n_t_p Posted July 15, 2021 Share Posted July 15, 2021 Just now, 0xFADE said: Very cool... But does this mean the curse of food spoiling has been passed on to the base game? yup lol Get good quit hoarding 1 1 Link to comment Share on other sites More sharing options...
0xFADE Posted July 15, 2021 Share Posted July 15, 2021 I don't mind the change but I'm sure a lot of people will lose bases when all their food they've been storing for years spoils. Link to comment Share on other sites More sharing options...
n_t_p Posted July 15, 2021 Share Posted July 15, 2021 (edited) 2 minutes ago, 0xFADE said: I don't mind the change but I'm sure a lot of people will lose bases when all their food they've been storing for years spoils. Only if they're running at a deficit from a large reserve. If they're still producing food then they're probably still overproducing food. People will just panic when they realize their cookie clicker minigame of making number big is over. Edited July 15, 2021 by n_t_p 2 Link to comment Share on other sites More sharing options...
JRup Posted July 15, 2021 Share Posted July 15, 2021 5 minutes ago, 0xFADE said: Very cool... But does this mean the curse of food spoiling has been passed on to the base game? I guess it does. 1 Link to comment Share on other sites More sharing options...
gabberworld Posted July 15, 2021 Share Posted July 15, 2021 (edited) 7 minutes ago, 0xFADE said: Very cool... But does this mean the curse of food spoiling has been passed on to the base game? yes, i lost the 9 mil food, that protsess is soo fast that i was not even able build the storage's to new location Edited July 15, 2021 by gabberworld Link to comment Share on other sites More sharing options...
n_t_p Posted July 15, 2021 Share Posted July 15, 2021 There's no reason to have 13m calories of reserve food. Yes it's going to spoil and no it won't matter for any base unless the player shut down food production Nobody would do that... Right? 2 Link to comment Share on other sites More sharing options...
gabberworld Posted July 15, 2021 Share Posted July 15, 2021 1 minute ago, n_t_p said: There's no reason to have 13m calories of reserve food. Yes it's going to spoil and no it won't matter for any base unless the player shut down food production Nobody would do that... Right? that food was for back up that dupes not need cook al the time Link to comment Share on other sites More sharing options...
JRup Posted July 15, 2021 Share Posted July 15, 2021 It's been a while since I last saw this type of notification... IIRC it was way back when reservoirs and vents just evolved and obtained automation, lol. 1 Link to comment Share on other sites More sharing options...
gabberworld Posted July 15, 2021 Share Posted July 15, 2021 1 hour ago, klei.ruby said: some performance improvements visualized, from a 10 522 cycle base! yeah i to see performance at my huge cycle colony as well, it looks like cpu usage droped , what is very good 1 Link to comment Share on other sites More sharing options...
SamLogan Posted July 15, 2021 Share Posted July 15, 2021 Thanks Klei for this HUGE update, you do an amazing work. 5 1 1 Link to comment Share on other sites More sharing options...
Joe Mucchiello Posted July 15, 2021 Share Posted July 15, 2021 1 hour ago, 0xFADE said: I don't mind the change but I'm sure a lot of people will lose bases when all their food they've been storing for years spoils. Unless there were prepared. (Haven't downloaded the update yet, as you can see from the version number, but knowing this was coming, I made sure my food was stored at very low temp. And the air temp nearby (I need to get rid of the CO2) is nice and comfortable.) Link to comment Share on other sites More sharing options...
arvenil Posted July 15, 2021 Share Posted July 15, 2021 2 hours ago, nessumo said: Otto begs to differ. Otto is Quick Learner but also Slow Learner? I don't get why those Increase/Decrease for the same interest are not exclusive? 3 Link to comment Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted July 15, 2021 Share Posted July 15, 2021 At what temperature are foods considered to be deep frozen? Link to comment Share on other sites More sharing options...
gabberworld Posted July 15, 2021 Share Posted July 15, 2021 7 minutes ago, ToiDiaeRaRIsuOy said: At what temperature are foods considered to be deep frozen? at quik look i think it was -18 1 Link to comment Share on other sites More sharing options...
McLeoud Posted July 15, 2021 Share Posted July 15, 2021 4 hours ago, Ipsquiggle said: New traits, including traits that grant skills to Duplicants right out of the printing pod Hi, Ipsquiggle, do you know that with this update base game inherited such kind of duplicant's interest as 'Rocketry' - but there is no 'Rocketry' skill group in base game. So it's a sort of "wasted" hearts Link to comment Share on other sites More sharing options...
Gurgel Posted July 15, 2021 Share Posted July 15, 2021 28 minutes ago, ToiDiaeRaRIsuOy said: At what temperature are foods considered to be deep frozen? I tried a few, it was always -18C. 1 Link to comment Share on other sites More sharing options...
sakura_sk Posted July 15, 2021 Share Posted July 15, 2021 46 minutes ago, Joe Mucchiello said: This will still rot. Liquid chlorine is considered "normal atmosphere" not sterile If I remember correctly, rockets would give out a green signal even if path was blocked by doors but they wouldn't launch until path was cleared. Now the give red even though the checklist is complete, if the path is blocked (there is no check box for that). Did I miss an update or did this changed on the mergedown? 1 Link to comment Share on other sites More sharing options...
LZ96 Posted July 15, 2021 Share Posted July 15, 2021 3 hours ago, gabberworld said: yeah. with this update base game food is total screwed for everyone, who still used this gas method, need move they food to cold area Make a chlorine or hydrogen with -18 degree, waterlocked room with auto sweep drop food by the stairs, dups will pick up food two tiles away and not be in contact with gases Link to comment Share on other sites More sharing options...
gabberworld Posted July 15, 2021 Share Posted July 15, 2021 2 minutes ago, LZ96 said: Make a chlorine or hydrogen with -18 degree, waterlocked room with auto sweep drop food by the stairs, dups will pick up food two tiles away and not be in contact with gases at that time when i manage todo that, food is already rotten, anyway yeah i to need change now, i probaply should todo that sooner as i knew that it comes to base game anyway i fonder when we have deep freeze fridge at game like i have in home Link to comment Share on other sites More sharing options...
iure32 Posted July 15, 2021 Share Posted July 15, 2021 (edited) does the shattered planet have any planed interactions? Â Edited July 15, 2021 by iure32 Link to comment Share on other sites More sharing options...
0xFADE Posted July 15, 2021 Share Posted July 15, 2021 Still think there should be a microwave or something to unfreeze deep frozen food before it gets eaten. 2 Link to comment Share on other sites More sharing options...
babba Posted July 15, 2021 Share Posted July 15, 2021 (edited) 11 minutes ago, 0xFADE said: Still think there should be a microwave or something to unfreeze deep frozen food before it gets eaten. Microwave, Infrared, UV light and such would be great, perhaps someday we can have multiple types of radiation UV light dupe party ( dark mode ) Edited July 16, 2021 by babba 1 Link to comment Share on other sites More sharing options...
gabberworld Posted July 15, 2021 Share Posted July 15, 2021 (edited) 6 minutes ago, 0xFADE said: Still think there should be a microwave or something to unfreeze deep frozen food before it gets eaten. yeah, true that, other way you eating the ice cube Edited July 15, 2021 by gabberworld Link to comment Share on other sites More sharing options...
Joe Mucchiello Posted July 16, 2021 Share Posted July 16, 2021 2 hours ago, sakura_sk said: This will still rot. Liquid chlorine is considered "normal atmosphere" not sterile First, how is liquid anything an atmosphere? Second, how is the only thing in the game that kills germs not sterile? Link to comment Share on other sites More sharing options...
gabberworld Posted July 16, 2021 Share Posted July 16, 2021 2 hours ago, sakura_sk said: If I remember correctly, rockets would give out a green signal even if path was blocked by doors but they wouldn't launch until path was cleared. Now the give red even though the checklist is complete, if the path is blocked (there is no check box for that). Did I miss an update or did this changed on the mergedown? this bug i reported week ago, but i guess they have other stuff todo as well, soo cant fix all them at same time Link to comment Share on other sites More sharing options...
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