Just-guy Posted May 31, 2021 Share Posted May 31, 2021 Almost every item in DST has a purpose, either as materials for crafts or have some misc purpose such as Pearl's Pearl. However there still items with no real purpose. The list only includes basic items (that are dropped by mobs or picked from its root), with only a few exceptions. Because while there bad crafted items it doesn't make them useless, Tilweed Salve is innefective but not useless, that is another topic. 1- Phlegm It has not special craft, cannot be used for fuel, soil nutrient, be fed to birds; doesn't make Pigmen followers and even though it's edible it only fills as much as a single Rosted Berries. 2- Glommer's Wings Because the Old Bell doesn't exist in DST, the wings can only be used as fuel and only fuel not better than logs. 3- Fire Nettle Fronds It's a weed so it's supposed to be bad but unlike Forget-Me-Lots and Tillweed, it has no craft or recipe and although it can be used for prevent freezingm, it costs 20 health for it. Wormwood can have a benefit from this, but Tilweed Salve can be used by everyone and Soothing Tea by everyone but Wigfrid, so Fire Neetles just comes up as terrible. 4- Green, Red and Yellow Moonlens All Moonlens have the same function alone but (unlike Blue, Purple and Orange) these ones don't have special crafts unlike the rest. I was planning to post this in the suggestion forum but I don't really have ideas for these items so I thought to see what you think that can be done. Link to comment Share on other sites More sharing options...
SinancoTheBest Posted May 31, 2021 Share Posted May 31, 2021 9 minutes ago, Just-guy said: 4- Green, Red and Yellow Moonlens All Moonlens have the same function but Blue, Purple and Orange don't have special crafts unlike the rest. As far as the moonlenses go, I've been wanting them to be given related structures for ages. For green moonlens, my suggestion is to make a late game structure on the long desired bin structure. I think it can be called Ancient Refurbisher, taking in any item and when loaded, returning some basic materials. I think this purpose would fit well to the Green gems' element of labor, construction, deconstruction and the theme of going green. The element of yellow gems is light and there is a nice mod in the workshop already, turning them to Lightbug towers to control lightbugs around a base. I think that's very creative and while it's debatable whether the caged lightbug would need feeding, a structure like that could be implemented for the yellow moonlens. Also, can we please get the bombegrenade suggestion realized for the Pomegranates. It'd give Pomegranates, otherwise useless fruits such an interesting and unique use. Speaking of Pomegranates, they could also use their own recipe in the form of Asura Link to comment Share on other sites More sharing options...
prezera Posted May 31, 2021 Share Posted May 31, 2021 maybe phlegm could be used to make a new blowdart / slingshot pellet that sticks enemies like the sheep does? Link to comment Share on other sites More sharing options...
Gourmand Posted May 31, 2021 Share Posted May 31, 2021 Phlegm is used to make pumpkin pie Link to comment Share on other sites More sharing options...
Duck986 Posted May 31, 2021 Share Posted May 31, 2021 4 hours ago, SinancoTheBest said: Also, can we please get the bombegrenade suggestion realized for the Pomegranates. It'd give Pomegranates, otherwise useless fruits such an interesting and unique use. Like coconades in SW? What they can be used for? Because coconades are usually being used for detonating obsidian boulders only. Link to comment Share on other sites More sharing options...
Terra B Welch Posted May 31, 2021 Share Posted May 31, 2021 5 hours ago, Just-guy said: 2- Glommer's Wings Because the Old Bell doesn't exist in DST, the wings can only be used as fuel and only fuel not better than logs. Ya know... I'd rather these remain useless. I feel less excuses for people to kill glommer the better. I don't like glommer getting hurt or killed. Link to comment Share on other sites More sharing options...
Fictitious Posted May 31, 2021 Share Posted May 31, 2021 Maybe phlegm could be used to plug holes in ships like boat patches or trusty tape. Link to comment Share on other sites More sharing options...
Fridgetty Posted May 31, 2021 Share Posted May 31, 2021 Phlegm can be used as a forever bait for pigmen farms. no need to turn on winter's feast for eternal fruitcake but aside that, its pretty much useless Link to comment Share on other sites More sharing options...
Guille6785 Posted May 31, 2021 Share Posted May 31, 2021 Just now, Fridgetty said: Phlegm can be used as a forever bait for pigmen farms. no need to turn on winter's feast for eternal fruitcake or just use pig skin Link to comment Share on other sites More sharing options...
Dextops Posted May 31, 2021 Share Posted May 31, 2021 1 minute ago, Guille6785 said: or just use pig skin nah thats too practical Link to comment Share on other sites More sharing options...
Fridgetty Posted May 31, 2021 Share Posted May 31, 2021 1 minute ago, Guille6785 said: or just use pig skin pig skin good too, but i dont want to waste a football helmet for a bait. Link to comment Share on other sites More sharing options...
Nogard78 Posted May 31, 2021 Share Posted May 31, 2021 1 hour ago, Fridgetty said: pig skin good too, but i dont want to waste a football helmet for a bait. So just use powder cake, easy. Link to comment Share on other sites More sharing options...
Well-met Posted May 31, 2021 Share Posted May 31, 2021 bring back bigfoot Link to comment Share on other sites More sharing options...
Friendly Grass Posted May 31, 2021 Share Posted May 31, 2021 In terms of giving items more uses, I would really love for more non-food based uses for specific farm veggies. But looking at the updates it does seem like Klei has this on their mind. We’ll see if some of Webber’s new crafts require farm crops. Or even incorporated somehow in the Summer Cawnival. Link to comment Share on other sites More sharing options...
piratekingflcl Posted May 31, 2021 Share Posted May 31, 2021 If they ever introduce Wheeler and her Pew-Matic Horn into DST, it'll give every item another use as ammunition. Extra Platapine Quills in Hamlet are basically worthless except for inside that gun. Link to comment Share on other sites More sharing options...
Szczuku Posted May 31, 2021 Share Posted May 31, 2021 Maybe Glommer's wings could be crafted into some sort of portable light source that follows the player that has deployed it around (at sufficient speed and range) and can be picked back up when not needed. It would be usefull during boss fights but would deplete too quickly to be used every night while walking/doing chores. Link to comment Share on other sites More sharing options...
SinancoTheBest Posted May 31, 2021 Share Posted May 31, 2021 12 hours ago, Duck986 said: Like coconades in SW? What they can be used for? Because coconades are usually being used for detonating obsidian boulders only. I though they could be used as ranged explosives, somewhat similar to the Heartfire Crystals from Forge, maybe also having the limited utility to detonate marble trees & stuff. In any case, a grenade/explosive weapon could be pretty interesting and useful. 17 hours ago, Just-guy said: 2- Glommer's Wings Because the Old Bell doesn't exist in DST, the wings can only be used as fuel and only fuel not better than logs. Regarding Glommer's Wings, it reminded me of this neat idea of a Lunar parallel of Glommer called Glōmmer. I don't think they'll add many lunar structures now since Return of Them is over but if they do, they can add a Glōmmer statue to the Lunar island. Perhaps it might be a broken statue in the first place but would require you to fix in a similar fashion to Pearl's home, which may require glommer wings. I think it'd be very cute and could be a rather useful creature, supplying you with light bulbs and an insanity aura. Additionally, one of the small gripes many people have in public servers is that the Glommer statue can be mined and it'll look sad but it cannot be repaired- There's often someone in the server that'll mine the statue to see what happens, for the heck of it or even Maxwell's diggers will automatically do it and i'll stay unrepairable. It's just an aesthetic gripe but I think it'd be cool if you could build a small glommer statue head on the Potter's Wheel using moon rocks and Glommer Wings. I'd be a unique structure, a small one without variations. You could both use these small glommer statues for decoration or carry it to a broken glommer statue to fix it just like fixing the shadow statues. The glommer sketches could be obtained from mining the glommer's statue and once it's mined, could be obtained from tumbleweeds. Link to comment Share on other sites More sharing options...
TheGoldenDonut_ Posted May 31, 2021 Share Posted May 31, 2021 Some items should stay useless in my opinion. Useless items should be hoarded, like gold in Minecraft (before the Nether Update.) Link to comment Share on other sites More sharing options...
Hornete Posted May 31, 2021 Share Posted May 31, 2021 I think it's okay for phelgm to stay "bad", I can't really imagine a use for it that'd work, since you barely get phelgm, you'll probably kill ewecus once for the brush and that's it. Fire Nettle Fronds are amazing in my eyes, I use them way way into the late-game so the -20 health per fronds aren't too bad for me as I'll probably just heal it back up with honey over time(3 hp per honey), I especially love using fire nettle fronds with a beefalo hat, I get essentially 11 minutes of time each fire nettle frond I eat before I have to heat up again/eat another frond, so I really like using it in the late-game personally, though could be neat to see a craft/other use for fronds! Link to comment Share on other sites More sharing options...
Friendly Grass Posted May 31, 2021 Share Posted May 31, 2021 Honestly for most all of these items and these types of items I don’t think Klei needs to go out of their way to give uses. This is because they’re: 1. Not common; not passively amassable 2. Among other, significant drops Link to comment Share on other sites More sharing options...
HowlVoid Posted June 1, 2021 Share Posted June 1, 2021 Phelgm The phelgm could be a sticky trap similar to the oil traps in shipwrecked. When any hound pass through it they will slowed down by a lot or get stuck. One phelgm could make 5 sticky traps and when you're caught unprepared for a hound wave or just want face it in the wild you could place a trap and make the wave more bearable. Since you make multiple traps you could dupe it with green gems for hound protection on the go. Glommer Wings A chest slot item that lets you jump across small gaps. I don't think this would be too crazy as I already place boats to jump across rivers. Could be infinite use and only lets jump across a set small distance (also a small cool down if infinite use). Infinite use also means less likely to abuse glommer and taking up the chest slot item makes it less desirable early game as apposed to climate gear or backpack. Red moon lense I like the yellow and green moonless crafts at the very top so ill just add a red lense craft. Something that lets you see enemy HP but maybe not as a bar. Perhaps the structure could tether to the life force of the highest hp enemy and slowly crack or deminish in glow to keep the games esthetic. Link to comment Share on other sites More sharing options...
Baark0 Posted June 1, 2021 Share Posted June 1, 2021 16 hours ago, HowlVoid said: Something that lets you see enemy HP but maybe not as a bar. Perhaps the structure could tether to the life force of the highest hp enemy and slowly crack or deminish in glow to keep the games esthetic. Ehh, DST doesnt really need a way to show hp, I personally love not seeing health bars, as it makes really fun boss encounters, when you start to run low on resources and don't know the hp, so all you can do is push forward and keep attacking. That's just my preference though. Link to comment Share on other sites More sharing options...
HowlVoid Posted June 1, 2021 Share Posted June 1, 2021 57 minutes ago, Baark0 said: Ehh, DST doesnt really need a way to show hp, I personally love not seeing health bars, as it makes really fun boss encounters, when you start to run low on resources and don't know the hp, so all you can do is push forward and keep attacking. That's just my preference though. I understand what you mean, but for most bosses I already know I have enough resources because I have fought them so many times. When fights are an extremely long repetitions of the same 3-4 animations health indicators have another purpose and that is to provide the player a sense of progression and prevent someone from becoming discouraged and maintain momentum. There are already indicators in the game of a bosses current hp to some extent. They have phases which can serve the same purpose if you know what you're looking for. Crab king even has cracks along it's body to tell you its curret hp status. You would just get a more easy tell of the progress between phases. Also, I don't think I have ever ran from a boss battle so either they die or I do. I'll turn to a spear if I have to so the lack of an hp indicator or the inclusion of one wouldn't effect my play style really. Tl;DR: They make long fights like misery toadstool feel less tedious and give a sense of progression. Especially with a normal damage character where you're constantly going, "Oh my god, just die already!" throughout the whole thing. Link to comment Share on other sites More sharing options...
Just-guy Posted June 10, 2021 Author Share Posted June 10, 2021 On 5/31/2021 at 11:49 AM, Szczuku said: Maybe Glommer's wings could be crafted into some sort of portable light source that follows the player that has deployed it around (at sufficient speed and range) and can be picked back up when not needed. It would be usefull during boss fights but would deplete too quickly to be used every night while walking/doing chores. I like the idea but Starcaller's Staff already has uses for light during boss fights. On 6/1/2021 at 1:21 AM, HowlVoid said: Glommer Wings A chest slot item that lets you jump across small gaps. I don't think this would be too crazy as I already place boats to jump across rivers. Could be infinite use and only lets jump across a set small distance (also a small cool down if infinite use). Infinite use also means less likely to abuse glommer and taking up the chest slot item makes it less desirable early game as apposed to climate gear or backpack. I really like this, but it would probably need some late game item so it wouldn't be able to cheese things like the labyrinth. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted June 10, 2021 Share Posted June 10, 2021 What if gloomer wings can get a moon tab recipe for a body slot (or head slot like super mario hat) item that increase speed and makes us able to jump short distances? Link to comment Share on other sites More sharing options...
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