Jump to content

The celestial crown could use a buff or two


Recommended Posts

What is the celestial crown you're blabbering about?
The celestial crown - as its name states - is a very unique item which is only obtainable after slaying the Lunar Champion. This item emits light in a big radius, grants sanity and also spawns gestalts when fighting something. However, given the tedious process of even getting that event to begin, let alone fighting the boss, for such a difficulty to obtain it feels quite underwhelming.

In spite of all that, I have a few ideas that might make that marvelous crown feel like you're a king of the moon (in miniature). Now keep in mind... when I hear the term "celestial crown" I personally imagine a complete game changer:

1. Buffing the gestalts. Normally, a greater gestalt deals around 180 hit points of damage, however, when having them as a by-fighter, they only deal 45 dmg per hit, thus making them tremendously weak. Buffing them to the actual damage they have would be greatly appreciated (no pun intended).

2. Walking on ground would leave a lunar-glass like trail, which would shatter after 3 seconds, dealing 53 - 152 points of damage based on the phase of the moon. The player however can also walk on water, causing a trail which lasts for the same amount of time as the ground counterpart. Standing still however will NOT generate new trails, so better get on walking or end up drowning!

3. Summon an eye of the storm as a hurricane at the cost of either hunger or health. Such a special ability would clear out an entire area with ease (rocks, structures, trees, basically anything that can be broken) whilst also dropping ALL the resources. (basically act like a deconstruction staff). This ability however, can only be used during rain / thunderstorms or full moon and has a 3 days cooldown.

4. Call a beam of celestial light upon an enemy to instantly kill them (only works on the ground, if used in the caves, it would cause a vitreoasis to spawn, whilst also triggering an earthquake). The ability can be used on any mobs / bosses and even players (if you really want to ruin the experience of others). When used, a beam of light would slowly circle the player, seeking for anything in a 3 tiles radius. If the player gets close to a hostile mob, the light would target the entity, and begin encasing them in lunar rock. If used on small mobs then destroying them would drop around 3 - 5 moon rocks // if used on bosses however, mining them would drop around 15 - 22 moon rocks + their respective loot table (the % remain unchanged)

5. Become a gestalt yourself. An active ability that upon triggered, the player would turn into a gestalt, shifting the game into a mirror-like sub-pocket universe (upon activation a new world will be generated, the old one will not be destroyed, but neither accessible until the player finishes their quest). One's goal would be to defeat the big baddies one more, and try to assemble a lunar mirror, which can only be activated near the lunar altar. Once exiting the mirror world, the mirror will shatter and remain unusable. Whilst in gestalt form: the player only has 50 hp, no sanity / enlightenment but a 50 hunger (buffed characters will get these stats altered as well).  After completing your mirror quest, the player achieves true balance, with the ability to shift into a gestalt and back to the normal form at any time. Benefits of being a gestalt: immunity towards were-creatures / moon corrupted mobs; +5 walking speed, a rechargeable one-hit shield (on a 23.9 seconds cooldown after the attack) and the ability to walk on the seas and the void in the caves. Weaknesses however: nightmare creatures will hurt 2x as much, and also instantly aggro on you if in close proximity. When shifting forms, any hostile mobs nearby will be frozen in moon rock, and the player will gain the "drowsy" effect for 5 seconds.

Looking forward to your replies on the whole thing!

Link to comment
Share on other sites

You can get more crowns if you decide to fight the champion again, but to be more straight forward these ideas sound extremely unbalanced with the exception of Gestalt buff and eye of the storm.

It's not really underwhelming imo, it's a way better tam and miner hat combined without any durability. I can understand it being annoying to get especially with Wagstaff minigames nonsense.

The fifth suggestion sounds really interesting but you'd have to give more context and description about the second mirror world itself, because i'm not sure how the game would handle an item that creates a seperate world shard honestly.

Link to comment
Share on other sites

I think they just need to add these:

1.Gestalts doesnt attack you when u are under effect of lunacy.(its annyoying because u have champs crown and doesnt make sense)

2.Maybe a %5 movement speed buff..

But I like the idea that damage changes with phases of the moon maybe they can add that to mini gestalts crown spawns

Link to comment
Share on other sites

3 minutes ago, ShadowDuelist said:

Wait it’s 45 flat damage on top of whatever damage your character does? That sounds like a lot of extra damage for free.

It only works if u are %85 above sanity I think? So u need sanity regen which works best with wigfrid.Its hard to use this item on sanity drainer bosses like deerclops.And every one hit; you spawn one mini gestalt and lose one sanity.U can correct me if Im wrong.

Link to comment
Share on other sites

8 minutes ago, Ozgurkurt said:

It only works if u are %85 above sanity I think? So u need sanity regen which works best with wigfrid.Its hard to use this item on sanity drainer bosses like deerclops.And every one hit; you spawn one mini gestalt and lose one sanity.U can correct me if Im wrong.

I can see Wigfrid being the most benefitted of this mechanic as she even has a song that will restore 1 sanity per hit, on top of her natural power which is already probably strong enough to keep the sanity up. Her sanity will never go down even with the sanity damage.

The crown also adds a strong sanity regen (I read 10sanity/minute) so you can probably go back to the 85% passively, specially as Maxwell, or Walter with a Thulecite armor (and kiting well).

20 minutes ago, Notecja said:

Now everybody can be Wendy

The only problem I see about this is that Wendy is already Wendy, meaning that her already incredible powers have been boosted even more.:lol:

Link to comment
Share on other sites

The problem is you lose your sanity per attack when your sanity is above 85%. It's really good ability, but for those who want to use the crown as a main light source instead of lanterns and miner hats, combat situations (as you know, possibility of combat is literally everywhere in dst) are pretty annoying to deal with if you don't have any alternative light source in your inventory. So for now it's an unstable light source, and the summoning gestalt ability is not sustainable ability too if you don't have massive sanity food. I think summoning gestalt per enemy's attack seems better than per player's attack to use the crown as a reliable light source. For now the crown is merely a better tam o' shanter in most of situations. Quite amazing item, though.

Also remember there's possibility to devs to add more loots to the boss like ancient fuelweaver.

Link to comment
Share on other sites

My main gripe with the crown is I wish the threshold in which it emitted light was lower then the range to where it can spawn gestalts. If it potentially kept the light radius until 70% sanity (probably would need a new animation for this) while still keeping the gestalts at 85%, I would be fairly alright with it.

Link to comment
Share on other sites

6 hours ago, ShadowDuelist said:

I can see Wigfrid being the most benefitted of this mechanic as she even has a song that will restore 1 sanity per hit, on top of her natural power which is already probably strong enough to keep the sanity up. Her sanity will never go down even with the sanity damage.

Don't forget Wormwood! 225 damage for a seed is bonkers and he can make and chug cooked green caps like nobodies business.

6 hours ago, ShadowDuelist said:

The only problem I see about this is that Wendy is already Wendy, meaning that her already incredible powers have been boosted even more.:lol:

Luckily she has no abilities to sustain it other than the sisturn which just isn't practical. 

Link to comment
Share on other sites

7 hours ago, bruhmoment23 said:

You can get more crowns if you decide to fight the champion again, but to be more straight forward these ideas sound extremely unbalanced with the exception of Gestalt buff and eye of the storm.

It's not really underwhelming imo, it's a way better tam and miner hat combined without any durability. I can understand it being annoying to get especially with Wagstaff minigames nonsense.

The fifth suggestion sounds really interesting but you'd have to give more context and description about the second mirror world itself, because i'm not sure how the game would handle an item that creates a seperate world shard honestly.

Am sorry for the late answer but I have a little idea for it. Basically this item would act like Maxwell's Door, but for a more in-depth explanation, here it goes: When the player triggers that event, the game would create a copy of your world from scratch (basically re-use) the same world seed whilst also revamping everything else. Basically it's like playing on a different save, just like in solo DS, however, this save cannot be re-accessed once completed / deletes itself upon completion but does transfer the loot gathered. 

Now for the mirror world itself: it's quite massive but let me tell you everything about it:
The player is always affected by lunacy unless they enter the lunar archipelago / grotto which are now called: the crepuscule islands / crepuscule geodes.

Every mob is also affected by the moon's touch (butterflies; bees; gobblers, everything!)

Structures have a touch of lunar corruption on them (i.g spikes protruding in all the ways or a sort of lunar glass coating) and require 2 extra action points to break

Lightning strikes will always spawn in lunar burn-marks where they hit. Rain will have a chance to drop lunar shards and thunderstorms have a 25% chance of summoning an eye of the storm in close proximity to the player, there's also a probability of an eye of the storm to spawn during winter, however, the oddities for that to happen are 0.56% x the amount of days survived so far.

Some resources can spawn with lunar glitter on them, thus requiring the player to dig off the glitter before being able to collect the resource (such as berry bushes, grass, twig trees etc.)

Same recipe applies for caves too, but instead of the empty void, there should be water, as a symbol that they're about to get flooded.

Link to comment
Share on other sites

Fuelweaver's drops excel at defense. We have the bone helmet and armor. The thurible is good for wood cutting.

Champion's Crown drop is good for offence. It provides light and sanity which are great in combat and exploration, plus a gestalt attack.

Following this logic...

Maybe a way to repair weapons even if its just glass cutters/ a whetstone to make them last longer

Maybe a way to summon a beam of light that petrifies a whole hound wave 

I dunno.

Link to comment
Share on other sites

I think the Enlightened Crown is in a good spot. With an additonal 42 damage on every single hit you just shred through some bosses like dragonfly. 

I'd rather like to see some additional loot from the boss, something that makes it worthwhile doing im several times over.

Link to comment
Share on other sites

Since the crown gives infinite light, would be cool if you can actually use Deconstruction Staff on it to get "fragments" and these could be put inside the Mushlight/Glowcap for infinite light besides the ones you get from Winter's Feast

Link to comment
Share on other sites

Well I've been testing it a lot and yeah is a neat item to have, but given how late it comes it could be a bit stronger.

What if when you get hit, also at the cost of 1 sanity, another type of gestalt will attack whatever hit you, but instead of dealing damage, it will put the attacker to sleep?
Only melee mobs, not bosses or ranged, sort of like a defensive reaction of the crown against lesser mobs as long as you have sanity above 85%.

Link to comment
Share on other sites

My main issue with the Enlightened Crown is that its usefulness varies wildly from character to character.

Wigfrid can get virtually infinite light and damage from it due to her sanity regen, whereas Wes can only afford to lose 11-12 sanity before it stops working. And while Wes is "meant to be bad", Webber doesn't fair much better with his 100 max sanity, nor do Willow and Maxwell, whose perks practically require them to maintain low sanity.

All of the Fuelweaver's drops work equally well for all characters (and they are arguably more mechanically unique to boot). The Enlightened Crown is even harder to acquire, but is dubiously useful for a good chunk of the cast.

Link to comment
Share on other sites

On 4/20/2021 at 5:33 PM, QuartzBeam said:

My main issue with the Enlightened Crown is that its usefulness varies wildly from character to character.

Wigfrid can get virtually infinite light and damage from it due to her sanity regen, whereas Wes can only afford to lose 11-12 sanity before it stops working. And while Wes is "meant to be bad", Webber doesn't fair much better with his 100 max sanity, nor do Willow and Maxwell, whose perks practically require them to maintain low sanity.

All of the Fuelweaver's drops work equally well for all characters (and they are arguably more mechanically unique to boot). The Enlightened Crown is even harder to acquire, but is dubiously useful for a good chunk of the cast.

Not gonna lie.. as a Wig main I am extremely excited for how strong the Crown sounds like it will be with her. Almost feels like it will finally make up for the subpar refresh.

Link to comment
Share on other sites

On 4/20/2021 at 9:33 AM, QuartzBeam said:

My main issue with the Enlightened Crown is that its usefulness varies wildly from character to character.

Wigfrid can get virtually infinite light and damage from it due to her sanity regen, whereas Wes can only afford to lose 11-12 sanity before it stops working. And while Wes is "meant to be bad", Webber doesn't fair much better with his 100 max sanity, nor do Willow and Maxwell, whose perks practically require them to maintain low sanity.

All of the Fuelweaver's drops work equally well for all characters (and they are arguably more mechanically unique to boot). The Enlightened Crown is even harder to acquire, but is dubiously useful for a good chunk of the cast.

The stronger characters will be even stronger with how works the crown... 

Also the crown makes the shadow fighters of maxwell even more useless

Link to comment
Share on other sites

On 4/16/2021 at 8:38 PM, Kyno said:

Since the crown gives infinite light, would be cool if you can actually use Deconstruction Staff on it to get "fragments" and these could be put inside the Mushlight/Glowcap for infinite light besides the ones you get from Winter's Feast

Do you work at Klei?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
×
  • Create New...