Developer zarklord_klei Posted March 22, 2021 Developer Share Posted March 22, 2021 Changes Added an “Insane” option to the world generation slider, greatly increasing the amount of objects generated in the world. Greatly reduced the loading times when traveling between worlds on the same server. Greatly reduced all loading times when you have lots of mod enabled. The Mods Warning Screen now has an option to make the screen not show up again. Domesticated beefalo will no longer go into heat. The “Clean All” button on the mods screen will no longer delete non workshop mods. Bug Fixes Fixed Griefer Spawn Protection not providing the appropriate level of protection. Fixed an issue where Pipspook could cause mouse detection to break. Fixed a bug causing Tallbird Nests to respawn Tallbirds immediately after its Tallbird got killed. Fixed a bug causing a crafted Leaky Shack to immediately respawn Merms after its Merm got killed. Fixed a crash if you baited a trap with a stack of items, and then left the server. Fixed a bug causing Abigail's Flower to have the wrong inventory icon. Fixed a bug causing Salamanders to have the wrong hurtbox size. Fixed a bug causing Merm Flort-ifications to lose their upgrade when reloading the game while the Merm King is alive. Fixed a bug causing Pigs to stop chopping trees prematurely. Fixed a bug causing Merms and Merm Guards to stop chopping trees or mining rocks prematurely. Fixed a bug causing Spider Queens to still spawn from Spiderdens when they are turned off in World Settings. Fixed a bug causing mods on the older workshop API to fail to download if the file path had unicode characters in it. Fixed a crash that could occur if steam’s API is too old. Fixed a bug causing salt licks to stop working sometimes. Fixed a bug causing the Bats World Setting to not appear on Caves worlds Fixed a bug causing Crab King to not spawn. Fixed a bug causing atrium chest traps to not get applied correctly. View full update 53 12 1 3 1 1 6 1 4 1 Link to comment Share on other sites More sharing options...
penguin0616 Posted March 22, 2021 Share Posted March 22, 2021 (edited) 2 minutes ago, zarklord_klei said: Greatly reduced the loading times when traveling between worlds on the same server. Greatly reduced all loading times when you have lots of mod enabled. Excellent work, thank you! This was heavily needed. Edited March 22, 2021 by penguin0616 14 1 Link to comment Share on other sites More sharing options...
Scrimbles Posted March 22, 2021 Share Posted March 22, 2021 Quote The Mods Warning Screen now has an option to make the screen not show up again. Zark's just getting to make his mods canon at this point lol 5 16 1 1 1 Link to comment Share on other sites More sharing options...
GLERMZ Posted March 22, 2021 Share Posted March 22, 2021 9 minutes ago, zarklord_klei said: Changes Domesticated beefalo will no longer go into heat. No perma beefs still 2 2 2 Link to comment Share on other sites More sharing options...
Notecja Posted March 22, 2021 Share Posted March 22, 2021 11 minutes ago, zarklord_klei said: Domesticated beefalo will no longer go into heat. Fixed a bug causing salt licks to stop working sometimes. Those were super duper annoying. Thanks u_u 3 Link to comment Share on other sites More sharing options...
Primalflower Posted March 22, 2021 Share Posted March 22, 2021 11 minutes ago, zarklord_klei said: Domesticated beefalo will no longer go into heat. for your efforts, a 19.99 fortnite card! 2 1 1 1 Link to comment Share on other sites More sharing options...
licet_insanire Posted March 22, 2021 Share Posted March 22, 2021 thank you so much for fixing the salt licks and domesticated beefalo going in heat! I have three, so I was suffering quite a bit from that and I'm super glad that it's fixed. Spoiler hopefully, I'll soon be able to generate new worlds on Mac again too *fingers crossed* 1 Link to comment Share on other sites More sharing options...
. Posted March 22, 2021 Share Posted March 22, 2021 13 minutes ago, Scrimbles said: Zark's just getting to make his mods canon at this point lol Uncompromising Mode added to the game 1 2 3 1 Link to comment Share on other sites More sharing options...
l0rdgumby Posted March 22, 2021 Share Posted March 22, 2021 23 minutes ago, zarklord_klei said: Fixed a bug causing atrium chest traps to not get applied correctly. It's time! Link to comment Share on other sites More sharing options...
Harrowick Posted March 22, 2021 Share Posted March 22, 2021 23 minutes ago, zarklord_klei said: Fixed a bug causing Merms and Merm Guards to stop chopping trees or mining rocks prematurely. Thaaaaaaankk yoouuuu so much, this has been irking me for a while now. Greatly appreciated! 1 1 Link to comment Share on other sites More sharing options...
Maxposting Posted March 22, 2021 Share Posted March 22, 2021 How do salt licks work now Link to comment Share on other sites More sharing options...
ADM Posted March 22, 2021 Share Posted March 22, 2021 26 minutes ago, zarklord_klei said: Greatly reduced the loading times when traveling between worlds on the same server. It's almost twice as fast !! Nice 4 Link to comment Share on other sites More sharing options...
DaZoul Posted March 22, 2021 Share Posted March 22, 2021 5 minutes ago, __IvoCZE__ said: How do salt licks work now Correctly, I'm guessing 1 6 Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted March 22, 2021 Share Posted March 22, 2021 9 minutes ago, __IvoCZE__ said: How do salt licks work now the thing, if i dont recall incorrectly, is that before for some reason salt licks didnt work sometimes so that fix might mean that they just fixed the bug but keep working the same 42 minutes ago, zarklord_klei said: Fixed a bug causing Merms and Merm Guards to stop chopping trees or mining rocks prematurely now they never stop even if i move far away 2 1 Link to comment Share on other sites More sharing options...
I Heart Popcorn Posted March 22, 2021 Share Posted March 22, 2021 Fixed a bug causing Crab King to not spawn. how does this affect existing worlds? Is this a retroactive fix? 3 Link to comment Share on other sites More sharing options...
sudoku Posted March 22, 2021 Share Posted March 22, 2021 Great job zark! You have been on a roll with how much stuff you have been fixing, just wanted to show you some much deserved appreciation. 7 1 Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted March 22, 2021 Author Developer Share Posted March 22, 2021 14 minutes ago, I Heart Popcorn said: Fixed a bug causing Crab King to not spawn. how does this affect existing worlds? Is this a retroactive fix? Should be retroactive. 1 7 Link to comment Share on other sites More sharing options...
wigfrids hat Posted March 22, 2021 Share Posted March 22, 2021 1 hour ago, zarklord_klei said: Changes Added an “Insane” option to the world generation slider, greatly increasing the amount of objects generated in the world. Greatly reduced the loading times when traveling between worlds on the same server. The Mods Warning Screen now has an option to make the screen not show up again. Fixed Griefer Spawn Protection not providing the appropriate level of protection. thankyou to all the staff who contributed to these fixes and affects. i am hoping that i no longer have to worry about coming up from/going down to caves and wondering if i will load in dead or dying and i am glad to not have to assure the game that i do indeed want to know how many days are left in winter and how long until my stuffed eggplants rot just like i did last time i played 1 Link to comment Share on other sites More sharing options...
Echsrick Posted March 22, 2021 Share Posted March 22, 2021 "Added an “Insane” option" and i instand was thinkin you can turn of sanity Link to comment Share on other sites More sharing options...
Anomen77 Posted March 22, 2021 Share Posted March 22, 2021 OMG Thank you! Lately every update is just incredible 1 Link to comment Share on other sites More sharing options...
HeatAndRun Posted March 22, 2021 Share Posted March 22, 2021 2 hours ago, zarklord_klei said: Changes Greatly reduced the loading times when traveling between worlds on the same server. Greatly reduced all loading times when you have lots of mod enabled. Personally this is better than any other QoL update for me recently, I can't describe how much grateful I'm right now. Thank you a lot every time you did a wonderful job as always! 4 Link to comment Share on other sites More sharing options...
Wardin25 Posted March 22, 2021 Share Posted March 22, 2021 1 hour ago, Dr.Medic said: "Added an “Insane” option" and i instand was thinkin you can turn of sanity well, insanity did use to not exist Link to comment Share on other sites More sharing options...
Mysterious box Posted March 23, 2021 Share Posted March 23, 2021 4 hours ago, zarklord_klei said: Changes Added an “Insane” option to the world generation slider, greatly increasing the amount of objects generated in the world. Greatly reduced the loading times when traveling between worlds on the same server. Greatly reduced all loading times when you have lots of mod enabled. The Mods Warning Screen now has an option to make the screen not show up again. Domesticated beefalo will no longer go into heat. The “Clean All” button on the mods screen will no longer delete non workshop mods. Bug Fixes Fixed Griefer Spawn Protection not providing the appropriate level of protection. Fixed an issue where Pipspook could cause mouse detection to break. Fixed a bug causing Tallbird Nests to respawn Tallbirds immediately after its Tallbird got killed. Fixed a bug causing a crafted Leaky Shack to immediately respawn Merms after its Merm got killed. Fixed a crash if you baited a trap with a stack of items, and then left the server. Fixed a bug causing Abigail's Flower to have the wrong inventory icon. Fixed a bug causing Salamanders to have the wrong hurtbox size. Fixed a bug causing Merm Flort-ifications to lose their upgrade when reloading the game while the Merm King is alive. Fixed a bug causing Pigs to stop chopping trees prematurely. Fixed a bug causing Merms and Merm Guards to stop chopping trees or mining rocks prematurely. Fixed a bug causing Spider Queens to still spawn from Spiderdens when they are turned off in World Settings. Fixed a bug causing mods on the older workshop API to fail to download if the file path had unicode characters in it. Fixed a crash that could occur if steam’s API is too old. Fixed a bug causing salt licks to stop working sometimes. Fixed a bug causing the Bats World Setting to not appear on Caves worlds Fixed a bug causing Crab King to not spawn. Fixed a bug causing atrium chest traps to not get applied correctly. View full update Thanks been looking forward to the merm fix you guys really are the speediest bug fixes I've ever seen for bug reports. 1 Link to comment Share on other sites More sharing options...
AllFunNGamez Posted March 23, 2021 Share Posted March 23, 2021 5 hours ago, zarklord_klei said: The Mods Warning Screen now has an option to make the screen not show up again. ILU 1 1 Link to comment Share on other sites More sharing options...
SirToastyToes Posted March 23, 2021 Share Posted March 23, 2021 Just did a bunch of spelunking and am very satisfied by how fast the load times went! Much thanks 2 1 Link to comment Share on other sites More sharing options...
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