Joe Mucchiello

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About Joe Mucchiello

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  1. First, how is liquid anything an atmosphere? Second, how is the only thing in the game that kills germs not sterile?
  2. Unless there were prepared. (Haven't downloaded the update yet, as you can see from the version number, but knowing this was coming, I made sure my food was stored at very low temp. And the air temp nearby (I need to get rid of the CO2) is nice and comfortable.)
  3. I have this in original ONI. How do you find the location where the glitch is? The game is unplayable in the current state. [01:03:52.938] [1] [WARNING] Too many water particles to render. Wanted 19169 but truncating to limit OutOfMemoryException: Out of memory at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int) at System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) [0x00021] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].EnsureCapacity (System.Int32 min) [0x00036] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Add (T item) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 at FallingWater.AddParticle (UnityEngine.Vector2 root_pos, System.Byte elementIdx, System.Single base_mass, System.Single temperature, System.Byte disease_idx, System.Int32 base_disease_count, System.Boolean skip_sound, System.Boolean skip_decor, System.Boolean debug_track, System.Boolean disable_randomness) [0x002d4] in <a3eeae10f2404a1aa48270ce575d8be6>:0 at FallingWater.AddParticle (System.Int32 cell, System.Byte elementIdx, System.Single base_mass, System.Single temperature, System.Byte disease_idx, System.Int32 base_disease_count, System.Boolean skip_sound, System.Boolean skip_decor, System.Boolean debug_track, System.Boolean disable_randomness) [0x0000c] in <a3eeae10f2404a1aa48270ce575d8be6>:0 at Game.StepTheSim (System.Single dt) [0x002d6] in <a3eeae10f2404a1aa48270ce575d8be6>:0 at Game.UnsafeSim200ms (System.Single dt) [0x00012] in <a3eeae10f2404a1aa48270ce575d8be6>:0 at Game.SimEveryTick (System.Single dt) [0x00054] in <a3eeae10f2404a1aa48270ce575d8be6>:0 at Game.Update () [0x00120] in <a3eeae10f2404a1aa48270ce575d8be6>:0 (Filename: <9577ac7a62ef43179789031239ba8798> Line: 0) [01:05:20.901] [1] [WARNING] Too many water particles to render. Wanted 100663287 but truncating to limit Seems in my case it is caused by infinite storage. My door crusher infinite liquid storage occasionally goes all open with a timer glitch. This cause millions of kg of liquid to be created. Because there was 60,000 kg per tile in 6 tiles and then when all open, adding 8 tiles, the top two tiles have over 100 million kg per tile. Where's this extra water coming from?
  4. That's the Alpha. The question here is about early access. Will you be able to play one-big-asteroid while the DLC is enabled? And I would be surprised if the early access disables mods.
  5. Being miscellaneous, there's no way to search for it in the material overlay (F4). Being a food source for critters, it should be at least organic maybe. Or just add miscellaneous to the overlay. Then we could search for diamond, too. And abyssalite I suppose.
  6. Not sure why it crashed. A dupe was constructing a grill and it was about to finish when the "report an issue" screen appeared unexpectedly. Log attached.
  7. EDIT I reinstalled. Only one mod is flaking out now. My apologies. The mod that isn't working though is odd: Better Automation Overlay. Doesn't seem related to what's in the game update.
  8. I deleted my mods.json. That stopped the initial problem. But the mods that need to be fixed in not limited to Mod Manager. How does "just a little fix" break a bunch of mods? That's sounds reckless to me. Additionally, my weekend remains affected. Running reinstalls is not the same as actually playing the game. There are some mods that exist that should be in the base game. Bigger camera zoom, for example. Mods have been around for well over a year. Calling that a beta is a little odd. And yes, an easy way to revert to the old version should exist. Or maybe not just release a quick update before beta testing it fully.
  9. I tried that and it is still broken EDIT: So I delete my mods.json file and restarted. The game comes up. I go into Mods and most of the mods are still active. But some are not: WGSM Material Color No Drop // By Ony Minibase Sandbox Tools Sweep By Type DGSM Pliers I have 43 mods (after removing Mod Manager by ony) so why were the above mods disabled? EDIT2: Thanks for ruining my weekend. This is unplayable. After trying to play with just the above mods disabled, the game crashes in random places and adds more mods to the list of mods that need to be disabled. How do I revert this update?