SadeceAtakan Posted January 6, 2021 Share Posted January 6, 2021 3 minutes ago, reichull said: what is this? That's one of PeterA's mod if i remember correctly. You exchange rings with your friends and you can teleport to each other via the ring. 1 Link to comment Share on other sites More sharing options...
glooomy Posted January 6, 2021 Share Posted January 6, 2021 ah it is :S thats so strange i dont know how it got on this dedicated https://steamcommunity.com/workshop/filedetails/?id=350811795 Link to comment Share on other sites More sharing options...
Pikapikap Posted January 6, 2021 Share Posted January 6, 2021 Looks like the update of yotb is coming soon 1 Link to comment Share on other sites More sharing options...
Bird Up Posted January 6, 2021 Share Posted January 6, 2021 hrm big hit to seeds, probably a bit too much. If it's because of rot in long worlds... easy solution is to make rot disappear after it's been untouched for x days right...? 3 1 Link to comment Share on other sites More sharing options...
Mike23Ua Posted January 6, 2021 Share Posted January 6, 2021 40 minutes ago, CarlZalph said: I think the reasoning behind it was to reduce server stress for long worlds by not having "random" rots laying around all over the world. End game players going for seeds seemed to have always declined from what I've seen even with the farming rework. It could also possibly be to balance Wormwood after his new RWYS buffs.. being able to heal himself with common rot is highly effective method of healing- Since Rot accumulates all over everywhere and you can pick it up later on in your travels. ROT is everywhere... and plentiful, so maybe this change lessens that if only by a small bit. 1 1 Link to comment Share on other sites More sharing options...
Milordo Posted January 6, 2021 Share Posted January 6, 2021 (edited) 5 minutes ago, Mike23Ua said: It could also possibly be to balance Wormwood after his new RWYS buffs.. being able to heal himself with common rot is highly effective method of healing- Since Rot accumulates all over everywhere and you can pick it up later on in your travels. ROT is everywhere... and plentiful, so maybe this change lessens that if only by a small bit. If you heal Wormwood with rot, you're not a Wormwood player Edited January 6, 2021 by Milordo 1 Link to comment Share on other sites More sharing options...
GelatinousCube Posted January 6, 2021 Share Posted January 6, 2021 27 minutes ago, reichull said: what is this? Gotta be a mod surely? also winters. feast ending.... nooooooooooooo! At least I got all the ornaments whew! Now I'm really glad I persevered through suped-up Crab King. Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted January 6, 2021 Author Developer Share Posted January 6, 2021 Since many seem to not understand the reason why the seed drop rate was lowered, let me explain it: In Game Update 443923 a bugfix was made regarding birds dropping seeds, that greatly increased the drop rate of seeds from birds. While this bugfix needed to happen, it had the unintended consequences of making seeds way way to common, when I was playing DST recently, I had 100 seeds in the first 10 days, which was way to much, not to mention the lag that could cause on a long running server. This change much more closely brings the drop rate back down to what it previously was, with some exceptions: As was previously mentioned, the birds dropping seeds is based on player age, what was not mentioned is the oldest player check is only in a small area around the bird, what this will mean is whenever your newer in a world, you will find seeds more often, as you live longer in a world, the drop rate will slowly go down to prevent server lag and prevent players from being inundated with large amounts of seeds. 26 7 1 Link to comment Share on other sites More sharing options...
SadeceAtakan Posted January 7, 2021 Share Posted January 7, 2021 5 minutes ago, zarklord_klei said: While this bugfix needed to happen, it had the unintended consequences of making seeds way way to common, when I was playing DST recently, I had 100 seeds in the first 10 days, which was way to much, not to mention the lag that could cause on a long running server. I noticed this. My friends and I had ridiculous amounts of seeds on first days. I thought we were just lucky on the bird seed gamble. 1 Link to comment Share on other sites More sharing options...
Echsrick Posted January 7, 2021 Share Posted January 7, 2021 well it seems nothin new realy for me to have lots of seeds so early like i always have 40 seeds on me as emergency food just to be save as they take forever to spoil alsol i soupose i can copy paste this text from klei to the steam forum update? i alredy see a cult there goin on whit #GiveOurSeedsBack so and this explaining from zark seems to be solution of that cult ending 1 Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted January 7, 2021 Share Posted January 7, 2021 Feather hat and rain you seed enthusiasts. 2 Link to comment Share on other sites More sharing options...
sosiskaKi Posted January 7, 2021 Share Posted January 7, 2021 Please make spoiled seeds not turn into rot. Like cookie crumbles. 4 6 Link to comment Share on other sites More sharing options...
HowlVoid Posted January 7, 2021 Share Posted January 7, 2021 Nooooooo why end winters feast on a whim? This is the only game that doesn't announce when events end... Damn I was so close to finishing a tree of decorations for every boss. I thought I had at least a week left. 1 2 Link to comment Share on other sites More sharing options...
me real life Posted January 7, 2021 Share Posted January 7, 2021 Why are events ending like this lately? In the past events used to run up to the next piece of new content (or next event in most cases), now it seems like they're ending no warning during bugfix updates... 12 2 Link to comment Share on other sites More sharing options...
Mike23Ua Posted January 7, 2021 Share Posted January 7, 2021 11 minutes ago, Sunset Skye said: Why are events ending like this lately? In the past events used to run up to the next piece of new content (or next event in most cases), now it seems like they're ending no warning during bugfix updates... Perhaps they finished YoTB sooner than they originally had planned so WF will end and YoTB can start as early as tomorrow? I can hope can’t I? 1 Link to comment Share on other sites More sharing options...
DST_LSJ Posted January 7, 2021 Share Posted January 7, 2021 1 hour ago, zarklord_klei said: as you live longer in a world, the drop rate will slowly go down to prevent server lag and prevent players from being inundated with large amounts of seeds. Maybe the seed shouldn’t be kept when it leaves the player’s field of vision. You see the bird and the seeds, but you don’t have to see it eat the seeds. I am a Woodie player. I have to Find seeds in the tumbleweed in normal games. All the seeds are in the farmland now. I can no longer get seeds from the bird in the cage. By the way. I am a modder. Can you provide an api in game so that MOD with AddAction can be added to the list of actions that will be triggered by pressing the space bar. 2 Link to comment Share on other sites More sharing options...
KCDA Posted January 7, 2021 Share Posted January 7, 2021 2 hours ago, Mike23Ua said: It could also possibly be to balance Wormwood after his new RWYS buffs.. being able to heal himself with common rot is highly effective method of healing- Since Rot accumulates all over everywhere and you can pick it up later on in your travels. ROT is everywhere... and plentiful, so maybe this change lessens that if only by a small bit. Just let Wormwood chug Lightbulbs for 1 HP like the rest of us! Even if they are rotten. :P 1 1 Link to comment Share on other sites More sharing options...
wigfrids hat Posted January 7, 2021 Share Posted January 7, 2021 2 hours ago, zarklord_klei said: Since many seem to not understand the reason why the seed drop rate was lowered, let me explain it: In Game Update 443923 a bugfix was made regarding birds dropping seeds, that greatly increased the drop rate of seeds from birds. While this bugfix needed to happen, it had the unintended consequences of making seeds way way to common, when I was playing DST recently, I had 100 seeds in the first 10 days, which was way to much, not to mention the lag that could cause on a long running server. This change much more closely brings the drop rate back down to what it previously was, with some exceptions: As was previously mentioned, the birds dropping seeds is based on player age, what was not mentioned is the oldest player check is only in a small area around the bird, what this will mean is whenever your newer in a world, you will find seeds more often, as you live longer in a world, the drop rate will slowly go down to prevent server lag and prevent players from being inundated with large amounts of seeds. thankyou for clarifying Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted January 7, 2021 Share Posted January 7, 2021 3 hours ago, Mike23Ua said: It could also possibly be to balance Wormwood after his new RWYS buffs.. being able to heal himself with common rot is highly effective method of healing- Since Rot accumulates all over everywhere and you can pick it up later on in your travels. ROT is everywhere... and plentiful, so maybe this change lessens that if only by a small bit. Again... Rot heals a little per second during few seconds, isnt unbalanced. Manure is even better healing option and was since the beguining Did you tried to fight using rot? You will need minutes to heal wormwood full You could say that how easy is to get the speed boost but rot... not broken or even good at all 1 Link to comment Share on other sites More sharing options...
Mike23Ua Posted January 7, 2021 Share Posted January 7, 2021 (edited) 21 minutes ago, ArubaroBeefalo said: Again... Rot heals a little per second during few seconds, isnt unbalanced. Manure is even better healing option and was since the beguining Did you tried to fight using rot? You will need minutes to heal wormwood full You could say that how easy is to get the speed boost but rot... not broken or even good at all The difference here is that poop has to be obtained by going to a specific location or mob- But ROT accumulates itself all over everywhere and you can pick it up whenever and wherever you need it. My current world is 100% all Wormwood (cause I was testing his recent buffs simultaneously at the same time as the new RWYS garden updates) And in that world thanks to how easy it is to Acquire ROT: I’ve always been able to keep Wormwoods Health topped off. and yes I know there are BETTER Methods of Healing such as 5 Beefalo poop, 2 Rot & Nitre to create his Compost Wrap healing thing- But again you run into the same problems: You actually have to GO TO the locations to get Beefalo Poop or Nitre... Rot on the other hand kinda just literally lands at your feet sometimes. I don’t think I would have such an issue with it if Rot spoiled, or if there was a Mob that ate the rot.. (maybe even those Skittersquid could do Rot clean up idk..) But as it stands now- Rot healing is a very viable way of healing Wormwood On the Go (were talking purely sandbox nomadic survival and Exempting Boss Fights completely from this conversation) Pre RWYS I would sometimes limp around on low HP until I could gather decent healing items, now however ROT makes Nomadic Wormwood playstyles significantly less challenging. and that’s not even mentioning he can create his own Rot Stations by planting seeds everywhere then coming back for the rotten plants later. Edited January 7, 2021 by Mike23Ua Link to comment Share on other sites More sharing options...
SilverBisexual Posted January 7, 2021 Share Posted January 7, 2021 Thanks for the bug fixes. Would it be possible to get a 1 week warning of when events are going to end? It would just be helpful to know. 5 Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted January 7, 2021 Share Posted January 7, 2021 7 minutes ago, Mike23Ua said: Healing 4hp over 4 seconds or 40hp over 40 seconds, 80hp ove 80seconds, 150 hp over 2 min and half isnt even good at all. If you a nomad why you care to go to another spot to get a way better healing item? You take in consideration what ypu think makes you be right and even in thar scenario still being a bad healing option. A nomad that doesnt want to go to a specific place because he is at base using rot every 4 seconds isnt that nomad Even farming spiders is a faster way of healing and why boss fights are put of the conversation? If is an op healing source that negates his downside it should work in most of the possible scenarios not only because he was hit by a pig or a tentacle It just make the gameplay less grindy because you can rely on rot to heal few hp instead of waiting to be more wounded to apply a costly healing source 1 Link to comment Share on other sites More sharing options...
HeatAndRun Posted January 7, 2021 Share Posted January 7, 2021 (edited) Well I'm looking forward to the year of the beefalo event anyway. Edited January 7, 2021 by HeatAndRun Link to comment Share on other sites More sharing options...
Duck986 Posted January 7, 2021 Share Posted January 7, 2021 7 hours ago, CarlZalph said: I think the reasoning behind it was to reduce server stress for long worlds by not having "random" rots laying around all over the world. Why not to make generic seeds to disappear instead of leaving rot then? like with cookie crumbles. 3 Link to comment Share on other sites More sharing options...
. Posted January 7, 2021 Share Posted January 7, 2021 8 hours ago, Viktor234 said: 3 Link to comment Share on other sites More sharing options...
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