sinisterrkid Posted March 23, 2021 Share Posted March 23, 2021 5 hours ago, zarklord_klei said: Greatly reduced the loading times when traveling between worlds on the same server This is huge 2 Link to comment Share on other sites More sharing options...
Cheggf Posted March 23, 2021 Share Posted March 23, 2021 6 hours ago, zarklord_klei said: Fixed a bug causing Salamanders I think you mean saladmander!!! Link to comment Share on other sites More sharing options...
. . . Posted March 23, 2021 Share Posted March 23, 2021 8 hours ago, zarklord_klei said: Greatly reduced the loading times when traveling between worlds on the same server. Greatly reduced all loading times when you have lots of mod enabled. You're AMAZING bro you did a freaking miracle!!! My game doesn't crash anymore when going between caves with all the mods I use like it used to before!! Thanks SO MUCH MAN you're a miracle worker !!!!!!!! 4 1 2 1 Link to comment Share on other sites More sharing options...
. . . Posted March 23, 2021 Share Posted March 23, 2021 (edited) I can even make superhuge worlds 2.5x bigger than huge world now with huge mods like uncompromising mode and cherry forest and not crash and not crash when go in caves either with friends on!!!!! I never thought this day would come without 64-bit! @zarklord_klei you my favorite klei dev and your QoL update made me feel hype for dont starve together I haven't felt in so many months... If I could I would react to this post hundreds of times I'm so happy thank you thank you thank you!!!!!!! And it's SUPER crazy going in caves now instead of taking 30-40 seconds takes only 5-10 SECONDS?!?!?! INSANE!!!!!!!!!!!! I hope QoL updates by you continue you in the future they are so great ! Edited March 23, 2021 by --- -.- 1 2 Link to comment Share on other sites More sharing options...
Onidotmoe Posted March 23, 2021 Share Posted March 23, 2021 10 hours ago, zarklord_klei said: The Mods Warning Screen now has an option to make the screen not show up again. THANKS!! 1 1 Link to comment Share on other sites More sharing options...
GenomeSquirrel Posted March 23, 2021 Share Posted March 23, 2021 Did anyone else have a problem with Merm guards not spawning? I built between 6-8 in winter, completed the king in summer, and none of the guards spawned. Having a merm attack the king eventually caused the king to summon guards, but that took longer than usual. In winter one of the guards was hammered and rebuilt. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted March 23, 2021 Share Posted March 23, 2021 1 hour ago, GenomeSquirrel said: Did anyone else have a problem with Merm guards not spawning? I built between 6-8 in winter, completed the king in summer, and none of the guards spawned. Having a merm attack the king eventually caused the king to summon guards, but that took longer than usual. In winter one of the guards was hammered and rebuilt. I think they dont spawn in winter. It happend to a friend time ago, i needed to help him with fire and ice staff to force them to spawn. By that time someone in the forum said something about merms not spawning in winter (but if they are already spawner before they will stay the entire winter outside home) Idk if is intended or a bug Link to comment Share on other sites More sharing options...
DaZoul Posted March 23, 2021 Share Posted March 23, 2021 11 minutes ago, ArubaroBeefalo said: I think they dont spawn in winter. It happend to a friend time ago, i needed to help him with fire and ice staff to force them to spawn. By that time someone in the forum said something about merms not spawning in winter (but if they are already spawner before they will stay the entire winter outside home) Idk if is intended or a bug I'm pretty sure they do spawn in Winter, however they respawn much slower than in other seasons Link to comment Share on other sites More sharing options...
Sivdun Posted March 23, 2021 Share Posted March 23, 2021 15 hours ago, zarklord_klei said: Fixed a bug causing Merms and Merm Guards to stop chopping trees or mining rocks prematurely. They will even work when they aren't on the screen now, I won't complain too much about it, it is nice do other things when there is no need to babysit them but if you could make workers keep working as long as they are within 4 tiles from player it would be a nice qol change for followers. 1 Link to comment Share on other sites More sharing options...
Milordo Posted March 23, 2021 Share Posted March 23, 2021 15 hours ago, zarklord_klei said: Â Domesticated beefalo will no longer go into heat. Â Thank you so much for this, thank you from the hearth. No more beefalo massacre will be needed... 1 Link to comment Share on other sites More sharing options...
GenomeSquirrel Posted March 23, 2021 Share Posted March 23, 2021 2 hours ago, ArubaroBeefalo said: I think they dont spawn in winter. It happend to a friend time ago, i needed to help him with fire and ice staff to force them to spawn. By that time someone in the forum said something about merms not spawning in winter (but if they are already spawner before they will stay the entire winter outside home) Idk if is intended or a bug They still should have spawned after a king was initially fed, in summer. Link to comment Share on other sites More sharing options...
JazzyGames Posted March 23, 2021 Share Posted March 23, 2021 (edited) Everybody say it with me..."I love Klei." Edited March 23, 2021 by JazzyGames 3 4 1 Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted March 23, 2021 Share Posted March 23, 2021 3 minutes ago, GenomeSquirrel said: They still should have spawned after a king was initially fed, in summer. I mean when you build the fortifications in winter, forget to say it Link to comment Share on other sites More sharing options...
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