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Found 18 results

  1. HELLO AGAIN !!! I really don't know how to close the old topic lol,so I'm just gonna post the idea first so people can discuss about it and then I'll close the old topic. Ok hear me out,this is a topic that I don’t see many people talking about but I swear it’s going to be at least a nice way to spend your time and attention. If you happen to have any questions while reading this,you can go to the Q&A section of the text,it’s the last topic,just click in the “spoiler” message and you will see it. Context : I’m not a hardcore player or even a pillar of the community like James Bucket,BloodRaven,Freddo Films,Joeshmocoolstuff etc. But one thing that I’ve been thinking about a lot and it’s been bothering me is the fact that at some point in your world,depending on your way of playing the game and the amount of hours invested in,you would have toons and toons of certain material and not as much as others,in my case, I have lots of hound tooth’s and stones that I literally have no use for other than making puffy vests and sculptures. And in my 1800+ hours of playing the game one thing that I notice is that we don’t have any other major tradable NPC other than Pig King,so I came up with an ideia... *The Queen’s Trader * The Queen’s trader is another NPC that can trade many types of itens,including food,weapons, recourses,armor,blueprints and even informations. I thought about it as a way of getting rid off all the stockpile of items you have by trading them in exchange to other itens that you might need more. And also helping you with your journey depending on the quests and trades that it would give you. To keep my ideas in order I’ll put them in topics so people can read them as they like and not get lost in texts and images. The first one will be the history behind the trader. History The Trade Sistem The new exclusive items that would come with the trader would be : Info Tab Q&A section If you have any questions feel free to ask them and post your opinions about the topic of trading in DST : ) .
  2. This topic was made as a reminder to everyone that you should always question what others are telling you as some griefing stories may differ from what the so-called "victims" are trying to present. I’ve have heard many stories when the griefers tried to act innocent attempting to convince everyone in their guiltlessness. I’m pretty sure that many of you have similar stories that you would like to share when the "victims" were the real "griefers". But before that, have a seat, take a cup of tea or coffee and let us begin with the story that has happened yesterday as a reply to the topic created by @JackJohnsn (also known as @JackE in the Steam): Since I'm new to the topic creation feature as I've not posted anything on this forum yet I'm going to quote the original message here to avoid situations when the author decides to delete or modify the original post: The guy whom @JackJohnsn has mentioned in the post was me, also known as @Demonblink in the Steam. Some of my friends have noticed that he has made a post on the Klei forum describing the situation that has happened yesterday on the "Spiders and Such - Klei Official" server. I usually try to avoid any potential conflict in Don't Starve Together whatsoever as I believe in the "it's just a game" philosophy. However, I've decided that it wouldn't hurt anyone if I show the situation from another perspective as I already have heard many stories very similar to mine. I'm not going to point any fingers or say anything bad about the @JackJohnsn's behaviour as I simply can't provide enough evidence on that part. I'll only mention that it wasn't very decent from my point of view and will instead provide data so you could decide on your own if @JackJohnsn was the real "victim" of this incident to begin with. Before starting my story I would like to state that you should always question everything that someone is trying to present and instead of blindly believing mine or his words I would like to take you for a journey of common sense and logic so only you, the reader, could solve this “puzzle”. The Lightning Rod Puzzle Our journey begins with the weather, the harshness of the Spring and the Lightning Rod that was explicitly mentioned several times in the @JackJohnsn's post. To solve the Lightning Rod puzzle I would like to provide a couple of pieces to contradict the statements that have been presented earlier. First Piece (The Boat) As a first piece, I would like to show you the boat that that was described as the one not having a Lightning Rod right after the successful rollback in the same “Spiders and Such - Klei Official” server yesterday: Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1875770252 (29.09.2019) An attentive reader has already noticed the Day and the Season counters which show exactly the beginning of the Day 36 and Spring which is logical as there was a successful rollback. If you look at the screenshot you will notice this mysterious Lightning Rod with 5 chests nearby and as many of you have already tried building a base on the single platform, it's physically impossible to place a Lightning Rod after building the chests when using the similar layout on the official server. This eliminates the possibility that I could’ve built the Lightning Rod right after the rollback exactly at the beginning of the Day/Spring. Second Piece (Not My First Rodeo) As a second piece, I would like to provide evidence that it wasn't "my first rodeo" in making a boat base and that I was using the same layout over and over again which should give a clue to the reader that I wouldn't make such a rookie mistake in the first place: https://steamcommunity.com/sharedfiles/filedetails/?id=1847336232 (28.08.2019) https://steamcommunity.com/sharedfiles/filedetails/?id=1865207068 (17.09.2019) https://steamcommunity.com/sharedfiles/filedetails/?id=1872124360 (25.09.2019) https://steamcommunity.com/sharedfiles/filedetails/?id=1872126845 (25.09.2019) https://steamcommunity.com/sharedfiles/filedetails/?id=1873591041 (27.09.2019) Third Piece (Is It the Same Server?) You may ask yourself (and you should), how do we know that this has happened on the same server based on just a single screenshot? And we've come to the saddest part of our journey as I didn't take a screenshot of the player status screen. I wasn’t even planning to upload the screenshot until the @JackJohnsn's topic has caught my eye. For me, it was just a typical griefing incident as similar things happen every day on official servers and I didn't take that part very seriously. You just have to stop, take a breath and deal with the consequences. But luckily, when others have told me about the topic the world was still alive and I was able to make a few more screenshots about the map and the server name: Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1876405260 (29.09.2019) Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1876405703 (29.09.2019) Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1876405978 (29.09.2019) In honour of Sherlock Holmes and his "science of deduction" we can compare the map with the first screenshot and once again can look at the Day counter with the 119 days value. By doing some quick math we can deduct that we are talking about the same server and the same world. Furthermore, we can even investigate both the screenshots uploading and the @JackJohnsn's topic creation times as he was the one who has mentioned to be playing on the "Spiders and Such - Klei Official" server in the first place. Fourth Piece (Chat Log) As the fourth and the final piece of data, I want to provide the client chat log of that incident. I’m not sure if there are any administrators of the official server here, but I want to believe that there are and they keep the backups of the server logs and can confirm its authenticity. Part of the chat log, Spiders and Such - Klei Official, 29.09.2019: [04:22:35]: [Join Announcement] edanogame [04:22:53]: [Say] (KU_vaebMrhq) edanogame: hi [04:22:56]: [Say] (KU_n4gDzUgA) JackE: charge me senpai! [04:23:03]: [Say] (KU_n4gDzUgA) JackE: yo man [04:23:38]: [Say] (KU_hlyjkB0L) Demonblink: can we rollback please? [04:23:40]: [Say] (KU_ewRZxB4F) soma: any pig skins? [04:23:52]: [Say] (KU_ewRZxB4F) soma: what happen [04:23:58]: [Say] (KU_hlyjkB0L) Demonblink: my ship has burned [04:24:08]: [Say] (KU_axSdrRE3) Captain Hotdog:  (Health: 76/150) I'm bleeding... [04:24:11]: [Join Announcement] DangerousDan [04:24:19]: [Say] (KU_axSdrRE3) Captain Hotdog: spring is a load of **** [04:24:44]: [Say] (KU_hlyjkB0L) Demonblink: when JackE was near :D [04:24:52]: [Say] (KU_n4gDzUgA) JackE: definitely my fault [04:24:58]: [Say] (KU_n4gDzUgA) JackE: that ligthning hit it [04:25:13]: [Say] (KU_hlyjkB0L) Demonblink: I had a Lightning Rod [04:25:23]: [Say] (KU_n4gDzUgA) JackE: no you didnt [04:25:31]: [Say] (KU_hlyjkB0L) Demonblink:  We need more lightning rod. [04:25:36]: [Say] (KU_hlyjkB0L) Demonblink: yup, I had [04:25:49]: [Say] (KU_n4gDzUgA) JackE: probably invisible to naked eyes then [04:26:07]: [Vote Announcement] rollback passed [04:26:10]: [Say] (KU_axSdrRE3) Captain Hotdog:  (Health: 0/150) Guess this is the end, old friend... [04:26:53]: [Say] (KU_hlyjkB0L) Demonblink: yup, I do have it [04:26:57]: [Say] (KU_hlyjkB0L) Demonblink: thank you, btw [04:27:04]: [Say] (KU_hlyjkB0L) Demonblink: for rollback [04:27:20]: [Whisper] (KU_n4gDzUgA) JackE: liar liar pants on fire [04:27:28]: [Say] (KU_9ZDxI6Em) nickxy: griefing in 2019 lol [04:27:29]: [Whisper] (KU_n4gDzUgA) JackE: come let's make an umbrella [04:28:03]: [Say] (KU_hlyjkB0L) Demonblink: btw, JackE, why so much hate? [04:28:10]: [Say] (KU_hlyjkB0L) Demonblink: did I do something wrong? [04:28:11]: [Say] (KU_n4gDzUgA) JackE: can't tolerate lies sry [04:28:28]: [Say] (KU_axSdrRE3) Captain Hotdog:  I have a butter with 100% freshness. [04:28:29]: [Say] (KU_n4gDzUgA) JackE: im passing by 10 miles away and lightning hits u without rod, catches on fire [04:28:31]: [Say] (KU_n4gDzUgA) JackE: then it's my fault [04:28:57]: [Say] (KU_hlyjkB0L) Demonblink: yeah [04:29:01]: [Say] (KU_hlyjkB0L) Demonblink: sure [04:29:10]: [Whisper] (KU_axSdrRE3) Captain Hotdog: woodman chop the big trees ya dingus [04:29:13]: [Say] (KU_n4gDzUgA) JackE: explain to us how it caught on fire then? [04:29:56]: [Say] (KU_hlyjkB0L) Demonblink: sorry, I don't want to say this globally [04:30:01]: [Leave Announcement] DangerousDan [04:30:05]: [Say] (KU_n4gDzUgA) JackE: say it to my face [04:30:15]: [Join Announcement] Nix [04:30:23]: [Leave Announcement] Nix [04:30:28]: [Say] (KU_hlyjkB0L) Demonblink: you know what I mean, you should understand how hacks work in this game [04:30:33]: [Say] (KU_n4gDzUgA) JackE: xddd [04:30:38]: [Say] (KU_n4gDzUgA) JackE: ok man. [04:31:16]: [Say] (KU_n4gDzUgA) JackE: post on klei bug tracker if you think i hacked or it was a bug [04:31:27]: [Say] (KU_hlyjkB0L) Demonblink: lol, I don't blame you [04:31:30]: [Say] (KU_hlyjkB0L) Demonblink: first of all [04:31:37]: [Whisper] (KU_n4gDzUgA) JackE: these ppl [04:31:40]: [Say] (KU_hlyjkB0L) Demonblink: I only've stated that I had a rod [04:31:47]: [Whisper] (KU_n4gDzUgA) JackE: you just wanna kill yourself [04:32:30]: [Say] (KU_hlyjkB0L) Demonblink: and the fact that you were nearby and not "miles away" [04:32:47]: [Say] (KU_n4gDzUgA) JackE: i had eyebrella, lightning can't hit me anyway [04:32:55]: [Say] (KU_axSdrRE3) Captain Hotdog: it can [04:33:00]: [Say] (KU_axSdrRE3) Captain Hotdog: you just dont take dmg [04:33:01]: [Say] (KU_n4gDzUgA) JackE: it doesnt affect u [04:33:14]: [Say] (KU_n4gDzUgA) JackE: and your char says that you are protected [04:37:15]: [Say] (KU_9ZDxI6Em) nickxy: how old are you JackE? Conclusion At the end of our journey, I would like to point that I don’t see an enemy whatsoever in @JackJohnsn. I’m not trying to persuade anyone that I was the “victim” and he was on the “bad side”. It's only the game after all. I’ve only tried to provide the pieces that contradict the statements mentioned by him so others could have at least some foundation when the similar incidents happen in the future as a reminder that you should always question everything that someone is trying to present.
  3. So, today I was playing on the "spooders and such" server. I was playing peacefully for hours, then I started finishing the map in spring under heavy rain. I was moving about 1 screen far from the edge of the ocean ( since I have the aerial view mod ). There was a guy making a base on his boat. As I got to about 2 screens from his boat, a lightning stroke his boat right in the cheek and set it on fire. I saw what happened because of that mod I mentioned, however about 10 seconds later I was accused of being the reason that boat caught on fire! why? because I was close to it! ( the guy itself was standing right next to the boat ) After arguing for an hour that the boat was struck because he didn't have lightning rod, he started to talk to me about "how i used hacks to set his boat on fire". The whole accusation was hilarious, since he insisted he had a lightning rod and I was the reason his boat caught on fire, and the lightning didn't even hit me since I had eyebrella ( my character didn't even mention that it got hit by lightning, and trees around me didn't catch on fire ). The argument was later followed by them telling the casual "LOL how old are you guy" and "LOL griefing in 2019". Anyway, it was fun to see people so arrogant that they can't simply accept they didn't have a lightning rod So, what are you thinking about this griefing story? and what is the most memorable story of yours?
  4. Hey everybody! Good morning/afternoon/evening! What are your thoughts about Weremoose? Weremoose is the fighter, and he does a great job killing Spiders, Hounds, Clockworks, Volt Goats (mobs in general), but if you need to kill a giant, Bee Queen, Klaus, Dragonfly, Toad, Ancient Fuelweaver or others, you will probably use Woodie. So, do you think Moose should be able to deal with the big ones or he is good the way he is? I don't know what are my thoughts, I would like to use him to combat the harders ones, but if he isn't meant to do it, I'll be okay. Feel free to share your thoughs aboot the Moose, maybe convince me?
  5. What do I mean by this? For example the game could check for several conditions to be met and when they'd be met a special event would occur or something would be added permanently. -When a boat has been launched neutral turtles would begin spawning randomly near the shoars -When at least one player has sailed to the 2nd level of the ocean skeleton pirates could invade durring spring -After assembling the Moon crafting thingy full moons could have some more content to them. Maybe new lunar-themed creatures appearing durring that night -After defeating the Fuelweaver for the 1st time Momsy and Billy could appear in the world (this one would even make sense according to the lore) Basically as the player advances the difficulty would get higher to scale with players new equipement and discoveries. Ofc it'd stop at some point and would still allow new players that join at like day 600 to survive. This "progression" system could allow Klei to add content that's not optional while still making early game for new player semi-easy. Because, let's be honest here, there're only so many optional bosses and decorations that old/experienced players can put up with. I want to have new content thrown at my face and not "go explore it if you feel like it- it's optional" Discuss.
  6. What are your guy's thoughts on the new Woodie? In my opinion, he doesn't really feel like he has any upsides initially; all transformations seem to last very shortly, as well as proving to be a tremendous nuisance to your health and hunger as a result. When you transform, the duration of the form you chose seems to regress very quickly if you aren't doing the tasks associated with the creature (running as Goose, fighting as Moose, chopping as Beaver). The lack of healing options in any form add to the mess a bit. My recommendation(s): - Let the Idols not perish or remove the monster meat requirement - Let the were-meter drain at a rate of 1 every 2-3 seconds instead (regardless of activity) - Give the transformations (mostly moose) a method of healing - Set Woodies hunger to half the maximum instead of zero upon turning back to normal - Controversial idea: Let Woodie regain health and sanity upon eating logs, twigs, grass, etc. - Controversial idea MK.2: Lower sanity drain even further or add previous pinecone sanity perk - Let the Goose traverse water (not tested fully on my part, so ignore if I am wrong), and possibly lose aggro from enemies when transformed as the goose - Give the moose better natural armor, and perhaps slightly better damage (72 perhaps to make the transformation worthwhile) These ideas may be extreme in some cases, but the aim is to improve Woodie. Regardless, now is the time that Woodie will be "tuned" so I suppose it would be right to say "speak now or forever hold your piece".
  7. Some of the items in DST are rather useless and never made, it'd be nice if they get a little buff to compete with the 'meta' items. What items do you want to see get buffed? For me it's the Tail o' Three Cats. This item has so much potential as a semi-ranged weapon. But the cost is too expensive (x3 Tentacle Spots) which is quite rare and has many other better uses. It'd be nice if the recipe requires Tentacle Spikes instead. It makes sense because the whip actually has little spikes on it.
  8. This is less a "I want this in the game, now" and more of a "Let's create a discussion and see what the community thinks" -kind of thread so yeah. A while ago I heard "Terraria is 2d Minecraft and Don't Starve/Together is Tim Burton's Minecraft" and that got me thinking: What all these "minecraft-like" games have in common. Survival and sandbox (though dst has more survival than sandbox as you can't respawn and reshape the lands). And then that got me thinking even more: what if dst took inspiration from these games. And so here we are and here are some of my ideas In Terraria after you defeat the Wall of Flesh boss your world enters hardmode- enemies are tougher but loot is better and there's more content to explore. Defeating the Fuelweaver should act the same in dst. In fact imo the Lunar islands should be created after you defeat the Fuelwaver as I've heard a theory that Lunar Islands were created as a "Moon"'s reaction to recent events. Now what that "dst hardmode" could have in terms of content: -Lunar Islands as I said previously -Zombie and Slime enemies (since both Minecraft and Terraria have those) -Tougher sanity since Them are approaching and all that stuff -Some other future biomes existing with new resources and mobs ofc -New weather effects like Tsunami, Blood Moon, Snowstorms etc -Pigs developing, using tools and weapons -Most mobs now have smarter AI -Simple Bosses like Deerclops, Goose and Bearger would get upgraded (new attacks, better stats etc) Discuss
  9. Wormwood's examine quote for the Florid Postern is "Hmm . . . new door". Is this just a joke about the Jurry-rigged portal? Is it lore? Wormwood doesn't have any other quotes about doors (except in literal cases like with the fence gate) as far as I am aware.
  10. So now that ONI has officially launched, are there any aspects of the game that still need to be fleshed out? For the scope of this discussion, let's assume that work on optimization and bug fixes is a given and focus on filling gaps in existing game play (as opposed to new features that make more sense in DLC). I can think of four off the top of my head. Unwanted Abyssalite - I often see people pine for ways of converting or destroying waste abyssalite. The simplest solution is to let us dispose of it via rock crusher. Alternative solutions include refining it into something more useful, garbage modules for rockets that allow us to dump unwanted materials (not just abyssalite) into space, or, more drastically, have it destroyed when mined (changing the recipe for Insulation accordingly). Sulfur - There is still no use for sulfur. I'm not sure there needs to be one, per se, but I find it odd that there is no use for this byproduct considering the game is all about production chains. Bleach Stone Manufacturing - I don't think this one is a high priority, but I've always felt that ranching should be an alternative to industrial production, not a substitute for it. The oxylite refinery could be reworked so it can make bleach stone out of chlorine, or a new building could fill a similar role. Doctors - Without commenting on the state of illnesses - a discussion we've had in depth elsewhere - I want to touch on the end-game utility of specialized doctors. They're useful for treating the occasional illness or the odd injury, but there isn't much for them to do in the end-game. Those of us who were participants in ONI's early access might remember how dedicated researchers became obsolete the moment the tech tree was fully researched. Then their role was expanded to include geological survey, then again to include astronomy and researching space tech. I'd like to see a similar progression for doctors: perhaps through dedicated medical research, genetic modification of plants, critters, or even dupes, or the removal of instant-cures so there's a reason for quarantine and ongoing healthcare. Is there anything else you feel needs to be addressed before the developers start tackling new features/working on DLC?
  11. Mines are arboria, terra and aridio. These ones are giving me the most fun overall, oasis too but its a little too sand heavy for my tastes. Forest start is my favorite need say.
  12. I think this "trend" started since the change/neft to natural gas gen: the fert synth + nat gas gen loop was beyond broken, people got frustrated, complained that the generator outputs more mass than its input; and when the dust settled, the game developers began taking input/output mass conservation way more "seriously", that many machines added later on + those got rebalancing must strictly obey mass conservation. While this seems to make the game more realistic at first, I think it is highly unnecessary and even unrealistic when looking at the full picture. I'll get to the points with some examples Firstly, there is inconsistency right now between some machines (even in the same category) that are mass conservative and the rest that are not. This inconsistency exists because there are cases where achieving this are practically impossible without a massive rework on many resources's scale (the amount of this resource naturally spawned) and production (the amount of this resource produced by different methods) or adding useless elements into the game (because if that element has a use, this cycle of adding more will most likely repeat itself). Example: the nat gas gen vs. the rest of its family: wood, coal, and petrol. Why is it that the nat gas gen is mass conservative but these are not? Should the wood generator takes in 1.2 kg/s of wood and output 1.2 kg/s of CO2? Should the same thing be applied to the coal generator and make it outputs 1 kg/s of CO2? If this is the case, we will have more CO2 on the map then water/pwater produced by all geysers combined. While with the case of the petrol gen, its total output mass right now is 1250 g/s with 750 g of pwater and 500 g of CO2, with oil refinery + molten slickster this translates into 1.75 kg/s of petroleum; increases either one of these to match the input mass will results in that same loop we used to have with fert synth and nat gas gen: petrol gen becomes self-sustained with easy setup and little effort. Secondly, it makes balancing a complete headache and will get worse as the game expands Example: Even after the neft, ethanol distiller in my opinion is still the most broken machine in the game. The complete tree -> lumber -> ethanol -> petrol gen loop is able to produce 728 kg of dirt, 700 kg of CO2, an extra 1KW of power and can be run entirely using dups *ahem* "waste" (you would probably want those extra slaves for flipping composts anyway). If the machine must obey mass conservation, meaning we cannot reduce dirt production without increasing CO2 or ethanol production, the only balancing option left is changing the tree (yield, resource consumption). This will potentially impact pip and wood burner in the process, meaning more balancing required. Finally, not having to obey mass conservation directly creates "efficiency" in machines and systems. And from that "efficiency" comes actual "choices". Why is it that players enjoy both ranching smooth hatch and using metal refinery, even when some have never even tried the other way before? Another outdated example is the comparison between algea diffuser and pre-changed terrarium: both are early stage's oxygen production, each is unique in its own way; diffuser is simple, set-and-forget, run on power, lower efficiency; terrarium is more complex, run on labor, requires setup to achieve maximum effectiveness (light, CO2 pit), higher conversion ratio. In a time when there was no renewable geyser water and sand falling from the sky, this really made a huge differences. I think most veteran players here coming to ONI for the first time was because of the freedom to make these kind of choices. This is only my point of view, sorry for the long post rambling on and on, but seeing how the struggle with ethanol distiller may continue in the next couple of patches I have to get this out. Mass conservation is really unnecessary and the game developers should not pay much attention to when balancing the game. The output of a machine/system needs only to be reasonable, being a trade-off in some ways compare to other choices for the same main purpose.
  13. Bugzilla

    Please use this thread to post any bugs you find in the mod, this includes but is not limited too, 1. crashes 2. things not working as intended 3. exploits 4. glitches 5. art problems Please take a screen shot of the bug or crash screen. Please be as detailed as possible and try to explain exactly what happened to better ensure the bug gets fixed as soon as possible. Thanks, Krak
  14. This thread is for general discussion about the mod's development. We can freely discuss the mod's development without any derailing or distractions.
  15. Welcome to the suggestions thread for the "Up And Away" mod! Have an idea for a mob, item etc. that you think would be a good addition to the mob? Then this is the place for you! Be sure to keep suggestions as short and detailed as possible, to prevent clogging and allow for better feedback on the idea. If a long post can't be helped then, please consider using spoiler tags. Also if it does, make sure to explain how your suggestion is affected by the Static mechanic (think Nightmare cycle from ruins). Remember to be nice about others' ideas. If you don't agree with a suggestion please reply with reasons as to why it wouldn't fit the game instead of just writing "This idea sucks!". This will prevent a lot of unneeded hassle. Also be positive towards feedback on your suggestion. If your idea would fit with some tweaks from suggestions, then it's better than it not being implemented at all. Also important : For the sake of people who want to subscribe to this thread, DON'T GO OFF-TOPIC. Keep the posts about the suggestions and feedback, not just reactions. If you like the idea but have nothing to add apart from "Really awesome!", simply use the "Like" button. Thank you! Here's a presentation of things being worked on in the mod : https://docs.google.com/presentation/d/1tdbs-30BDY8eGRQKWfLx-UIFSJZjYPIUBligpdjf_pU/pub?start=true&loop=false&delayms=5000#slide=id.p And you can view the Roadmap(WIP) here : http://forums.kleientertainment.com/index.php?/topic/27718-roadmap-objectives-and-worldviews-towards-alpha/ Suggestions so far : Items: Biomes/Fauna:
  16. So I've been thinking about how certain Set Pieces fit into DST and I thought I'd make a little place for us to kick around a few ideas concerning the future of Set Pieces and how they fit into DST. Most of the Set Pieces are nice to get but don't make or break a world. Except for the Reed Trap. For most of us the Reed Trap is a necessity, most of us going through world after world searching for a Reed Trap before even considering making something of that map. And in DST time is more precious, if you want to make a proper world with your friends you need to tip-toe your way around all of your schedules to fit in a decent amount of game time, because of this most people don't want to bother world regening for hours trying to get the holy grail that is the Reed Trap. I for one feel like the more important Pieces should either be guaranteed to spawn or have an increased chance to spawn to - at least - speed up the tiresome process of trying to get certain Pieces. So I pose the question to you all, what do you think of how the current system of Set Pieces fits into DST? Should it be changed by Klei and if so how? Or should we simply suck it up and go with the RNG or perhaps even leave it to mods? Whadaya think guise? And if anyone is open to making a mod that does this, you should do that thing mkay.
  17. Bug Submission Please choose a category [Crash] Platform Steam Version Number - Issue title Wont even start to load, crashes immediently Steps to reproduce I click play in steam, and a window comes up like the game was starting, but instead another error message comes up saying that it has stopped working and is looking for a solution and the game never even starts or shows a screen other then it being grey Describe your issue I click play in steam, and a window comes up like the game was starting, but with that an error message comes up saying that it has stopped working and that windows is looking for a solution. The game never even starts to load or show a screen other then just grey. It worked until the update that came out a few days ago, when right after the update it had this problem. I tried re installing twice and it has gone through another update since then and it still doesn't work. I have done nothing to my computer in that time. Pleas Help!
  18. Co- op

    I'm sure you guys get this question asked a lot but will their be a co-op mode? Me and my dad love this game and would love to see it co-op currently he gives it a 3/5 but if you make it co-op he would gladly make it 4/5! ( he has a website for his book where this review is posted ) someone please respond so that I can know!!!