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    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

w00tyd00d

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Everything posted by w00tyd00d

  1. First off, let me just say thank you Klei for adding some really cool new circuitry options to play around with. I really love the notification alarm, very good idea to add the other options to it, too! This could probably go for a few different things, but this is the example I threw together. I would really love it if I could flip (mirror) the new Signal Selectors so that say if I wanted to set up a 4 bit array of them, I could have two of them side by side instead of having to stagger them. As you can see in the pic here, I would love it if I could flip the circuit so that it's mirrored and I could place it next to where I'm selecting it so that both out puts and all 4 inputs are aligned next to each other. Again, this could probably go for a few different circuits or even buildings for that matter, but would be a very nice QoL addition to the game. Keep up the awesome work and stay healthy EDIT: To clarify, I would love to have the option to both flip and rotate the circuit, so maybe have rotate to "O" and maybe flip to "Shift+O"? Something along those lines, I just also wanted to acknowledge that I know it can also be rotated, but flipping it would also be amazing!
  2. I found this little typo in the code of the "walrus_camp" prefab file. On line 133, the variable you're declaring is "DespaenedFromHaunt" instead of "DespawnedFromHaunt". This causes the function on line 148 in the same file to become global instead of remaining local to the walrus_camp prefab (also why it still "works" and doesn't crash the game). It's nothing too serious as it's only a very small function, I just figured I'd let it be known
  3. Found this little interesting bug when trying to mess with creating custom world presets. If you save a custom world preset in one preset slot and then, without changing anything, go and save a custom cave preset to the same preset slot (or vice versa, cave first then world) and then launch the world, you will get a world with 2 of the same shard types. It will be the world type of whatever preset you saved last, so if you save the world preset first then the cave preset, you'll get 2 cave worlds and vice versa. These are from the same world: And then these are from a different world generated the other way, with two overworld shards: Just thought I'd shed some light on it for you guys
  4. Changing events

    To those who are having the problem of it not being persistent amongst saves, the problem the 2nd line of code is referring to a variable, not a function. So to actually assign the value, you have to do this instead: TheWorld.topology.overrides.specialevent = SPECIAL_EVENTS.WINTERS_FEAST Then just save and exit your game and it will reboot your world as if it were in that event. You actually don't even need the first line of code at all, the game does that part automatically when you restart. Without restarting your game, the crafting tabs won't get updated and will still be stuck on the previous event (as well as maybe a couple of other things), so restarting your game is just the safest way to make sure everything involving your designated event initializes properly.
  5. I made a post about this on the modding forum here but I thought it might be necessary to post it here since it's also a technical issue. Over the weekend I had an issue updating my mod because I kept receiving an "EResult 9" error from the uploader. The mod itself worked fine and I didn't think there was any corruption, so I thought it had to be on Steam's end. I tried today and I did manage to update my already existing DST mod, but now I'm trying to upload it to DS as well and am now getting the same exact error... What exactly does this error entail? Is there anything I have to do differently or double check before uploading? As I stated in that post, I had a similar problem uploading a mod earlier in the year because I kept getting "EResult 25" as an error and @PeterA came to the rescue and helped solve the issue (I guess it had something to do on your guys' end?) I've attached a copy of my mod and the ModUploader log if you want/need to take a look at them. I'm more than happy to comply if you need me to do/check anything for you, I'd just like to be able to update/upload my mods :\ Repair Mod_w00tyd00d.zip
  6. EResult 9 when trying to update mod?

    Ok, after ripping my hair out trying to solve the issue I think I finally figured out what the problem was. Apparently it will not let you upload a mod from the same directory to two different workshop submissions. I had to make a separate directory (even though it's still literally the same mod lol) to upload to DS and it went through... If I could make a suggestion, it'd be to perhaps change the error I was getting to reflect such an issue :\ had I'd not experimented trying anything I could, I wouldn't have solved this issue. Even according to the log, it really never pointed towards that being an issue. Either that or even laying out the proper guidelines and prerequisites for uploading a mod, like also needing to change the version number with each update or you'll also get an error...Took a little time to figure that one out too lol It's okay, you guys are still my favorite indie company but yeah you can close this, I think I've managed to figure out my issue
  7. I can't even move.

    You should look up your client_log.txt and post that, usually what happens if you can't move or are invisible is because you pass authentication when connecting, but crash client side before the server can even manage to get any info from you. When you edit your post, I think there's an instruction if you scroll down to show you the path of where the log is on your computer, but in case there isn't its usually Documents\Klei\DoNotStarveTogether\client_log.txt
  8. Well, they did it again, yet another puzzle for us. Let's do it, people! I'm gunna tinker away at it myself.
  9. Hello fellow scientists! I've finally gotten around to writing more than one Don't Starve related song, so I decided I'm going to make a collaboration of all the songs I make and put it in to one thread, like all you wonderful artists do with your wonderful art. As I've said in the past, there's a lack of any music related threads in the art section and I would like to fix that (JoeW was even nice enough to change the title of the section for us musicians, thanks Joe!) I can't promise how often I will be updating this thread, but I still appreciate any and all support! Right now I'm only working off of a laptop with a built-in microphone (hard to save up money when you're paying rent/bills @_@) but hopefully I'll be able to get my hands on some better equipment in the future. Either way, I hope you guys enjoy my songs!Ode to Maxwell - This was a campfire song I wrote for Raccoon Superhero's Campfire Song Contest (and it won 1st place ) A nice little folk song with an upbeat tempo about our favorite dapper antagonist.LYRICS: Don't Take My Krampus Away - This is my little contribution to the Team Krampus thread in order support our favorite hoofed holiday-themed mob. It's a little bit of a slower song but it follows a nice minor chord progression.LYRICS: ....more to come, stay tuned!
  10. The Campfire Song Contest!

    I just wanted to say thanks again to [MENTION=7126]Raccoon Superhero[/MENTION] for holding the contest. The T-Shirt is amazing!
  11. W00tyd00d's Music Hall

    Thanks man! I really do appreciate it.
  12. Haha no hard feelings, bud
  13. xD I completely agree...Thank you, [MENTION=9585]Alvhem[/MENTION] for considering me for nomination, I feel honored but I really do think both [MENTION=3309]Spazmatic[/MENTION] and [MENTION=7126]Raccoon Superhero[/MENTION] are both much more worthy candidates for the position than I. I always see the both of them go out of their way to help people.
  14. The Next Expected Step For Art

    12 o'clock and all's well.....Where are you [MENTION=54978]Mathspy[/MENTION]?
  15. W00tyd00d's Music Hall

    Haha camp out as much as you like I'm always happy to play for people!
  16. Ok so I wrote a song about my feelings towards this whole Krampus situation. This was a song I started writing back when [MENTION=8]Kevin[/MENTION] had mentioned something along the lines of "you'll miss Krampus when he's gone" and this thread gave me the rest of the inspiration to finish it. Again, sorry for the bad recording quality, I'm working off of a built-in microphone on a laptop @_@ hope you guys enjoy it despite that fact. #TeamKrampus Don't Take My Krampus Away by w00tyd00dLYRICS:
  17. Gesundheit.Haha in all seriousness tho, I liked the idea of having your actions be taken in to account for Krampus to show up. I think the naughtiness counter is a good thought, but should be taken a bit more dynamically. Maybe instead of basing it off of just killing innocent things, it could be doing certain actions as well. Like say, lighting a tree on fire purposely just to get charcoal, or knocking down a pigman's house. That way you not only have to watch the things you kill, but the actions you make in order to survive.The system we have now is only broken because of its current tuning; I don't think its a failed system at all. I think instead of counting down your naughtiness by the minute, maybe do it by the day instead. Then all you'd have to do is change the numbers accordingly to make it a bit more balanced in how he's summoned. Regardless, I would like to see Krampus stay as a counterattack for being "naughty" as opposed to a scheduled summon.EDIT: Actually, reading over the last few posts, I wouldn't mind him being a scheduled summon during the winter nights, as long as you keep him summoned from naughtiness as well. I still stand by my statement that naughtiness should be counted a bit more dynamically, tho.
  18. In the new teaser for Winter they've released morse code throughout the video, I've translated it to: Anyone find anything else?For anyone interested (and lazy) the morse code is:
  19. Think harder! Think of my puppies! :3
  20. The Campfire Song Contest!

    Cut time, of course
  21. I don't hate you, but you do seem to have knack to be very obnoxious and disruptive, which are two things I don't allow in the Den. Next time don't break my (very lenient and simple) rules and I'll let you stay. You, my friend, were just trolling you and your little buddy Adolf.EDIT: Sound board? Really dude?
  22. The Campfire Song Contest!

    YES!! :DAwesome! I was getting anxious to see the results xD thank you so much for the kind words! Aww man this just made my week
  23. Ban this person please...