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Found 6 results

  1. Let's talk about Walani. More specifically, let's talk about her possible relation with Return Of Them. RoT is based on ocean exploration, focusing on the lunar island and other materials / spoils you can gather from the ocean. However, traversing the waters is slow and clunky. That's where Walani comes in. She could be the character that allows players to easily explore (and focus on) RoT content, since she as a character is also inherently based on the ocean, with her being a surfer and all. She would of course require a refresh similar to Warly as her Singleplayer perks/stats are just... awfully bland. However, I am not going to give ideas for said perks and stats, because ultimately she'd be based around the ocean, and only Klei can possibly know the end-result of the ocean, meaning only Klei can possibly know how to make Walani the most fun and balanced. Before you cry "OP" about Walani being able to b-line towards Lunar Island, Woodie can reliably and consistently find Lunar Island on the first day or two with his goose form. In regards to Woodie not being able to interact with anything while in Goose form, Woodie doesn't *specialize* in the ocean. He is a generalist that has the ability to get to Lunar Island. Walani, on the other hand, WOULD specialize in the ocean, allowing her to reap all of the ocean goodies without the hassle of sailing. Maybe Klei could even make Walani favor a boat base in some way, who knows? I *do* have some small ideas regarding a Walani refresh. Some are salvaged from the previous thread, some are newly thought up (ily @Axelocke) If you have ideas or opinions on DST Walani, share them here. Let's hope this doesn't turn into a dumpster fire like the last time.
  2. Dear don’t starve together team, For the past three to four years, I have seen this game grow, mature and expand upon what don’t starve originally was, and with the Return of Them series of updates, I thought I’d come up with a ‘few’ ideas of my own to pitch to you guys, please read this all the way through before coming to a conclusion, I spent a few hours on this list, though I don’t have a full understanding of how the code works. Anything you see here is yours to take, I am giving you these ideas, Im not even asking for a thank you if you do want to use them. Anyways, on with the show! Wind mechanics This idea came up when I began to think about the logistic side of the below, and as building blocks, I came up with wind mechanics! This is a mechanic that would happen for the most part (small breezes occasionally in other two months) during spring and summer and would work for and against the land. There would be a boss that is spawned on land or by the shores which after defeating would drop an item that for a chunk of durability could calm or change wind directions. This mechanic is different from shipwrecked wind as it wouldn’t move objects on land, instead would just move objects around the shores and will push floating objects in the sea towards land. During high winds it is suggested not to sail, as goose Woodie will sink almost immediately. This mechanic is not needed, but strongly supports lower ideas. Land mass size change Smaller land masses should be able to break off mainland, but there should be a minimum and maximum for how or large the over all land mass can be, and how far the land can over all shift on the map. Can be stopped around areas by building walls around land in the sea (that break down over time.) Special walls can be crafted when venturing to the island, giving more reason to visit the lunar island and biomes. Over time, unprotected land that has been warn down by sea will turn in to a sandier/ dirtier turf (depending on biome/ turf) Specific and unique islands can build up over time with different turf or plants. Cons to basing near ocean: your base can be easily broken if left unprotected from erosion and protecting bases from erosion can be expensive if you’re not willing to take a visit to the island. Giving players a reason to build bases around ocean instead of just building your base in the center of land: ocean breeze, you heat up slower in summer, and your base will have a harder time catching on fire, though it would raise players ‘wetness’ ever so slowly, something preventable by the smallest amount of water protection (i.e. football helmet.) This mechanic should be made a priority to have as an optional mechanics, as some players computers may not be able to run it (depending on how it would run) or if people are playing solo, this could end up being overwhelming for just one player, though the game is called don’t starve together, not just don’t starve. Under water geysers Biome full of small underwater volcanos which will occasionally spurt up burning volcanic water, killing surrounding fish and doing major, if not lethal damage to its surroundings. Will eventually build up land mass over time, creating small unique islands. A new type of hostile creature will surround this ocean biome until it has enough land to swim up on the surface , this creature is unlike any other, something Klei referred to when describing the update to contain, “terrifying monstrosities.” Electronics corrosion Honestly this would just help make a great name with, “erosion and corrosion” as the update. mechanics wise, this would let “machine” type items that require fuel to last longer over all with (any) fuel/ having a higher max amount of fuel over all, but if an the “machine” is left to idle, or is out of fuel for too long, it will eventually corrode, requiring something to fix it. Other Please Please PLEASE let boss creatures/ giants swim! The addition of water could possibly teach new players to avoid giants by hopping across a boat/ building boat bases instead of fighting the bosses, instead of killing and learning boss kiting patterns. Boss health scaling, something that is self-explanatory and probably requested often. More interactions between the land and ocean? Aerodynamic boats that take more force and power to turn, but will move faster overall (possibly smaller as well?) PLEASE MAKE ANR OCEANS OPTIONAL. Why Care? You may be aware, but a complaint I have often seen for the recent string of updates has been “why should we care about the lunar island?” This type of update would help push players to explore the lunar islands, as even recently I had a friend tell me how they had never visited the lunar island as they heard there was nothing meaningful enough there to improve the gameplay cycle. A mechanic like this would change late game up by a significant, totally changing priorities and giving players more to do and giving them more freedom. As an older veteran of the game, a common complaint I have heard with dst within the last year+ has been, “Klei is making Don’t starve too easy!” And while I see some of these complaints to be true, I find that an update like this would give enough challenge to the type of players wanting a difficult experience, while not being too hardcore as to drive newer, or players in general away. Thank you if you read all the way through this, and please take this in to consideration! This is also nearly 1000 words, sorry for making you read all of this.
  3. Lately I started thinking about moon skins. I'm curious of that, becouse we always get skins for important events like roseate for new reign and shadow collection for shadow throne related stuff. Seems like the moon will be a very important in this update so maybe we could get some moon related skins. I thought about the name of those skins form moon collection The Lunatic becouse of lunar power of the moon and it's ralated to sleep/dream/night. I got concept for the Webber's lunatic skin, if you have any ideas about moon skins share them here so we can discuss them.
  4. Anybody remember the Wilton the skeleton? Just like wortox they used to have their portrait in the original dont starve at the xp gap. One thing I would absolutely love is if wilton was a character for dont starve together! I don't really have much of an idea for how could he work but I put a few maybe-ish examples and a idea for how our rattly companion could work in dont starve together... "Wilton the Undying amnesiac" Hunger/brittle bones perk? One interesting thing is that for the character is that there is actually a mod for wilton and an interesting perk is no hunger, this perk would probably be very looked down apon since wilton would probably be boring to play as (especially since people would disapprove as it may not help other survivors when getting food) but maybe to make it seem more like an appropriate downside it could work more like wormwood since wilton wouldn't be able to eat he wouldn't be able to get any benefits off of food and crockpot meals, and to maybe make wilton have low hp and sanity to make wilton actually want/give a need for him to survive and be careful when exploring the world. When he kills a creature/creature dies around a wilton, they will drop some bone shards (similar to wilton) and wilton can eat them recovering a small amount of health and hunger. This sort of actually gives wilton a motive in the game. Since if he wants to survive and be cooperative with other players he can help kill things and gather bone shards for them/ be a safe way if players want to go somewhere but worry about running low on food or danger wilton can run over and get it for them. Is undead/is a skeleton, perk My idea for a perk like this, is that When Wilton dies he drops his heads and similar to the old webbers head he will revive if someone puts it in a certain type of grave that Wilton can make. Wilton has the ability to make his own headstones and is able to use a shovel near it to make a grave mound. As a cute and funny little touch if someone buries meat or anything in the ground the character will quote where the meat came from and and say something about it.(example of wilson: RIP rabbit "Sorry I was just hungry") if wilton puts 2 or maybe 4 boneshards in it it will act as a meat effigy and you can only do one grave at a time choosing to ressurect there or have a player place his head in the grave. Since wilton is basically a skeleton pigs will fear him and attack him on sight,(similar to wurt) but interesting enough spiders will not attack him since there isn't any meat to get, (there neutral towards wilton) hounds however are more likely to target wilton and wilton loses more sanity when hounds are hostile towards him Is pretty handy with bones, perk When living creatures that have a bone structure die around Wilton, they will drop a few bone shards that Wilton can use to his advantage! I think to work it with the mod similarly is that wilton can make his bones into a sort of cheap boomerang made out of bones, and is able to throw bones at enemies and such (similar to wilbur)... I don't really have much of an idea for this but this was honestly the best I could think of for a perk like this, heck it could also make wilton that range character everyone wanted and make playing wilton more careful with his low hp and sanity. animated short idea? It could honestly be simple. Some survivor is just at a grave yard during the full moon they spot a bunch of ghost around them and the ghost chases them away, but little did they know that they accidentally dropped a telltale heart from their backpack near one specific grave causing a certain ghost to gain interest in it. The heart drops in and brings an old bag of bones back to life, and maybe as an interesting idea wilton spends the rest of the animation trying to remember who he is and why he came back! (This story is supposed to reference how the survivors can give hearts to normal ghost but they eventually back out at the last second thinking it doesn't seem much like a good idea) And as a special touch from the animation is that he could have a tell tale heart in the middle inside his ribs and his unique animation could possibly just be him rattling his head or him just scratching the bottom of his head in a confused way. Skin ideas: I don't have a good idea on skins so far, but i thought one would be cute and interesting as a skin representing the day of the dead were wilton has a cool looking face paint on him and he could have a sombrero skin for the straw hat and maybe a guitar as a skin for spear. And aswell thinking of now there could be a triumphant skin of wilton and the heart could be a shadow atrium Thoughts?: Anybody have any suggestions I tried to think of a way this could work and this was sort of the best I could think of. If there's any grammer/spelling mistakes let me know since I'm really bad at communicating, and what are your thoughts if this could be any better? Thank you for reading and hope you have a good day!
  5. To better support writing mods that work in both the main release and the beta branch, The mod ReleaseID has been updated to test against.(This is the same feature that was added for the A New Reign Beta) CurrentRelease.GreaterOrEqualTo( ReleaseID.IDs.R09_ROT_HOOKLINEANDINKER ) ReleaseID.IDs. is the current release id, and a new one will be added for our next content push. This is the official way to check for beta content. Each beta update will add a new ReleaseID. When the beta is merged back into the main game, the ReleaseIDs will continue to exist there. This should provide a seamless transition for mods, with no emergency updates required. Example Lua Script: You can print the current ReleaseID by running CurrentRelease.PrintID() in the debug console.
  6. Up until a few months ago, the DS lore was a very simple timeline that went something like this: -Prequel stuff happens -Max and Charlie sucked in -Stuff happens -Non-Wilson characters are sucked in -Voxila fire -Wilson is sucked in -Adventure mode -Charlie boots Wilson off the throne -Wilson and Max team up, DST starts -Winona enters sometime after everyone else -Ancient gateway is discovered, events start. And now the DS timeline looks like this: -Prequel stuff happens -Max and Charlie sucked in -Stuff happens -Non-Wilson characters are sucked in -Voxila fire, Winona and Wagstaff are sucked in. The most confusing thing is that queen Charlie appears, even though Maxwell is on the throne at this point? -Wilson is sucked in -Adventure mode -Charlie boots Wilson off the throne. -Wilson and Max team up, DST starts -Winona enters the constant..........? -Ancient gateway is discovered, events start. -Wortox -Return of Them happens, meaning Wilson and co now have plot amour or are in two places at once. -Wormwood and Warly. Things we don't have a time for: -SW and Hamlet, must occur before ROT. -DS Wagstaff, must occur before he's sucked in. If someone can please explain to me how this works, that would be highly appreciated.