neutral towards you. Mutant Vix is now mute Oolo and foolo hate you for killing their sibling Reassign pre-determined battlefield graft if it is already owned or otherwise invalid. Regular Vix no longer surrenders after a set number of turns. Increased Vix's panic Revised Rook slide art Slightly reduced Mutant Vix's maximum health The "terror" perk now applies 5 flat morale damage rather than a percentage the zealots now only incept kunais if their zealot_throw attack is not evaded Updated behaviour for Regular Vixmalli fight Updated the boss options in Smith's Brawl since they did not include some of his bosses Validate OnWin/OnSuccess usage. Unfortunately runtime is the best we can do. Vix's lumicytes are now slightly weaker You gain Flourish now for receiving damage, instead of defending damage (which didn't work anyway). your comrades hate you and leave you if you abandon them in side_smith_seemli_triangular_firing_squad UI Add character music system to support multi theme character convos Add scroll bar if needed to the cards tab of the Compendium Added missing graft icons to the "Buy Graft" options in sal_story_merchants.lua and smith_party_store.lua Adjusted the fighter formation in mutant_vix.lua to prevent overlapping Allow you to preview voices in the compendium using a controller arrange night quips by character / day ( placeholders for now ) Avoid superfluous calls to UnitFrame:DoLayout. It is called from FightScreen:DoRender once a frame anyways. Batch NegotiationPanel:RefreshDamagePreview calls Blacklist will have its pre-requisite hilight if the opponent negotiator's name isn't already on the list. Buttons with no right-click functionality shouldn't make sounds when you right click them clear text history and add a little pause after accepting/declining a quest, to improve readability Disable the lore tab in the compendium (at least for now) Don't auto-advance selected advancement when a game is won, it will remain at the last level you selected until you manually change it. Don't show 'playable cards left' warning for Toolbox cards, even if the option is enabled. don't show agents in plaxes that shouldn't show agents, even when doing a force refresh Don't upscale card packs in Big/Bigger UI mode, as they don't fit onscreen. Fade directly from combat to GameOver presentation when completing brawl. fix (??) for character music resuming after being interrupted by other, noncharacter music Fix a crash if the deckscreen filter sidebar is open when the deckscreen is closed (eg. due to upgrading a card) Fix brawl boss icons not showing a tooltip if it is your current node. Fix cards without hit anims from being cleared from the player preview in combat. (This could result in a lingering incorrect previews, such as playing Portable Bunker followed by RPG, which would indicate you are attacking your ally) Fix character mettle tooltip in compendium always stating 0/0. Fix chemist lipsynch Fix damage arrow previews from being rendered beneath core arguments. Fix for bad quest layout, if the todo list has already started updated when its contents is changed. (can happen if multiple quests change at a time) Fix HUD positioning for Mutated Lumicytes. Fix inaccurate Daily Mode tooltip Fix redundant hints in Card Compendium to view card info. Only show (RT). Fix repeating hover sound being triggered when calling TargetArrow:AttachToPosition each frame. Fix restoring default focus to argument if viewing draw/discard deck from Argument Inspection mode. fix robotBoss voice actor Fix string in the compendium when you have beaten a boss as max prestige Fix the gamepad control hints mentioning shills instead of points for various draft options. Fix top screen not refreshing in the FE after ChooseCardsPopup changes overlay status on itself. Fix vix lipsynch Fix y-offset for ChooseCardsInHand panel. Fixed incorrect loc key in smith_story_take_a_sample.lua Fixed innate_instinct using an invalid anim Fixed missing brawl/daily icons for certain bosses Fixed missing celebration anim for Lumin Turrets Fixed missing stage direction in smith_story_take_a_sample.lua Gamepad: Bind (RT) to Fighter Details, instead of (A) to be consistent with viewing card details. Gamepad: CardArrangement, ChooseCardsPanel: Don't show tooltips on focus because they are too opaque. This could be overriden on pc using the [gameplay] card_tooltip_on_focus ini setting. Gamepad: Disable normal menu accept (A) option to draft cards and grafts, to fix accidental picks. Gamepad: Disallow (A) for drafting card packs, as no such hint is shown. Gamepad: Don't show Flourishes hint during enemy turn. Gamepad: Fix targetting arrow sometimes not following focus widget in battle. Gamepad: Handle but don't show (B) Cancel hint when selecting cards in negotiation. Gamepad: Handle but don't show (B) Cancel hint when selecting cards. Gamepad: Map graft draft to (X) so it's consistent with card drafting. Fix 'click' sound playing when pressing (A) even though nothing happens. Gamepad: move Change Wheel to (RT); (LT) toggles between Inspecting arguments and cards, to be symmetric with battle. Gamepad: Remap view draws/discards to LB/RB, inspect to LT/RT, Flourish to RS. Gamepad: Suppress card details hint for CardArrangements, since it conflicts with viewing Discards. Gamepad: Suppress End Turn / Run while inspecting fighters or arguments. Gamepad: suppress show focus on cards in general. Give moreef a sad bonus string in smith's brawl GraftsCompendiumDetailsPopup now shows whether you have seen and installed the graft Hook up happy_call_pet quips hook up new music for mullifee In Bigger ui mode, set focus dir on the small_screen_focus_card so that left/right navigation always works. Initialize gamepad reticule when showing the TravelScreen to the player location. Loadout screen no longer indicates you have perk points to spend if you've unlocked all perks. make question go away after it is asked in dangerous_goods_seller.lua mettle upgrades are presented in a sorted order nil-check source_widget when updating targetting arrows. Not sure how this can happen however, but it seems to be a rare potential crash. only assign default focus when restoring the ChooseCardsPopup in gamepad mode. Only emote "injured" when being removed from an encounter at the end of combat if you are an active speaker (prevents talking animals in rare cases) Play acquired_flourish sound when choosing a Flourish from the popup. play character flourish sounds when you unlock flourish in negotiation play notification sfx with panning Pressing (B) while previewing a card in battle or negotiation will unfocus any currently selected card for easier viewing of the battlefield. refresh music when starting a negotiation, and favour the negotiation music over character music Remove an extra transition to the location screen between negotiating for a boss ally and fighting the boss. Restore last focus when viewing details on card/graft from DraftChoicePopup, PickGraftScreen, and CardShopScreen Roaloch: Fix spelling. Selecting combat/negotiation using gamepad will first invoke the preview panel, and only then engage. This prevents the preview panel from automatically showing up and obscuring dialog. Show cosmic grafts in the compendium ShowToolTipOnFocus for cards in the ChooseCardsPopup and ChooseFlourishPopup. Skip mouse-only hit testing in combat while using gamepad that was causing occasional fighter info popups to appear. Smooth over transitions to the bar after completing brawl side jobs. So. Many. Typos. Suppress (Y) View Hand hint when choosing a card from your hand. On M&B this is the "Hide Panel" button, which still exists, but in M&B you can still tooltip fighters etc. so it has some use. Not so on gamepad. The new game progress widget can be focused via gamepad to show the details tooltip indicating various contributions to character progress. timing fix for opinion event when you betray foolo Triangular Firing Squad: Fix typo, premature stage exit. Unlock the neural_braid in the compendium when you get the upgraded version in event_merchant_startup Use Bloom instead of Tint to indicate Turbo Cursor is activated. CARDS Added a mutator that lets you draft two Cosmic grafts at the start of the game Added missing debuff flag for the drone goon's rifle butt attack Added missing upgrade highlight on Boosted Blood Flow Added the Duck! and Center of Attention cards Added unique icon and text colour for the Cosmic grafts Clarified desc of Double Down Fix card text consistency for upgrades to Fan the Hammer. Fix potential crash negotiating vs. Oshnus Fix the Handy perk restoring charges to negotiation item cards. Fixed bug where brain_harp was reducing, not increasing, overflow damage Fixed bug where declining boss grafts didn't grant the correct amount of shills Fixed bug where Doubt could target Levy Fixed bug where Greedy could be targeted by Doubt Fixed bug where pursue was increasing the damage of cards by 4 instead of 2 Fixed bug where Sapping Bile blocked its own power removal Fixed bug where Vix's Prickly applied a non-int amount of composure Fixed crash caused by Vix not having any targets to shield Fixed desc of Battle Stein (amount of adrenaline was missing) Fixed missing upgrade highlight for Boosted Refusal Fixed missing upgrade highlight on Wide Do Over Flame Cannon: hilight Burn keyword. Gave the old brawl grafts their own rarity, Cosmic Increased cost of Overdrive and gave it Burnout. Enduring upgrade replaced by Stable. Klipper no longer shows a condition icon Mark Hanbi's Hilt Slam as a debuff. Protect against nil card.threshold value in Card:CalculateThresholdText. This should never be the case (only cards with defined thresholds ever make this call), but mods may tinker with a card's values. Rescind can now be played without renown Shifting Mutation: Fix infinite loop in confront. Shifting Mutation: Fix wrong combat patrol and OnWin specifier when failing negotiation. Weezil's Conditioning now uses its own stacks to show how much more power can be removed PERFORMANCE Avoid full hand refresh when processing DELTA_ACTION_COUNT, CONDITION_ADDED, CONDITION_REMOVED. It's only necessary for debug commands which modify state outside the normal course of the card sim. clean up cardwidget:SetOutline to do less redundant work don't double-layout tooltip widgets don't refresh new card widgets twice when adding to hand fightscreen can preload defs, which can preload defs Keep fightarrow.tex, negotiationarrow.tex loaded make cardwidget:refreshcard cheaper by not recalculating everything every time Remove potentially superfluous Refresh cards. void_chain preloads the anims for the monster it wants to spawn
  10. Hey Grifters, The release branch has been hotfixed to have all of the recent fixes found in Experimental. We've also improved the performance of the card games, which could get a bit sluggish (and not in the fun Smith way) on slower machines.
  11. Hey Grifters, The release branch has been hotfixed to have all of the recent fixes found in Experimental. We've also improved the performance of the card games, which could get a bit sluggish (and not in the fun Smith way) on slower machines. View full update
  12. Hey Grifters, Today's update should reduce hitching that can happen during the card games. We were doing a lot of redundant state updates in the cards themselves, and this was starting to become a problem. Hopefully, this didn't break anything, and the cards are still up-to-date and accurate as you play and the state of the game changes. But it's a terrifying change, so make sure that you f8 any weirdness that you see! PERFORMANCE Remove potentially superfluous Refresh cards. Avoid full hand refresh when processing DELTA_ACTION_COUNT, CONDITION_ADDED, CONDITION_REMOVED. It's only necessary for debug commands which modify state outside the normal course of the card sim. fightscreen can preload defs, which can preload defs void_chain preloads the anims for the monster it wants to spawn clean up cardwidget:SetOutline to do less redundant work don't double-layout tooltip widgets make cardwidget:refreshcard cheaper by not recalculating everything every time don't refresh new card widgets twice when adding to hand Keep fightarrow.tex, negotiationarrow.tex loaded GAMEPLAY your comrades hate you and leave you if you abandon them in side_smith_seemli_triangular_firing_squad UI mettle upgrades are presented in a sorted order Only emote "injured" when being removed from an encounter at the end of combat if you are an active speaker (prevents talking animals in rare cases) make question go away after it is asked in dangerous_goods_seller.lua
  13. Hey Grifters, Today's update should reduce hitching that can happen during the card games. We were doing a lot of redundant state updates in the cards themselves, and this was starting to become a problem. Hopefully, this didn't break anything, and the cards are still up-to-date and accurate as you play and the state of the game changes. But it's a terrifying change, so make sure that you f8 any weirdness that you see! PERFORMANCE Remove potentially superfluous Refresh cards. Avoid full hand refresh when processing DELTA_ACTION_COUNT, CONDITION_ADDED, CONDITION_REMOVED. It's only necessary for debug commands which modify state outside the normal course of the card sim. fightscreen can preload defs, which can preload defs void_chain preloads the anims for the monster it wants to spawn clean up cardwidget:SetOutline to do less redundant work don't double-layout tooltip widgets make cardwidget:refreshcard cheaper by not recalculating everything every time don't refresh new card widgets twice when adding to hand Keep fightarrow.tex, negotiationarrow.tex loaded GAMEPLAY your comrades hate you and leave you if you abandon them in side_smith_seemli_triangular_firing_squad UI mettle upgrades are presented in a sorted order Only emote "injured" when being removed from an encounter at the end of combat if you are an active speaker (prevents talking animals in rare cases) make question go away after it is asked in dangerous_goods_seller.lua View full update
  14. Hey Grifters: Another day, another batch of fixes! Nothing too exciting... which is good! Surprises at this stage would likely be bad surprises. GAMEPLAY Fix gaining full flourish amount for attack damage that was partially defended. You gain Flourish now for receiving damage, instead of defending damage (which didn't work anyway). Don't give saved life opinion event if your partner is dead on smith day 3. UI So. Many. Typos. nil-check source_widget when updating targetting arrows. Not sure how this can happen however, but it seems to be a rare potential crash. Gamepad: Suppress card details hint for CardArrangements, since it conflicts with viewing Discards. play notification sfx with panning Gamepad: Don't show Flourishes hint during enemy turn. refresh music when starting a negotiation, and favour the negotiation music over character music Gamepad: Bind (RT) to Fighter Details, instead of (A) to be consistent with viewing card details. Gamepad: Handle but don't show (B) Cancel hint when selecting cards. Gamepad: Handle but don't show (B) Cancel hint when selecting cards in negotiation. Loadout screen no longer indicates you have perk points to spend if you've unlocked all perks. Pressing (B) while previewing a card in battle or negotiation will unfocus any currently selected card for easier viewing of the battlefield. Revised Rook slide art CARDS Mark Hanbi's Hilt Slam as a debuff. Flame Cannon: hilight Burn keyword. Fix card text consistency for upgrades to Fan the Hammer.
  15. Hey Grifters: Another day, another batch of fixes! Nothing too exciting... which is good! Surprises at this stage would likely be bad surprises. GAMEPLAY Fix gaining full flourish amount for attack damage that was partially defended. You gain Flourish now for receiving damage, instead of defending damage (which didn't work anyway). Don't give saved life opinion event if your partner is dead on smith day 3. UI So. Many. Typos. nil-check source_widget when updating targetting arrows. Not sure how this can happen however, but it seems to be a rare potential crash. Gamepad: Suppress card details hint for CardArrangements, since it conflicts with viewing Discards. play notification sfx with panning Gamepad: Don't show Flourishes hint during enemy turn. refresh music when starting a negotiation, and favour the negotiation music over character music Gamepad: Bind (RT) to Fighter Details, instead of (A) to be consistent with viewing card details. Gamepad: Handle but don't show (B) Cancel hint when selecting cards. Gamepad: Handle but don't show (B) Cancel hint when selecting cards in negotiation. Loadout screen no longer indicates you have perk points to spend if you've unlocked all perks. Pressing (B) while previewing a card in battle or negotiation will unfocus any currently selected card for easier viewing of the battlefield. Revised Rook slide art CARDS Mark Hanbi's Hilt Slam as a debuff. Flame Cannon: hilight Burn keyword. Fix card text consistency for upgrades to Fan the Hammer. View full update
  16. Hey Grifters, We are now content locked for release, so that we can do our final polishing fixes. In the next week we're going to be paying particular attention to the controller interface, and rooting out any remaining typos. Wish us luck! UI Gamepad: Disable normal menu accept (A) option to draft cards and grafts, to fix accidental picks. Gamepad: Map graft draft to (X) so it's consistent with card drafting. Fix 'click' sound playing when pressing (A) even though nothing happens. Don't show 'playable cards left' warning for Toolbox cards, even if the option is enabled. Gamepad: Fix targetting arrow sometimes not following focus widget in battle. Fix repeating hover sound being triggered when calling TargetArrow:AttachToPosition each frame. Initialize gamepad reticule when showing the TravelScreen to the player location. fix (??) for character music resuming after being interrupted by other, noncharacter music Play acquired_flourish sound when choosing a Flourish from the popup. fix robotBoss voice actor timing fix for opinion event when you betray foolo Fix HUD positioning for Mutated Lumicytes. Fix cards without hit anims from being cleared from the player preview in combat. (This could result in a lingering incorrect previews, such as playing Portable Bunker followed by RPG, which would indicate you are attacking your ally) Added missing graft icons to the "Buy Graft" options in sal_story_merchants.lua and smith_party_store.lua Blacklist will have its pre-requisite hilight if the opponent negotiator's name isn't already on the list. GAMEPLAY the zealots now only incept kunais if their zealot_throw attack is not evaded Adjusted the scaling of all flourish related mettle upgrades so they scale to 1x instead of 1.5x give palamborat the plot armour tag, so that he'll only show up at the end fix timing of fssh askabouts on day 4 So many typo fixes and text updates... CARDS Added missing debuff flag for the drone goon's rifle butt attack
  17. Hey Grifters, We are now content locked for release, so that we can do our final polishing fixes. In the next week we're going to be paying particular attention to the controller interface, and rooting out any remaining typos. Wish us luck! UI Gamepad: Disable normal menu accept (A) option to draft cards and grafts, to fix accidental picks. Gamepad: Map graft draft to (X) so it's consistent with card drafting. Fix 'click' sound playing when pressing (A) even though nothing happens. Don't show 'playable cards left' warning for Toolbox cards, even if the option is enabled. Gamepad: Fix targetting arrow sometimes not following focus widget in battle. Fix repeating hover sound being triggered when calling TargetArrow:AttachToPosition each frame. Initialize gamepad reticule when showing the TravelScreen to the player location. fix (??) for character music resuming after being interrupted by other, noncharacter music Play acquired_flourish sound when choosing a Flourish from the popup. fix robotBoss voice actor timing fix for opinion event when you betray foolo Fix HUD positioning for Mutated Lumicytes. Fix cards without hit anims from being cleared from the player preview in combat. (This could result in a lingering incorrect previews, such as playing Portable Bunker followed by RPG, which would indicate you are attacking your ally) Added missing graft icons to the "Buy Graft" options in sal_story_merchants.lua and smith_party_store.lua Blacklist will have its pre-requisite hilight if the opponent negotiator's name isn't already on the list. GAMEPLAY the zealots now only incept kunais if their zealot_throw attack is not evaded Adjusted the scaling of all flourish related mettle upgrades so they scale to 1x instead of 1.5x give palamborat the plot armour tag, so that he'll only show up at the end fix timing of fssh askabouts on day 4 So many typo fixes and text updates... CARDS Added missing debuff flag for the drone goon's rifle butt attack View full update
  18. Hey Grifters, Here are two days worth of fixes. We'll upload our initial freeze candidate at end-of-day tomorrow. I imagine there will be some straggling fixes over the next couple of weeks, but the pace of change will definitely slow down so we can make the actual release version. UI Fixed innate_instinct using an invalid anim Smooth over transitions to the bar after completing brawl side jobs. Remove an extra transition to the location screen between negotiating for a boss ally and fighting the boss. only assign default focus when restoring the ChooseCardsPopup in gamepad mode. Fix brawl boss icons not showing a tooltip if it is your current node. Fade directly from combat to GameOver presentation when completing brawl. hook up new music for mullifee GAMEPLAY Fixed bug where Nadan could summon goons despite being stunned Fixed bug where reloading could change the boss in smith_story_tei_day_3.lua Fixed bug where reloading could change the boss in smith_story_marriage_contract.lua Fix Oolo hating you for killing his brother even if you left Foolo alive. Deltrean Dignitary now gains Counter from their taunt CARDS Fixed missing upgrade highlight for Boosted Refusal Rescind can now be played without renown Fixed bug where pursue was increasing the damage of cards by 4 instead of 2 Increased cost of Overdrive and gave it Burnout. Enduring upgrade replaced by Stable. Added the Duck! and Center of Attention cards Fix the Handy perk restoring charges to negotiation item cards.
  19. Hey Grifters, Here are two days worth of fixes. We'll upload our initial freeze candidate at end-of-day tomorrow. I imagine there will be some straggling fixes over the next couple of weeks, but the pace of change will definitely slow down so we can make the actual release version. UI Fixed innate_instinct using an invalid anim Smooth over transitions to the bar after completing brawl side jobs. Remove an extra transition to the location screen between negotiating for a boss ally and fighting the boss. only assign default focus when restoring the ChooseCardsPopup in gamepad mode. Fix brawl boss icons not showing a tooltip if it is your current node. Fade directly from combat to GameOver presentation when completing brawl. hook up new music for mullifee GAMEPLAY Fixed bug where Nadan could summon goons despite being stunned Fixed bug where reloading could change the boss in smith_story_tei_day_3.lua Fixed bug where reloading could change the boss in smith_story_marriage_contract.lua Fix Oolo hating you for killing his brother even if you left Foolo alive. Deltrean Dignitary now gains Counter from their taunt CARDS Fixed missing upgrade highlight for Boosted Refusal Rescind can now be played without renown Fixed bug where pursue was increasing the damage of cards by 4 instead of 2 Increased cost of Overdrive and gave it Burnout. Enduring upgrade replaced by Stable. Added the Duck! and Center of Attention cards Fix the Handy perk restoring charges to negotiation item cards. View full update
  20. Hey Grifters, Here are today's fixes, gathered from reports from the weekend. We're looking to lock down the build this Thursday, so hopefully this list will be a bit smaller each day this week. We'll probably hotfix most of this into release shortly after that, just to get more play-hours on it before launch. UI Allow you to preview voices in the compendium using a controller Give moreef a sad bonus string in smith's brawl Unlock the neural_braid in the compendium when you get the upgraded version in event_merchant_startup Buttons with no right-click functionality shouldn't make sounds when you right click them Fix string in the compendium when you have beaten a boss as max prestige Hook up happy_call_pet quips Fix damage arrow previews from being rendered beneath core arguments. Selecting combat/negotiation using gamepad will first invoke the preview panel, and only then engage. This prevents the preview panel from automatically showing up and obscuring dialog. Show cosmic grafts in the compendium Adjusted the fighter formation in mutant_vix.lua to prevent overlapping GAMEPLAY Muliffee has a better range of opinion events in her final quest Oolo and foolo hate you for killing their sibling Mullifee and theroux will help you against vix if they are at least neutral towards you. Mark the oshnu as wanted_alive in sidejobs/SMITH/side_smith_three_is_a_party Fix followup quest crash if target is dead in side_smith_sponsorship_deal.lua The "terror" perk now applies 5 flat morale damage rather than a percentage Added an IsActive check in disruptor_field to prevent an infinite loop if the automech dies while the buff is active Added a nil-check in the "Smashing" daily feat CARDS Klipper no longer shows a condition icon Clarified desc of Double Down Weezil's Conditioning now uses its own stacks to show how much more power can be removed Fixed bug where Vix's Prickly applied a non-int amount of composure Fixed bug where declining boss grafts didn't grant the correct amount of shills Fixed bug where brain_harp was reducing, not increasing, overflow damage
  21. Hey Grifters, Here are today's fixes, gathered from reports from the weekend. We're looking to lock down the build this Thursday, so hopefully this list will be a bit smaller each day this week. We'll probably hotfix most of this into release shortly after that, just to get more play-hours on it before launch. UI Allow you to preview voices in the compendium using a controller Give moreef a sad bonus string in smith's brawl Unlock the neural_braid in the compendium when you get the upgraded version in event_merchant_startup Buttons with no right-click functionality shouldn't make sounds when you right click them Fix string in the compendium when you have beaten a boss as max prestige Hook up happy_call_pet quips Fix damage arrow previews from being rendered beneath core arguments. Selecting combat/negotiation using gamepad will first invoke the preview panel, and only then engage. This prevents the preview panel from automatically showing up and obscuring dialog. Show cosmic grafts in the compendium Adjusted the fighter formation in mutant_vix.lua to prevent overlapping GAMEPLAY Muliffee has a better range of opinion events in her final quest Oolo and foolo hate you for killing their sibling Mullifee and theroux will help you against vix if they are at least neutral towards you. Mark the oshnu as wanted_alive in sidejobs/SMITH/side_smith_three_is_a_party Fix followup quest crash if target is dead in side_smith_sponsorship_deal.lua The "terror" perk now applies 5 flat morale damage rather than a percentage Added an IsActive check in disruptor_field to prevent an infinite loop if the automech dies while the buff is active Added a nil-check in the "Smashing" daily feat CARDS Klipper no longer shows a condition icon Clarified desc of Double Down Weezil's Conditioning now uses its own stacks to show how much more power can be removed Fixed bug where Vix's Prickly applied a non-int amount of composure Fixed bug where declining boss grafts didn't grant the correct amount of shills Fixed bug where brain_harp was reducing, not increasing, overflow damage View full update
  22. Hey grifters, Here are some fixes that came up today. Hopefully smith's last day will be a little more stable now CARDS Shifting Mutation: Fix wrong combat patrol and OnWin specifier when failing negotiation. Fixed missing upgrade highlight on Wide Do Over Gave the old brawl grafts their own rarity, Cosmic Added a mutator that lets you draft two Cosmic grafts at the start of the game Added unique icon and text colour for the Cosmic grafts Added missing upgrade highlight on Boosted Blood Flow Fixed bug where Sapping Bile blocked its own power removal Fixed bug where Greedy could be targeted by Doubt Fixed crash caused by Vix not having any targets to shield Fix potential crash negotiating vs. Oshnus Protect against nil card.threshold value in Card:CalculateThresholdText. This should never be the case (only cards with defined thresholds ever make this call), but mods may tinker with a card's values. Shifting Mutation: Fix infinite loop in confront. UI Fix a crash if the deckscreen filter sidebar is open when the deckscreen is closed (eg. due to upgrading a card) Fix for bad quest layout, if the todo list has already started updated when its contents is changed. (can happen if multiple quests change at a time) Fix restoring default focus to argument if viewing draw/discard deck from Argument Inspection mode. Fix top screen not refreshing in the FE after ChooseCardsPopup changes overlay status on itself. Add scroll bar if needed to the cards tab of the Compendium ShowToolTipOnFocus for cards in the ChooseCardsPopup and ChooseFlourishPopup. Fix character mettle tooltip in compendium always stating 0/0. Fixed incorrect loc key in smith_story_take_a_sample.lua Triangular Firing Squad: Fix typo, premature stage exit. Roaloch: Fix spelling. GAMEPLAY Fixed incorrect cast member references in smith_story_beach_party.lua when asking Moreef about certain friends Fix warning about redundant ambush_Site casting. Fix a random roll that was locked from a previous debug checkin. Fixed smith being on the wrong side in side_smith_three_is_a_party.lua Mutant Vix is now mute Comedy Club: Fix text showing which cards were upgraded Reassign pre-determined battlefield graft if it is already owned or otherwise invalid. Fixed bug caused by passing a difficulty level higher than 5 to the MONSTER_MASH combat party Fixed crash in smith_story_beach_party.lua Validate OnWin/OnSuccess usage. Unfortunately runtime is the best we can do.
  23. Hey grifters, Here are some fixes that came up today. Hopefully smith's last day will be a little more stable now CARDS Shifting Mutation: Fix wrong combat patrol and OnWin specifier when failing negotiation. Fixed missing upgrade highlight on Wide Do Over Gave the old brawl grafts their own rarity, Cosmic Added a mutator that lets you draft two Cosmic grafts at the start of the game Added unique icon and text colour for the Cosmic grafts Added missing upgrade highlight on Boosted Blood Flow Fixed bug where Sapping Bile blocked its own power removal Fixed bug where Greedy could be targeted by Doubt Fixed crash caused by Vix not having any targets to shield Fix potential crash negotiating vs. Oshnus Protect against nil card.threshold value in Card:CalculateThresholdText. This should never be the case (only cards with defined thresholds ever make this call), but mods may tinker with a card's values. Shifting Mutation: Fix infinite loop in confront. UI Fix a crash if the deckscreen filter sidebar is open when the deckscreen is closed (eg. due to upgrading a card) Fix for bad quest layout, if the todo list has already started updated when its contents is changed. (can happen if multiple quests change at a time) Fix restoring default focus to argument if viewing draw/discard deck from Argument Inspection mode. Fix top screen not refreshing in the FE after ChooseCardsPopup changes overlay status on itself. Add scroll bar if needed to the cards tab of the Compendium ShowToolTipOnFocus for cards in the ChooseCardsPopup and ChooseFlourishPopup. Fix character mettle tooltip in compendium always stating 0/0. Fixed incorrect loc key in smith_story_take_a_sample.lua Triangular Firing Squad: Fix typo, premature stage exit. Roaloch: Fix spelling. GAMEPLAY Fixed incorrect cast member references in smith_story_beach_party.lua when asking Moreef about certain friends Fix warning about redundant ambush_Site casting. Fix a random roll that was locked from a previous debug checkin. Fixed smith being on the wrong side in side_smith_three_is_a_party.lua Mutant Vix is now mute Comedy Club: Fix text showing which cards were upgraded Reassign pre-determined battlefield graft if it is already owned or otherwise invalid. Fixed bug caused by passing a difficulty level higher than 5 to the MONSTER_MASH combat party Fixed crash in smith_story_beach_party.lua Validate OnWin/OnSuccess usage. Unfortunately runtime is the best we can do. View full update
  24. Hey Grifters! As mentioned in today's new roadmap, we're getting the game ready for launch, so we have to start locking things down. That means that this will be a very long experimental phase, and the changes are going to start slowing down in a week or so. We need to get the game into a "release candidate" state, and then stop touching it so the ports and and translations can catch up. The good news is that we are now devoted entirely to squashing those bugs! Keep smashing that f8 button when you see things go wrong, and we'll make this game shine! Oh, and Smith's whole story is playable on experimental now, from start to finish. So, there's that. GAMEPLAY Enable the smith finale!!!! add more location restrictions to smith_story_beach_party.lua to fix travel bug if you click relly fast fix bad transition out of smith event if you decline to lick any goo Added Shredmaw and Droad to Rook and Sal brawls Updated the boss options in Smith's Brawl since they did not include some of his bosses Added the Shredmaw and Droad to daily_boss_rush.lua Exclude Luminari from being targets for side quest: Bounty Hunt. minor balance change to the flead queen Fix tracking of boss defeats on prestige not occurring for certain paired bosses like the Drusk, or the Twins. Vix's lumicytes are now slightly weaker Regular Vix no longer surrenders after a set number of turns. Increased Vix's panic Updated behaviour for Regular Vixmalli fight Fixed missing battle flags in experiment_smith_final_fight.lua Slightly reduced Mutant Vix's maximum health Added the mutation card to smith_story_take_a_sample.lua Added death loot for the Deltrean Diplomat every merchant visits every morning in brawls Slightly reduced the cost of getting two charge chambers in oppo_gun_show.lua Significantly reduce the cost of hiring help in Brawl. CARDS Fixed bug where Doubt could target Levy Fixed desc of Battle Stein (amount of adrenaline was missing) Replaced Pale Blood Flow with Boosted Blood Flow Coin Juggler now scales correctly with stacks Reworked Brut's Bat Claimed By Hesh only stacks up to 6 stacks Fixed unintended interaction with non-attack sources using ApplyPersuasion against targets with no resolve Fixed bug where Sapping Bile would still allow power removal, granting negative power UI arrange night quips by character / day ( placeholders for now ) Fixed missing brawl/daily icons for certain bosses Disable the lore tab in the compendium (at least for now) don't show agents in plaxes that shouldn't show agents, even when doing a force refresh clear text history and add a little pause after accepting/declining a quest, to improve readability Skip mouse-only hit testing in combat while using gamepad that was causing occasional fighter info popups to appear. Fix the gamepad control hints mentioning shills instead of points for various draft options. Fix inaccurate Daily Mode tooltip Add character music system to support multi theme character convos Fix chemist lipsynch Fix vix lipsynch Fixed missing stage direction in smith_story_take_a_sample.lua The new game progress widget can be focused via gamepad to show the details tooltip indicating various contributions to character progress. GraftsCompendiumDetailsPopup now shows whether you have seen and installed the graft Don't auto-advance selected advancement when a game is won, it will remain at the last level you selected until you manually change it. play character flourish sounds when you unlock flourish in negotiation Fixed missing celebration anim for Lumin Turrets
  25. Hey Grifters! As mentioned in today's new roadmap, we're getting the game ready for launch, so we have to start locking things down. That means that this will be a very long experimental phase, and the changes are going to start slowing down in a week or so. We need to get the game into a "release candidate" state, and then stop touching it so the ports and and translations can catch up. The good news is that we are now devoted entirely to squashing those bugs! Keep smashing that f8 button when you see things go wrong, and we'll make this game shine! Oh, and Smith's whole story is playable on experimental now, from start to finish. So, there's that. GAMEPLAY Enable the smith finale!!!! add more location restrictions to smith_story_beach_party.lua to fix travel bug if you click relly fast fix bad transition out of smith event if you decline to lick any goo Added Shredmaw and Droad to Rook and Sal brawls Updated the boss options in Smith's Brawl since they did not include some of his bosses Added the Shredmaw and Droad to daily_boss_rush.lua Exclude Luminari from being targets for side quest: Bounty Hunt. minor balance change to the flead queen Fix tracking of boss defeats on prestige not occurring for certain paired bosses like the Drusk, or the Twins. Vix's lumicytes are now slightly weaker Regular Vix no longer surrenders after a set number of turns. Increased Vix's panic Updated behaviour for Regular Vixmalli fight Fixed missing battle flags in experiment_smith_final_fight.lua Slightly reduced Mutant Vix's maximum health Added the mutation card to smith_story_take_a_sample.lua Added death loot for the Deltrean Diplomat CARDS Fixed bug where Doubt could target Levy Fixed desc of Battle Stein (amount of adrenaline was missing) Replaced Pale Blood Flow with Boosted Blood Flow UI arrange night quips by character / day ( placeholders for now ) Fixed missing brawl/daily icons for certain bosses Disable the lore tab in the compendium (at least for now) don't show agents in plaxes that shouldn't show agents, even when doing a force refresh clear text history and add a little pause after accepting/declining a quest, to improve readability Skip mouse-only hit testing in combat while using gamepad that was causing occasional fighter info popups to appear. Fix the gamepad control hints mentioning shills instead of points for various draft options. Fix inaccurate Daily Mode tooltip Add character music system to support multi theme character convos Fix chemist lipsynch Fix vix lipsynch Fixed missing stage direction in smith_story_take_a_sample.lua The new game progress widget can be focused via gamepad to show the details tooltip indicating various contributions to character progress. GraftsCompendiumDetailsPopup now shows whether you have seen and installed the graft Don't auto-advance selected advancement when a game is won, it will remain at the last level you selected until you manually change it. play character flourish sounds when you unlock flourish in negotiation Fixed missing celebration anim for Lumin Turrets View full update