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Should Human Flesh ('Long Pig') be added back into DST? [DISSCUSSION]


Should 'Long Pig' be Readded into DST?  

148 members have voted

  1. 1. Should Cannibalism be Readded into DST?

    • Yes, absolutely!
      41
    • No, that's way too dark!
      24
    • Yes, as long as it's optional. (Server/ World Settings)
      52
    • Meh, I don't mind.
      31
  2. 2. If it was a Server Option, Should it be Turned on by Default?

    • Yep.
      64
    • Nope.
      84


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1 hour ago, DarkXero said:

 

 

I have played with children many times in DST servers.

Once, the kid was dancing at the fire pit and organizing chests. All the time. Even during winter.

Another time, her parent told me to not kill Glommer in front of her. Or catcoons. They had a mod to give Glommer a family.

Yet again, a guy that followed me and did exactly what I told him. Answered with very basic sentences. Was kid.

 

So yeah, you would be surprised.

After all, game is easy for kids, because caring for a noob is like taking care of a child.

Sometimes they learn new stuff. Other times, they just wait for the telltale heart and then keep eating your food.

 

Children mostly likely pick Wendy or Webber, because "they look cute".

I should feel bad.  I'm that kind of person who would just kill the kid via sanity drain from water balloons, and then proceed to cook my new catcoon meat over the fire.  It would teach them important lessons of 1) Don't trust strangers 2) Cruel people exist 3) Try a private server 4) I am heartless.  Geez, I really am a wicked person.  Meh.  *Continues eating Catcoon meat*

56 minutes ago, Zeklo said:

If it were to make it into the game and could be used in the crockpot I want every result made from it end with a '?'

Like 'Meaty Stew?'

Perk: -10 sanity to all '?' crockpot foods.

1 minute ago, GiddyGuy said:

But...Webber's a human in a spider onesie right? Unless you're talking him having half a spider's mind and would that make Webber half a cannibal? 

Yep half a cannibal that sounds about right.

Actually, since all the monster meat is the same and it poofs into existence, would that make it its own meat since it drops from tentacles, hounds, beardlings, spiders, and other stuff, therefore making Webber not a cannibal?

1 hour ago, Zhuzha said:

For example, here's a short list of life lessons impressionable little Billy might learn from "Don't Starve":

 

1) Missing a recently deceased loved one? No problem! Just perform an animal sacrifice, and you'll see them again in no time!

2) Graverobbing will yield you precious gems or items that can be exchanged for gold.

3) Speaking of which - if you find a body of your fallen comrade, you can always steal their belongings and then use their remains to create fertilizer or clothing.

4) Enslaving a race of sentient beings and making them do your bidding is A-OK!

5) You're lost in the woods and you're starting to get cold? Start a forest fire - that'll warm you up!

You don't enslave the pigs, bunnymen or rock lobsters, they follow you because you gave them food and then wander off if you don't feed them again. If anything the dubious life lesson here is "taking advantage of stupid people who trust you is a great way to get ahead", since you can recruit a bunch of them to fight something for you, get them all killed with minimal damage to yourself, and then loot their bodies along with your enemies'.

Well, except if you're using the One-Man Band, but that's not really something little Billy could imitate in real life since it's literally magic.

Well, we have Wendy who makes a blood sacrifice to resurrect her deceased sister in the form of a ghost.

We have Webber, a child that is half human, half spider and can feast on raw monster meat with no penalties. Is know for using meat to make allies of spiders and make them kill each other so he can benefit.

We have Maxwell, who lured a child into the DS world by promising he could help him.

We hunt Walruses to use their tusk to craft an item so we can walk a little faster.

We feed friendly pigs with monster meat until they become werepigs. We do that to have a bigger profit upon killing them

We can sacrifice our own blood to resurrect people..

All of this seems a bit creepy to me, but people dropping  meat is crossing the line? Please.

2 minutes ago, Gavary_Henaii said:

but why it is called "long pig" tho, i dont undestand

https://en.wikipedia.org/wiki/Cannibalism

European explorers and colonizers brought home many stories of cannibalism practiced by the native peoples they encountered. The friar Diego de Landa reported about Yucatán instances, and there have been similar reports by Purchas from Popayán, Colombia, and from the Marquesas Islands of Polynesia, where human flesh was called "long pig".

15 minutes ago, DarkXero said:

European explorers and colonizers brought home many stories of cannibalism practiced by the native peoples they encountered. The friar Diego de Landa reported about Yucatán instances, and there have been similar reports by Purchas from Popayán, Colombia, and from the Marquesas Islands of Polynesia, where human flesh was called "long pig".

alright long pig name finally make sense to me.

also i was thinking that, if the game "does" bring back the long pig, making a new crockpot dish would be interesting, say if we combine at least 3 long pig theres a change we make a deadly feast dish that was introduced way back on DS game before (link)

basically it worse than monster lasagna.

5 hours ago, MikoWebster said:

For example in several tribes it's considered a great honour to have ones body consumed after death, that said though I can understand why the west has such an issue with the concept, given it's so tied to the idea of murder over here due to Hollywood.

Don't forget prion disease.  Most of the former cannibal tribes have abandoned the practice because they don't want a lifetime of tremors.

4 hours ago, magia said:

No it should not. If you want to have it, there are mods, have fun. Main game should not promote immoral/revolting acts. Why would you ruin perfect family-friendly game with something what is basically pointless in the long run? It does not change much in terms of gameplay (starving in don't starve is really hard already) but spoil overall view on the game one could have. Judging from fan art in the forums and experience in-game, it's played by children. I'm against demoralizing children.

Have kids suddenly become more sweet and innocent than they were in the late 80's / early 90's?  Because the way I remember it, kids are jerks!  Mean, foul-mouthed, violent, short-tempered, selfish, casually-racist jerks!  Not all of them and not all the time, mind you, but still.  Even the ones that are usually nice are suckers for peer pressure and will happily tag along with a gang of bullies to watch what happens.  I remember a bunch of kids at summer camp swarming around a tiny mole and tormenting it by kicking sand at it, and then the adults I reported it to didn't have the heart to tell me that the mole had died (because I'm "innocent and sensitive") despite the fact I'd seen the whole thing happen and could darn-well guess.  I remember a kid who was a habitual liar because he was ashamed of being poor who would trespass into the landlord's home and pretend it was his and who liked to rip the wings off of bugs.  I may have been sensitive and easily frightened when I was five or six, but just a few years later I was a fan of Darth Vader and Vlad the Impaler; to hell with vampires, I just wanted a field of rotting impaled corpses.  Cannibalism became one of my childhood favourite words; as for the rest of that list, let's just say Halo's vehicle names were oddly nostalgic.  So I wouldn't worry about a cooperative, cartoon-y video game corrupting children, because the evil has been in them all along.  A pity I can't convey sing-song voice with text.  Instead try to teach them to outgrow those innate selfish, violent and antisocial tendencies.  Heck, DST has much to recommend it: teamwork, planning, juggling multiple responsibilities, persistence, picking up the pieces after a disaster, learning from mistakes, living with regret...

But that said...

2 hours ago, ThaumicParrot said:

I think long pig would reintroduce a cool and melancholy mechanic, it would make survival feel more realistic and would let you weigh your own consequences. Should you kill your friend if you're starving? That's for you to decide, and I think it would put more emotional attachment into the game. But WX-78 should drop an electric doodad instead.

I'm all for the creepy stuff, but I just don't think this particular mechanic makes any sense in the game's context.  On a co-op (with PvP enabled?) server you'd always be better off starving and getting revived with a heart; anybody you kill would have to be revived anyway.  If you earn a reputation as the guy who isn't good enough at the game to feed him/herself, who kills teammates or even random newbies who were doing fine because of your mistakes, you won't be welcome there for long and/or your camp will be hammered & torched.  And on a PvP server you'd probably lose the fight anyway because either you're not very good at the game or you've barely escaped some dire emergency and haven't had time to reorganize and resupply.  But if you want the option for whatever reason, there's a mod.

Besides, we already have a morbid mechanic for recycling our friends' corpses: hammering their skeletons for bone shards.  And making delightful new fashions with them!  Or maybe just a bucket-o-poop.  Now there's an unfortunate prospect...

1 hour ago, Zhuzha said:

And while DS is not overly graphic or gory, and its cartoony graphics and silly puns might be appealing for kids, it's not that child-friendly. It's quite hard and has plenty of dark themes that might be inappropriate for children. For example, here's a short list of life lessons impressionable little Billy might learn from "Don't Starve":

1) Missing a recently deceased loved one? No problem! Just perform an animal sacrifice, and you'll see them again in no time!

2) Graverobbing will yield you precious gems or items that can be exchanged for gold.

3) Speaking of which - if you find a body of your fallen comrade, you can always steal their belongings and then use their remains to create fertilizer or clothing.

4) Enslaving a race of sentient beings and making them do your bidding is A-OK!

5) You're lost in the woods and you're starting to get cold? Start a forest fire - that'll warm you up!

As impressionable as kids are, there's still some limit to what they'll believe.  Playing Super Mario World when I was 7 didn't make me believe flowers could allow me to throw fire that would convert things into money.  And if a kid's resorting to grave robbery or ransacking the belongings of fallen comrades, I say let them; there's clearly much bigger problems, because it sounds like they're trapped in a war zone and just doing whatever they need to to survive.  This... just started getting depressing even by my standards.  inb4thiswarofminethelittleones

I'd rather pick up players and eat them alive.

"Crunchy."

Seriously though, I don't think it's a good idea. It's free food. Would make the game 0.01% easier. People would hate it.

In actual seriousness I don't mind.

49 minutes ago, TemporaryMan said:

Don't forget prion disease.  Most of the former cannibal tribes have abandoned the practice because they don't want a lifetime of tremors. inb4thiswarofminethelittleones

Actually prion disease isn't from cannibalism itself, it's from the consumption of brain/spinal tissue, human and human-like. Long Pig sprites show muscle tissue, not brain or spinal tissue, so prion disease wouldn't be a factor at all.

Some tribes who practice cannibalism do eat brain tissue, some don't. The point is it's an issue with eating brains, not an issue with eating human meat in and of itself.

8 hours ago, CameoAppearance said:

You don't enslave the pigs, bunnymen or rock lobsters, they follow you because you gave them food and then wander off if you don't feed them again. If anything the dubious life lesson here is "taking advantage of stupid people who trust you is a great way to get ahead", since you can recruit a bunch of them to fight something for you, get them all killed with minimal damage to yourself, and then loot their bodies along with your enemies'.

Yeah, that's what I meant. The word "slavery" didn't feel right to me, but I couldn't think of a better term to convey rather unsavory work practices players often employ towards pigs and such.

3 hours ago, TemporaryMan said:

As impressionable as kids are, there's still some limit to what they'll believe.  Playing Super Mario World when I was 7 didn't make me believe flowers could allow me to throw fire that would convert things into money.  And if a kid's resorting to grave robbery or ransacking the belongings of fallen comrades, I say let them; there's clearly much bigger problems, because it sounds like they're trapped in a war zone and just doing whatever they need to to survive.  This... just started getting depressing even by my standards.  inb4thiswarofminethelittleones

I wasn't seriously suggesting that "Don't Starve" may turn children into looters. However, the person, I was quoting, used "why won't somebody think of the children" as main argument against cannibalism, so I just listed a few morally questionable things you can already do in the game, which, judging by their logic, impressionable little kids will start doing in real life.

8 hours ago, verm1ll1on said:

Well, we have Wendy who makes a blood sacrifice to resurrect her deceased sister in the form of a ghost.

We have Webber, a child that is half human, half spider and can feast on raw monster meat with no penalties. Is know for using meat to make allies of spiders and make them kill each other so he can benefit.

We have Maxwell, who lured a child into the DS world by promising he could help him.

We hunt Walruses to use their tusk to craft an item so we can walk a little faster.

We feed friendly pigs with monster meat until they become werepigs. We do that to have a bigger profit upon killing them

We can sacrifice our own blood to resurrect people..

All of this seems a bit creepy to me, but people dropping  meat is crossing the line? Please.

Oh boy Maxwell in general is depressing.

Wanna toy aroudn with magic you didn't understand, get you, your assistant, and possibly the crowd, into a horrifying nightmare realm with no way out where even if you die, you still have to suffer there? Get stuck on a chair for an eternity with a gramophone constantly playing the same damn tune? 

I mean, he became desperate enough to bring anyone(I don't think a half man half beaver, a child who keeps talking about death and is weak, and a kid that is already dead when you find him are anyone's first options).

 

5 hours ago, TemporaryMan said:

 

Have kids suddenly become more sweet and innocent than they were in the late 80's / early 90's?  Because the way I remember it, kids are jerks!  Mean, foul-mouthed, violent, short-tempered, selfish, casually-racist jerks!  Not all of them and not all the time, mind you, but still.  Even the ones that are usually nice are suckers for peer pressure and will happily tag along with a gang of bullies to watch what happens.  I remember a bunch of kids at summer camp swarming around a tiny mole and tormenting it by kicking sand at it, and then the adults I reported it to didn't have the heart to tell me that the mole had died (because I'm "innocent and sensitive") despite the fact I'd seen the whole thing happen and could darn-well guess.  I remember a kid who was a habitual liar because he was ashamed of being poor who would trespass into the landlord's home and pretend it was his and who liked to rip the wings off of bugs.  I may have been sensitive and easily frightened when I was five or six, but just a few years later I was a fan of Darth Vader and Vlad the Impaler; to hell with vampires, I just wanted a field of rotting impaled corpses.  Cannibalism became one of my childhood favourite words; as for the rest of that list, let's just say Halo's vehicle names were oddly nostalgic.  So I wouldn't worry about a cooperative, cartoon-y video game corrupting children, because the evil has been in them all along.  A pity I can't convey sing-song voice with text.  Instead try to teach them to outgrow those innate selfish, violent and antisocial tendencies.  Heck, DST has much to recommend it: teamwork, planning, juggling multiple responsibilities, persistence, picking up the pieces after a disaster, learning from mistakes, living with regret...

 inb4thiswarofminethelittleones

^^This.

People have this image of children as innocent, pure little angels, when in reality, just like humans, in their core they're kind of ****heads.

Children and animals in general are pretty sadistic a good amount of time.

Besides, DS in general reminds me in a way of Portal. It isnt a flat out adult game. But a lot of the hidden stuff, themes, etc. etc. are not innocent, and that's not a bad thing. 

If you asked me this back when they removed it I wold have said "sure, why not"? 

But now, I am kind of against it. It doesn't feel like it has a place in the game right now, especially since food isn't hard to come by. If players were flat out desperate for food they would probably eat cooked monster meat. To me, cannibalism is insult to injury in PvP at best, and out of place/out of character at worst. 

11 hours ago, Chris1488 said:

Perk: -10 sanity to all '?' crockpot foods.

Would someone desperate enough to eat long pig actually know how to use a crock pot? 

26 minutes ago, Mikeadatrix said:

Call me sadistic, but I feel Longpig is so macabre it fits right into DST. But only in PvP. In Coop or non PvP servers it's not very pleasant to nom on your best friends tasty flesh..... 

I agree it feels more like a PvP kinda thing, fits the nature anyway. I mean if they can have the meat be used for something else in co op, like for revival but other that (maybe make a new touch stone),  I dunno how would it work for WX? they aren't a meatbag, i'd say gears but that seems to exploitable too so???

1 hour ago, ShadyPK said:

I agree it feels more like a PvP kinda thing, fits the nature anyway. I mean if they can have the meat be used for something else in co op, like for revival but other that (maybe make a new touch stone),  I dunno how would it work for WX? they aren't a meatbag, i'd say gears but that seems to exploitable too so???

WX-78 already drops gears when he dies.

15 hours ago, Zhuzha said:

I wasn't seriously suggesting that "Don't Starve" may turn children into looters. However, the person, I was quoting, used "why won't somebody think of the children" as main argument against cannibalism, so I just listed a few morally questionable things you can already do in the game, which, judging by their logic, impressionable little kids will start doing in real life.

I think the argument was actually supposed to be "cannibalism is too disturbing and will scare/upset kids" rather than "kids will want to do it in real life". But that's a terrible argument, because what scares kids depends on the kid. Lots of kids are actually fine with dark/depressing themes in stories, sometimes more than their parents are. (Often because the kids haven't got the perspective to notice all the unpleasant implications on their own; sometimes because they have less sympathy for people they don't especially like than a typical adult.) A kid older than, like, 6-ish is probably more capable of handling difficult, upsetting topics than adults generally assume, as well; parents are prone to overestimating how delicate their own kids' psyches are, but adults who don't even have kids and don't spend much time with kids can be even worse at estimating what subjects will upset children and/or give them nightmares.

So that's why I don't think the dark themes of Don't Starve would be an issue if a kid played it; based on what I was like as a kid they'd be more likely to either get mad because they keep dying, or be scared of a specific monster like the grue/werepigs/spider queens/the Varg/etc. Would adding edible people-meat make a difference? Eh, maybe. Some kids have ghoulish tastes and would enjoy it. Some are more squeamish and would be grossed out, possibly to the point of not wanting to have anything to do with the meat. Some wouldn't understand it on their own and might be grossed out or even a little horrified when it was explained to them where the meat came from. I don't actually think it would make a big difference to most child players themselves, but their parents might be revolted enough to not want them playing Don't Starve anymore, possibly.

I still don't think the inclusion of Long Pig changes gameplay very much, because I've played with it, and it didn't. Like I said, it might be different if players dropped more of it or the health/hunger values weren't so terrible or you could cook it in a crockpot, but in the form I've experienced it it's a minor source of eggs and a morbid way to screw around with your friends (often by force-feeding it to them). Even monster meat is a better last-resort food.

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